Croesus wrote: AmbrielSyntax wrote: Croesus wrote: AmbrielSyntax wrote: Rarebit wrote: odj wrote: I enjoyed this event, even though we kept getting booted out when we were staying in character. I consider bypassing org locks an exploit, an...
Croesus wrote: AmbrielSyntax wrote: Rarebit wrote: odj wrote: I enjoyed this event, even though we kept getting booted out when we were staying in character. I consider bypassing org locks an exploit, and since I haven't yet managed to per...
Rarebit wrote: odj wrote: I enjoyed this event, even though we kept getting booted out when we were staying in character. I consider bypassing org locks an exploit, and since I haven't yet managed to persuade the CSRs to start handing out...
Revivification abilities now indicate the caster’s name in the confirmation dialog box as well as in system chat after the ability is invoked. You mean just the revived player's system chat? or everyone's system chat? O.o
ChloeaAnn wrote: Trayen1 wrote: The story of my life: [picture here] =[ holy *CENSORED*!! what did u do to *CENSORED* the machines off? " /> That was when we got ambushed as part of a live event recently. Here
Rarebit wrote: Making the old in-game ones became a full-time job for our old lead level designer, at least one animator, and I think maybe half a 3D/texture artist. Ouch! Which half?! Say Rarebit.....how's about that PM I sent? Since its...
I like the cinematics the way they are which, by the way, is outsourced to 2D animators. They cost money too. If Sony starts using Fraps to make their MXO cinematics, then it is definitely time to go.....unless they are doing that to free...
cloudwolf wrote: I thought you were. No worries. Just i've recieved a lot of critisim in the past for simply voicing my ideas and opinions so i thought i'd just set the mark straight; it's one of the whole reasons i see these boards as exi...
898989 wrote: cloudwolf wrote: Just a quick bit of random feedback, the quick silver glove effect would be better using the old blue fists effect, i don't know, seems to be a better fit considering the red theme of the overdrive stuff in c...
oranos wrote: Imo this is one of the best things to have ever been added to the game. It's far better than the corruptor quest. I think one of the reasons it has been so successful is it was a complete surprise. I mean we'd heard that you...
Once you make the schematic, and compile it, put it in your toolbar. You will then learn the code structure for the Data Extractor 3.0 I imagine its the same for the 4.0, which when you look at the code analyzer says 0.4.. TYPO
TheTaxidermist wrote: AmbrielSyntax wrote: I found one doing missions, searching a file cabinet. Unfortunately, I failed at decompiling it :/ I suggest downtown for the number of rooms in the big buildings. More places to search. Thank you...
I found one doing missions, searching a file cabinet. Unfortunately, I failed at decompiling it :/ I suggest downtown for the number of rooms in the big buildings. More places to search.
Shi+Xin+Feng wrote: Neoteny wrote: cesspool wrote: I'll say this just as food for thought, but don't you think it's interesting the General had Morpheus' captain beacon? Merrit actually brought that up when I was speaking with her once (I...
ArchDuke wrote: Joakim wrote: Pfft... If they wanna do drugs, it's fine by me. It's not my life they're ruining. But there are impressionable young girls that look up to her (no idea how or why), and constant celebrity worship and news cov...
Send Recieve Gain +48v Attenuate Deinterlace Invert Phase [color="#444444"]Freq A - email Ambriel in the Matrix. Freq B - email Ambriel in the Matrix. Com Channel - Sigma
Bayamo wrote: No more double tap roll... *sigh* I suppose I'm supposed to just sit there when I get attacked while coding a level 50 item, and wait for the timer to run out and to die. One more advantage for the Zerg. Negative, deactivate...
It was a suicide. He seemed very depressed and confused during that whole thing. Maybe he thought he was dreaming and that suicide was the only way to wake up.
fluke72 wrote: AmbrielSyntax wrote: Question: Why not take the rolling animation and make a few new emotes? /frontroll /backroll /leftroll /rightroll While it would be awesome, judging by what Rarebit said I don't think we're going to have...
Ntrails wrote: What I want to know, is as we now have 2 abils to level simultaneously, is their levelling cost halved? Anyone else think of this? Someone did.... Walrus wrote: "The memory and leveling costs for these separated Abilities ha...
*Picks up a cel phone and calls Flood.....* Flood, I'm sure you've already heard about this situation with Anome and the Cyphies?..... *garbled insults from Flood* I know, this guy is a complete moron. Hey, as long as they're keeping each...
Question: Why not take the rolling animation and make a few new emotes? /frontroll /backroll /leftroll /rightroll <= definately looking forward to the new cinematics. And cant wait to see this 'plot twist' in C5.1 Message Edited by Ambriel...
Samito90 wrote: haha, you can create a disco macro in 1 Box btw, message me to learn how (The space that you do use is for the clothes :\, thats inevitable!!!) But common, do you really use all 20? if your MA how often are you hacker, take...
^ Macro Master It takes up less space, but it forces hotbar spaces to be used to. I need all the hotbars for disco macros. /cheer Message Edited by AmbrielSyntax on 05-17-2006 10:05 PM
Hmm....Macro Master? What about using a macro for /invoke? I dont see that anywheres in there. It is here. Until I see /invoke! Nice work really :smileyhappy: Message Edited by AmbrielSyntax on 05-17-2006 10:00 PM
FeniceDragon wrote: So now do we get a choice of a male item we want blue? hehe, yeah right. I was already well aware of the no-blue rule before i made this post, but hey.....christmas is a long ways away.