Get rid of having to manually activate buffs!!

86 posts · 2006-02-03 17:13:43 to 2006-03-31 07:37:08

#35300000258 02/03/2006 17:13:43 Get rid of having to manually activate buffs!!
This is really annoying if I am running a gun/MA loadout and when I swtich I have to switch my buffs. And if I forget then I am at a decent disadvantage. Have them activate AUTOMATICALLY just like the styles when you use a move or tactic that corrosponds to that tree. Then you can concentrate on what move to use next instead of "Crap! did I activate the right buff?"
And also just like the other post mentions..... call them upgrades. Sounds more Matrixy. SMILEY
#35300000259 02/03/2006 19:13:22 Re: Get rid of having to manually activate buffs!!


T-Rev wrote:
This is really annoying if I am running a gun/MA loadout and when I swtich I have to switch my buffs. And if I forget then I am at a decent disadvantage. Have them activate AUTOMATICALLY just like the styles when you use a move or tactic that corrosponds to that tree. Then you can concentrate on what move to use next instead of "Crap! did I activate the right buff?"
And also just like the other post mentions..... call them upgrades. Sounds more Matrixy. SMILEY


I second this.

EX. You have Karate Grandmaster loaded, and all Kung fu abilities except Kung Fu Grandmaster.

You use sidekick combo, which is in the Karate Master tree, not grandmaster, so your Karate master buff activates.

You use Ki Charged Foot Sweep, which is under Karate Grandmaster, so your Karate GM buff activates while you are using that ability.

You use Extreme Falling Kick, which is under Kung Fu GM, but you don't have Kung Fu GM loaded, so it goes to your next highest buff, Kung Fu Master, and activates that until you use another ability and so on.

Would give another edge to using lower level abilities.

Message Edited by ReguIus on 02-03-200607:15 PM

#35300000262 02/04/2006 09:21:11 Re: Get rid of having to manually activate buffs!!
Yes
#35300000263 02/04/2006 19:53:54 Re: Get rid of having to manually activate buffs!!

I also use a hybid load out (Karate/Scattershot) and having to constantly switch buffs is maddening.  Outside of interlock I want to use my dual subs at range and, depending on the situation, my free fire melee pre interlock at close range.  Then, once in interlock, I definitely want Karate outside of maybe a subs skill here and there.  Kill one target, and onto the next... which means switching back to scattershot again.  It's just silly.

Sure I could just have my Karate buff on all the time, but then I get dinged when using my subs and I still have to switch back if I ever use a scattershot skill.

Automate this stuff, please! :smileysad:

#35300000264 02/04/2006 19:54:12 Re: Get rid of having to manually activate buffs!!
/agree!
Lyr
#35300000265 02/04/2006 20:00:23 Re: Get rid of having to manually activate buffs!!
Well, it's part of the gameplay now. Has anyone tried to macro the buffs together with weapons for example?

>revolt_
#35300000267 02/05/2006 14:32:12 Re: Get rid of having to manually activate buffs!!

sure you can macro it to do it that way but who wants to macro everything.

i dont like how it switches styles and you have these buffs.  it should be just like it was so  that the buffs from each tertiary are always active.  that way you can get a bonus from loading 2 trees at once other than having more abs

I <3 MGK!!!
#35300000268 02/05/2006 16:58:25 Re: Get rid of having to manually activate buffs!!

I agree.

Starschwar
#35300000271 02/05/2006 19:40:56 Re: Get rid of having to manually activate buffs!!
I also agree, auto activate please!
#35300000272 02/05/2006 20:10:05 Re: Get rid of having to manually activate buffs!!
I agree. No use in needlessly complicating things.
#35300000273 02/05/2006 23:08:13 Re: Get rid of having to manually activate buffs!!
I second this Motion....
Having to manually activate the *BUFFS*/*UPGRADES* is just plain annoying ...
Sorry SOE i like what they game brings to every1 and i'm not fully happy with the cr2.0 but yea ... i do agree on this ....
plz just don't have them buffs changed just leave them the way they are now on the normal server...
Jezzy - Recursion.. Capt. of the HVCT Zion's Vengeance ...
LvL 41 Aikido Mistress/Dual SMG Spec/Asassin/Shadow Mistress/Doctor/Ballista/Despoiler/Utility Mistress/Code Crafter
#35300000274 02/06/2006 09:47:49 Re: Get rid of having to manually activate buffs!!
I think they implemented it so if you manage to load 2 grandmasters they won't stack.

Quick solution: implement a Favorite System similar to the one they are implementing for weapons to "[put ability tree here] buffs". Next time you die or need to activate that buff again it will do it automatically.
#35300000276 02/06/2006 18:44:09 Re: Get rid of having to manually activate buffs!!
Personally, I think you should benefit from loading two different trees! Not only in available abilities, but also in buffs. This would make multiple trees more appealing and you could customize your character's combat style better.

In either case, though, the manual activation of various buffs is insane - unnecessary hassle that penalizes the players who do not want to micromanage and keep constant track of which of their many buffs are the best for a given situation (and remember to activate them...)

Since we now have the ability to switch styles basically with each ability we choose to use, we should also switch (or stack) buffs just as easily.
#35300000280 02/06/2006 22:08:02 Re: Get rid of having to manually activate buffs!!
As far as I'm concerned, the only reason why these buffs aren't active all the time is that you're only allowed to have one activated at a time. I can understand this, but we definitely shouldn't have to manually activate and switch between them.
#35300000282 02/07/2006 05:12:46 Re: Get rid of having to manually activate buffs!!
I agree having to manually activate buffs is wasting time and hotbar space it also adds an unnescessary change when CR2.0's changes are already alienating existing players.
I also dislike intensely that these are now regarded as buff's when they should be knowledge encoded to you RSI as they are in the live system, no need to activate, never off and when I use hybrid trees they 'stack' as skills would if you learned them in real life - Do you know Kung-Fu? Not with CR2.0 it seems SMILEY
This is the third thread asking for auto activated abilities....we want less button pressing, more streamlining and to encourage existing players onto the QA by what is familiar but improved not what is changed seemingly for changes sake.

Message Edited by Tytanya_MxO on 02-07-200605:15 AM

#35300000338 02/13/2006 02:00:29 Re: Get rid of having to manually activate buffs!!
/agree
#35300000339 02/13/2006 02:08:56 Re: Get rid of having to manually activate buffs!!
/agree we need these to be auto, they are meant to be skills we learned not buffs or upgrades
#35300000351 02/13/2006 20:59:18 Re: Get rid of having to manually activate buffs!!
Why can we only activate one?  In our current system all "buffs" are added automatically. i.e.

Soldier\Martial Arts\Karate\Karate Master\KarateGrandmaster  etc. etc. etc.

In cr2 im not sure what to activate...but Im sure Ill know sooner or later...I used to build Rockets, but I dont any more...but I stayed at holiday Inn last night.


#35300000369 02/15/2006 00:00:29 Re: Get rid of having to manually activate buffs!!
i agree as well, the main annoyance for me on the QA server is constantly switching buffs around.
At least make it automatic though i would much prefer the buffs to remain like they do in the live servers
/sign
#35300000373 02/15/2006 04:57:37 Re: Get rid of having to manually activate buffs!!
ok i agree with this...
however mentioned previously was
"you should benefir froma activating 2 trees"

ok heres the problem with that
level 50's will be unstopable any lower level WILL NOT be able to touch them...
why?
well with 2 trees and 2 lots of buffs stacking you get a huge amount tactics, evade, resistance and the list goes on. and the only way to beat someone with a load like that is load your own.....
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#35300000378 02/16/2006 08:00:59 Re: Get rid of having to manually activate buffs!!
/agree
#35300000379 02/16/2006 08:10:41 Re: Get rid of having to manually activate buffs!!
Think it's a bit of a no brainer really, this NEEDS changing. They NEED to switch back to passive buffs.
#35300000381 02/16/2006 08:42:01 Re: Get rid of having to manually activate buffs!!
/Agree.
#35300000382 02/16/2006 09:17:40 Re: Get rid of having to manually activate buffs!!

/agree

#35300000383 02/16/2006 12:27:21 Re: Get rid of having to manually activate buffs!!
One of the aspects of MxO that currently seperates it from the crowd is the way we can build our own individual loadouts to encompass all the upgrades (I will not use the "buff" word) we feel will help us in code. These abilities are learnt through hard work and should be ever present once they have been imprinted in your RSI.

The should not even switch automatically - they should be ever present once they are loaded in the Loading Area.

Some of us put a lot of effort into learning all there is to know about all the abilities within the Matrix and this should give an advantage by enabling us to create hybrid loadouts.  The other way gives the advantage back to the powerleveler who gets himself up to level50 but only has one tree.

Leave the tactics in the game to do with understanding what effects to create with what attack - and when to use which attack - not with remembering to activate an upgrade before attacking.
#35300000390 02/17/2006 19:38:44 Re: Get rid of having to manually activate buffs!!
while i do agree that these buffs should be automaticly activated having them all working at once is imo a bad idea. even as a lvl 38 i can load 4 partial trees and if im getting the buffs from each one non stop then im invincible.
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#35300000399 02/18/2006 19:14:28 Re: Get rid of having to manually activate buffs!!
/agree

Message Edited by xDarkDragoNx on 02-18-200610:15 PM

#35300000402 02/19/2006 02:31:36 Re: Get rid of having to manually activate buffs!!


xDarkDragoNx wrote:
/agree

Message Edited by xDarkDragoNx on 02-18-200610:15 PM




Ok I do not think I have ever seen anyone do this but I did not really test it before I agreed. I just came form the test server and was fighting Keppen (A well rounded player form Syntax). I was useing a Ma hybrid for most of the night but then went to a Dualist/ KungFu hybrid. I noticed that having 2 ability bars u can have everything u need to switch between all the upgrades. I know in the live server I was always changing hotbars. This is not different, if u cant make it fit flip it to the next one down, but all I have to say to this is Devs make sure we have 20 hotbars not 10.

Message Edited by xDarkDragoNx on 02-19-200605:33 AM

Message Edited by xDarkDragoNx on 02-19-200605:38 AM

#35300000403 02/19/2006 05:55:22 Re: Get rid of having to manually activate buffs!!
Totally agreed! We need our hotbar space back! Not to mention one of the main design goals of cr2.0 is to make combat easier to get into, having to manual turn on your class is defeatign that goal.
#35300000421 02/21/2006 08:48:14 Re: Get rid of having to manually activate buffs!!
YES PLEASE.
#35300000446 02/24/2006 05:07:57 Re: Get rid of having to manually activate buffs!!
Too important not to bump!
We need our hotbar space and we don't need excessive button pressing before every battle.
#35300000472 02/26/2006 17:51:53 Re: Get rid of having to manually activate buffs!!
Having to activate these "buffs" is a joke. Should be automatic. Can a Dev please respond so we at least know if you're gonna consider this or not.
#35300000491 02/28/2006 16:31:31 Re: Get rid of having to manually activate buffs!!
i cant remember how many times ive started to duel some one and got my *CENSORED* kicked cause i fogot to activate buffs
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#35300000494 03/01/2006 03:16:42 Re: Get rid of having to manually activate buffs!!

most definitely agreed. The combat system is tricky enough without having to remember to activate tertiaries.

#35300000498 03/01/2006 11:34:09 Re: Get rid of having to manually activate buffs!!
I agree, needlessly, pointlessly complicated.

I mean, it's just common sense that they'd be auto-switched, surely.
#35300000519 03/02/2006 11:27:02 Re: Get rid of having to manually activate buffs!!
PLEASE get rid of this annoying and distracting feature!
It does nothing to promote faster or better play.
#35300000521 03/02/2006 14:38:51 Re: Get rid of having to manually activate buffs!!
I am Eyes Without Face, and I approve of this thread.

The entire 'manual buff' thing seems more like sloppy coding than a 'feature' or is only a temporary thing to allow the devs to test very specific things.

I have a feeling that it won't stay this way, and if it does... well, that tells of very bad things to come in the future and it might be time for us to move on to a different game.
#35300000548 03/04/2006 19:02:47 Re: Get rid of having to manually activate buffs!!
/agree
Manually activation is terrible.  Wastes time, mental effort and significantly detracts from the game experience.
Additionally, all those awakened abilities that I have loaded that have a duration of 20 seconds and a reuse timer of 28 seconds.. get rid of that crap and make them like the "Hyper" abilities - constanly running.  I don't care if you want to charge some IS, just don't make me keep using them.  Terrible.
#35300000550 03/05/2006 05:20:30 Re: Get rid of having to manually activate buffs!!
OMG HELL YEA IT WOULD MAKE STUFF SOOOOOOO MUCH LESS COMPLICATED!!!!!!!!:smileymad:
#35300000593 03/06/2006 19:45:45 Re: Get rid of having to manually activate buffs!!
Man this is just sad....


Release is a couple weeks down the road and you guys are here still begging to have the devs fix still critical things in CR2.  I have never seen the community agree as a whole like this.   When this many agree on the same thing like this, you know it has to be messed up devs.  Please listen to your clients are saying and not the SOE man looking over your soulder.  The Devs almost act like all of us will still be here and welcoming CR2 with open arms.

I've been on the test server for a total of 20 miinutes now.  I give all you guys here props for posting constructive thoughts to make this better for us all.  Personally I just can't stand it thought.  I know this is a work in progress, but it's just too frusterating for me to try and figure out all this CR2 shenanigans. 

Seriously, I like collecting items and would like that new baseball cap for my beta clothing collection, but I can't even stand CR2.  Once again, plese dont flame me, I know they'e still working on it.  But w/ the state it is in now, I don't think they can fix it in time.

SOE, I really hope you really understand the outcomes of the decisions you are making.

That is all.  Back to the live version to enjoy it while I still can.





oh yah, manually activating buff sucks.  So does 2 shots and your dead guns.  And the now confusing bonuses.  Flame away.  Sorry to break the streak of consecuative constructive posts. 
#35300000594 03/06/2006 20:13:10 Re: Get rid of having to manually activate buffs!!
You know what really pisses me off about this thread? You see Devs responding in other threads about the combat upgrade but none respond in this thread. Glad to see you really care about our thoughts and input about the new system.
And just to be clear, having to manually activating buffs is a joke. These buffs should be part of the abilities themselves, not something you have to activate.
#35300000612 03/07/2006 18:51:23 Re: Get rid of having to manually activate buffs!!

Sniper, you are dead on (pardon the pun).  Devs seem to jump into a variety of other topics featuring both positive and negative views of the CR... but I haven't seen a dev jump into any of the topics revolving around this issue... and there have been many topics about this issue.

If the devs are so sure about this manual buff thing being the way to go, then I think they should come out and tell us why they feel that way.

#35300000615 03/08/2006 05:11:16 Re: Get rid of having to manually activate buffs!!
I can only say that I have ABSOLUTELY NO problem with haveing to manually activate some buffs. Usually it's only one more mouseclick for me to activate all my buffs I want. Use some /MacroFu and you can even get all the hacker upgrades into one tiny little macro item. It's so easy.

And some upgrades HAVE to be activated manually all the time, because otherwise it would be too unbalanced with multiclassed loadouts.

>revolt_
#35300000616 03/08/2006 05:30:35 Re: Get rid of having to manually activate buffs!!
If it was just some buffs no one would mind, but we have gone from the ridiculous to the sublime, the new system is terribly unweildy and when it comes to real hybrid trees virtually un-useable. it MUST be addressed BEFORE it goes live!
#35300000622 03/08/2006 10:14:51 Re: Get rid of having to manually activate buffs!!
amen..this is very very sad.


What if there is no tomorrow? There wasn't one today.
#35300000633 03/08/2006 17:42:15 Re: Get rid of having to manually activate buffs!!
Hey, nice to see the devs decided to join this conversation. Oh wait...No they didn't.
#35300000634 03/08/2006 17:48:17 Re: Get rid of having to manually activate buffs!!
Agree wholeheartedly, and make them all permenant. Why does my MA prowess only last 20 seconds, as well as my firearms skill, when my MA initiate buff lasts forever?
#35300000666 03/10/2006 13:43:43 Re: Get rid of having to manually activate buffs!!

/agree

the problem seems to be.. imbalance =D clothes arent supposed to help us as much as our ab buffs do. but, our buffs have been nerfed. sort of.

but this probly turns the devs off. i promise its not about nerfing. sort of. its about gameplay. why should i have to hit a key over and over and over to keep upgrade attacks in effect ESPECIALLY CONSIDERING how long it lasts on live? why would anyone only want their dmg buffed for 10 secs or whatever it is now (dont remember but its VERY short)? for those bothersome zerg moments? hahaha.

devs, as i said in another post, cr2 isnt nearly ready to go live. pls pls pls postpone this. a few ppl may cry about it but those are simply the ppl who are restless about the game, having nothing to do but pk as a result of being a 50. for which only SOE is to blame (no live events). push back cr2 at least a couple months and get this tightened up. aim for some (high) % of EVERY issue raised on forum being fixed. all the positive changes that we see so far, we like. but some of the bad things are a deal breaker. the new ab system is fruity. you want the loading/unloading/invoking buffs thing kept to an absolute minimum. this is a game not a model train.. so why do we have to tinker around so much before every fight? =D

#35300000699 03/13/2006 18:23:40 Re: Get rid of having to manually activate buffs!!

*tumbleweed rolls by*  SMILEY

Nice to see the devs taking this issue seriously...

#35300000715 03/14/2006 22:52:24 Re: Get rid of having to manually activate buffs!!
It'd be nicer if you could actually have two 'upgrades' at once, but it seems, so far, that's not possible.
Turn on soldier upgrade, and martial artist upgrade poofs.   etc, etc.  Or is there a bug I haven't seen mentioned that upgrades don't actually display when on, if more than one is used?