i have already /bug this but just wanted to make sure you all knew about it. i've noticed that, while not 100% of the time, using abilities like Sniper Shot while concealed bring you out of concealment before the ability has actually been used. what im guessing happens is that the game is trying to determine if the ability is right for concealment or not. but then again what do i know?
Haven't had time to fully compare live vs. test, but it seems to me that the sniper attacks take longer to take effect now?
Also, their damage seems to have been scaled down, but that may be intentional... Just seems strange to me that the 'best' sniper shot doesn't do nearly as much damage as Three-round burst does...
i would love that. i think we all agree that that is really wot the essentials of sniping boils down to... laying in wait for long periods of time, hidden, biding yr time, lining up the shot, waiting, waiting... BOOM. MASSIVE DAMAGE.
NoRepro - I was comparing it to the Rifleman abilities of the same 'tree-level', where the 'best' ability is better than the best sniper shot.
Three-round burst takes shorter to load, requires 1 state, and does more damage
Deadly shot (if that's what it's called) takes longer to load, requires you to stay concealed (effectively 2 requirements - you need to stay put, and no one can spot you) and does less damage. Plus, it is useable in a lot less situations.