

101 posts · 2005-10-12 16:35:46 to 2005-10-28 22:58:47



Can't wait for the new changes ahead!
Thanks Walrus for that heads up and thanks to Arch for writing it for us.
I didn't notice the update for the spy tree in there. Official commentary? Time frame?

Yay for another attribute respec!
OH WAIT, i haven't used this one yet! NOOOOO
lol jk. love the update!


Archon wrote:The team is a making a concerted effort to address issues that the
community feels are important, so we ask that you be patient as we work
on the issues. I will elaborate on the changes we are making to the
combat system in my next journal. Thanks!

Evening slaves of the Architect... ((or devs for us mere mortals))
SOE Mail
now we are talking... i like the sound of that. I totally hope you guys have play ETM and know to make the access to these mailboxes a physical drop box, hell making us post our mail with an agent on our back would be grand... lets get the suspense back into mxo.
Congrats by the way although being a primarially solo player i have not even made to panadoras box 1 yet (only lvl 35). However everyone in my faction is hitting the boxes like they were laced with Merv's cake
I hope in a couple of levels to try it out but nice to see there is something i will soon be able to do other than level and rerunning hideouts.
The melee free fire is a difficult one to answer, I have questioned the interlock mechanisms frequently especially when stunning someone for example and they can still attack.
I must say there is a realism to the issue described (2 gunmen and a MA VS 1 opponent), in a fight there is a good chance that in 10 seconds of hand to hand the gunman would unleash a few slugs into the body of the opponent. Can you not keep that realism, and perhaps use what you have already with the matrix... bulltime! surely a successful hit with a MA move would allow the opppoent a chance to dodge the bullets using the bullet time they are in? just an idea.
Hackers: I am like many hackers a little fed up of the frequent arguements over this need for balancing. If you have ever been unlucky enough to see me in interlock you would see the obvious need to balance MA and do you see me making hundreds of threads about it. i can take about 3 hits from a similarly lvl'd MA then i am dead so sorry but those abs are well needed. Hackers pay the price of being useless in combat and should not be downgraded. I could expect lengthing some timers but would not all the other restrictive abs soon come under fire such as hinder shot and btw Archon don;t even joke about removing hackers from the game, my subscription would be cancelled before you finished the patch!
I have a tree that needs some work Data Miner (levelled to 35) which seems almost useless of late, and yes i have tried lots of places. Encryption / decryption (leveled prior to the reading the notes) In short i am trying to remind you afore mentioned slaves to the architect that not all of us wish to use MA and really are here for the story of the matrix. Without hackers where would us red pills be today... in a pod thats where.
spot the coder

Message Edited by PacketBurner on 10-13-2005 02:18 AM
I'm still worried about the combat revamp... but I do like the fact that they seem to be approaching it from a stance of "how can we make interlock better." Interlock is a huge aspect of the game, and it needs to be in there. Thankfully it sounds like they agree with that.
I'm also very interested in the re-spec. Not that I care about re organizing my stats again per se, but I am interested in seeing why it's so needed. Last time it was just a bonus/luxury item, but this time it sounds like they may be changing the way stats are used in such a way that <<gasp>> stats will actually make a big difference. Maybe the days of every player dumping points into the same abilities are soon to be over... maybe every character will no longer be extremely good at every tree and ability the second they first load it...
No mention of the marketplace or revamping crafting though... 
One thing I'd like to know about is the small stuff, or the non-gameplay related stuff. When are we going to get the district revamps? Can we at least hope for a Christmas redecoration or something seasonal.? Sure it's important to get all of the gameplay details ironed out, and it's possibly even more important to squash all of the bugs in the game (some of which have been around for A LONG time), but the small stuff is important too.
I think it would be helpful for the player community to know:
1. How many people are on the Dev team? 4 or 40. It would help us to scale our expectations.
2. Who is doing the testing? Is this what became of the QA Server?
3. What has become of the original Dev crew? How many came to SOE? Can we have a reunion party?
4. Will we ever have another Dev Fight Challenge? Could be a good selling point for the new combat system
POwedMxOplayer wrote:
2. Who is doing the testing? Is this what became of the QA Server?
According to what I've read, around 26 of the original dev crew joined SOE. I'd like to know exactly who is still with us. I know Andy Kaplan and Erik Krebs joined SOE, but that's it.
POwedMxOplayer wrote:
3. What has become of the original Dev crew? How many came to SOE? Can we have a reunion party?
Personally, I'm going to wait and try out the new combat system before I start praising it or worrying about it.
I'm glad they're not getting rid of the Hacker and Coder abilities. I didn't think they would, but it's nice to hear it from the devs in case I was wrong. And like Erik Krebs, I have absolutely no problem with any animation or balance changes. I don't mind the current animations, but you won't hear a single complaint from me if anything is changed.
Glad to hear the obnoxious hacker effects are gonna be toned down :smileyhappy: Also looking forward to the combat revisions...
THREE CHEERS FOR THE RESPEC!!!
:smileyvery-happy:
Message Edited by Aquilae on 10-12-2005 10:28 PM
Archon wrote:
When we release the combat system update we will be granting an
attribute respec to everyone and providing complete information about
the effects of increasing your stats. I will provide you with more
information as we make progress through the changes. I have already
decided that the respec is absolutely necessary, but there may be a few
other things that accompany it.
Overall, I think this Dev journal is a little lacking in content. 40% of it covered Pandora's box -shrugs- I think the developers that handled Pandora's box deserve congratulations, and everything said in the journal about it was cool. I think the rest of te journal that I was looking so forward too had more less interesting old content. It was vague and as always, everyone has more questions than answers. An ETA on the next live event would be handy
Why not make a forum specifically for questions to the Devs and you guys actually answer them if you can. For example..can we get some more disguises? Can you make all the doors in the game the same instead some within range some out of range? Can you fix the lockpicking animation? I was successful at picking the lock already, why am I standing here doing the lock pick dance?
-sigh-
Aquilae wrote:
Soooo all the items Archon stated in the Journal before are still in development?
I'm personally mostly interested about the Mega City revamp.
Message Edited by Aquilae on 10-12-200510:28 PM
Me too. Like a convention center, sports stadium, gas station, airport, candy factory, library, mall, walkable subway system or sewer system, car factory, big clock tower monument/building/club?, aquarium, zoo (I know I saw that cat 'Glitch', wheres all the other animals?!), and a couch store.
Message Edited by Godel on 10-13-2005 05:37 AM
Message Edited by Godel on 10-13-2005 05:38 AM
Godel wrote:
We don't have to wait that much this time, since there is nothing time consuming like the SOE transition on the way, right?
I'm just thinking, will all this delay the zen master and the other new trees?
Also I didn't get one part right, is it true that there will be a mail in the game, like in the movie, that we can drop mails or staff for other players? Like in the Animatrix, the osiris droped a package before they were destroyed, and later to be found by the Locos. Or I have a big imagination?
To finish, I think the Hackers are not unbalanced, they have weakesses. My kung fu/ Karate character kick them, the only thing is, that they can attack us from a far. But in interlock, they are like babys
Just use compel Close combat and get them in interlock.
Tks for the new news.

Message Edited by FlyMeToParis on 10-12-2005 09:54 PM
Message Edited by FlyMeToParis on 10-12-2005 09:55 PM
Praise Jeebus! Halleluiah! Archived image unavailable: t_emot-woot.html
Archon wrote:
That said I am not opposed to balancing their abilities and toning
their effects down. At some point in the near'ish future we plan to
start making a pass at effects. The goal of the pass is to identify
obnoxious effects and tone them down till they fit our game.

I'll finally get mail YAY!!!!:smileyvery-happy:
I like the Idea of there being drop places for the mail also.
On a sidenote, there was a mention about there not being enough inventory room is there away to possibly be able to leave items in the loading area and still have space in you in game inventory?

Message Edited by gothique on 10-13-2005 01:42 AM







That would be
Dev's & Walrus
/twothumbsup
gentlemen & ladies, i knew my faith was well placed.
can't wait to see these refinements implemented and thanks for providing a attribute revamp, as obviously it will be necessary for the combat enhancements you propose.
thanks again for a great game
It was nice to be able to see how it all began with
pandora’s box. Cool to see about the changes to come with hacker…melee
free fire no comment....Here’s something to throw out there while
changes are in the works…Knife thrower ….Knifes are a weapon in my eyes
and I’m sure in a lot of peoples eyes so ahhh when is fumble field
going to effect knife throwers? Last would be when are we getting the
real release of the new trees? Chop Chop people new content is needed..
Maybe the free-fire for martial arts will still look awesome and be much better ^_^Message Edited by ArdenStarmariner on 10-13-2005 08:16 AM