Message Edited by Walrus on 01-05-2006 05:13 PM

115 posts · 2006-01-05 17:03:38 to 2006-03-16 12:05:00
Message Edited by Walrus on 01-05-2006 05:13 PM

Now about to read, sure its kick *CENSORED* tho!
Read, great piece of work! it really shows how passionate and excited you guys are about this (heck, i know i am!) lots of clear cut, down to earth info (cept the detailed stuff but like it says, we shouldnt have to worry bout that) and yeah, all round simply brilliant :smileyhappy:
EDIT: w00t, first post :smileytongue:
Message Edited by cloudwol on 01-06-2006 01:30 AM




Ability Codes Post CR2.0
Surprisingly, I haven’t seen anyone asking about Abilities and Ability Codes. The decisions regarding Abilities were more difficult than those about items. Simply put, we are refunding the Information values of all the Abilities on your characters and the cost of leveling them (if they are levelable).


Holy crap. :smileysurprised:
I'm going to be swimming in $info!
um whoa...
i don't think i understood any of that lmao! sounds cool... gimme gimme

I just got really, really confused.
I'm a visual learner, so I'll probably understand it once I play on the QA 



Bullet Time is not changed but the frequency is higher. You’ll also see the blurring dodge effect occur more often while you’re in Interlock combat.
I like that.

Walrus wrote:
This thread is to discuss the second part of Designer Journal 3 posted to Data Node One on Thursday, January 5, 2006.

Combat Miscellany
All attacks are considered directed and require an accuracy roll including things such as melee attacks, debuffs, and viral attacks. Your accuracy roll is compared to the appropriate Attribute to see if you succeed. For example, your Melee Free-Attack will succeed if your accuracy roll exceeds your target’s Defense score.
Your Style and Tactics choices modify your combat Attributes. Even more than before, The Matrix Online is about choice.
Bullet Time is not changed but the frequency is higher. You’ll also see the blurring dodge effect occur more often while you’re in Interlock combat.
We still have some more details to release and will get them out as we can. My hope is that both veteran and new players enjoy this period of discovery as you get your feet wet in the new combat and Ability system. I’m excited about how this will change gameplay and character growth and hope you all will be, too.

PN11v2 wrote:
Interlock,
"One opponent versus another opponent only."
Wont this kind of nerf the Assassins more so then they already are?

Everything looks fine and dandy I guess. And if influenence is the same or will act the same as attribute point additions then why change the name. It reminds me of an old saying I can't remember off hand
I'm happy about the fact that the fighting style will change as you use an ablity that applies to that style.
I'm also liking the sound of the 3 ring idea. It will keep each class where it belongs. If A knife thrower wants to do the most damage he has to be on the outer circle to do so it seems. It will get those pesky interlock hackers off my back.
I'm still a little confused about the ability/info situation. Are they just giving us our info back or what? It seems that they had to tweak most of the ablities so when we log on we won't have any ablities loaded and we will have to buy all new ones. Can we get a clarification on this situation? While I'll be a little upset at the latter, if it makes for a better game and increases subscriptions then im all for it. It's just gonna be hectic. I mean maybe they can set up frag vendors so the masses arent all trying to camp for the same frags. I can tell ya now there will be people leaving no matter what if they gotta remake all of their ablities. And If I gotta wait in line behind 30 people to camp for frags for ablities then I'm gone to.
Hmm.... I'm assuming that the refund only covers the abilities we currently own? I had a partially leveled spy tree I sold off on the market awhile back...
I know, I'm greedy. Ask King Caw. Lol.
Villemar wrote:
One thing I'd like to see is a toggle to shut off the more cartoony effects of combat and the red damage numbers that always pop up. Kinda like the toggle that lets you remove the nametags when you're frapping or something. That would give you a hella immersion effect!!! Wow.
In the options, you can already turn-off the damage numbers (called Combat Text, I believe). There's also a separate option for turning-off Visual Effects (i.e., the cartoony effects which I personally can't stand). However, there's currently a bug which ties that setting to combat sound effects, so when you turn off the visual effects you also can't hear gun shots or melee hits/swooshes; and that's not a very good trade-off since I want the sound effects.
But that's for another thread.
Still, I agree: much more immersion if we could remove them.
Surprisingly, I haven’t seen anyone asking about Abilities
and Ability Codes. The decisions regarding Abilities were more difficult than
those about items. Simply put, we are refunding the Information values of all
the Abilities on your characters and the cost of leveling them (if they are
levelable).
I understand this is not an ideal choice for everyone, but
it is the most logical and feasible. All Abilities with any combat value have
been touched, so the odds are that a few players may no longer want a
particular Ability for one reason or another. Refunding Information gives
everyone a clean slate to make new choices.
Obviously, the big question on everyone's mind is does this mean they are exchanging our abilities for info? The "this is not an ideal choice for everyone" statement makes me think that is the case. If so, this needs to be optional. While information is hard to come by, farming red frags is definitely the hardest part of obtaining abilities. It took me a very long time to create all of my abilities, and asking all of us to do that again is not reasonable. We need a clarification on this, please.
Message Edited by Renesis13B on 01-05-2006 11:46 PM
so that means we're finally going to be refunded for our levelled Data Miner tree?!?!
Simply put, we are refunding the Information values of all
the Abilities on your characters and the cost of leveling them (if they are
levelable).