

83 posts · 2008-02-27 14:58:28 to 2008-03-05 08:58:31



Will this be in the hotfix that includes allowing players to use the temporary fix for the 8800 issues?

Mathalos wrote:Will this be in the hotfix that includes allowing players to use the temporary fix for the 8800 issues?
No, it's just a teaser of things coming soon for Datamine.
What amount of change will this make to the income? I mean if it doubles info... 300-400k info per tap, that would be well worth fighting for (If the info isn't nerfed by then of course)
Also, is the next update the Anniversary update? :O


What's the max $info?
4.4billion I think
But then you can put 4.4bil in the Crew Bank and another 4.4bil in the Faction Bank so either way, a lot of info is forthcomeing, more still if your willing to fight ^^

What's the max $info?
So the new item is a Nintendo DS? Hm.Win...
I think I'll stick to my little Sega Genesis.
I haven't seen more than 190K per. Usually you get around 175K.
Mathalos wrote:also does this imply more things to come ? More awesometastic things?!Will this be in the hotfix that includes allowing players to use the temporary fix for the 8800 issues?
No, it's just a teaser of things coming soon for Datamine.
GypsyJuggler wrote:I see, the results I mentioned were from a 0.4, I'll have to give the 3 a try.I haven't seen more than 190K per. Usually you get around 175K.The 3.0 tap gives the most info, I've hit about 215 as my personal highest. I know someone elsei n my faction got a bit higher.
Mercio wrote:What's the max $info?
i think he's reffering to the max info you get a tap with the new luggable
nubious81 wrote:Oh, and I thought 4.4 bil was the answer.Mercio wrote:What's the max $info?
i think he's reffering to the max info you get a tap with the new luggable
You are correct sir. I was asking about the max $info you can get with the new luggable.
Please don't nerf our info." />
Still not for nerfing the information, I'm not going to fight for a datatap, forget that.The Max tap I've gotten was 189,000. Rarebit says when the Super Data Tap comes out, they'll nerf it to x5 instead of x10. If you take the 189,000 that I got and half it, It comes out at 94,500 which is pretty much what you can get at Creston Heights without the ganking or Agents chasing you around.
Travi wrote:?? Show me a screenshot of how much you get from a single tap in Creston vs Datamine.Still not for nerfing the information, I'm not going to fight for a datatap, forget that.The Max tap I've gotten was 189,000. Rarebit says when the Super Data Tap comes out, they'll nerf it to x5 instead of x10. If you take the 189,000 that I got and half it, It comes out at 94,500 which is pretty much what you can get at Creston Heights without the ganking or Agents chasing you around.
Another person says 215,000. Nerf that to x5 and that's 107,500.
Personally I think if they are going to nerf it, they should nerf it to x7 and not x5. Either that or make the Super Data Tap get x2 more than the normal amount.

Phew for a few minutes there I thought math was broken.
MATH: Still works.


Just as a sidenote Rarebit, if that thing will be a luggable or something like that, you have to consider this:Oh, don't worry. We have tools to tool the tools, I think.
Rare, please consider that the Master Shadow ability should drop ALL luggables from your inventory, otherwise a ton of tools will run around with these new taps without a chance of getting them from them.
(Under the assumption that it's a luggable.)
GoDGiVeR wrote:Just as a sidenote Rarebit, if that thing will be a luggable or something like that, you have to consider this:Oh, don't worry. We have tools to tool the tools, I think.
Rare, please consider that the Master Shadow ability should drop ALL luggables from your inventory, otherwise a ton of tools will run around with these new taps without a chance of getting them from them.
(Under the assumption that it's a luggable.)
GoDGiVeR wrote:Just as a sidenote Rarebit, if that thing will be a luggable or something like that, you have to consider this:Oh, don't worry. We have tools to tool the tools, I think.
Rare, please consider that the Master Shadow ability should drop ALL luggables from your inventory, otherwise a ton of tools will run around with these new taps without a chance of getting them from them.
(Under the assumption that it's a luggable.)
while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.
While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.
SolidRevolver wrote:While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.
Bit of a naff design to be honest, its like quitting your job and still getting paid. The whole point of fighting to keep them is taken away when you show up with buffs but no lug
It's a lot easier to knock someone out of the sky than out of Shadow. Just follow them closely enough and find a way to root them. Eventually they're going to get tired of all the jumping and go back to mining. Knife throwers and rooters in Sneak have a definite advantage there.while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.
Zudrag wrote:Consider that by hiding the luggable, you cannot protect it from someone who avoids fighting you and goes straight for it, instead.SolidRevolver wrote:While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.
" /> Bit of a naff design to be honest, its like quitting your job and still getting paid. The whole point of fighting to keep them is taken away when you show up with buffs but no lug
AnXieTy wrote:It's a lot easier to knock someone out of the sky than out of Shadow. Just follow them closely enough and find a way to root them. Eventually they're going to get tired of all the jumping and go back to mining. Knife throwers and rooters in Sneak have a definite advantage there.while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.
You think its that easy huh? Cause I'd be willing to bet character deletion that I could escape and evade for hours by non stop hyperjumping.
You can accomplish the same thing with hyperjump that you can with master shadow... invulnerability. It needs to be fixed.
Zudrag wrote:I have to agree with Zippy on this one.SolidRevolver wrote:While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.
" /> Bit of a naff design to be honest, its like quitting your job and still getting paid. The whole point of fighting to keep them is taken away when you show up with buffs but no lug
Disable Master Shadow = Yes.
Disable Hyperjump = No.
Learn2root