Okie, I'll say right up from that I'm not the leader/organizer
type. But I have been involved in an in-game nightclub staff
before in another game. So I thought I'd provide something of a
guide for running an in-game nightclub based upon my experiences from
my days at Rompa's in Anarchy Online. So here goes:
-----------------------------------------------------------------
Rules (One's you don't break or bend):
1. No cybersex. Waitresses and dancers will get asked all
the time from customers, but like in the Capital One commericals, the
answers is always NO! Monitor your staff and eject anyone
breaking this rule.
2. Waitresses and dancers can NOT be cross-dressers. If
your male in real life, your waiter or dancer character must also be
male. Same goes for females. Customers get really ticked
off to find out that lady dancer or waitress they have been tipping is
really a guy. If your a guy and want to do this sort of thing,
don't be discouraged. There are lady customers who will tip the
guy waiters and hire them to dance. Not as common but it
happens. As for other combinations of customers and
waiters/dancers, we'll that's not my side of the street and I don't
want to go into that. Sorry.
3. Don't assume control of a in-game nightclub without
negotiating with Sony's CSR's or equivalent representative. You
are modify what is essentially in-game content by taking over one of the existing in-game nightclubs and you will get problem
customers, hostile takeover attempts if your successful, unruly
players, and other problems. It's pretty much mandatory as your
nightclub is a potential hotspot of customer service issues. Have
a relationship and standing agreement with the CSR's before you start
can smooth this sort of thing out ahead of time.
-----------------------------------------------------------------
Tips (Things to do to be successful):
1. Organize your faction along functional lines. You need 3
waitress/waiter/hostess crews, 3 dancer crews, other crews can pretty
much be one offs. Why 3? Because you need to at least try
and have a round the clock pressence at the nightclub. This means
one crew with mostly US players, one with mostly european players, and
one with mostly asia players. Actually pressence at the nightclub
by your staff is what gives the rest of the player population the
impression that your nightclub is alive and kicking.
2. By all means, have someone run a radio broadcast specific to
your nightclub. Get everyone inside the club to tune in.
Use the radio broadcast to get people out wandering around to come on
in. And get some runners out going around to various
districts/neighborhoods to get the word out about your
broadcast/nightclub. Only about 20% of the players come here and
read the forums. In-game advertising is the only way to reach
100% of the players. Just don't over do it in any one area cause
people hate spam. The fact that you have in-game support for
radio broadcast is a HUGH advantage over other games. Make the
most of it!
3. Encourage your dancers to work on dance routine macros.
Get them to share the good ones with their fellow staff. The more
imaginative they can be with it, the more the customers will be
entertained. Wardrobe is important too. Try and come up
with uniforms for the waiters/waitresses. For dancers, well I'm
sure you can use your imagination on what their wardrobe should be
like.
3. Host regular and impromtu events at the nightclub. These
can be anything from contest to having the entire on duty dance crew do
a dance routine in sync.
-----------------------------------------------------------------
Problems:
1. In Anarchy Online, the DEV's actually implemented
beverages. Your character could buy, equipment, and consume a can
of beer or a tropical drink. While equipped, other players could
see the drink in your hand. This is not possible in Matrix
Online. So I'm not really sure what waiters and waitresses will
have to do in this game. Perhaps have coder abilities loaded and
do consumable pills and etc. instead.
-----------------------------------------------------------------
Well, those are the things I can remember from my days as a bouncer at
Rompa's in Anarchy Online, working for Vixen Entertainment. My
character name there is the same as it is here, Halbert.
Good luck!
type. But I have been involved in an in-game nightclub staff
before in another game. So I thought I'd provide something of a
guide for running an in-game nightclub based upon my experiences from
my days at Rompa's in Anarchy Online. So here goes:
-----------------------------------------------------------------
Rules (One's you don't break or bend):
1. No cybersex. Waitresses and dancers will get asked all
the time from customers, but like in the Capital One commericals, the
answers is always NO! Monitor your staff and eject anyone
breaking this rule.
2. Waitresses and dancers can NOT be cross-dressers. If
your male in real life, your waiter or dancer character must also be
male. Same goes for females. Customers get really ticked
off to find out that lady dancer or waitress they have been tipping is
really a guy. If your a guy and want to do this sort of thing,
don't be discouraged. There are lady customers who will tip the
guy waiters and hire them to dance. Not as common but it
happens. As for other combinations of customers and
waiters/dancers, we'll that's not my side of the street and I don't
want to go into that. Sorry.

3. Don't assume control of a in-game nightclub without
negotiating with Sony's CSR's or equivalent representative. You
are modify what is essentially in-game content by taking over one of the existing in-game nightclubs and you will get problem
customers, hostile takeover attempts if your successful, unruly
players, and other problems. It's pretty much mandatory as your
nightclub is a potential hotspot of customer service issues. Have
a relationship and standing agreement with the CSR's before you start
can smooth this sort of thing out ahead of time.
-----------------------------------------------------------------
Tips (Things to do to be successful):
1. Organize your faction along functional lines. You need 3
waitress/waiter/hostess crews, 3 dancer crews, other crews can pretty
much be one offs. Why 3? Because you need to at least try
and have a round the clock pressence at the nightclub. This means
one crew with mostly US players, one with mostly european players, and
one with mostly asia players. Actually pressence at the nightclub
by your staff is what gives the rest of the player population the
impression that your nightclub is alive and kicking.
2. By all means, have someone run a radio broadcast specific to
your nightclub. Get everyone inside the club to tune in.
Use the radio broadcast to get people out wandering around to come on
in. And get some runners out going around to various
districts/neighborhoods to get the word out about your
broadcast/nightclub. Only about 20% of the players come here and
read the forums. In-game advertising is the only way to reach
100% of the players. Just don't over do it in any one area cause
people hate spam. The fact that you have in-game support for
radio broadcast is a HUGH advantage over other games. Make the
most of it!
3. Encourage your dancers to work on dance routine macros.
Get them to share the good ones with their fellow staff. The more
imaginative they can be with it, the more the customers will be
entertained. Wardrobe is important too. Try and come up
with uniforms for the waiters/waitresses. For dancers, well I'm
sure you can use your imagination on what their wardrobe should be
like.

3. Host regular and impromtu events at the nightclub. These
can be anything from contest to having the entire on duty dance crew do
a dance routine in sync.
-----------------------------------------------------------------
Problems:
1. In Anarchy Online, the DEV's actually implemented
beverages. Your character could buy, equipment, and consume a can
of beer or a tropical drink. While equipped, other players could
see the drink in your hand. This is not possible in Matrix
Online. So I'm not really sure what waiters and waitresses will
have to do in this game. Perhaps have coder abilities loaded and
do consumable pills and etc. instead.
-----------------------------------------------------------------
Well, those are the things I can remember from my days as a bouncer at
Rompa's in Anarchy Online, working for Vixen Entertainment. My
character name there is the same as it is here, Halbert.
Good luck!

Message Edited by ArdenStarmariner on 10-12-2005 07:47 AM