Message Edited by Walrus on 03-27-2006 08:49 PM
Update 42 Discussion Thread
60 posts · 2006-03-27 20:49:20 to 2006-04-07 09:41:29
From the drawing boards to the test world...
and finally to implemenation..
CR 2.0 DELIEVERS. Good job Everyone ( Dev's and players)! We're on a roll!
Message Edited by AvatRAMa on 03-28-200601:44 AM
Thanks Devs for all this great testing on the QA, hopefully CR is ready for live.
/crossfingers
, btw black void shade r sweet! any chance of some black skavers like the ones the epn have?:smileywink:
DillingerFour wrote:What about our abilities? do we keep everything? can we trade in what we dont want anymore? Id personally like to get rid of assassin data miner MKT and Shadow as they arent what they were in cr1.0, so how do we go about this?
What he said - only I will be dumping hacker.
Tarrega wrote:
YAY!!!! I can finally PVP in the new system without getting pwned by vector players!!!! Hooray!!!!
Don't be so happy! we're gonna haunt your dreams....

I just removed the useropts.cfg from my qa server installation and my launcher is patched to version 7.5472...
on the main site all server are still online...
i am confused :smileyindifferent:

I'm ecstatic, wasn't sure for a while if this day would ever come


- Void
The suspense is terrible - I hope it will last!
## End Transmission...
Thanks.
Message Edited by DillingerFour on 03-28-200607:21 AM
GlueVane wrote:
what about the refund of abilities they anounced long ago?
Not there, in addition, abilities like Passive Code and Overclock, which we were told were going to get moved along just fine... didn't.
I'm still missing those two abilities and I'm not re-coding them
![CR2.0 Focus Thread] Coder Bugs
[CR2.0 Focus Thread] Hacker Bugs
[CR2.0 Focus Thread] Operative Bugs
Deohako wrote:
Hey man, where about is the location of the vendor for them shades?
Thanks.
Any downtown clothing vendor. The easiest one is in Baldwin Heights central HL
The answer about the abilities was last said in this thread
http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&message.id=776
Now if they have done it in Live yet is another story
EndlessVoid wrote:
Looking forward to finally being able to wear what I want.
- Void
DelstarDotstar wrote:The answer about the abilities was last said in this thread
http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&message.id=776Now if they have done it in Live yet is another story
Yeah... HCFrog's post != Live.
Adad- Vector-hostile
After patching the game with CR2.0 today, my character disappeared and was not selectable or visible to jack in. I called support and talked to them online and was told to /ccr the ingame support crew by creating a new character. While I created a new one, I put my name as Adad again to test if my name was taken, proving my character still existed, but it went through and made that my new character's name. After explaining the situation on /ccr, they told me the new character overwrote my old one, therefore they cannot copy it.
I am writing to see how I can get an XP grant to level back up to maxed lvl 50 as that is where I was. I understand you'd need proof. I'm sure I have screenshots as well as over 30 people who would attest to the fact as I am part of the Furious Angels and they know I reached 50 this past weekend. ALSO, my QA server character is level 50, so what will it take to get that XP back or my character as a whole?? I don't have it in me to grind through missions to level all the way there again as it took me a year to get there the first time.
Please help me and let me know what I can do. If there's anyway to prove I deserve the xp, let me know. I didn't delete the character, so this is not my fault... I need my level back, please. Thank you for your time.
Adad
Message Edited by timmydaman on 03-28-200606:24 PM
I personnally dont like how the changes are with the clothes and abilities... i do like the combat 2.0 and the extra hot bar those are very usefull. I would like it to go back to the way it was
Worst update ever. I consider myself the biggest Matrix fan in the world, and I have been a player in MxO since the original beta testing. But I will leave will great haste if the changes in Update 42 remain. Combat Revision 2.0 isn't bad; it actually is very similar to the combat style for the tabletop RPG I wrote for The Matrix. However, it has one major flaw: players cannot easily track the action in terms of rounds.
The rest of Update 42 is awful and has ruined a perfectly good game. Having two hotbars clutters up the screen; turning tertiary abilities into primary abilities that must be activated and are on timers, and primary abilities into timed primary abilities, makes those abilities far less useful, and it makes the game more difficult to play because players have to keep track of all of those things. Worst of all, players must now select only one "class" to be active at any one time, instead of reaping successive benefits from the entire path along the ability tree. And as if all of that wasn't bad enough, many special attacks have been significantly weakened by requiring that targets be in certain "states" that were not previously required and that are nearly impossible to inflict. For example, many aikido abilities now require opponents to be off-balance, but it is nearly impossible to off-balance opponents. That makes aikido worthless. So I ask you, why would I (or anyone else) want to continue playing this game?
Hardcore6 wrote:The rest of Update 42 is awful and has ruined a perfectly good game. Having two hotbars clutters up the screen;
Hmm you are the only one who doesnt like it as far as i know... maybe you just have to get your eyes used to it, or play at an higher resturning tertiary abilities into primary abilities that must be activated and are on timers, and primary abilities into timed primary abilities, makes those abilities far less useful, and it makes the game more difficult to play because players have to keep track of all of those things. Worst of all, players must now select only one "class" to be active at any one time, instead of reaping successive benefits from the entire path along the ability tree.
You actually get passive influences from the first and the last ability of every subtree you load.
The title upgrade is just a buff, a "reward" for achieving,I.E., the grandmaster status. The title upgrades do not "select" the class you are using, rather they give you additional (and strenghtened by influences) bonuses.
Let's see this case: You have enough memory space to load, along with Aikido, virologist. you can then activate virologist buff. you will always keeping using aikido style, you are just using a title Upgrade you don't really need
And as if all of that wasn't bad enough, many special attacks have been significantly weakened by requiring that targets be in certain "states" that were not previously required and that are nearly impossible to inflict. For example, many aikido abilities now require opponents to be off-balance, but it is nearly impossible to off-balance opponents. That makes aikido worthless.
That abilities now do a very high damage atm. you can hardly cause states in interlock, but a martial attacking from outside can cause them with incredible frequency: it is a way to make two martial artists efforts to "stack", when fighting a single, stronger opponent.
So I ask you, why would I (or anyone else) want to continue playing this game?
Fade2blacK wrote:
Hardcore6 wrote:The rest of Update 42 is awful and has ruined a perfectly good game. Having two hotbars clutters up the screen;
Hmm you are the only one who doesnt like it as far as i know... maybe you just have to get your eyes used to it, or play at an higher resturning tertiary abilities into primary abilities that must be activated and are on timers, and primary abilities into timed primary abilities, makes those abilities far less useful, and it makes the game more difficult to play because players have to keep track of all of those things. Worst of all, players must now select only one "class" to be active at any one time, instead of reaping successive benefits from the entire path along the ability tree.
You actually get passive influences from the first and the last ability of every subtree you load.
The title upgrade is just a buff, a "reward" for achieving,I.E., the grandmaster status. The title upgrades do not "select" the class you are using, rather they give you additional (and strenghtened by influences) bonuses.
Let's see this case: You have enough memory space to load, along with Aikido, virologist. you can then activate virologist buff. you will always keeping using aikido style, you are just using a title Upgrade you don't really need
And as if all of that wasn't bad enough, many special attacks have been significantly weakened by requiring that targets be in certain "states" that were not previously required and that are nearly impossible to inflict. For example, many aikido abilities now require opponents to be off-balance, but it is nearly impossible to off-balance opponents. That makes aikido worthless.
That abilities now do a very high damage atm. you can hardly cause states in interlock, but a martial attacking from outside can cause them with incredible frequency: it is a way to make two martial artists efforts to "stack", when fighting a single, stronger opponent.
So I ask you, why would I (or anyone else) want to continue playing this game?
The reality is somewhere in between fanboi "OMG I <3 CR2 OMGOMGOMG I <3 you devs I can't wait I luv you SOE" posts like we typically see here in Broadcast Depth and "Worst....update.....ever" posts. We are stuck with it and have to adapt.
What I don't like is that we are really gypped moneywise. Unless you had 40-50 million (for a level 50) coming into this. Why should we be forced to sell off trees? What if we want to keep our trees? We have to level from 1-50 all those new Awakened abilities and all the old ones with the caps removed (ie. Sneak, Combat Toughness, Code Writing) now all go up to 50.
So I say we get a million per level per character. Or just give us all 50 million if that's too complicated. It's only fair. This is your baby and thats the easiest and quickest way to solve the problem without complicated hotfixes and forcing us to sell trees, which is totally unfair.
I'd say give the game three more months and we'd better see these issues resolved most ricky-tick and we better start getting a lot more content. This was your baby now you gotta get it to walk ASAP. The very survival of this game depends upon it.
I hate to be hard on the devs cause a lot of them work amazingly hard but guys you're going to be just as busy if not busier between fixes & content over the next few months; I hate to say. :smileysad:
darkhaze wrote:
WE NEED INFO YOU JERKS
LOL That's one way of putting it 
To quote myself on another thread:
Villemar wrote:I insist we be paid something, maybe a million per level per character (at least). This is your guys' baby, don't stick us with the bill for it.
pssst... It's not real money and you did NOT work for it.
I do agree with you about what should be done, however.
Moondog548 wrote:
Villemar wrote:I insist we be paid something, maybe a million per level per character (at least). This is your guys' baby, don't stick us with the bill for it.
pssst... It's not real money and you did NOT work for it.I do agree with you about what should be done, however.
Yeah true but SOE even charges us info to send emails ingame.....LOL.
Well, I'm off to grind for imaginary money for which I have the priveledge of spending real money to do on a monthly basis. Yaayyyy!!
Message Edited by Villemar on 03-29-200612:28 PM
Message Edited by KiCkJr on 03-30-200605:14 PM