Update 54 Discussion

114 posts · 2007-08-23 19:08:24 to 2007-10-09 07:15:18

#36300309466 08/23/2007 19:08:24 Update 54 Discussion
This thread is for discussion of  Update 54, which is set to be released on Friday, August 24, 2007. 
#36300309472 08/23/2007 19:18:46 Re:Update 54 Discussion
Hmm...looks like mostly small fixes unless I missed something?

If we happen to get another hot fix like the last one...or just "hidden" stuff that won't show up 'til later, I will be impressed. If not, looking forward to 8.2.
#36300309478 08/23/2007 19:23:10 Re:Update 54 Discussion
Just seeing that fix on Logic Bomb 2.0 made me happy. Good job Devs! SMILEY
#36300309483 08/23/2007 19:30:48 Re:Update 54 Discussion
Nooooooooo. Anome sim =(
#36300309493 08/23/2007 19:52:05 Re:Update 54 Discussion
MotorZ wrote:
Hmm...looks like mostly small fixes unless I missed something?

If we happen to get another hot fix like the last one...or just "hidden" stuff that won't show up 'til later, I will be impressed. If not, looking forward to 8.2.


Uh... this *is* the patch for 8.2

 And the big fixes/additions are:

  • New Uriah Stuff (Headless glasses and Industrial fedora)
  • Fixed Shinyness
  • Dungeon loot anti-nerfs
#36300309495 08/23/2007 19:56:12 Re:Update 54 Discussion
kou_urake wrote:
MotorZ wrote:
Hmm...looks like mostly small fixes unless I missed something?

If we happen to get another hot fix like the last one...or just "hidden" stuff that won't show up 'til later, I will be impressed. If not, looking forward to 8.2.


Uh... this *is* the patch for 8.2

 And the big fixes/additions are:

  • New Uriah Stuff (Headless glasses and Industrial fedora)
  • Fixed Shinyness
  • Dungeon loot anti-nerfs
That's why I said looking forward to 8.2. lol I meant it is a patch mainly for story

The dungeon loot stuff is pretty big, the shinyness issue could probably have been prevented in the first place...hopefully this means something big is in the works (buff changes perhaps =p)
#36300309533 08/23/2007 21:22:49 Re:Update 54 Discussion
AFGM1 wrote:
Just seeing that fix on Logic Bomb 2.0 made me happy. Good job Devs! SMILEY" />
Dang.. I was getting to like my AoE Silver Bullet Bomb.  I especially like the sound of the changes to Hideout stuffs.  Oh and don't forget, this Update contains the new fedora and shades. 
#36300309547 08/23/2007 22:07:54 Re:Update 54 Discussion
Revivification abilities now indicate the caster’s name in the confirmation dialog box as well as in system chat after the ability is invoked.

You mean just the revived player's system chat? or everyone's system chat?   O.o

#36300309554 08/23/2007 22:36:55 Re:Update 54 Discussion
I'm really excited to see the new buffs on hideout clothing. Is it possible that my beautiful Troll's hide is even more useful now? =D
#36300309556 08/23/2007 22:41:58 Re:Update 54 Discussion
Does this mean Direwolf will make a comeback?! :o
#36300309568 08/23/2007 23:28:11 Re:Update 54 Discussion
Don't see anything about the Fan Faire shirt.
#36300309576 08/23/2007 23:44:25 Re:Update 54 Discussion
Aquilae wrote:
Don't see anything about the Fan Faire shirt.

Indeed.  Will it just be emailed, or stuck in inventory?  *makes room*
#36300309581 08/24/2007 00:01:08 Re:Update 54 Discussion
Someone said that they're going to be mailed out.
#36300309587 08/24/2007 00:17:52 Re:Update 54 Discussion
Roukan wrote:
Does this mean Direwolf will make a comeback?! :o

This is the most interesting fix to me, it could be worrying also. Direwolf and Trolls is already powerful, although not much resistance, they could technically overpower the item. I mean can you imagine the health bonus + 33 dmg resistance + 3% Mel Dmg! Maybe it wont be, maybe it will be like quicksilvers and have like 3% dmg in all areas, meaning its no longer an 'MA' coat.

I am interested in seeing what the trolls hide will do, simply because it doesn't have much resistance, now if that gets beefed, I know I will be out getting another one :p

As for the compiling thing, does that mean we cannot compile in the loading area now?

TH
#36300309620 08/24/2007 02:27:48 Re:Update 54 Discussion

Lowered dungeon boss group respawn time from 20 minutes to 10.

Pwn overload. SMILEY

Bartenders will no longer kneel behind their counters.

Oh and little as it may be its still nice to see this annoying little thing fixed, though just fixing them getting stuck would've been better, oh wells.

Heres hoping for another quest in 55 ^.^

#36300309648 08/24/2007 04:12:35 Re:Update 54 Discussion
Are the buffs on the existing item changed or is there a new version with the new buffs?

Can't wait to see the new dragonskin buffs SMILEY
#36300309654 08/24/2007 04:20:59 Re:Update 54 Discussion

I dont think ALL dungeon loot will be given resistance, it said that it had only been applied where needed, a lot of the loot was effective withought the Resistance.  Weirdly, there was a discussion yesterday about how the Troll's Hide/Emma's Vengance doesn't have enough resis in the Syntax Marketplace board.

EDIT: Nice update, my Black Dress Shirt will be black again and not Red SMILEY  And new Shades and Hat.

#36300309674 08/24/2007 05:07:18 Re:Update 54 Discussion
I saw the file Char_Children.pkb getting patched... have they fixed Stretch-Sati?
#36300309682 08/24/2007 05:17:52 Update 54 Discussion

Newbie stuff is awesome, really helpful =D


Only little nag is the description of the RSI pills, makes it kinda sound like you can only change ay appearence the once. I know the itention is that the pills are comsumable but you know, wording and all that.


Next steps an imformant or two in tabor (since this points them there) that points em down into moriah for mission archives i take it? Good stuff but i think we can wait between another 'class based' quest first SMILEY" width="15" height="15" />


Though i spose the headless kinda constitute a quest, huh? Nice one on that btw, the level scaling and cool shades mean its good for higher levels but the buffs, location and again level scaling mean its awesome for new players too.

Big props SMILEY

#36300309690 08/24/2007 05:28:35 Re:Update 54 Discussion
Croesus wrote:
I saw the file Char_Children.pkb getting patched... have they fixed Stretch-Sati?

I think thats just a standard character model thing rather than for actual children models as Sati is only oneSMILEY. So likely to be edited for the newbie npc?


It actually pwns, nothing major but its a nice little update with some needed fixes
#36300309698 08/24/2007 05:53:30 Re:Update 54 Discussion
What's up with the White Avero Cuffed Trench?

It got trashed like Seraph's did when he was thrown into the River.
#36300309703 08/24/2007 06:09:51 Re:Update 54 Discussion

Second person on Syntax to get the Headless Shades  SMILEY

Seriously though, Barebones looks awesome, the Red Code is a nice touch, the shades look awesome and have instantly beat my Voids as the shades of choice SMILEY

#36300309704 08/24/2007 06:09:54 Re:Update 54 Discussion
Finally the new update we have been waiting for.
#36300309712 08/24/2007 06:33:17 Re:Update 54 Discussion
Devaude-TGS wrote:
Are the buffs on the existing item changed or is there a new version with the new buffs?


Answer this now SMILEY" /> I'm stuck at work and can't check it myself
#36300309715 08/24/2007 06:53:25 Re:Update 54 Discussion
Whoever is fixing the assasin mask............I LOVE U !SMILEYSMILEYSMILEY
#36300309716 08/24/2007 06:59:03 Re:Update 54 Discussion
  • A new Merovingian-affiliated NPC near Uriah SW directs new players east, where they'll find new enemies waiting for them below ground, and new rewards.
  • Hee, this'll help the newcomers find their way around a lot better. I'm going to check this out with Morraeon.

    #36300309738 08/24/2007 07:30:17 Re:Update 54 Discussion
    A lot of the Uriah npc's that you talk to that are in or around the exile hideout all are Errors, like their text files are missing or something. They all say the same thing. At least for me.
    #36300309788 08/24/2007 08:44:39 Re:Update 54 Discussion
    Outlaw wrote:
    A lot of the Uriah npc's that you talk to that are in or around the exile hideout all are Errors, like their text files are missing or something. They all say the same thing. At least for me.


    Just was on there, and had no trouble. That's very strange...

    Either way, it's *GREAT* to see the devs do something to play up recruiting for the Merv: maybe this will help raise the numbers and balance out the orgs. I can hope, non?

    #36300309792 08/24/2007 08:51:13 Re:Update 54 Discussion
    Ok been in the Dungeon for 15mins and now spawn.  I know I'm in the right area.  Can some one help the new guy out.  How long is this spawn rate.  If it matters I'm on Vector.
    #36300309801 08/24/2007 09:01:55 Re:Update 54 Discussion
    YourEraser wrote:
    Ok been in the Dungeon for 15mins and now spawn.  I know I'm in the right area.  Can some one help the new guy out.  How long is this spawn rate.  If it matters I'm on Vector.

    Dont kill Barebones, he has to stay alive.  He will spawn one equal level NPC on to you and only that will drop the Headless Frags.  If he dies, the Spawns will stop till he respawns.
    #36300309811 08/24/2007 09:10:36 Re:Update 54 Discussion
    SolidRevolver wrote:
    YourEraser wrote:
    Ok been in the Dungeon for 15mins and now spawn.  I know I'm in the right area.  Can some one help the new guy out.  How long is this spawn rate.  If it matters I'm on Vector.

    Dont kill Barebones, he has to stay alive.  He will spawn one equal level NPC on to you and only that will drop the Headless Frags.  If he dies, the Spawns will stop till he respawns.
    He was dead when I got here.  And its now going into 40 mins.  And he still hasn't appeared!
    #36300309812 08/24/2007 09:13:05 Re:Update 54 Discussion
    YourEraser wrote:
    SolidRevolver wrote:
    YourEraser wrote:
    Ok been in the Dungeon for 15mins and now spawn.  I know I'm in the right area.  Can some one help the new guy out.  How long is this spawn rate.  If it matters I'm on Vector.

    Dont kill Barebones, he has to stay alive.  He will spawn one equal level NPC on to you and only that will drop the Headless Frags.  If he dies, the Spawns will stop till he respawns.
    He was dead when I got here.  And its now going into 40 mins.  And he still hasn't appeared!


    Kill all the guys around him, they work as one group I think then he should spawn

    ... if not then we have Corruptor V2.0  =O

    #36300309816 08/24/2007 09:17:28 Re:Update 54 Discussion
    SolidRevolver wrote:
    YourEraser wrote:
    SolidRevolver wrote:
    YourEraser wrote:
    Ok been in the Dungeon for 15mins and now spawn.  I know I'm in the right area.  Can some one help the new guy out.  How long is this spawn rate.  If it matters I'm on Vector.

    Dont kill Barebones, he has to stay alive.  He will spawn one equal level NPC on to you and only that will drop the Headless Frags.  If he dies, the Spawns will stop till he respawns.
    He was dead when I got here.  And its now going into 40 mins.  And he still hasn't appeared!


    Kill all the guys around him, they work as one group I think then he should spawn

    ... if not then we have Corruptor V2.0  =O

    All the guys?  You mean the Unclean NPC's?  Those are the only ones that are spawning.
    #36300309831 08/24/2007 09:33:42 Re:Update 54 Discussion
    YourEraser wrote:
    SolidRevolver wrote:
    YourEraser wrote:
    SolidRevolver wrote:
    YourEraser wrote:
    Ok been in the Dungeon for 15mins and now spawn.  I know I'm in the right area.  Can some one help the new guy out.  How long is this spawn rate.  If it matters I'm on Vector.

    Dont kill Barebones, he has to stay alive.  He will spawn one equal level NPC on to you and only that will drop the Headless Frags.  If he dies, the Spawns will stop till he respawns.
    He was dead when I got here.  And its now going into 40 mins.  And he still hasn't appeared!


    Kill all the guys around him, they work as one group I think then he should spawn

    ... if not then we have Corruptor V2.0  =O

    All the guys?  You mean the Unclean NPC's?  Those are the only ones that are spawning.

    Barebones should have some Unclean around him, if Barebones is killed, kill off the rest of the guys near him and then he shoudl respawn like any other gang.
    #36300309842 08/24/2007 09:52:22 Re:Update 54 Discussion
    Thank you, thank you, THANK YOU for adding descriptive text to the exiles in the Mars Hideout.  We get to learn a little more about the Unclean.  I haven't checked the other hideouts, but if you put descriptive text on all of them and their bosses...  mad love.
    #36300309845 08/24/2007 09:59:38 Re:Update 54 Discussion
    SolidRevolver wrote:
    YourEraser wrote:
    SolidRevolver wrote:
    YourEraser wrote:
    SolidRevolver wrote:
    YourEraser wrote:
    Ok been in the Dungeon for 15mins and now spawn.  I know I'm in the right area.  Can some one help the new guy out.  How long is this spawn rate.  If it matters I'm on Vector.

    Dont kill Barebones, he has to stay alive.  He will spawn one equal level NPC on to you and only that will drop the Headless Frags.  If he dies, the Spawns will stop till he respawns.
    He was dead when I got here.  And its now going into 40 mins.  And he still hasn't appeared!


    Kill all the guys around him, they work as one group I think then he should spawn

    ... if not then we have Corruptor V2.0  =O

    All the guys?  You mean the Unclean NPC's?  Those are the only ones that are spawning.

    Barebones should have some Unclean around him, if Barebones is killed, kill off the rest of the guys near him and then he shoudl respawn like any other gang.
    We have killed every one of the Unclean in here.  I don't know how many times.  Yet BareBones doesn't exist!
    #36300309876 08/24/2007 10:29:14 Re:Update 54 Discussion
    Just popped onto Vector to have a look and the Vector spawns are indeed broken SMILEY
    #36300309880 08/24/2007 10:44:06 Re:Update 54 Discussion
    SolidRevolver wrote:
    Just popped onto Vector to have a look and the Vector spawns are indeed broken SMILEY" />
    Haha, didn't even know you were in the faction Solid.  Thanks for comming and checking it out.  Im out for a bit, so I hope it's fixed by time i return.
    #36300309881 08/24/2007 10:49:35 Re:Update 54 Discussion
    I got my shades then started farming Pills... I saw Barebones in the lift on lvl 4 then he disappeared. Probably best to check around all of lvl4 and the levels either side, just in case he's gone wandering... Oh that was Syntax BTW... the Vector spawns may well be broken...
    #36300309905 08/24/2007 11:29:37 Re:Update 54 Discussion
    Croesus wrote:
    I got my shades then started farming Pills... I saw Barebones in the lift on lvl 4 then he disappeared. Probably best to check around all of lvl4 and the levels either side, just in case he's gone wandering... Oh that was Syntax BTW... the Vector spawns may well be broken...
    How convenient, NPC's just walking around the Mega City.  So the chase is on!
    #36300309910 08/24/2007 11:33:24 Re:Update 54 Discussion
    It's a known, and annoying bug for NPC's in missions...
    So you either got a wandering Headless Guy or a broken spawn... I don't know which is worse.... probably a broken spawn...
    #36300309917 08/24/2007 11:46:59 Re:Update 54 Discussion
    MatrixRefugee wrote:
    Outlaw wrote:
    A lot of the Uriah npc's that you talk to that are in or around the exile hideout all are Errors, like their text files are missing or something. They all say the same thing. At least for me.


    Just was on there, and had no trouble. That's very strange...

    Either way, it's *GREAT* to see the devs do something to play up recruiting for the Merv: maybe this will help raise the numbers and balance out the orgs. I can hope, non?


    the effect must just be on Vector then, cause I am not the only one with that problem...hmm
    #36300309921 08/24/2007 11:54:27 Re:Update 54 Discussion
    no spawns on syntax now from what Iv heard
    #36300309950 08/24/2007 12:43:10 Re:Update 54 Discussion
    yup seems the spawns may be broken on Syntax aswell now
    #36300309951 08/24/2007 12:46:56 Re:Update 54 Discussion

    Hopefully Vector is fixed.

    And syntax now.

    Will have to look into the problem.

    #36300309977 08/24/2007 13:28:08 Re:Update 54 Discussion
    9mmfu wrote:

    Hopefully Vector is fixed.

    And syntax now.

    Will have to look into the problem.

    Ty 9mmfu and DEV team!
    #36300310113 08/24/2007 17:28:37 Re:Update 54 Discussion
    Thanks, Devs, for the great update. SMILEY

    - Shirotou

    #36300310126 08/24/2007 17:49:08 Re:Update 54 Discussion
    Ive only got the shades so far, and watched the cinematic. Ive been too busy with RMC:Terminal today to do much else.

    But the shades....nuff said.

    <3
    #36300310128 08/24/2007 17:53:12 Re:Update 54 Discussion

    Cinematic: Good fun, nice seeing all 3 sides represented (been since 2005 since we've seen the Merv in one! And the first time with clothing!)

    Crits: So far, so good.

     New uriah quest: Very nice, though it can take awhile to get all the pills.

    New clothing: Beautiful! Well done!

    Shine fix: Mostly good, but avero cuffed trench is messed up, and female yuki ninja gloves are still gold instead of black.

    We haven't gotten our fanfaire shirts yet....

    #36300310188 08/24/2007 19:39:48 Re:Update 54 Discussion
    kou_urake wrote

    We haven't gotten our fanfaire shirts yet....

    QFT.

    Also for the shiny FX...I want mah shiny araski' pants back!