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ArdenStarmariner

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Come on, coders.

No... It's a bad thing. If you even too basic economics you'd know that the value of an item is determined by supply and demand. As supply out paces demand, the value falls. In the Matrix, all crafted items can be decompiled and learned. T...

Marketplace - Recursion · 09/15/2006 05:19

Hardlines and Signal Boosters inside Night Clubs

Yes. I believe the nightclubs that don't have contacts inside them are pretty much all over the Richland district. From what I remember off the top of my head, the other district nightclubs do have contacts inside, especially the very nice...

Development Roundtable · 09/12/2006 11:57

Hardlines and Signal Boosters inside Night Clubs

What do you guys thing about having the contact NPC inside each of these clubs give players a VIP access key that lets them use the club HL as a reward for completing the contact's last mission? Just thinking that would give players an ins...

Development Roundtable · 09/12/2006 10:41

Come on, coders.

Because you can decompile crafted items and learn the schematics, they proliferate to the point they are worthless and there's no point putting them on the MP. They just rot there and eventually get garbage collected by the system. Only co...

Marketplace - Recursion · 09/12/2006 05:43

Hardlines and Signal Boosters inside Night Clubs

Obviously not a phone booth but would be nice for people to be able to hardline into night clubs. The hardline could be just an office style phone sitting on a desk or an indoor style wall mounted payphone. Alot of real night clubs have th...

Development Roundtable · 09/11/2006 05:46

Update 46 Discussion Thread

Hope you guys plan to add more doorways to white hallway areas cause these two Zion door ways lead to two really trashy looking Zion bases. Hopefully new areas won't look like the aftermath of Animal House.

Update Discussion · 09/08/2006 10:10:50

Require Looted Item Decompiling Only to Learn Schematics

DelstarDotstar wrote: Ok, as a very long time coder who freely gives away how I do certain things and give clues to people on how to work as a coder, I have never considered that someone buying one of my items and decompiling it stealing....

Development Roundtable · 08/31/2006 07:06

Require Looted Item Decompiling Only to Learn Schematics

DelstarDotstar wrote: Let's see for real life there is a style of clothing that people like and in a little while Target, Walmart, and Old Navy all make a version of it for resale for cheaper. Then a bit later the some other country, that...

Development Roundtable · 08/31/2006 06:52

Require Looted Item Decompiling Only to Learn Schematics

LikwidSmoke wrote: DelstarDotstar wrote: Ok, as a very long time coder who freely gives away how I do certain things and give clues to people on how to work as a coder, I have never considered that someone buying one of my items and decomp...

Development Roundtable · 08/31/2006 06:50

Require Looted Item Decompiling Only to Learn Schematics

Ikkaku wrote: ManicV wrote: Digital Rights Management in the virtual world? I think.... yep... now I've seen everything. If I pay for an item, that item becomes mine. I own it. At least, as far as ownership goes in a massive online game. I...

Development Roundtable · 08/31/2006 06:41

WTH is wrong with Philsen!?!?!?!?!

The lag in Philsen is so incredibly horrible that its impossible to move around in there. It even takes several minutes to use any of the options on a HL. The way its running tonight, you might as well mark it offline.

Districts, Neighborhoods, and Constructs · 08/29/2006 16:55:08

Make auto ignore settings persistent across logins.

It's getting tiring setting all these auto ignores (crew, faction, mission, and etc. invites) every time I log in and since I cant set them until after I leave the loading area, I often get spammed with crew invites right as I materialize...

Development Roundtable · 08/28/2006 07:59

Contested Missions

The objection I have to this is that they way players end up with a contested mission. Weither or not a mission is contested must be selectable by the player, not the uncontrolled way you wrote it up. People will get a bit ticked off havin...

Development Roundtable · 08/25/2006 12:10:47

Require Looted Item Decompiling Only to Learn Schematics

GypsyJuggler wrote: My feeling is that this idea, while interesting and not completely without value, goes quite against the idea of redpils having 'freedom of goods' in the digital world. In the movies, a redpill has anything he or she ne...

Development Roundtable · 08/25/2006 07:52

Require Looted Item Decompiling Only to Learn Schematics

Just some follow up notes on a few things: A player who manages to hack a crafter's pattern should get a No Trade version of the schematic. This would prevent one player from hacking the schematic then turn around and making it open source...

Development Roundtable · 08/24/2006 13:28

Require Looted Item Decompiling Only to Learn Schematics

Ikkaku wrote: We agree to adding another level of difficulty, but not to adding a visual / dexterity test. Such a thing would be nice, but we assume it would be impractical for the devs to implement given their current resources. To ensure...

Development Roundtable · 08/24/2006 13:13

Require Looted Item Decompiling Only to Learn Schematics

Ikkaku wrote: ArdenStarmariner wrote: Ikkaku, That idea would create a use for encryption/decryption skills that currently have no use whatsoever. It would take some fleshing out. It would need to be a challenging task for both character a...

Development Roundtable · 08/24/2006 12:06

Require Looted Item Decompiling Only to Learn Schematics

Ikkaku, That idea would create a use for encryption/decryption skills that currently have no use whatsoever. It would take some fleshing out. It would need to be a challenging task for both character and player skill.

Development Roundtable · 08/24/2006 09:12

Require Looted Item Decompiling Only to Learn Schematics

I hear why you are saying Lady_Return but I don't agree that because that's the way things are, its the way things should be or continue to be. If all schematics are open source the way they are now, you can't exactly design any missions o...

Development Roundtable · 08/24/2006 08:14

Image Retrieval - August 23, 2006

Yeah, I don't think I'd spend 100M on a white hallway key if all the Zion areas look like the image that Erace posted.

Broadcast Depth · 08/24/2006 04:37:19

Require Looted Item Decompiling Only to Learn Schematics

Perhaps an easier solution would be to provide a check box on the Coding Tool Panel that lets the crafter set the No Decompile bit. Then if the item was crafted with the check box turned on, it would refuse decompile attempts just like a r...

Development Roundtable · 08/24/2006 04:17

Require Looted Item Decompiling Only to Learn Schematics

Sorry, but it is stealing. A crafter who sells an item on the Market in most cases intends to sell you an item for your use. If you buy the item and use it, that's as the transaction was intended. If you decompile it, you payed for the ite...

Development Roundtable · 08/23/2006 19:43

Require Looted Item Decompiling Only to Learn Schematics

The real question is weither you should be allowed to expand your code library by earning schematics or by stealing them? If by stealing, then the work done by those who grow theirs by earning it is completely devalued.

Development Roundtable · 08/22/2006 13:16

Require Looted Item Decompiling Only to Learn Schematics

Another side effect would be that used looted items would still have a value even if they had zero purity and condition left. Such used items could still be sold on the market as decompilable items.

Development Roundtable · 08/22/2006 13:14

Require Looted Item Decompiling Only to Learn Schematics

Not really. You will just have to buy looted items off adventurers or go loot them yourself. Harder, yes because you can no longer steal schematics from the competition by buying and decompiling crafted items that they put up for sale on t...

Development Roundtable · 08/22/2006 13:08

Require Looted Item Decompiling Only to Learn Schematics

Because it trivializes the effort of the original crafter to acquire a looted item, decompile it, and learn the schematic from it. Right now, schematics are worthless and anyone who sells a crafted item spoon feeds the schematic for the so...

Development Roundtable · 08/22/2006 11:15

Require Looted Item Decompiling Only to Learn Schematics

People shouldn't be able to learn schematics from decompiling crafted items. It devalues the effort made by the people who loot, decompile and learn the schematic, then sell crafted items made from it if other people can just decompile wha...

Development Roundtable · 08/22/2006 09:53

Update 46 Discussion Thread

What exactly do these White Hallways do for me that makes them worth 100M? I'm guildless and don't really have an interesting in joining a crew. In fact, I have crew invites on auto ignore. So as an individual, what benefit does this give...

Update Discussion · 08/22/2006 06:51:42

Defense Buff Stacking Question

I've tried stacking Hyper Block, Hyper Dodge, Hyper Sense, and Hyper Deflect. What's weird is if I execute them more than once, they each say I've refreshed an already running program. However, when I look at my buff icons, I only have ico...

Redpill Rescue · 08/21/2006 09:54

Leaving Mara <> DEATH

Central Park South in Downtown is probably a very good choice. Especially since right as you exit the HL, you can turn about 45 degrees to the right and hyper jump to roof entrance at the 3rd floor of the building just east of the corner....

World Discussion - Recursion · 08/21/2006 08:25

Under Armour Clothing

Is this all the DEV's at SOE can do these days? Fluffy rewards in Planetside and now MxO? I thought this might be a shirt that could be equipped under your normal clothing to add additionals stats. But no, its just for show. Worse, it take...

General Discussion · 05/05/2006 12:31

Critical Mission Rewards less than impressive?

Well, it could be a TShirt that says "Tell your boobs to stop staring at my eyes!" I'm still trying to figure out where the Zion guy is at that can turn this reward disk into the enhanced stake, silver bullets, and holy water. A friggin wa...

Missions and Storyline · 02/02/2006 07:15

Is there any skill buff clothing for Data Mining?

DelstarDotstar wrote: Check this thread out http://mxoboards.station.sony.com/matrix/board/message?board.id=marketplacerecursion&message.id=2113 I have both the male and female if anyone needs them What is your in-game name?

Marketplace - Recursion · 02/02/2006 07:04

Several new options needed in MxO Preferences

Hmmm. So /autoignore is the command. That's a good tip. Thanks to all the posters who replied with an effort to actually be helpful. And for the one that didn't... /autoignore CooliceT *edited for flaming* If you don't have something nice...

General Discussion · 01/30/2006 08:34

Code Bit Vendor?....

I should start putting stacks of 20's on The Marketplace. I know my data archive is pretty close to being completely full of them. Anyone know the going rates for stacks of bits ones through eights?

Marketplace - Recursion · 01/30/2006 06:40

Several new options needed in MxO Preferences

1. Auto-Decline Duels 2. Auto-Decline Crew Invites 3. Auto-Decline Team Invites Cause some *CENSORED* don't want to take NO for an answer....

General Discussion · 01/26/2006 12:04

Where's the club decorations?

All the clubs look exactly the same. I don't see a difference after publish 37.

General Discussion · 10/29/2005 06:15

I miss my beer can. :(

You know, about the only thing I really miss about Anarchy Online was being able to equip and hold a can of beer in my hand. I could even drink it when I got tired of it and go buy and equip a different one. Had a /drink emote where you co...

General Discussion · 10/13/2005 09:05

Discussion Thread: Dev Journal 02 - October 12, 2005

Will we be able to attach in-game codes, frags, apparel, weapons and etc. to email messages and send them like we can in EQ2? Message Edited by ArdenStarmariner on 10-13-2005 08:16 AM

Broadcast Depth · 10/13/2005 07:15:26

Guide for Staffing an In-Game Nightclub

Okie, I'll say right up from that I'm not the leader/organizer type. But I have been involved in an in-game nightclub staff before in another game. So I thought I'd provide something of a guide for running an in-game nightclub based upon m...

World Discussion - Recursion · 10/12/2005 06:35

Any factions/crews staffing any of the nightclubs on a regular basis?

Any factions/crews staffing any of the nightclubs on a regular basis? Got a radio broadcast specific to the nightclub? Hosting any events? Got an waitresses serving drinks? Any table dancers? Are they blond with red dresses? Message Edited...

World Discussion - Recursion · 10/11/2005 09:57

Help save the Matrix from being vaporized!

There's a new street gang of bluepills on the loose that are experimenting with a power that can vaporize the entire Matrix! It's the duty of ever redpill to band together to stop these renegades before they carry their full scale attack!...

General Discussion · 10/07/2005 09:38

Signal Boosters inside Nightclubs

Can we get some signal boosters put inside some of the nightclubs? Coding, Compiling, and De-compiling on the side walks and roofs just isn't that appealing.

General Discussion · 10/06/2005 07:13

WTS - Low to Mid Level Abilities, Enhanced Clothes, Guns, and Tools

Just open up The Marketplace at any hardline. They are posted there at the default prices. I got work, family, and limited playtime so I'm not available to sell direct. Pricing is whatever the system defaults items to cause repeated reques...

Marketplace - Recursion · 09/30/2005 05:24

Corrupt Code Fragments looted from Corrupts...

Looted several corrupted code fragments from the corrupts that spawned near me while I was out soloing some missions. Any know what you do with them?

General Discussion · 09/29/2005 08:44

Ability, Weapon, Apparel, Consumable Pricing Guides Needed

I recently filled out my programmer tree all the way and including ability, weapon, tool, apparel, consumable makers. Obviously the default pricing the system tags everything with isn't the going rates for things cause nothing sells at tho...

Marketplace - Recursion · 09/26/2005 09:03

Question: regarding Sony Access pass: more than one game at a time?

Technically its possible to play more than one game at the same time. However, they point out rather strongly right when you sign up for the Station Pass that doing so is a EULA violation. It's really not worth the risk of getting your sta...

SOE Discussion · 09/22/2005 09:59:45

Fighting for the "Planetside"

I'm a tank driver, BFR'er (GV and FV variants), and Uni-MAX'er on Planetside. Had alot of fun playing it. No complaints about lag even during massive vehicle battles on large battlefields like Cyssor, Ishundar, and Searhus. Any game that c...

SOE Discussion · 09/22/2005 09:54:46

/radio play http://www.drgenescott.com/DrScott.asx

/radio play http://www.drgenescott.com/DrScott.asx It should work via the in-game MxO radio interface. I'm at work right now and can't verify it but plan to try it this evening. Content Warning - Broadcast is Left Wing Religious (yes, libe...

Off-Topic Discussion · 09/22/2005 06:50