Gunmen are simply too close in interlock, especially versus a Martial Artist or other hand-to-hand fighter.
While I realize that mid-range interlock had to be removed for the good of the 2-participant system, the extreme close range that characters are currently set at is simply no good for gunmen. Under the old system, Martial Artists used to close the distance with a successful move, and gunmen used to increase it. Frankly, I don't see the need for the removal of this system, as it allows interlock battles to look more natural (and certainly does away with that problem of guns sticking through one's opponent's body).
As physical distance in interlock is rarely enough to affect combat (most specials go out to a distance of 4 meters), it seems like playing with distance depending on what animation is shown wouldn't really affect the "hard" aspects of combat, while it would certainly make things look more realistic.
Am I nuts? Discuss.
- Void
While I realize that mid-range interlock had to be removed for the good of the 2-participant system, the extreme close range that characters are currently set at is simply no good for gunmen. Under the old system, Martial Artists used to close the distance with a successful move, and gunmen used to increase it. Frankly, I don't see the need for the removal of this system, as it allows interlock battles to look more natural (and certainly does away with that problem of guns sticking through one's opponent's body).
As physical distance in interlock is rarely enough to affect combat (most specials go out to a distance of 4 meters), it seems like playing with distance depending on what animation is shown wouldn't really affect the "hard" aspects of combat, while it would certainly make things look more realistic.
Am I nuts? Discuss.
- Void




