Message Edited by Walrus on 05.19.2006 09:27 PM

79 posts · 2006-05-19 20:09:08 to 2006-05-24 15:42:36
Message Edited by Walrus on 05.19.2006 09:27 PM

).We'll also be adding 20 additional spaces to everyone's Central Storage, to make up for the additional Abilities.
Thank you!! I will be looking forward to this patch...


Message Edited by ZaneZavin on 05.19.2006 09:55 PM
Yay, more work for the out-of-game ability tree on Resource!
>_>
All good news. Can't wait for the patch. I'm a little saddened by the removal of the dive-roll. It makes you think what kind of problems it was causing...hmmm


In our continuing desire to make Data Node Tapping worthwhile, we are increasing the $Information payout by quadrupling it.Message Edited by Firsthorseman on 05.20.2006 01:54 AM
So still no way to have each and every ability in th egame AND be an efficient coder at the same time - sad.
Walrus wrote:
After Update 44, all event items will grant a 10% bonus for players who posses them.
Walrus wrote:
In our continuing desire to make Data Node Tapping worthwhile, we are increasing the $Information payout by quadrupling it.




Message Edited by RockyB on 05.20.2006 01:37 AM
Nice update, good to see your looking at making these smaller tweaks to make the game more fun.
BTW its probably a noob question but what is double tap rolling lol
Keep up the good work
mitez wrote:Nice update, good to see your looking at making these smaller tweaks to make the game more fun.
BTW its probably a noob question but what is double tap rolling lol
Keep up the good work

Message Edited by Fractor on 05.20.2006 03:42 AM
Never read the Matrix comics then?
Fractor wrote:
So the new cinematics are going to be like comics. I don't
see how that fits in with the matrix theme but if it makes the devs
lives easier thats fine but won't they at least have some colour.Message Edited by Fractor on 05.20.2006 03:42 AM
I really wouldn't like to judge about the new cinematic style before I've seen it, but honestly, I'm very sceptic. The Animatrix was meant to be an Anime series and it was good that way. The style was quite conventional, but after all, that was exactly the intention.
However, notice that "The Final Flight Of The Osiris", the canon part of the Animatrix, the direct forerunner to "Reloaded" and the CGI-animated "Enter the Matrix", was photo-realistically CG-animated aswell, and that was the only right thing. I also wouldn't like the "cinematics" from EtM look like a cartoon.
MxO is also such a computer game. The graphics, including the whole world and all kinds of character models (guess we can let out the hacker effects, can we), are all photo-realistic, the characters we meet in critical missions are all photo-realistic. Why should the most important and authentic story medium in the game, the convention-vacant cinematics, look better as comics? I think the cinematics are way too important to change their style so drastically just because it takes developers' time. After all, that's defined after priorities -- that way, taking out the double-tap rolls and getting rid of a bug source instead of dealing with it, is entirely justifiable because it was always rather unimportant.
But the cinematics should stay somewhere at the very top of this priority list, they're movies after all -- events, criticals and all the other content in the game, no matter how good it is, is full of conventions due to the game system. The cinematics are something like an island of total authenticity to me. However, I wouldn't be concerned if it was only temporary, and as I said, I haven't seen it yet.
So, let's just wait for five days, and then I'll judge about it.
What about the neuro darts? Will anything be done to those things?
Also "Hyper Sense" is useless... no matter how much thrown resistance you're wearing or how much thrown defense you have it's useless.
Message Edited by Inguss on 05.20.2006 08:30 AM
I really like everything about this patch. The new cinematics will be stylish instead of a clunky marrionette show. The double tap roll is GONE! YAY! Heh... was I the only one constantly annoyed by this happening whenever I DIDN'T want it to? (**bleep** my parkinson's!)
I don't understand the style-stacking fix at all but if it fixes style stacking /thumbsup.
Good to see NPC balancing being tweaked still. Just hope soloability isn't damaged and I also hope clothing with damage resistance isn't made mandatory by this.
As for the data mining. Sweet. And if the info payout doesn't seem like enough folks, DON'T WORRY! They're working behind the scenes to figure out how bits and frags can come out of those big green buggers ;-}
Heh heh... would Data Mining be an in-character no-no for the Machinists? I would think that would be frowned upon.... of course it hasn't been an issue before 
hmmm... was it that bad that the rolls had to be removed? They looked cool in Fanmovies... But if it's causing exploits, well, we'll maybe have to take it.
Moondog548 wrote:
The new cinematics will be stylish instead of a clunky marrionette show.
Sorry? I won't judge about the new style because I haven't seen it, and I agree that Animatrix was very "stylish". But come on, a "clunky marionette show"? I agree, the previous cinematics weren't always perfect, but ... "clunky marionette show"?? What's so bad about ingame character models and ingame world locations being used in cinematics that are supposed to play in this world and has these characters in them? Sorry, I'd rather like to see the CG method being upgraded a bit. Although, again, I believe the new style shall be of high quality, I'm just concerned about the way they fit into the game.
Oh, and as of adding new content... seriously, the cinematics are content. Photo-realistic movies in a game that continues the story of a movie series -- what does that leave to be desired?
However, especially if the current style isn't gone to never be seen again, I pretty much support this change. Especially if it looks good, I'll hardly have any complaints. But if it stays this way forever, I'm less certain...
I'll miss rolling... not that I ever really did it, and it certainly had no real use beyond looking cool, but I guess it gave me hope that movement and cover would someday be implemeneted into the ranged combat 
Nice to see code storage increased... but I'd still love to see an increase in on character storage even more. I know I have too many clothes for my own good, but I just can't bear the thought of getting rid of more than I already have so I'm stuck with the 7 or so slots I have been able to free up 
Also nice to see another NPC balancing pass. Not that I had an issue before, but it does show that the devs aren't just considering things "done" because they've already been rolled out.
Now for the biggie, the new cinematic style. The game graphic ones were getting better and better each time, but I am actually looking forward to the new ones. My only problem really is that a set style has been chosen. The image shown looks good, and I can't wait to see what that looks like in motion, but I'm just afraid that it's a style that may not be suited to every moment that gets shown a cinema, While I don't think it should be a requirement for each cinema to have it's own style, I think that the style shouldn't be set in stone and that if a specific cinema calls for a different style, it shouldn't just be shoe horned into this "comic noir" one.
Message Edited by ShinryuMxO on 05.20.2006 01:49 PM
I own the animatrix dvds (box set ftw) . I was never impressed with the style. It is different yes. But I wish they had done it better. To do it in black and white too? Sounds like SOE is getting lazy.
This game I once loved is now making me very sad. I got 2 months left. I hope that something big happens within those 2 months.
SOE has got to stop working on these little things and get more story driven events going (i do applaud the events that have been happening though) But the players should be able to make a difference on the storyline.
I know you guys have heard it a thousand and 2 times but its true. Get rid of the exploits sure. But NPCs not doing enough dmg?..... that kind of thing could wait.
This games kind of weird. At the low lvls (not 45-50) the game is fun and a new challenge every day. Then you hit 50 when you have every ability, any choice of clothes and can do anything. The game stops!!
/clap for the effort and the game you have made. But if this is the type of updates we will be getting in the next couple months I wont be hanging around.
XxS3P3RxX wrote:
I own the animatrix dvds (box set ftw) . I was never impressed with the style. It is different yes. But I wish they had done it better. To do it in black and white too? Sounds like SOE is getting lazy.
This game I once loved is now making me very sad. I got 2 months left. I hope that something big happens within those 2 months.
SOE has got to stop working on these little things and get more story driven events going (i do applaud the events that have been happening though) But the players should be able to make a difference on the storyline.
I know you guys have heard it a thousand and 2 times but its true. Get rid of the exploits sure. But NPCs not doing enough dmg?..... that kind of thing could wait.
This games kind of weird. At the low lvls (not 45-50) the game is fun and a new challenge every day. Then you hit 50 when you have every ability, any choice of clothes and can do anything. The game stops!!
/clap for the effort and the game you have made. But if this is the type of updates we will be getting in the next couple months I wont be hanging around.
Question: Why not take the rolling animation and make a few new emotes?
/frontroll
/backroll
/leftroll
/rightroll
<= definately looking forward to the new cinematics. And cant wait to see this 'plot twist' in C5.1
Message Edited by AmbrielSyntax on 05.20.2006 06:11 PM
What I want to know, is as we now have 2 abils to level simultaneously, is their levelling cost halved?
Anyone else think of this?
Ntrails wrote:
What I want to know, is as we now have 2 abils to level simultaneously, is their levelling cost halved?
Anyone else think of this?
Someone did....
Walrus wrote:
"The memory and leveling costs for these separated Abilities have been divided between the two. So loading and leveling both with be the same as with the current, single Abilities."