Maybe tone down the "bullet wound" animation?

2 posts · 2006-02-20 08:35:00 to 2006-03-16 09:21:00

#35100000231 02/20/2006 08:35 Re: Maybe tone down the "bullet wound" animation?
Yeah, I've reacted to this as well.

Also - I'm not sure yet, but it seems that getting hit will sometimes 'interrupt' animations from attacks your character performs, even when they hit (in ranged combat at least). It looks kind of funny when my opponent gets hit and drops dead when I haven't done anything but gotten hit myself...
#35100000392 03/16/2006 09:21 Re: Maybe tone down the "bullet wound" animation?
This is a bit of a downer on cr2 as we get hit so often....any chance we could have the animation only if the shots score more than a certain degree of damage? This would tone down the effect and indeed give it a function to warm you of serious damage as opposed to negligible damage (which most is).