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Fade2blacK

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Vitality influences and You!

Jilted_1 wrote: Fade2blacK wrote: RockyB wrote: One thing still bothers me. I have an Inner Strength Regen Rate of 30%, and an Inner Strength Regen Rate Bonus of 26% Surely 126% of 30% is 37% (rounded down)? Yet my Inner Strengh Regen Rate...

External Playtest Discussion · 04/15/2006 15:07:58

Vitality influences and You!

RockyB wrote: One thing still bothers me. I have an Inner Strength Regen Rate of 30%, and an Inner Strength Regen Rate Bonus of 26% Surely 126% of 30% is 37% (rounded down)? Yet my Inner Strengh Regen Rate is still listed as 30% in my stat...

External Playtest Discussion · 04/15/2006 04:44:08

Vitality influences and You!

NoRepro wrote: Um Fade.... I am not sure if you realize I was 9mmFu... or perhaps I am just being dense and not realizing your being sarcastic? Fade2blacK wrote: Lol, Norepro this reminds me of some conversations i had with a guy named "9m...

External Playtest Discussion · 04/15/2006 00:53:57

Vitality influences and You!

Lol, Norepro this reminds me of some conversations i had with a guy named "9mmfu" or something back in the QA server about vitality bonuses not being applied...

External Playtest Discussion · 04/11/2006 11:45:12

Vitality influences and You!

Yea many ppl are complaining about IS regen rate, hp regen rate and max IS and hp influences not working. The basic fact is that they actually work, but theresince aren't too many buffs, styles or title upgrades that feature values that ca...

External Playtest Discussion · 04/11/2006 10:17:00

Thank You to the Community!

It has been a wonderful experience. Having the chance to actively work to make your favourite game better is not a common opportunity. I hope i'll have the chance to talk to 9mmfu again in the future

External Playtest Discussion · 03/31/2006 14:40:10

Update 42 Discussion Thread

Hardcore6 wrote: The rest of Update 42 is awful and has ruined a perfectly good game. Having two hotbars clutters up the screen; Hmm you are the only one who doesnt like it as far as i know... maybe you just have to get your eyes used to i...

Update Discussion · 03/29/2006 00:09:39

Update 42 Discussion Thread

Tarrega wrote: YAY!!!! I can finally PVP in the new system without getting pwned by vector players!!!! Hooray!!!! Don't be so happy! we're gonna haunt your dreams....

Update Discussion · 03/28/2006 03:27:27

Hacker in Interlock?

as always the problem IS NOT the accuracy. What makes Hackers and Kung Fu ( yes kung fu too, at least to a lesser extent ) unbalanced is the **bleep** reuse timers . Aikido for instance prevents you from doing more than one move every two...

External Playtest Discussion · 03/26/2006 14:18:06

Hacker in Interlock?

In interlock, you could not really compare Viral Accuracy vs. Melee Accuracy , when there are no abilities to increase viral accuracy. MA specials almost always out roll a hacker- but it seems as if a hacker hacks/ in Interlock when the op...

External Playtest Discussion · 03/21/2006 12:01:47

Zero Sum, in-IL Reuse Timers,Hacks, Kung Fu, and Special Moves Spam

Jilted_1 wrote: And of course this wil get burried in countless other threads and never gett seen by anyone that matters. Why do I even bother... I can assure you that at least one dev is aware of the issue. I reported to him in the test s...

External Playtest Discussion · 03/20/2006 15:39:56

Hacker in Interlock?

PBlade wrote: Hackers shouldn't be good in Interlock, nuff said. I hate to sound negative on the issue, but that's a very strong beleif I have. Leave IL to the Martial Artists and Gunmen, let Hackers pelt us from Afar! V for Very Agree

External Playtest Discussion · 03/20/2006 09:17:09

Zero Sum, in-IL Reuse Timers,Hacks, Kung Fu, and Special Moves Spam

TheTaxidermist wrote: Less frequent use would make special moves a bit more... special but then all hackers are is special moves, if you make it too long then the DPS will have to be raised, meaning the hacks do more damage, which doesnt p...

External Playtest Discussion · 03/20/2006 06:00:38

Zero Sum, in-IL Reuse Timers,Hacks, Kung Fu, and Special Moves Spam

Disclaimer: of course these are just my opinions, and although i'm very convinced of what I say, I am not pretending to be a "cr2.0 guru" who thinks he knows it all. I've already been accused of this... lol On another threadHCFrog wrote: h...

External Playtest Discussion · 03/20/2006 03:35:37

Hacker in Interlock?

MrMagno wrote: Well If what balance does it offer to the hackers when there are anti pills to stop purple effects that you can constantly pop one after the other with a very short reuse timer which makes the despoiler tree and every other...

External Playtest Discussion · 03/20/2006 03:16:35

Resistance Bonus not being applied?

It seems that this is not the only problem. the bonus aren't applied to state duration, resistences and sneaking proficiency.

External Playtest Discussion · 03/13/2006 05:38:14

Sneak test

spy can potentially do A LOT more damage! The problem is that the ability analize weakness is not working correctly. A W gives you +65 pts of thrown dmg! unfortunately there is a 50 pts cap... and considering that spy style grants you +46...

Ability Feedback · 03/08/2006 11:57:00

Sneak test

disable evasion works, but it's not effective at all. just use your weakness analizer tool and you will disable the evade shield... for like 2 seconds. It will break your sneak, so you'll have to: reatreat, put your sneak back on, get clos...

Ability Feedback · 03/07/2006 14:39:08

Program launchers Reloaded + tree oriented apparel

Since we are going to see a lot of new and more differenced kind of bonuses for launchers, why don't give launchers hacker and coder bonuses only? For instance, a "launcher" (well... this is more a pair of night vision goggles) like that o...

Items and Clothing Feedback · 03/07/2006 07:55:06

Sneaking - a few thoughts and suggestions

davec4s wrote: bump ... fade2black... right on.... stance change (especially within spy tree) and buff change should not break sneak. sneak should be independent of attack type. its bad enough the attack specials are linked to them at all...

External Playtest Discussion · 03/06/2006 08:49:07

Sneaking - a few thoughts and suggestions

As always, perfect points. I would add something like in the new evade system: 1) You can't change stances while sneaking, your sneak breaks if you try to change your stance. 2) The other damage modifier for stances would still apply. 3) S...

External Playtest Discussion · 03/02/2006 08:07:46

CR2.0 must not increase the effectiveness of the Zerg!

HCFrog wrote: Can I ask what tactics made you successful against the zerg in the old combat system? I played as a Merv on Live, on a non-hostile server, but I was in a decent amount of PvP. When we were outnumbered, it would be suicide to...

Player Versus Player Feedback · 03/01/2006 10:59:12

CR2.0 FROM THE EYES OF TOTALLY NEW PLAYERS

Thanx guys! I just made a section in our private forums to gather all the possible feedback. I'll post all info here.

Player Versus Environment Feedback · 02/23/2006 12:20:53

CR2.0 FROM THE EYES OF TOTALLY NEW PLAYERS

Although I think that the new combat is going to be something that would be greatly appreciated by future players -I believe the unbalances and difficulty of our old combat makes hard for us to "steal" players from other MMOs-, there are s...

Player Versus Environment Feedback · 02/23/2006 07:44:14

NPC Balance Thread

QforQ wrote: ShadowSK wrote: HCFrog wrote: Say, a single level 55 NPC, set so that it's as challenging as an entire wave from Pandora's Box 4. That's something we never could do under the old system. WOW, sweet. That's exactly what MxO has...

Player Versus Environment Feedback · 02/18/2006 05:51:37

NPC Balance Thread

errata corrige. I soloed that mission with duelist not with aikido. That was because in that way I could keep my target stunned permanently, I had an additional +5 rct from my armor piercing Lancet Pistol, the squad leader shirt gave me rc...

Player Versus Environment Feedback · 02/13/2006 06:45:05

NPC Balance Thread

HCFrog wrote: I have to ask... you're not saying you could solo 10 purple cons and win before? Yes we could.I've cleaned the last Pandora's box mission ( the one with a lot of simulacra, where you must kill the Antideluvian ) 2 times. with...

Player Versus Environment Feedback · 02/13/2006 01:18:04

CR2.0 is going to kill the game

Hmm all I can say is just try to look a little ahead of unbalanced damages ( the devs never said that the design of new combat was to have one-hit-one-kill special moves ) . I'm having this kind of discussions with my faction mates all the...

Player Versus Player Feedback · 02/12/2006 06:03:32

Removal of Tactics Scores and Damage Absorbed

Hmmm i feel we still need to put a good deal of enphasys on the tactic score... at least AS MUCH as the resistences. Walrus wrote: All we ask is that everyone keep an open mind when trying out the changes. Ehy Walrus look at my signature!...

External Playtest Discussion · 02/09/2006 15:47:58

Get rid of having to manually activate buffs!!

I think they implemented it so if you manage to load 2 grandmasters they won't stack. Quick solution: implement a Favorite System similar to the one they are implementing for weapons to "[put ability tree here] buffs". Next time you die or...

Ability Feedback · 02/06/2006 09:47:49

2nd/3rd/Nth opinion anybody?

Pblade, i'm experiencing all the these issues too! Message Edited by Fade2blacK on 02-01-2006 01:24 PM

External Playtest Discussion · 02/01/2006 13:24:15

Can't Take On 2

Renesis13B wrote: If the combat rolls werent so inconsistent it would make things a lot easier when fighting multiple mobs. Its hard to build a decent ballistic defense when you can roll anywhere from 1 to 200+. If the rolls didnt vary so...

Player Versus Environment Feedback · 02/01/2006 03:07:58

The Other Side of the Looking Glass - January 27, 2006

zeroone5069 wrote: OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted. Is it better to test unready...

Broadcast Depth · 01/29/2006 02:50:29

Should organisational benefits be implemented?

Well there is another way to difference the orgs without unbalancing the game. For instance by making rare or unique clothes look different between orgs. I know that the devs will have to create a lot of new items (because as they said mul...

General Discussion · 12/30/2005 06:57:29

Discussion Thread: Dev Journal 01 - August 24, 2005

I'm really scared about the new bugs in a whole new interlock system... I suppose it's a matter of faith then. Fade2BlacK: Oracle! Oracle: *laughs* Fade2BlacK : We were afraid we might not find you. Oracle: Everything's okay now. Fade2Blac...