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davemusic

68 archived posts · 1 linked profile id(s)

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Information: T-Online Startcenter (sometimes) let launcher not work.

I want to bring this back up because i think this is important. T-Online is still the provider most internetusers in germany pay for. These days we had another one in our community who wasn´t able to get a connection to the authentication-...

General Technical Help and Questions · 04/25/2006 11:23:35

Feedback Request: Diagnostic Tool

Is it possible to let the tool show up in the hands while using it? So many emotes or abilities with tools have to do with an item but there is none. /drinkbottle for example. Nothing important, i know. dave Message Edited by davemusic on...

Development Roundtable · 04/20/2006 11:44:19

Hacker (ranges) go broken...

timmydaman wrote: Same thing with me my ranges are fine all i know to say is make sure you have the upgrade loaded It´s simple... i´m standing at a few Meters from the target do a code nuke. Hackerstyle and Artillerist Upgrade seem to run....

External Playtest Discussion · 04/12/2006 14:02:57

Hacker (ranges) go broken...

Had this several times now... i don´t know why or how but my area-attack-range goes down to 3 m or so and rolls go that crappy i hit a lvl 30 as lvl 50 with 1 of 4 hacks. After i did a /loadlo something else and then a /loadlo hacker every...

External Playtest Discussion · 04/11/2006 13:52:33

Is the EP server ever going to be back up?

HCFrog wrote: symbea wrote: Any hints? :smileysurprised: You know I can't talk about future release questions! *cough*orgspecificabilities*cough* *stunned* :smileysurprised: .... ah no.... *rootet* dave

External Playtest Discussion · 04/10/2006 11:55:45

How to use Force Multiplier?

What do we see here? I can´t kill a lvl 14 as FM if i use hacker-style. Played a bit around and i think i know where the problem is. The self-Buffs like Force Enhancer are buffing ballistic stats. But the hacker-style is not a gun-style. B...

External Playtest Discussion · 04/02/2006 06:18:38

Thank You to the Community!

And i hope you guys will stay in the close contact to the community like it have been on the QA. :smileyhappy: I enjoyed the QA and to meet people from other servers. Combat feels much better now. Good job. dave

External Playtest Discussion · 03/31/2006 14:21:54

Vector Hostile (for Newbies)

You have decided yet.... but all you have is to understand why you did your decision :smileyvery-happy: Causality dave

Player Versus Player Feedback · 03/30/2006 12:56:55

Get rid of having to manually activate buffs!!

What i want to see for this Selfbuff-Overkill is: Redesign the Abiltiy-UI with and give us a nice, cool thing where we can save and load the Abilities, the Upgrades .... oh and clothes in and out of a RSI-Configuration. Newstyle Abiltiy-Us...

Ability Feedback · 03/15/2006 14:41:46

Information: T-Online Startcenter (sometimes) let launcher not work.

I´m really not sure about proxy. It´s a long time ago i´ve been surfing by t-online. Yes. you can install DSL-divers only somewhere in the t-online-install menu. Then use .... don´t know how is it called in english windows versions... DFÜ-...

General Technical Help and Questions · 03/12/2006 03:16:56

Information: T-Online Startcenter (sometimes) let launcher not work.

Don´t know it´s in the black book of "the causes why MxO may not work" : And maybe it´s a problem for germans only. But in our local community we had over the past months 2 or 3 players who weren´t able to login until the T-Online Startcen...

General Technical Help and Questions · 03/10/2006 12:32:47

So does no one like the Combat Revisions?

I havn't tried them yet, I am downloading the test center now. Is it pretty much a hated revision? Like SWG's Cu's? SOE is known for ruining games if you didn't know already heh. Free your mind from the stuff you know about the old combat...

Player Versus Player Feedback · 03/09/2006 11:35:18

The Zero One Taskmaster

NoRepro wrote: In the next update all the construct bosses and the CrestonHeights exile hideout boss are getting a make over to address some issue with difficulty. YES! dave

Player Versus Environment Feedback · 03/01/2006 13:51:28

Cypherite faction tags

Wanna now if every faction name can be simply colored by players ....... :smileytongue: dave

Broadcast Depth · 02/28/2006 12:04:01

SOE Still

I think Cr 2.0 is a good idea, but it takes too long to realize the idea. The devs try to improve the game, and it seems like SOE isn't really helping. If they do to MxO what they did to SWG... Goodbye ppl... ...:::New Dawn 4 life:::... TS...

SOE Discussion · 02/27/2006 15:02:52

Hacker Focus testing request

Vector: Don´t have the redfrags to code the abilities for the stuff below Vector. And after half an hour without any drop i gave up, but i loaded a mix of Vector and Artillerist and partly the Destroyer. Chance to hit is far too low. maybe...

Ability Feedback · 02/26/2006 15:34:38

Hacker Focus testing request

Renesis13B schrieb: Isnt FM/UM suppose to be more of a support class than a fighter? As NoRepro said. Every class should be able to do a medium difficulty mission on their own. Since the last patch the mobs are that easy. I can kill a lvl...

Ability Feedback · 02/26/2006 05:12:24

Hacker Focus testing request

More Force Multiplier Tests: - Dueling: A well experienced lvl 47 MA is an almost even match to me as lvl 50 - Dueling: Duelist lvl 46 damage resistance for us both that high and damage output that low that we can fight forever if i don´t...

Ability Feedback · 02/25/2006 11:11:05

Creston Heights and Pandora's Box (02/25)

DA6ONET schrieb: In CR 2.0 it is purely luck who wins aside from the rock-paper-scissors "tactics" So explain to me where skill comes into play in CR 2.0 Sry, I don´t agree. While Hacker is completely unbalanced i can only talk about the O...

Player Versus Environment Feedback · 02/25/2006 04:19:21

Hacker Focus testing request

Force Multiplier: - With Hyperdeflect and Hyperdodge running the two lvl 50 devcon 1 mob weren´t really able to hit me. I feel like a bulletcatcher. cool. The damage output is okay and i can take these two guys out in a good time. In the N...

Ability Feedback · 02/25/2006 00:12:15

PvE testing in Creston Hideout

Holy source! I just logged on vector and tried to choose KungFu in Freefire. :smileyvery-happy: dave

Player Versus Environment Feedback · 02/24/2006 06:15:47

PvE testing in Creston Hideout

Glad i got some days holiday this week. I popped out of a HL first time yesterday and became instant-stunned and killed. Sucked of this i logged off and startet a session on Testserver. Mara Central was prettiy empty like always and i thou...

Player Versus Environment Feedback · 02/23/2006 11:47:46

PvP-balance

..... enough of spreading testosterone , guys :smileyvery-happy: dave

Player Versus Player Feedback · 02/21/2006 14:44:15

Ability Accuracy Bonuses?

>revolt_ schrieb: Now, I'm wondering... do the tactics affect ballistic, viral and thrown attacks too? If I use speed tactics, do I have a 10% higher chance to hit with my Logic Barrage? >revolt_ Yes, tactics influence your stats generally...

External Playtest Discussion · 02/21/2006 09:39:37

Way better!

At first i thought the new settings are too easy. I did some farming in Creston, Industry Square and the Campus and it was a difference like night and day to the setting before. But then i did a critical mission and i had a lvl 51 devcon 3...

Player Versus Environment Feedback · 02/19/2006 16:00:32

Ability Accuracy Bonuses?

ChambersOfShaolin schrieb: If you are using the speed attack and use a special (once this is fixed) would you have a better chance at landing a special then if you were using the power attack? Yeah. That´s my experience. And when grab-tact...

External Playtest Discussion · 02/19/2006 09:39:46

PvP-balance

Just noticed melee accuracy bonus still stacks. :smileyindifferent: That´s why i loose against people with mixed MA loadout. dave

Player Versus Player Feedback · 02/17/2006 13:29:39

PvP-balance

Let´s open a thread to post pvp experiences. Kung Fu vs. Aikido.... no chance. never won a fight. Got to stay in grab-tactic. power and speed is suicidal. Kung Fu vs. Karate... lost often, too often to say it´s balanced. but not always. Ge...

Player Versus Player Feedback · 02/17/2006 12:35:25

just to ask...

Try full system check option in the launcher. dave

External Playtest Discussion · 02/17/2006 09:59:04

CR2.0 is going to kill the game

VehatOki wrote: Ok I've been reading this thread and I want to add in my two cents as well. Go ahead and dispute anything I say if you must, I just want this to be out in the open. In the current system, the majority of the time that I hav...

Player Versus Player Feedback · 02/17/2006 08:28:59

The Other Side of the Looking Glass - February 14, 2006

Wow... i´m wordless after i read this thread. And trevvorlocke.... if there is a way to make you instant-Transcendent, you would have earned it. I came to MxO because i read and heard of amazing Events in the beginning. Two or three weeks...

Broadcast Depth · 02/15/2006 13:44:38

NPC Balance Thread

TheTaxidermist wrote: I took my level 50 to creston today with a sniper/rifleman build loaded. And I ran into some trouble with the mobs there. With bufffs and clothing bonuses my BDR came to about 188. Coming out of a fight with two level...

Player Versus Environment Feedback · 02/11/2006 15:32:24

Animation Issues

If my wooden dummy drill kills the opponent. The opponents fall on the back. And after the move is finished they flip and then lie on the face. ( not sure about often or always now ). dave

Animation Feedback · 02/10/2006 16:11:07

Animation Issues

In self-defense , power tactics i see only this new choke final move. btw... looks very cool dave

Animation Feedback · 02/10/2006 15:44:44

Animation Issues

yeah. final animations are generally kinda too fast and far to short. But that´s more a personal opinion then a objective feedback. The objective feedback part is: The bullettime of final moves aren´t very smooth. And sometimes the camera...

Animation Feedback · 02/10/2006 14:05:21

Animation Issues

hm... kung fu misdirect punch. It feels like after the move itself the RSI goes into kung fu pose waits until the full 4 sec are passed. Then you see a short reposition in kungfu pose again. I´d say this reposition is the breakpoint betwee...

Animation Feedback · 02/10/2006 12:35:05

PATCH 41 NOTES

Wheeeeeeeeeeeeeeeeee !! Teleportation is fixed... Yayaayaaay.... :smileyhappy: dave

Update Discussion · 02/10/2006 11:49:17

Removal of Tactics Scores and Damage Absorbed

Walrus wrote: Special Attacks still display the damage absorbed at this time due to an oversight on our part. Normal attacks should not. Jupp... exactly what i noticed..... and i didn´t miss the rolls. But damage is less transparent withou...

External Playtest Discussion · 02/10/2006 11:40:24

Removal of Tactics Scores and Damage Absorbed

Maybe it´s the right direction to remove it. What i can tell now is, my eyes are fixed on the chat tracking my rolls and on the hotbar tracking to see if my specials work, hit, miss or whatever.... my eyes are the less fixed on the greates...

External Playtest Discussion · 02/09/2006 15:59:52

Ask the devs an MXO question

Is it future question to ask if hacker style will have hacking animations for interlock? dave

Archive Construct · 12/21/2005 11:53:13

Email not working

1. mails may have random letters. 2. mails may have random freespaces. 3. and the badest thing: mails go empty for the reciever. Example. I started to hack in a list for all collectors and after every 5 min i send it to myself. ( to do som...

Guides and FAQ's · 12/11/2005 03:23:28

Update 38 Discussion Thread

Aiyalla wrote: Loving the e-mail! ^_^ Quick question, though... can we send mail to a large group, say a faction, just by using the faction name? I know SWG guild leaders had the power to send "guild mail" Is that a possiblility? Yeah. How...

Update Discussion · 11/22/2005 13:21:15

Update 38 Discussion Thread

Ok. To have an email system is cool. But while i tried to hack in a long mail to inform my crew about changes i´m planning like setting Eventdates and publish them with our allnew great mailsystem, different people have been telling to me....

Update Discussion · 11/22/2005 13:15:05

Email not working

CooliceT wrote: you should read before posting or reply to a thread thats allready on this topic. to many that post the same thing. gets confusing. well for me anywase. http://mxoboards.station.sony.com/matrix/board/message?board.id=announ...

Guides and FAQ's · 11/22/2005 12:04:06

Email not working

Yay. Finally being able to send information to someone who´s not jacked-in. ..but... Are there no ways to send a massmail to crew or faction with one hack?...I have to type every name every time? Sounds like i have a lot of work if i want...

Guides and FAQ's · 11/22/2005 11:54:18

Update 37 (Pre-update) Discussion

bonopi wrote: thanks for a new cinematic!!!! Walrus, you guys have been listening alot... NO MORE FLAMEING HANDS AND HYPERSPEED ANIMATIONS!!!! my lord! what a great patch! 2 fixes for 2 exploits as well! thanks PS....you should come party...

Broadcast Depth · 10/25/2005 07:29:16

The Other Side of the Looking Glass - 10/21/05

While Halloween isn´t for us german that important, i think this will be very cool. A nice change in Megacity. Can´t wait to see how HLs and Clubs are decorated. dave

Broadcast Depth · 10/22/2005 03:10:16

Discussion Thread: Dev Journal 02 - October 12, 2005

Thanks for this informations. I full agree with the success of Pandoras box. Many Problems you have in Dungeons are removed: - Group Content: You can´t do it alone. - It doesn´t take too much time. It´s easy to encourage players to help. (...

Broadcast Depth · 10/13/2005 07:59:44

Server Downtimes in Europe?!

MrScruff wrote: go outside. Take up smoking, or get into a hobby, like mugging or armed theft. Theres a whole world out there... They have increased the tabak (uhm... spelled right? no?...however) taxes today in germany again :smileysad: d...

General Discussion · 09/01/2005 06:25:13

Discussion Thread: Dev Journal 01 - August 24, 2005

Chahk wrote: MxODraconis wrote: thornTree wrote: (and people - it won't make stun useless, I think, but it does seem like you'll have to hit with stun twice in a somewhat limited time-frame in order to get the desired effect). Just a point...

Broadcast Depth · 08/25/2005 07:40:19