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thornTree

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LESIGS

Wolfess wrote: I was one of the original Lesig members, and though I stepped up to take a liaison position when it was needed, I wasn't really cut out for the job, I'm really quite spotlight-shy! I really didn't like doing events, it made...

General Discussion · 05/29/2009 13:31:05

The Patch

Woah! Impressive... That does explain a few things I'll have to check this before the servers go down. Great work, Mathalos and Bayamos!

General Discussion · 05/29/2009 13:16:58

The Matrix had me.

I always liked you. Take care and the best of luck in whatever you do now!

General Discussion · 03/01/2009 14:37:01

"Final Surprises" Speculation Thread

No, the final surprise will be an anniversary event that paraphrases the End of Beta... ...except this time, the servers will never go back up!

General Discussion · 03/01/2009 14:35:23

Do not go gentle into that good night...

Best of luck in whatever you end up doing know, Yahweh! Not sure how much I interacted with you under this handle, but you will forever be one of the people I'll remember most from MxO. /formalbow

General Discussion · 03/01/2009 14:27

Slowest to 50...

I've been here since pre-order. For the first two years I was on nearly every day with my main, and the past six months I haven't been in at all because I haven't owned a MxO-capable computer, and the year leading up to that various issues...

Character Development · 02/14/2009 13:08:33

Thank you

Now I've read the posts in this thread, the storyline posts, and had time to gather my thoughts. It's amazing to see so many of the old names either posting through a friend to say goodbye, or even re-subscribing just to make a post here!...

Broadcast Depth · 02/08/2009 15:53:13

Thank you

Woe to us all! Good luck with whatever you will be doing now Rarebit - you´ve been great and you will be deeply missed by many.

Broadcast Depth · 02/06/2009 08:04:54

New unattainable content

privaronT wrote: You forgot the part where a certian union that starts with an L sticks up for the laborer because their reliant on power and tiime investment which their hoping a postive disposition will reward eventually. That's why I ta...

General Discussion · 11/16/2008 11:59

Image Retrieval - February 27, 2008

TheShickle wrote: VVolfsBlood wrote: TheShickle wrote: This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morph...

Broadcast Depth · 03/02/2008 04:36:02

About This Morpheus Hysteria....

Considering each event is roughly an hour long (give or take), three criticals, and some time reading forums and preparing etc... 3 1/2 to 4 hours of new content each week.

General Discussion · 12/20/2006 14:00

The Other Side of the Looking Glass - Friday, June 9, 2006

100million is a little steep IMO - I know there are alot of lvl 50s out there with alot of $i on their hands, but many won't be able to afford even half of that. I'm sure there are even many smaller factions that can't easily afford a key...

Broadcast Depth · 06/11/2006 16:17:46

morpheus dead? *CENSORED*?

Bringing MOrpheus back is not a good plot twist, imo. Keeping him dead and gone, however... THAT'S a good plot twist!:smileyvery-happy:

General Discussion · 06/07/2006 07:58

In regard to the "White Room"

Yasamuu wrote: seriously white room content? haha we are lowering our standards aren't we. Who cares i'd like to see the white room maybe once im not really that bothered by it to be honest and *CENSORED* would we do if we got our own whit...

General Discussion · 06/07/2006 07:55

~/kickdoor exploit for harrassment~

WGAnubis wrote: burntspider wrote: ERM i really don't see the big deal. iv seen a lot worse go on than someone spamming emotes but i really think people take things a bit too seriously some times. but if someone becomes offensive that's a...

Animation Feedback · 06/07/2006 07:42

What happened to disarms in interlock?

EndlessVoid wrote: Could they possibly be implemented as MA vs. Gunman finishing moves? That way, it wouldn't really matter how long they took to execute, as I notice finishing moves take longer than the standard 4 second exchange. And it'...

User-Interface Feedback · 06/04/2006 08:47

resurrecting Chimaera [ Merovingians ]

A three-headed beast is tough to keep down for long We'll rise again, if nothing else because the Merovingian could need more supporters in these dire times of unnecessary wars and triflings. More than ever, the Exiles are being hounded do...

Crew and Faction Recruiting - Recursion · 05/08/2006 16:07

Live Events for Europeans

ZippydaSquirl wrote: jeffers wrote: And why would I want to move to the US? I'm quite happy where I am. :p Suck up. No wonder you get your own rank. :p Okay, HERE'S the real reason why Euro servers OR Events won't work: The Germans will pv...

General Discussion · 04/24/2006 16:58

Cue the Imperial March song.....

I stay away from the forums for a few days, and you take the opportunity to sneak back in here... Welcome Back you old Troll!!!! Oh, wait... *sigh* now I'll actually have to start reading ALL of the forums again Anyway - good to see an Unf...

General Discussion · 04/24/2006 16:25

Nice all abilities go to 50 now? Where a loot reward.

There is a slight catch22 here though...you need to farm $info to get the abilities up to par so you can compete in combat...and to do that you'll have be in combat. Oh, and not sure how it is at lvl50, but below that level not every kill...

Redpill Rescue · 03/28/2006 12:44

Ghost vehicle reflection (never noticed this before)

Yeah, I wish they would add a 'realistic reflections' option...it'd put a bit more stress on the hardware, but I think it would be worth it for those who have computers that can handle it.

Residual Self-Image · 03/13/2006 00:59

"too many skill"

Personally, I think there are too many short-time buff abilities in the system as it stands now. While it is great to be able to customize your style to this extent, I feel that all the refreshing and planning takes away from the enjoyment...

Ability Feedback · 03/12/2006 09:09

Anyone Willing to Part with.....

Part with? Hmmm... that makes me wonder - what would happen if the mask was traded to someone on the test server, and then the original owner just re-copies his original character. Two masks? *envisions an army of porcelain-faced redpills...

Items and Clothing Feedback · 03/10/2006 16:52

Sniper Animation!

Yeah - bringing up the rifle when the timer starts would be a very welcome addition - taking a knee could be good as well; at least somewhat realistic. Maybe Concealment should be standing on one knee to begin with? We can't move and be co...

Animation Feedback · 02/26/2006 02:11

Option to remove the interlock targeting reticles

You can also tell by checking your damage and the damage of your opponent, or by speed reading the system area chat... Besides - isn't the combat text gone in CR2 anyway?

User-Interface Feedback · 02/23/2006 15:44

Sniper, no Sniping

NoRepro - I was comparing it to the Rifleman abilities of the same 'tree-level', where the 'best' ability is better than the best sniper shot. Three-round burst takes shorter to load, requires 1 state, and does more damage Deadly shot (if...

Ability Feedback · 02/23/2006 15:33

Option to remove the interlock targeting reticles

Well, how about tieing the target circles in with the option to turn off hte combat text overlay we have in live? (not sure if it's in QA, since I always have them turned off - but I heard they were going away, I think) - that should be fa...

User-Interface Feedback · 02/20/2006 09:15

Speed, power, grab tactics loaded outside IL

Yeah, using tactics outside of IL adds another dimension to combat and is a very welcome thing, imo. Not only can you use it for character style, it's also useful to help eliminate weaknesses in your current loadout.

User-Interface Feedback · 02/20/2006 09:08

trench movement

One thing would be to add some trench-movement to combat animations - say, a flaring for quick spins and turn arounds, things like that... Then one for running and some adjustmebnts to hyperjump, and we should be good =)

Items and Clothing Feedback · 02/20/2006 09:03

Sniper, no Sniping

Haven't had time to fully compare live vs. test, but it seems to me that the sniper attacks take longer to take effect now? Also, their damage seems to have been scaled down, but that may be intentional... Just seems strange to me that the...

Ability Feedback · 02/20/2006 08:52

NPC Balance Before/After 2/17 Patch

Tytanya_MxO wrote: We should dodge bullets rather than absorb their damage, I like the current balance (it could even make npc's a tad too easy) but feel its not achieved in the best manner to remain consistent with reality or the movies....

Player Versus Environment Feedback · 02/20/2006 08:47:00

Maybe tone down the "bullet wound" animation?

Yeah, I've reacted to this as well. Also - I'm not sure yet, but it seems that getting hit will sometimes 'interrupt' animations from attacks your character performs, even when they hit (in ranged combat at least). It looks kind of funny w...

Animation Feedback · 02/20/2006 08:35

Back that *** up.

/agree especially because of the problem with guns sticking into the opponent - while that could be a coolmove in and of itself, if it was intentional... :smileyvery-happy:

Animation Feedback · 02/19/2006 01:29:44

Need more incentives to tag access nodes.

I think some of the access keys should only be given out in missions from neighborhood contacts - that way we get a little variation, and the nodes can be integrated more into the story.

General Discussion · 02/07/2006 09:20

Offset Animations

Sykin wrote: Sticking guns through a guy's chest and pulling the triggers? Dude, that's hardcore. Hehe... If you think this is bad, check out the Aikido moves... Yeah, I was trying out aikido today, an I constantly kept flipping around and...

Animation Feedback · 02/06/2006 18:58

Let Us Freefire While Running

Fairly easy: Handguns - Free fire while running at only a Small penalty. SMGs - Free fire while running at a Medium penalty. Rifles - Free fire whilerunning at a Large penalty. -10, -20 and -40% accuracy? Or base it on your buffed movement...

Ability Feedback · 02/06/2006 18:47

Get rid of having to manually activate buffs!!

Personally, I think you should benefit from loading two different trees! Not only in available abilities, but also in buffs. This would make multiple trees more appealing and you could customize your character's combat style better. In eit...

Ability Feedback · 02/06/2006 18:44:09

Can't Take On 2

/agree At lvl 34 (granted, with a suboptimal ability load, but not a crappy one) I was fighting Lvl26s in Edgewater - one on one I was killing them easily in IL, but fighting more than one I was easily dispatched by the free-fire. Even 1-o...

Player Versus Environment Feedback · 02/06/2006 18:37:05

Was Mega City only designed for the sequels?

Well, MxO's MegaCity was only loosesly designed after the one in the movies, it seems. Also, the MegaCity we see in Path of Neo is again quite different from the one in MxO. The downtown skyline is completely different, and I think PoN's s...

Districts, Neighborhoods, and Constructs · 01/30/2006 04:04:04

The most unpopular neighbourhood

The least populated neighborhood seems to be Roger's Way when I play - apart from the abandoned subway, I rarely run into people there.

Districts, Neighborhoods, and Constructs · 01/30/2006 04:00:00

Discussion Thread: Dev Journal 02 - October 12, 2005

I second RockyBs words on Data Miners - if the payout increased, and we got the chance to pull out red fragments this would mean actual usefulness (and the possibility of a non-combat coder that can still do his stuff without relying too h...

Broadcast Depth · 10/13/2005 06:18:49

Discussion Thread: Dev Journal 02 - October 12, 2005

Thank you Archon! It was interesting to read about the history of Pandora's Box, and although my modest level has so far prevented me from taking any great part in completing the arcs (did the first one, and at lvl32 it was quite the chall...

Broadcast Depth · 10/13/2005 06:13:03

Death of the Destroyer: Feedback Thread

Sadly, I missed almost every major part of the event, so my ability to tell how it was is limited. I think the event-specific criticals where great - getting the flit gun, and the fly in amber from them. Although, I would've liked to see m...

Broadcast Depth · 10/04/2005 05:33:11

Hurricane Rita Discussion

Good to hear your brother and his family are safe Walrus - I'm still waiting to hear from some friends of mine in the area, so I know how much it means to know yourloved ones are safe.

Archive Construct · 09/25/2005 09:48:19

Discussion Thread: Dev Journal 01 - August 24, 2005

First of all - Thank You Archon on the updates and introduction of yourself. Good start. I am unconditionally positive to Pandora's Box, Marketplace changes, Spy changes and the Anti-Hacker pill (and people - it won't make stun useless, I...

Broadcast Depth · 08/24/2005 16:26:05

The Future of the Matrix

Romav wrote: Desc1ple wrote: I think that most of you are missing a rather obvious point. Each of these system anomolies takes like 100 years to reoccur. Does anyone remember the speech Morph gives in Revolutions? The whole "For One Hundre...

Missions and Storyline · 08/19/2005 02:11:31

The ability to 'stop' bullets-Shouki's theory.

Very good reasoning, and I am prone to agree with you to a certain degree. Everyone has the potential to do what Neo does, with training and freeing their mind more and more, and with a deeper understanding of the Matrix. As for the bullet...