Image Retrieval - February 27, 2008

83 posts · 2008-02-27 14:58:28 to 2008-03-05 08:58:31

#36300416109 02/28/2008 05:42:41 Re:Image Retrieval - February 27, 2008
AnXieTy wrote:
ZippyTheSquirrel wrote:
AnXieTy wrote:

while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.

It's a lot easier to knock someone out of the sky than out of Shadow. Just follow them closely enough and find a way to root them. Eventually they're going to get tired of all the jumping and go back to mining. Knife throwers and rooters in Sneak have a definite advantage there.

You think its that easy huh? Cause I'd be willing to bet character deletion that I could escape and evade  for hours by non stop hyperjumping.

You can accomplish the same thing with hyperjump that you can with master shadow...  invulnerability. It needs to be fixed.

Of course you could, but fact is that 70% of all people will stop after 4-5 jumps and then resume business as usual. Getting HJers is at least possible in that respect, killing someone who is in MS form is impossible in contrast.
#36300416119 02/28/2008 05:54:40 Re:Image Retrieval - February 27, 2008
Archangel wrote:

Learn2root

Stop copying Mave, copycat =P
#36300416195 02/28/2008 07:41:12 Re:Image Retrieval - February 27, 2008
Zudrag wrote:
SolidRevolver wrote:
While your at it, could you make so when you drop the lug, you lose the buffs.  People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.
9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.
Your memory has served you in this instance.
#36300416237 02/28/2008 09:18:43 Re:Image Retrieval - February 27, 2008
SolidRevolver wrote:
Zudrag wrote:
SolidRevolver wrote:
While your at it, could you make so when you drop the lug, you lose the buffs.  People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.
9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.


SMILEY" width="15" height="15" />  Bit of a naff design to be honest, its like quitting your job and still getting paid.  The whole point of fighting to keep them is taken away when you show up with buffs but no lug

Yup, i never liked/understood that either. I always thought it was a bug xD
#36300416239 02/28/2008 09:23:40 Re:Image Retrieval - February 27, 2008
AnXieTy wrote:

Cause I'd be willing to bet character deletion that I could escape and evade  for hours by non stop hyperjumping.

Not if you were on Vector.
#36300416244 02/28/2008 09:28:48 Re:Image Retrieval - February 27, 2008
Hydrazine wrote:
AnXieTy wrote:

Cause I'd be willing to bet character deletion that I could escape and evade  for hours by non stop hyperjumping.

Not if you were on Vector.

Don't underestimate some runners from the carebear servers, lol
#36300416255 02/28/2008 09:46:28 Re:Image Retrieval - February 27, 2008
I'm cool with Master Shadow cuasing you to drop it, but I still think you should be able to hyperjump with the luggs thou.  Maybe like a -50pts hyperjump or something along those lines, but you would still be able.
#36300416329 02/28/2008 12:21:46 Re:Image Retrieval - February 27, 2008
Hydrazine wrote:
AnXieTy wrote:

Cause I'd be willing to bet character deletion that I could escape and evade  for hours by non stop hyperjumping.

Not if you were on Vector.


lmao... no.

There's nothing special about vector, or the people who play there.

#36300416338 02/28/2008 12:35:29 Re:Image Retrieval - February 27, 2008
GoDGiVeR wrote:
AnXieTy wrote:
ZippyTheSquirrel wrote:
AnXieTy wrote:

while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.

It's a lot easier to knock someone out of the sky than out of Shadow. Just follow them closely enough and find a way to root them. Eventually they're going to get tired of all the jumping and go back to mining. Knife throwers and rooters in Sneak have a definite advantage there.

You think its that easy huh? Cause I'd be willing to bet character deletion that I could escape and evade  for hours by non stop hyperjumping.

You can accomplish the same thing with hyperjump that you can with master shadow...  invulnerability. It needs to be fixed.

Of course you could, but fact is that 70% of all people will stop after 4-5 jumps and then resume business as usual. Getting HJers is at least possible in that respect, killing someone who is in MS form is impossible in contrast.


yea, make 4-5 jumps, tap once, and continue jumping... Thanks but no thanks.

Luggables should be adding to pvp with a CTF style mini game whereby capturing the luggable from the other team you "win". If people are just gonna get em and be like "zomg I have the luggables... RUN" there's no point in having luggables in game at all.

Having the luggables should be a hinderance to you, hense why you should have to have a team backing you up for the right to mine info.

devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.

#36300416340 02/28/2008 12:39:16 Re:Image Retrieval - February 27, 2008
AnXieTy wrote:


yea, make 4-5 jumps, tap once, and continue jumping... Thanks but no thanks.

Luggables should be adding to pvp with a CTF style mini game whereby capturing the luggable from the other team you "win". If people are just gonna get em and be like "zomg I have the luggables... RUN" there's no point in having luggables in game at all.

Having the luggables should be a hinderance to you, hense why you should have to have a team backing you up for the right to mine info.

devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.

Wow, that's a good idea. I say do it.
#36300416352 02/28/2008 13:03:27 Re:Image Retrieval - February 27, 2008

What's with all the calls for nerfing. . .everything?

Datamine's a place for ganking or grabbing info. If you're good (or lucky) you can do both, now, just the way it is. The economy isn't going to die, because nobody is ever going to pay 50mil for a sakura that just yesterday only cost 5mil, regardless of how much money everyone has. And there isn't going to be some magic reason to suddenly use CQ's, so they're as "useless" today as they were last week. 

It's not like datamine is going to keep people subbed for an extra 6 months. Even if every change that has been suggested were made, people will still get bored with it in a couple of weeks. It's the nature of people playing a video game.

Just leave it alone already.

#36300416356 02/28/2008 13:17:39 Re:Image Retrieval - February 27, 2008

devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.

I'm not even a PvPer and I think this sounds pretty cool.  Great idea.
#36300416510 02/28/2008 18:07:36 Re:Image Retrieval - February 27, 2008
I agree with the plan to lower current tap payout, and have the Datamine Tap raised to x10.  Is it really that big of a deal?  If it is, you'll be after the tap, which is the whole point of adding it in.
#36300416686 02/29/2008 01:16:25 Re:Image Retrieval - February 27, 2008
AnXieTy wrote:

devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.


It's true, Luggables have always been a hugely missed opportunity imo (remember that old thread on how to make luggables actually worth anything that got ignored?). The limited movement again ties into the design of having the buffs stay on you when you drop em', it makes them about running around after waypoints and pve instead of a contested team based pvp objective.

Same thing with being able to hardline with em.

Their original concept was godly. It got lost along the way and now they're just not fun nor unique.
#36300416811 02/29/2008 08:05:09 Re:Image Retrieval - February 27, 2008
Maybe this tool could fill up your buffer space? So, as in doing that you can't use: Hyper-speed and Master Shadow.
Yet, you'd not be able to use Hyper(s) too. What kinda sucks, I guess.
#36300416970 02/29/2008 11:18:16 Re:Image Retrieval - February 27, 2008

ok, but as soon as this pet project is finished, can we have something more related to the game/storyline. ffa and info farming just dont have lasting appeal. outside of getting to kill some of my machinist rivals, this addition just didnt do anything for me.

1000th post. 1200 if you count the old school forums in

#36300417332 02/29/2008 21:20:47 Re:Image Retrieval - February 27, 2008
Is it possible to remove the data tap node skill level limit? I see that we are supposed to get 50 points from Siphon Data Node and 5 points from Tap Data Node, but the game caps the skill at 50 points. If we could get the limit removed, I'm sure we'd fail a lot less.
#36300417825 03/01/2008 18:24:46 Re:Image Retrieval - February 27, 2008
 Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer.  Way to go. Way to be.
#36300417832 03/01/2008 18:36:56 Re:Image Retrieval - February 27, 2008
VVolfsBlood wrote:
 Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer.  Way to go. Way to be.
Too long; didn't read.
#36300417840 03/01/2008 18:46:59 Re:Image Retrieval - February 27, 2008
Yet i bet you read anxietys post and yet mine was about 2 more sentences then thiers. Oh well shows that some people just cant handle the truth when some one states it for all to see. Ya ya i know go QQ somewhere else.
#36300417841 03/01/2008 18:50:29 Re:Image Retrieval - February 27, 2008
Zudrag wrote:
VVolfsBlood wrote:
 Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer.  Way to go. Way to be.
Too long; didn't read.

Summary:

Wolfsblood: The revision of the Data Mine yield %age should be taken as an opportunity to review the in - game economy as a whole rather than to look at it as an isolated factor.

Wolfsblood: In my opnion, some people are leaving the game and losing the passion they once had for it because they are beginning to feel excluded OOCly from certain aspects of the main storyline.

---

XElite: Perhaps this should be seen as an opportunity for us all to further consider and if needed, remedy the situation, rather than to assign any blame.


#36300417846 03/01/2008 19:04:33 Re:Image Retrieval - February 27, 2008
XElite wrote:
Zudrag wrote:
VVolfsBlood wrote:
 Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer.  Way to go. Way to be.
Too long; didn't read.

Summary:

Wolfsblood: The revision of the Data Mine yield %age should be taken as an opportunity to review the in - game economy as a whole rather than to look at it as an isolated factor.

Wolfsblood: In my opnion, some people are leaving the game and losing the passion they once had for it because they are beginning to feel excluded OOCly from certain aspects of the main storyline.

---

XElite: Perhaps this should be seen as an opportunity to further consider and if needed, remedy the situation, rather than to assign blame.


I do agree with you i do believe that alot of people and good people are leaving the game. Cause of Organization Discrimination. If you ain't Zion or Machine you don't matter it seems. But then again that could be just my personal opinion. Also as to them perhaps taking this opportunity to sit back and go so how we are going to fix this. I really dont see that happening. They will try what they can to generate the revenue to the game but slowly they will see its a lost cause and then slowly let the game dwindle and then when its at an all time low for activity levels they will then shut it down and move on to more important games that put the cash in thier pockets. But hey once again my opinion right. Not that i havent seen it happen to other games before or anything. Oh and if ya wonder yes im a jaded angry man who hates the world. Lmao actually that is far from the truth. But whatever. Just getting this off my chest finally.
#36300417863 03/01/2008 19:49:20 Re:Image Retrieval - February 27, 2008

This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )

But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.

#36300417894 03/01/2008 20:32:37 Re:Image Retrieval - February 27, 2008
TheShickle wrote:

This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )

On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.

But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.

This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.


#36300417898 03/01/2008 20:46:10 Re:Image Retrieval - February 27, 2008
VVolfsBlood wrote:
TheShickle wrote:

This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )

On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.

But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.

This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.


This is why I would like to see more RP content, I remember how let down everyone felt when those props came out.

#36300417953 03/01/2008 23:19:35 Re:Image Retrieval - February 27, 2008
VVolfsBlood wrote:
Yet i bet you read anxietys post and yet mine was about 2 more sentences then thiers. Oh well shows that some people just cant handle the truth when some one states it for all to see. Ya ya i know go QQ somewhere else.

my post > your post... nuff said SMILEY
#36300417956 03/01/2008 23:21:08 Re:Image Retrieval - February 27, 2008
AnXieTy wrote:
VVolfsBlood wrote:
Yet i bet you read anxietys post and yet mine was about 2 more sentences then thiers. Oh well shows that some people just cant handle the truth when some one states it for all to see. Ya ya i know go QQ somewhere else.

my post > your post... nuff said SMILEY

I listen to VVolfsBlood just as much as Anx. I will treat you both equal, and personally I like T_T better.
#36300418053 03/02/2008 04:36:02 Re:Image Retrieval - February 27, 2008
TheShickle wrote:
VVolfsBlood wrote:
TheShickle wrote:

This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )

On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.

But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.

This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.


This is why I would like to see more RP content, I remember how let down everyone felt when those props came out.


That's an excellent idea! One of these luggables in each map of MegaCity (possibly two in downtown) and maybe a maximum of three in DataMine (though less is more in that case, I think).
More focus on RP and RP events is sorely needed, the only question is how to do it, and how to get those making the decisions to implement it - and also, how to get the RPers involved.
#36300418073 03/02/2008 05:53:57 Re:Image Retrieval - February 27, 2008
thornTree wrote:
TheShickle wrote:
VVolfsBlood wrote:
TheShickle wrote:

This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )

On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.

But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.

This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.


This is why I would like to see more RP content, I remember how let down everyone felt when those props came out.


That's an excellent idea! One of these luggables in each map of MegaCity (possibly two in downtown) and maybe a maximum of three in DataMine (though less is more in that case, I think).
More focus on RP and RP events is sorely needed, the only question is how to do it, and how to get those making the decisions to implement it - and also, how to get the RPers involved.

My original stint about the luggables is that as to comes near to be. There is only going to be 3 of them. So i was saying that if that is the case then only one should possible be left in Data Mine and 2 others through out the mega city. But now that i think of it. I say just keep the X rate of Data Mine how it is and just have all the luggables in the mega city. Makes since right. Those that want to play in the FFA can. And those that wish to run with the luggable can play in the mega city and have forever with it. Well till they log or til the decide to jump a HL.

As for the more RP being implemented for those that want to get involved, and how to do it. Well there really is no answer for that. Cause well we can say it til we are blue in the face but i still don't think it will happen. Way to many PvPers these days. If the powers that be can get it implemented for more content on RP wise. I would be willing to bet that you wouldn't have a problem getting the Rpers involved. Provided said event wasn't primarily focus around PvP near the end of the conflict but something more interesting to spark more interest with the player and well and possible new players.
#36300419698 03/05/2008 06:14:37 Re:Image Retrieval - February 27, 2008

I agree 100% with Anxiety's idea about how to implement the luggy's SMILEY" />

EDIT:

And I'm from Vector so I'm not special SMILEY
#36300419739 03/05/2008 07:50:49 Re:Image Retrieval - February 27, 2008
I'm looking forward to today's; though, I do hope it isn't relevant to actual mining or another luggable in Datamine.
#36300419774 03/05/2008 08:56:02 Re:Image Retrieval - February 27, 2008
MxO-Insertion wrote:
I'm looking forward to today's; though, I do hope it isn't relevant to actual mining or another luggable in Datamine.

Remember theres not always a weekly image retrieval, only when the devs have something they want to show us.
#36300419776 03/05/2008 08:58:31 Re:Image Retrieval - February 27, 2008
cloudwolf wrote:
MxO-Insertion wrote:
I'm looking forward to today's; though, I do hope it isn't relevant to actual mining or another luggable in Datamine.

Remember theres not always a weekly image retrieval, only when the devs have something they want to show us.


Would be nice to get a little sneak peak of the 3rd anniversary though*

*hint hint