

23 posts · 2006-02-09 15:30:00 to 2006-03-24 15:29:41



Walrus wrote:
All we ask is that everyone keep an open mind when trying out the changes.

Message Edited by Fade2blacK on 02-09-200603:52 PM


Message Edited by davemusic on 02-10-200601:02 AM
Interesting idea and I will take a look at this with an open mind. But one thing might still be missing, knowing an opponents tactics.
If you can determine the tactics used by your opponent then you can change yours to maximize the possibility of striking your opponent. This is not impossible now, you just need to know the various tactic animations for your opponents style. That means learning six different styles in the soldier tree alone. Perhaps it would be nice to show your opponents tactic under their target information. Could probably use the same icons that detect vulnerability used but without the numbers. we already look there for state icons so this wouldn't detract much from the flow of combat I would think.
Message Edited by Aquilae on 02-10-200612:56 AM
2 words...
Combat logs.
shauntaylor88 wrote:
well after playing for 2hours this morning the damage absorbed are still active within the game. maybe an error in the code or someting but it still exists

Walrus wrote:
Special Attacks still display the damage absorbed at this time due to an oversight on our part. Normal attacks should not.
Message Edited by davemusic on 02-10-200608:44 PM

Aquatium wrote:
having now spent a good few ours testing this, i think it doesnt make that much difference, the fights are a lot more balance, and you "know" what your stats are like.. this way it provides a hidden element to the individuals loadout/rolls which then means you need to think more carefully about openents....
But to me a great element was fighting, judging their base rolls and how to combat them, then creating a loadout that could win. to the extent that on occaision as an MA i loaded logic barrage 1 to check their VD for weakness.
Lesson 1 : Know your enemy.

with a purpleNPC along the way with a grand prize lev 65 , yellow NPC's are fun though I must say :smileywink:, and yes combat is fun I think. test event went very well in my opinion I was glad I was able to find time to be there at the right time. lol , lag was low for me yet my lag meter was in the red.... thats a good sign.. ty dev team good work, im a Captain on recursion server and would like to see events more often in the future please. that would help alot, also captains should get better information on event clues that way I can pass the discussion onto my crew /faction..( like if there was a announcement)