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Bracket

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Mob balance after update 5

Yes, groups are still too tough. I can almost beat a group of high grays now, but I quickly lose to a group of low greens. I haven't done a mission yet, but that's going to be the key since when you select an "Easy" mission, the opponents...

Player Versus Environment Feedback · 02/10/2006 09:53:26

Can't Take On 2

HCFrog wrote: Make no mistake, we really do appreciate hearing about these issues. It's definitely a priority for us to keep the soloability in the game. We'll be tweaking the NPCs back down from where they are, until we get PvE to about w...

Player Versus Environment Feedback · 01/31/2006 13:23:49

Can't Take On 2

Septimius wrote: Read me. Oh, and they havn't balanced the NPC's yet. There's a lot to be done. We thought you knew by now. If it's like this when CR2.0 goes live, you can whine. Meanwhile, /bug it. Could you point-out to me where it says...

Player Versus Environment Feedback · 01/31/2006 07:16:14

Official Bug Thead for CR2.0

(The above bug is actually for ANY ability placed into the second slot of the second hotbar. That button is erroneously mapped to whatever's in the first slot.) Message Edited by Bracket on 01-12-2006 12:00 PM

External Playtest Discussion · 01/12/2006 11:00:13

Designer Journal 3, Part 2 - Feedback Thread

Villemar wrote: One thing I'd like to see is a toggle to shut off the more cartoony effects of combat and the red damage numbers that always pop up. Kinda like the toggle that lets you remove the nametags when you're frapping or something....

Broadcast Depth · 01/05/2006 20:20:21

Designer Journal 3, Part 2 - Feedback Thread

Bullet Time is not changed but the frequency is higher. You’ll also see the blurring dodge effect occur more often while you’re in Interlock combat. I like that.