Designer Journal 3, Part 2 - Feedback Thread

115 posts · 2006-01-05 17:03:38 to 2006-03-16 12:05:00

#10300002038 01/05/2006 21:18:55 Re: Designer Journal 3, Part 2 - Feedback Thread
So....while you guys are in the mood to refund, how about that DEADLY AIM refund?

Still waiting for that 15+mil :smileyvery-happy:
#10300002039 01/05/2006 21:21:44 Re: Designer Journal 3, Part 2 - Feedback Thread


Locking Stats into the leveling process ensures that no
one can ever raise all of their Stat scores to 30, so Stats are a “sacred
cow” in CR2.0. Therefore, removing Stats from equipment is important to the
new combat system balance.

This makes me wonder how valuable the Troll's Hide will be.

What I look foward to the most with CR2.0 will be to figure out the new uber PvP template to kick some Zionist *CENSORED* with SMILEY
#10300002040 01/05/2006 21:28:16 Re: Designer Journal 3, Part 2 - Feedback Thread
Well, this is some pretty deep stuff...so deep...we might just have to try it out to figure it out...

QA! QA! When!?



Oh yeah, what about assassins and stuff...how are they working in this system?

Message Edited by {SoG}Esky on 01-05-2006 11:39 PM

#10300002041 01/05/2006 21:50:57 Re: Designer Journal 3, Part 2 - Feedback Thread
great update.. if a little obscure (all the DPS part)... can't wait to test it on the new test server, BRING IT ON!
#10300002042 01/05/2006 22:07:01 Re: Designer Journal 3, Part 2 - Feedback Thread
The three battle "rings" sound excellent! Can't wait to test it out.
#10300002043 01/05/2006 22:38:08 Re: Designer Journal 3, Part 2 - Feedback Thread
So those mellee abilties with stun may actually be useful now?   *choir music*
#10300002044 01/05/2006 23:50:11 Re: Designer Journal 3, Part 2 - Feedback Thread
ol
Locking Stats into the leveling process ensures that no
one can ever raise all of their Stat scores to 30, so Stats are a “sacred
cow” in CR2.0. Therefore, removing Stats from equipment is important to the
new combat system balance.

olink: This makes me wonder how valuable the Troll's Hide will be.
What I look foward to the most with CR2.0 will be to figure out the new uber PvP template to kick some Zionist *CENSORED* with Archived image unavailable: 16x16_robot-wink.html

Isn't that the point? To make so the items you are wearing don't determine your skill?

#10300002045 01/05/2006 23:56:13 Re: Designer Journal 3, Part 2 - Feedback Thread
Ok, all of that suff was bla bla bla to me untill I read that
Bullet-Time will be more frequent and you will see the Bullet-Doge more
often.



Now I am a happy Operative. SMILEY

#10300002046 01/05/2006 23:57:09 Re: Designer Journal 3, Part 2 - Feedback Thread
I'd really like an answer to that ability question on whether or not we get to keep the abilities themselves. I have one that can't be replaced. :smileysurprised:
#10300002047 01/06/2006 02:09:22 Re: Designer Journal 3, Part 2 - Feedback Thread
I have my reserves about two issues mentioned by the journal:

- the Refund (Matrix Refunded, anyone?). As has been mentioned, this will certainly be a headache for many of us. Heck, I'm only Lv15, and I already have a few Abilities I needed to have someone code for me/bought on the Marketplace, I can't imagine how it'll be for Lv50s and Ability collectors. There's an obvious suggestion - for about a month or so (and, obviously, during QA testing), having Ability Vendors have every Ability (obviously, the higher abilities would only be available in more remote vendors).. or if it's too hard to just switch off the extra abilities after the period, have special vendors (like the Collectors that appear in some events) sell the new ones

- the Influenced clothing. Now here, the sentence that struck me the worse was "Even though items no longer change your Stats, the resulting values are roughly equal to what you’re currently used to.". Maybe I'm reading it wrong, but that sounds like the clothing will have about the same effect as it did before, which I've been hearing from a while that would be changed. I was actually eager too, since it solved lots of problems about the game, such as people dressing the most horrible stuff so they could be buffed better instead of going around wearing what they actually like. I'm still hoping for this to come true as they hinted it would, since I'd see that as a step in a good direction for them.

Everything else sounds really good, although somethings just have to be seen to be understood (like the Free-Attack Melee, of which we know nothing about.. sure, they say only free-attack Abilities are allowed, but we still don't know which abilities those will be).

Oh, and I'd also like to send out a word so that the external hype be reduced. There's 2 mistakes there people - you're hyping something you haven't seen yet (ie. what sounds good MIGHT look bad - hope not) and you're forgetting, when you see it, it'll be in test-stage, which means lots of tweaking to be done, so don't expect it to be as perfect as you imagine it when QA opens.
Remember, hype is the biggest source for disappointment. Hope's good, just set your bar on a reasonable level.
#10300002048 01/06/2006 02:20:40 Re: Designer Journal 3, Part 2 - Feedback Thread
Erm... you taking away all our Abilities and giving us the money back? Well... just some thoughts:
  1. What about those of us that bought Abilities on Vendors? You know.. they cost much more there cvompared with when you code them yourself.
  2. Do we get the Red Frags back????
  3. Do we get the Code Bits back????
  4. If not.. the first week of QA will be pure Red-Frags and Codebits farming... and.. besides this.. it just sucks. Sorry.
  5. Do we get more Code Archive Space, cause if 2nd and 3th happen most of us gonna need a LOT of space (my code archive is nearly filled every time i try to load something up!)
  6. Are you going to make coding faster? If not.. IMHO the first days of QA people will spend coding Abilities.

Rest sounds cool to me :smileyhappy:

#10300002049 01/06/2006 02:50:23 Re: Designer Journal 3, Part 2 - Feedback Thread
i dont see a why they wouldnt just delevel them so that all the new tweaks and what not are appliyed because if thats not the case i know like 50 people who will leave its just silly to make us code everything again when its not needed.

also im still worried about assassin if u make it so its does out of interlock attacks it will have to be overpowered because the assassin is to used as a few hit kill of a finisher and if it cant do out of interlock attacks then its useless and we can put it in the plie with data miner and i dont want that.

Message Edited by PN11v2 on 01-06-200602:56 AM

#10300002050 01/06/2006 03:09:49 Re: Designer Journal 3, Part 2 - Feedback Thread
Release QA! Or else! >.<

/target Seattle Washington
/invoke Code Nuke 3.0
#10300002051 01/06/2006 04:54:25 Re: Designer Journal 3, Part 2 - Feedback Thread

The changement to a DPS based system is very good news, it can only be better, a real combat system at last, thanks! :smileyvery-happy:

But there’s something I’m not sure how to understand:


Interlock

 * One opponent versus another opponent only.

* Highest melee damage.

* Opponents locked in a localized area unless one Withdraws.

* Synchronized combat moves (Wire-fu combat).

* Ability usage accuracy-based.

  * Ability usage initiative-based.

* Interlock-only Abilities available.

* Tactics choice affects results.


Please tell us it’s not a reminiscence of that idiotic “Zero-Sum” system.

 
 For the Abilities codes a clear statement of the refund (infos? red frags? etc) would be nice. But whatever it will be in the end, for the sake of the testing put vendors who sell all abilities for a symbolic price on the QA server. So people can actually test the CR2.0 with no need for farming frags and/or infos.

#10300002052 01/06/2006 05:06:04 Re: Designer Journal 3, Part 2 - Feedback Thread


Porphy wrote:
Erm... you taking away all our Abilities and giving us the money back? Well... just some thoughts:
  1. What about those of us that bought Abilities on Vendors? You know.. they cost much more there cvompared with when you code them yourself.
  2. Do we get the Red Frags back????
  3. Do we get the Code Bits back????
  4. If not.. the first week of QA will be pure Red-Frags and Codebits farming... and.. besides this.. it just sucks. Sorry.
  5. Do we get more Code Archive Space, cause if 2nd and 3th happen most of us gonna need a LOT of space (my code archive is nearly filled every time i try to load something up!)
  6. Are you going to make coding faster? If not.. IMHO the first days of QA people will spend coding Abilities.

Rest sounds cool to me :smileyhappy:




 I am fairly certain they will be giving us back VENDOR PRICES for the codes.  Either that or coded prices AND frags.  It has to be one or the other.....
#10300002053 01/06/2006 05:41:33 Re: Designer Journal 3, Part 2 - Feedback Thread
ok people all this information is a godsend but there is still one thing bugging me :
why have they not released setup information for those of us who have our games instaled on a drive other than c:
now what they could have done was released the information over the holidays so we could all be prepared for the eventual release and would have been time better spaen than a last miniute relese of information which leaves half of us reading a guide rather than smashing some faces
but that is just my opinnion and as is everyone elses on the forums is open to critisim

Message Edited by seiphroth on 01-06-200601:42 PM

#10300002054 01/06/2006 06:26:22 Re: Designer Journal 3, Part 2 - Feedback Thread
Phew, a lot to digest there, and a lot of it which won't become clear until the QA is open. So once those little coding bugs are over, open it up for us SMILEY

Abilities, the 'cost' of the ability is a lot less than the VENDOR cost of the ability. I'd rather you overpaid those who coded it than rip off the newbies who bought it. Also the excess info may be some consolation for those who ground out the frags, and allow them to buy most of the abilities straight from the vendors.

Having said that, I'll still be pissed about having to re-code, especially if we aren't given code bits back.

Slightly disappointed there was nothing about Data Miners in there, I was hoping you might possibly use this revamp to sort them out as well. The same with Cryptography. Do you have secrets plans on those the the CU you just haven't told us, or as they staying the same as ever?

More Bullet Time == Great, as does auto-changing styles. Too long have I gone into an MA engagement using a shotgun because I forgot to switch my interlock style SMILEY

DPS model makes sense, let's see in in-game!

EDIT:

 Zen Master, Citadel Coder, Trogan horse. Will they, or will they not be in the CU? And if not, why not?

Message Edited by RockyB on 01-06-200606:27 AM

#10300002055 01/06/2006 07:13:15 Re: Designer Journal 3, Part 2 - Feedback Thread
Reading through the thread, I see that both the Assassin and Ability Code Frag Farming issues have been posed by others. I'm still concerned about these, but I'm not about to waste a post repeating what others have said. Both issues are definite concerns for me, as they seem to be for many other players.

Personally, I would like to address something that I'm surprised no one else mentioned (as far as I can tell):

What's up with changing to a firearm style from a melee style or vice versa incurring a penalty?

The heart and soul of the Matrix is blending martial arts with firearms, and if that's penalized, there had better be some kind of bonus applied that offsets the penalty in some way. I personally play a hybrid martial artist/duelist, and I know I'm far from the only person who does so. With auto-switching between styles, it seems that if I want to use a pistol ability, followed by a martial arts ability, followed by a pistol ability, etc, that I am virtually shut down in combat due to the one-round penalties of switching from weapons to martial arts, and back again.

This is a serious problem, and one which I personally believe will form one of the largest complaint areas of the new combat system, if I am reading it correctly.

I'll reserve further judgement for the QA testing, as I could honestly be getting the wrong impression. I hope I am. But I'm sure I'll be doing a lot of testing regarding this penalty and its results on combat.

- Void
#10300002056 01/06/2006 07:33:26 Re: Designer Journal 3, Part 2 - Feedback Thread
Intriguing and it sounds great. Many of us are wondering still about the spy tree, however. I am wondering about how Hacker Style will work--Will hackers only be effective in Interlock now?
#10300002057 01/06/2006 07:55:48 Re: Designer Journal 3, Part 2 - Feedback Thread

2 Qs?

What happens when rings overlap?  And, are people outside of the rings locked out from combat?

#10300002058 01/06/2006 07:59:44 Re: Designer Journal 3, Part 2 - Feedback Thread
So let me get this right.  When the combat 2.0 upgrade launches all our trees will be gone??  We will have to start at scratch??  Or will they just not be lv'd up to what we had them at??  Because i dread the thought of having to farm for all those frags again to build up abbs again??
#10300002059 01/06/2006 08:54:17 Re: Designer Journal 3, Part 2 - Feedback Thread
It sounds like our abilities will be gone, and we will be reimbursed our Info.

Now...that is quite upsetting because everyone already knows they take a lot of time and frags to remake. Well, maybe that's SOEs idea to keep us busy for a couple more months...Make us refarm. Maybe not, we'll see I guess.

I saw the Bullet TIme bit, and I was a bit excited, but I really want to see Bullet Time be longer, because it's currently a very weak resemblance of the movies.

Message Edited by {SoG}Esky on 01-06-200610:54 AM

#10300002060 01/06/2006 09:14:39 Re: Designer Journal 3, Part 2 - Feedback Thread
Heh... it's almost like a character wipe but given that I never really wanted hacker abilities and only stocked up on them during a period of time in which our faction did not have a hacker I can now go back and correct all that with my character.

This sounds like good stuff but it all comes down to actually trying it which I hope will be soon. SMILEY

Something I'd like to know is how the new variations in modes (interlock, free melee, free ranged) will affect XP payouts.

#10300002061 01/06/2006 09:54:22 Re: Designer Journal 3, Part 2 - Feedback Thread
My anticipation of CR2.0 grows the more I read about it. Now I just need to try it for myself :smileywink:
#10300002062 01/06/2006 10:09:09 Re: Designer Journal 3, Part 2 - Feedback Thread
ok, so one of the big questions people are bringing up is the ability stuff.  Are they refunding just the money, the frags, what?

Maybe I'm reading it wrong, but I don't think they are going to be stripping the abilities from us.  They can change the abilities without us having to recode them.  I think the info refund is based on the fact that, since many of the abilities have changed, we might not find a use for them anymore with our style of play or load out.

With that, lets say you leveled ability A to 50 so you can use Tertiary B, and now you think it sucks, the devs don't want you feeling pissed that you wasted all that info now on a useless ability.

I think that is their intentions, and they are not planing on stripping the abilities.  Removing all of our abilities wouldn't make sense because it would not be needed to make adjustments to them, and in the end it would **bleep** off some many players, especially the casual players, that many would turn from the game, which is definatly not what they are after with CR2.0.

It's a lot easier to just "give away" alot of info to everyone than to risk pissing the majority of the players off.  Everyone is happy with the bonus info, and those that do not have all their abilities coded or leveled can now use that to expand their game play.  The rest of us can blow the cash however we want and think of it as a bonus gift for sticking with the devs as they work to improve the game.
#10300002063 01/06/2006 11:53:37 Re: Designer Journal 3, Part 2 - Feedback Thread
so are we actuallt losing the abilities as lets say a lvl 50 ab cost me 8.5mill to lvl but to make it costs me 90k info and somebits and a frag.....
do i keep the ability at lvl 1 and get my 8.5mill?
or
do i lose my ability and get my 8.5mill + crafting costs..
or
just my 8.5mill?
#10300002064 01/06/2006 11:53:41 Re: Designer Journal 3, Part 2 - Feedback Thread


[tI]Plague wrote:
ok, so one of the big questions people are bringing up is the ability stuff.  Are they refunding just the money, the frags, what?

Maybe I'm reading it wrong, but I don't think they are going to be stripping the abilities from us.  They can change the abilities without us having to recode them.  I think the info refund is based on the fact that, since many of the abilities have changed, we might not find a use for them anymore with our style of play or load out.

With that, lets say you leveled ability A to 50 so you can use Tertiary B, and now you think it sucks, the devs don't want you feeling pissed that you wasted all that info now on a useless ability.

I think that is their intentions, and they are not planing on stripping the abilities.  Removing all of our abilities wouldn't make sense because it would not be needed to make adjustments to them, and in the end it would **bleep** off some many players, especially the casual players, that many would turn from the game, which is definatly not what they are after with CR2.0.

It's a lot easier to just "give away" alot of info to everyone than to risk pissing the majority of the players off.  Everyone is happy with the bonus info, and those that do not have all their abilities coded or leveled can now use that to expand their game play.  The rest of us can blow the cash however we want and think of it as a bonus gift for sticking with the devs as they work to improve the game.



I hope you're right.  That's the most logical solution, and the most ideal.  That's the way to go.
#10300002065 01/06/2006 12:07:39 Re: Designer Journal 3, Part 2 - Feedback Thread

My responses after some consideration and reading of this topic:

1.)  More Bullettime & More Places For Bullettime To Happen = excellent (and hopefully the timing issues will be fixed)

2.)  Combat Rings = good stuff, but not really much different than what we have already.  Still not sold on limiting interlock to 1on1, but I can see the reason why and, who knows, maybe once the DPS model is implemented they'll work on expanding interlock using that model.

3.)  Item Rebalancing = YES!!!  This is exactly the way I wanted it!  Buffed clothes should have an effect, but the effects should be secondary to skill, chosen loadout, etc.  And it's SO nice to hear that they won't be  scrapping all of our clothes, or "grandfathering" them.

4.)  Info For Abilites Refund = ACK!!!  It is NOT a simple thing to just reacquire all of our old abilites... I'm a lv. 50 who only has a few trees levelled to max, and I'm dreading this possibility.  I can't even imagine how it would be for those 50's who have more levelled than I do.  Or how about for lower levels who had to have others make their skills?  Not good.  I would have no problem having all of my abilities dropped back to level 1 with all of my spent info refunded, as long as I get to keep all of my abilities.

If the devs are trying to make people feel better for spending info on skills they find useless now, then just consider the cost relation.  To buy a high level skill (IF you can buy it) might cost you 500,000.  To level that skill to 50 might cost you 25,000,000 (or more?)  I think everyone would be happy to take that 500,000 loss and be refunded the 25,000,000, assuming they don't want to keep the skill in the end. 

Please devs, we need clarification on this!  If we really will be stripped of all of our skills, we might as well all just start farming frags now.

#10300002066 01/06/2006 12:44:50 Re: Designer Journal 3, Part 2 - Feedback Thread


ShinryuMxO wrote:

Please devs, we need clarification on this!  If we really will be stripped of all of our skills, we might as well all just start farming frags now.




I'm not worried about farming frags and crafting skills. I do that anyway. I want to know if I'm going to lose the skills that I can't replace. They can't be crafted... they can't be bought. *shrugs*

I mean ... the kill code was stripped of it's usefulness recently for no appearant reason with out so much as a how do you do and now I'm facing the possibility of losing the Beta Hyperjump a good friend of mine gave me back in the day when she left the game to remember her by.

 I'd like to see some clarification on this issue. I think I have been extremely patient during the transition. I haven't jumped ship. I've tried to keep a Neo oriented fleet strong and involved in the community in case Morpheus comes back ... I've tried to make this game better where I can.

But it seems like everytime I turn around something there is something else to cause me stress ... bad launch... empty servers ... Morpheus disappears ... bought by SOE ... the transition ... loss of the LET ... no live events for extended periods of time ... choices we made in the past pretty much ignored and swept under the rug so far ...

And Cats!!! Why can't people spay or neuter thier cats! Dogs too! And what is with those people that have thier turning signal on for ten miles!?! Should these people even be driving if they don't even know thier turn signal is on?

**This rant has been brought to you by the Typist of DOOOM! :smileywink: **

#10300002067 01/06/2006 13:10:32 Re: Designer Journal 3, Part 2 - Feedback Thread
Regarding the "Three Rings":

1. Where does the Hacker fit in to battle.
2. Are hacker attacks considered ranged attacks, I don't see anywhere they mention this.

Other points/Questions:
-it seem the one vs one Pvp will cut down on the ganking except for melee-free fire attacks and ranged (possibly Hacker attacks), do you agree?  I don't think it will be a drstic reduction in ganking, but somewhat limit it.

-the way I red the refunding of $info, is that we'll still have all our abilitiy codes, but they will be at level 1 and we'll have refunded the $info for whatever level they were at.  Agree/Disagree?

-I do not believe we'll have to recode anything and not worry about if we'll get bit/frags refunded.

-I don't believe we'll get a refund for the cost of coding an ability, because we will still possess it, but it will be at level 1 with $info refunded that was spent JUST to level it.

-the fact that the devs haven't talked about non-combat abilities (ie, Data Miner, coders, etc..) sits well with me because this is a "Combat" upgrade, not an "Ability" upgrade.

-the one thing that bother me is the new system seems a little more restrictive.  In our current system it's fairly easy to switch from a powerful hacker to a powerful MA.  The new system seems to limit this because of how our stats are distributed.

HOWEVER, none of use has had any experience with the new system yet, so all this talk may become moot.



Larcan, proudly annoying gankers since 1970
#10300002068 01/06/2006 13:37:43 Re: Designer Journal 3, Part 2 - Feedback Thread


snardly wrote:
Regarding the "Three Rings":



-the one thing that bother me is the new system seems a little more restrictive.  In our current system it's fairly easy to switch from a powerful hacker to a powerful MA.  The new system seems to limit this because of how our stats are distributed.





that kind of the point, you shouldnt be powerful as both.  if your points are set up for melee, you shouldnt be a great hacker and vice versa
#10300002069 01/06/2006 13:40:02 Re: Designer Journal 3, Part 2 - Feedback Thread
If they take my beta jump someones gonna die!
#10300002070 01/06/2006 13:52:43 Re: Designer Journal 3, Part 2 - Feedback Thread
I'm a bit confused, and I'm hoping someone can answer this for me since I couldn't find the answer in the thread.  One thing that has always, always, ALWAYS bothered me is the whole clothing thing.  You know, everyone having to wear the same exact outfits to be competitive...

Did I read this article right in understanding that with the new changes clothes will not be a factor anymore and everyone can just dress in what looks cool rather than what will help you kill your enemies?  Please say yes, I'd love the devs forever and ever.
#10300002071 01/06/2006 14:34:04 Re: Designer Journal 3, Part 2 - Feedback Thread


Serket wrote:
I'm a bit confused, and I'm hoping someone can answer this for me since I couldn't find the answer in the thread.  One thing that has always, always, ALWAYS bothered me is the whole clothing thing.  You know, everyone having to wear the same exact outfits to be competitive...

Did I read this article right in understanding that with the new changes clothes will not be a factor anymore and everyone can just dress in what looks cool rather than what will help you kill your enemies?  Please say yes, I'd love the devs forever and ever.



As I understand it, it's not that clothes wont matter at all any more. Just that now your attributes are more important than clothes. Where as now yuor attribute points don't really matter much & your clothes make a huge difference.
#10300002072 01/06/2006 14:56:21 Re: Designer Journal 3, Part 2 - Feedback Thread
My guess is that everyone will still be dressing the same. 
#10300002073 01/06/2006 15:01:31 Re: Designer Journal 3, Part 2 - Feedback Thread
well poo  SMILEY
#10300002074 01/06/2006 15:10:47 Re: Designer Journal 3, Part 2 - Feedback Thread
one question walrus, the 8 styles thing does that mean the trees are all gona be changed? or will they be kept?
#10300002075 01/06/2006 20:35:46 Re: Designer Journal 3, Part 2 - Feedback Thread
I'm still waiting for the Q&A Server to go up..
#10300002077 01/06/2006 22:40:32 Re: Designer Journal 3, Part 2 - Feedback Thread
I am very impressed at the way the information is presented.  I hope we don't lose you to a government contractor as a technical writer. The enthusiasm of the MXO team is always a kick and much appreciated. I am thankful for this game I get to play.

As for the combat system...I started playing "Pong" then "Asteroids" when it came out. I understood the combat system in "Pong" pretty well and caught on to "Asteroids." The "eat everything in sight"system in Pac-Man kinda confused meArchived image unavailable: 16x16_smiley-tongue.html which is ironic because I have a tendancy to eat everything in sight. Since you all have been working diligently on the revision instead of writing code on a napkin at the pizza parlor I imagine it should be pretty good. I hope so because I would like to see you all get an award at the annual convention.Archived image unavailable: 16x16_smiley-happy.html

GNZ


#10300002078 01/06/2006 22:58:51 Re: Designer Journal 3, Part 2 - Feedback Thread
Which style do the Spy abilities fall into?  Also lumping doctors, buffers and nukkers into one style, whereas MA's and Gunmen get 3 styles each seems a bit strange.
#10300002079 01/07/2006 00:33:55 Re: Designer Journal 3, Part 2 - Feedback Thread
The way I read that article, it didn't even occur to me that they would be removing our abilities from us. It read to me that all of our abilities would be set to level one and we'd be refunded all the cash we spent on levelling them. That way, if we don't like the way an ability has been changed by the upgrade (remember kids, it helps to play on QA to find this out so we don't hear people angry about how they spent their refund on the same abilities and wasted a lot of money), we can sell it or trash it instead of pumping info into it.
It would make absolutely no sense at all to remove all of everyone's abilities, because not only would we have to recode them, but we'd have to reaquire the coder tree. There are very few people in this world who are stupid enough........well, let me stop myself right there before I say something I will regret. We'll see what happens.
Also, I will be very happy to recieve all my info back that I put into Data Miner. I only wish someone would have told me sooner than they did.
#10300002080 01/07/2006 04:22:01 Re: Designer Journal 3, Part 2 - Feedback Thread

Will all of the stats have the same effects as they did before? For Example...

Vitality
Ability Increase Per Point Spent
Health Sitting Regen Rate 0.5
Health Regen Rate 0.25
Maximum Health 10

And losing all the abilities everyone is talking about would really turn this game off for me...... with my current schedule I dont believe I would have the time to collect and remake everything again. Please clarify all that is to happen. Try not to make it like 100 pages long, I have to read enough for college.

#10300002081 01/07/2006 04:33:11 Re: Designer Journal 3, Part 2 - Feedback Thread
i'm sorry but why was this done in the 1st place there was not a thing wrong with combat been on a yr as of jan 6-05 ,it just seens that u would have but more time in to live event's. that's what game the is about, not combat not ever heard a word from anyone about the it not being good to go,or it was messup.but live event's i'm sorry to say the last 2-3 of them rated 1-10 was a 3 most did'nt even mess with them.and if your lv 50 that's all-all-all u wait for.I'm sorry but you should have but the time an our money in to the event's,combat was good to go.1 last thing yall should have let everyone know that u was going to put a cap the abit's,because now if u put most on 1 or 2 u r done. and know way to fix it ,this was messup:smileysad::smileysad:
#10300002082 01/07/2006 09:55:33 Re: Designer Journal 3, Part 2 - Feedback Thread
Parknback,

That is a very good point you made. Something often overlooked in the forums. It should be sticky(d)(ied)
thumbtacked?



Detriuis,

I'm with you on the hyper-jump beta thing I feel your pain.


and for those who...... wonder yes I am crazy.....they don't lock you up for being crazy they lock you up for acting crazy. Who are they? you ask ....the proverbial rhetorical question.

.....everyone thats not we.....duh!
#10300002083 01/07/2006 11:39:38 Re: Designer Journal 3, Part 2 - Feedback Thread

Yeah the devs have weird priorities at times.  Even back in beta right before release they were tweaking the insides of clubs so for example you could see smoke rise off the cigarettes on the tables of Club Succubus.  Nice, but bugs were overlooked in the process.   Then they reflowed Richland and the Slums which was okay I guess, but I might have limited it it to Richland.  The rapid decay rate without telling us was handled poorly.  Now we have combat upgrades, and though I've never played any other MMO's people told me that SWG was ruined after some kind of similar revamp (correct me if I'm wrong).  So I worry about the Law of Unintended Consequences.....looks nice but....

Anyways two things make this game enjoyable, storyline and choice within the Matrix.  As far as storyline, I know the Live Events team took a dive, so there's not much to do there but wait for new crits (oh and the Pandora's Box idea was great....I'm finally doing them and they are really challenging and enjoyable!).

As far as choice what I like about MxO is you're not locked into one "class" forevermore like other MMO's, by being able to switch loadouts.  I'm concerned that by placing super emphasis on your stats that will eventually limit your choices.  If you want to be a good MA, you put as much as you can into Perception, but if you switch loadouts you're screwed / you'll get pwned.   So you're stuck as a MA, thereby limitimg choice in MxO.  Not a good thing.

#10300002084 01/07/2006 14:51:46 Re: Designer Journal 3, Part 2 - Feedback Thread

I like alot of what I read and of course am unclear on some things that will become very clear when QA goes live so I'll wait until then for more judgemental statements.

I like that attributes will be given more emphasis and the cap makes it so characters will be forced to develope multiple attributes instead of maxing one out. So the value of using different loads will be more emphasized as well.

One question no one has asked is whether we're going to get another attribute hack. Seems like we have to since attributes will have a cap and lotsa peeps will be over that cap when CR2.0 it is implemented.

A list of the new attribute bonuses is essential. I assume they are changing since the gist is to give them more influence. So please give us the new specs so we can make the best decisions.

I like that attribute buffs on apparel will be converted to reflect their impact. So it sounds like (for the sake of a nice round number) +10 focus might turn into + 2 Viral Deflection +1 Ranged Cpmbat Tactics +2 Disguise Duration +4 Force Combat +2 Invisibiility Duration +5 Noise Level Buff Target  and + 5 Stealthe. Might make the buff text on the apparel busier but sounds like a good way to handle the transition to emphasizing attributes more. Again I'll have to see how that really works when QA is up.

I am concerned about the 'penalty' for changing styles in combat as my Duelist/Aikido loads and SMG Specialist/Duelist are two of my favorites. Seems severe if I lose a round of DPS switching from a Dual HG special to a SMG or Aikido special. If this is so, then it will effectively nerf hybrid loads which have been the greatest strength in MxO. I know we'll still have the choice of using any loadout we want but if hybrid loads aren't worth using because of this effect, then there will be a lot less choice and variety which will make me sad.

So three questions:

1) Do we get another attribute hack?

2) Can we have a list of the new attribute bonuses?

3) When is QA server going up so we can check out all this stuff and see what it's really about?

#10300002085 01/07/2006 17:19:32 Re: Designer Journal 3, Part 2 - Feedback Thread
They stated:
 Styles largely define what your combat Attributes are and what your character is capable of doing in combat. Switching Styles causes Attributes defined by the Style to switch as well, so in certain situations it’s wise to alter the order you’re executing Abilities so that your enemies cannot exploit your weaknesses.
would this not mean you attributes change so we will have several attribute combinations? Are they automatic or do we set them? As you can see it can be that no Attribute hack will be needed. I guess we will see, but it is a shame MXO is working on this priority over a story line priority right now. I am happy with the combat the way it is but we are all needing access to memory points and a higher lvl. Seems there is no mention on increasing our lvl which is a must need in this game for a proper combat loadout to work. We also need more inventory space for us long term players but it seems this is another low priority.

The number one complaint I get is their is no storyline or live event or when is the live event. Can't Sony work on that first, I could have used 4 months of live events over waiting for a new combat system that is still being tested.
I look forward to the test server and I really look forward to the next live event as it seems that should be the main concern for keeping players from leaving this game of constant missions to level.  Turn up the heat and make MXO the hot game it once was.
Rollguy Out!
#10300002086 01/07/2006 17:50:08 Re: Designer Journal 3, Part 2 - Feedback Thread


parknback wrote:
i'm sorry but why was this done in the 1st place there was not a thing wrong with combat been on a yr as of jan 6-05.  not ever heard a word from anyone about it not being good to go,or it was messup.

No offense, but have you been living under a rock?  Combat has been FUBAR since the start.  I agree live events are important too, but live events are 'special' occurrences.  Combat and the Matrix go hand in hand and is a much bigger part of the game than live events ever will be. 
#10300002087 01/07/2006 21:20:56 Re: Designer Journal 3, Part 2 - Feedback Thread


digitize wrote:


parknback wrote:
i'm sorry but why was this done in the 1st place there was not a thing wrong with combat been on a yr as of jan 6-05.  not ever heard a word from anyone about it not being good to go,or it was messup.

No offense, but have you been living under a rock?  Combat has been FUBAR since the start.  I agree live events are important too, but live events are 'special' occurrences.  Combat and the Matrix go hand in hand and is a much bigger part of the game than live events ever will be. 


Digitize is completely right.

Parknback where have you been buddy?  Combat in MxO right now blows chunks its almost has bad as combat in SWG. 

If MxO didn't have hackers then this game probably wouldn't even need this upgrade but it does and they are here to stay.  And right now VT trumps all other forms of combat tactics and as long as that is combat in MxO will be uninteresting and one sided towards hackers.

Because even an Anti Hacker is still a hacker.

And has far as Live Events go...

This game doesn't need live events.  What it needs are server wide mission events that induce pvp.  And randomly generated pvp missions for high lvl characters.  Not someone behind a computer pretending to be Niobe but a automated system widely available to everyone on the server to give people something to do other than get all the hardlines.

#10300002088 01/07/2006 22:38:21 Re: Designer Journal 3, Part 2 - Feedback Thread
wow... Cant wait.... Im going to be rich... .Rich I tell you.... :smileyvery-happy: