Can't Take On 2
10 posts · 2006-01-27 22:46:20 to 2006-02-06 18:37:05
Oh, and they havn't balanced the NPC's yet. There's a lot to be done. We thought you knew by now. If it's like this when CR2.0 goes live, you can whine. Meanwhile, /bug it.
Septimius wrote:
Read me.
Oh, and they havn't balanced the NPC's yet. There's a lot to be done. We thought you knew by now. If it's like this when CR2.0 goes live, you can whine. Meanwhile, /bug it.
Could you point-out to me where it says they're not balanced yet? I don't see it in the Known Issues thread. Yet in last week's update notes it says:
Adjusted NPC Stats to work under Combat Revision 2.0.
There are only five threads in this PvP Feedback section, yet you dismiss a valid post about a serious concern for CR2.0 and tell him to just go /bug it and go away.
As much as I support MxO, I won't be able to play if soloability is removed. As it stands now, my Level 20 character dies to a group of grays. I have no idea how I'll be expected to complete missions solo. I know this is an MMO and if they choose to make this a forced-grouping game, then that's certainly in their purview; but it'll lead me to have to cancel since I prefer to play casually and solo.
Again, I really want MxO to do well and increase its subscriber base. So they need to hear our concerns (even if it sounds like whining) about soloability.
It's definitely a priority for us to keep the soloability in the game. We'll be tweaking the NPCs back down from where they are, until we get PvE to about where it was before. Our target is to make it a little more challenging at high levels (because running a mission on hard and never getting hit once is a little... boring), and easier at low levels.
But once we're done, you shouldn't be facing a reasonable fight and have to run away and heal after every kill.
Amen...such inconsistant rolls are my #1 frustration.
Renesis13B wrote:
If the combat rolls werent so inconsistent it would make things a lot easier when fighting multiple mobs. Its hard to build a decent ballistic defense when you can roll anywhere from 1 to 200+. If the rolls didnt vary so much we wouldnt get hit so often.
HCFrog wrote:
Make no mistake, we really do appreciate hearing about these issues.
It's definitely a priority for us to keep the soloability in the game. We'll be tweaking the NPCs back down from where they are, until we get PvE to about where it was before. Our target is to make it a little more challenging at high levels (because running a mission on hard and never getting hit once is a little... boring), and easier at low levels.
But once we're done, you shouldn't be facing a reasonable fight and have to run away and heal after every kill.
That's great to hear, HCFrog! You've made my simulated day!
Thank you!
Renesis13B wrote:
If the combat rolls werent so inconsistent it would make things a lot easier when fighting multiple mobs. Its hard to build a decent ballistic defense when you can roll anywhere from 1 to 200+. If the rolls didnt vary so much we wouldnt get hit so often.Agreed. But I also think like the fact that even a level 1 could hit me. They just need some adjustments.
At lvl 34 (granted, with a suboptimal ability load, but not a crappy one) I was fighting Lvl26s in Edgewater - one on one I was killing them easily in IL, but fighting more than one I was easily dispatched by the free-fire.
Even 1-on-1 shooting from a distance (using rifleman loadout here) I was loosing health faster than my opponent, and that's with tactic boosters, rifleman buff and using my available abilities.
As it stands, things are fairly balanced for 1-on-1 IL it seems (takinginto account that we don't have any good buffed clothes), but anything else and you are only safe against those 10 or more levels below you.
