Darkhawk wrote:There probably is a reason that Monolith did not use those reflections and shiney textures in the game and left them adandoned. Probably because they did not work right or weren't appealing to the creators at the time. Often times in video game design, things get put in but are not utilized because of changes in artistic decissions or they caused problems and weren't worth the hassle.
Most of the mechanics bugs I mentioned have been reported multiple times - for quite a while now. I reported in detail w/ pictures the corruption issues on the femme-clothing and I have been keeping a list of which items are causing the corruptions - on the request of one of the tech ppl.
And you shouldn't have someone who is biased to one gender over anouther making all those item and artistic decisions. All the clothing, reguarless of gender deserves to have time spent on it equally. Personaly I think somehow the loot that drops should drop according to the gender of the player. I'm sick and tired of getting more male crap dropped as loot that I can't use because I play as a female.
I would like to see less complaining about what Sony doesn't give you and more focus development on the technical end. Too bad if the Devs are short (as they claim) on staff. Even a small team can be effective if they know how to utilize their resources wisely and work with what they have and draw upon the skills and talents of the ppl working there to the absolute best of their abilities.
And last but certainly not least, Whoopteedoo - a new hat!
Big deal - Meanwhile my graphics are still corrupted constantly. A lot of Users with 8800, and 8600 cards can't play because of massive lag indoors (which is not entirely Nvidia's fault). NPCs still wander off to point 0,0,0 during missions, Interlock animation is still very screwy. NPCs can shoot thru walls ... NPCs continously walk into walls and keep walking. The battleground Widow's Moor (or whatever its called) continues to be broken as NPCs constantly roll out of interlock, Login issues abound, and the game continues to be pretty much incompatible with Vista and DirectX 10.
But whoopee! I got a new dark hat!
That fixes all my gripes! - uhm ... NO, it doesn't.
And this is what I mean by the glasses being too shiney and reflective ----> GLASSES
So ... this update has been fairly disapointing and somewhat worthless.
In this particular case, those specular textures were simply packed incorrectly. They were there, just not rendering. They rendered fine in the development tools, since those load the unpacked versions--so as far as the artists knew, they were always there and working. They were never removed, intentionally or otherwise. They were just broken.
Graphic corruption issues with female clothing, as well as other game textures, are due to a compatibility problem between the game and the implementation of DirectX in Windows Vista. The textures, according to how our texture rendering system works, are fine as far as I can tell. So unfortunately, as far as we know this is not something I can fix simply by going in and tweaking our textures.
We are of course aware of many engineering bugs that are yet to be fixed. But our development process does not work in such a way that if I didn't make cute new little hats and glasses for one update, those other issues would magically get fixed. If it did work that way, you can bet that it would be a long time before you got any shiny new hats and glasses, much as I like such accoutrements.
If you saw fewer engineering changes in this update than you would have liked, it may have had something to do with our engineer Dracomet having been on vacation for several weeks during this update's development period.