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NeoXytheril

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Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)

Not to sound like an *CENSORED* or anything, but if you're unemployed, how do you pay for the game? And there's an easy way to know when abilities can't be used (are supposed to be greyed out). Hover over one and look at when it can be use...

External Playtest Discussion · 01/19/2006 14:55:46

Designer Journal 3, Part 2 - Feedback Thread

The way I read that article, it didn't even occur to me that they would be removing our abilities from us. It read to me that all of our abilities would be set to level one and we'd be refunded all the cash we spent on levelling them. That...

Broadcast Depth · 01/07/2006 00:33:55

**Possible Spolier** .WAV File

Mr. Smith..... Anderson...... Whoever he is, he's not reading like a redpill. Surprised to see me?

General Discussion · 11/26/2005 23:01:42

**Possible Spolier** .WAV File

There is a folder called Ghost in the cinematics folder inside the cin3.3. So it may have something to do with Ghost, or it may be something with actual ghosts. We'll find out soon enough. And 4.2 has Kid and a bunch of young'uns in it too...

General Discussion · 11/26/2005 22:42:20

how is data miner overpowerd

EndlessVoid wrote: ... I wonder if anyone's actually seriously done that. - Void *whistles innocently* ...... Nothing to see here people.

Character Development · 11/16/2005 10:02:35

Mission difficulty

I don't know about you, but my character has had the opposite effect. It's become very difficult for me to finish even small easy missions, but I think that's because it seems that the missions have been made harder. Every time I run an ea...

Character Development · 10/14/2005 21:28:48

Discussion Thread: Dev Journal 02 - October 12, 2005

I think this is all great, especially the hacker rebalancing, but there are some things that I'd like to see sometime in the future. I know that they'd take a longer time to implement them since the devs are working on, but they're just so...

Broadcast Depth · 10/13/2005 11:19:35

Discussion Thread: Dev Journal 01 - August 24, 2005

I really love all of your ideas, Prisoner, but I had a slightly different idea. Instead of just a ZOC around a player, It's more like a ZOI (Zone of Interlock). If a player strays into the ZOI, They are automatically considered to be in in...