First off I would like to thank everyone who participated and helped make this QA Test Work: HCFrog, Broin, Yotogi, Xtreem, Da6onet, and ManicVelocity!
Early this morning on Feburary 25 while Update 6 was live on QA myself and several Furious Angels tested several aspects of CR2.0 PvE.
We started with 6 people with the following loads: hacker, karate, upgrader, kung fu, aikido, and spy. We attempted the Creston Heights Hideout first.

We had little trouble and moved at a fairly steady pace. It took probably a half-hour to get to the second floor. We lost a player or two due to disconnects when we where a little past halfway. We ran the rest of the way to the exit. Only half made it across to the teleport.
We noted several bugs along the way. The biggest was that some of the NPCs where doing very low damage on their special attacks and on some regular tactics.
We also noticed that NPCs special attacks text in the system bar appears as light blue, which normally means is good for you but in fact it should be red because it is damage against you.
The following image shows both low damage and blue special attacks.

Also the free fire damage of the NPCs seemed low averaging around 50 or lower. Overall most of us felt these lower numbers where nice for the amount of time free fire successfully hits.
Moving on we attempted an Arc 4 Pandora's Box which was supplied by HCFrog.

Upon opening the box we quickly realized we needed to try to get them one by one by ganging up.

The first wave we where able to take down in about 20mins. The NPCs where easy for an organized group of 6 to handle and we did good damage against them.
We ran into a brick wall on the second wave. Pulling them one by one was a challenge in itself. We managed to kill about 4 before the box timed out. Each kill took 10 to 15 mins. We where do insanely low damage against them. On a 3 cheveron level 58 nobody was about to exceed a hit of anything over 100 the spy came closest with a damage of 80 once. Also some of their specials where bugged just as the NPCs in creston doing low damage and appearing blue in the system bar.


I also discovered a bug when sitting down free fire attacks did very very low damage usually 1ptas seen in the screen below.

After taking down about 5 of the second wave all but 3 NPCs disappeared. The remaining stood in place and were not attackable. We stood around for 5mins more and they where still jsut standing there. (Head to the building east of Edgewater West and they still may be there! lol)

In closing we compiled a list of major noticable bugs we found.
- Clicking Interlock button on an NPC that is already in interlock causes your interlock and freefire timer to roll, meaning you need to wait to interlock someone else or free firing.
- Interlock Immunity could be done away with.
- Evade Bug! We almost had a PB NPC dead and he freaking evades! How Annoying!
- /sit does not work while in combat stance.
- No easy way to switch hotbar numbers (advanced keybinding options stink!)
- IS regen may be a tad low. Hackers need to sit a lot.
- Sneak Detection was inevitable if the NPC looked at you.
- Many hacker animations are not sync'ed to their new cast times (Despoil and Dev Field are obvious ones)
And I am sure my buddies that tagged along will put their two cents in two!
Again thank you HCFrog and everyone who helped!
Early this morning on Feburary 25 while Update 6 was live on QA myself and several Furious Angels tested several aspects of CR2.0 PvE.
We started with 6 people with the following loads: hacker, karate, upgrader, kung fu, aikido, and spy. We attempted the Creston Heights Hideout first.

We had little trouble and moved at a fairly steady pace. It took probably a half-hour to get to the second floor. We lost a player or two due to disconnects when we where a little past halfway. We ran the rest of the way to the exit. Only half made it across to the teleport.
We noted several bugs along the way. The biggest was that some of the NPCs where doing very low damage on their special attacks and on some regular tactics.
We also noticed that NPCs special attacks text in the system bar appears as light blue, which normally means is good for you but in fact it should be red because it is damage against you.
The following image shows both low damage and blue special attacks.

Also the free fire damage of the NPCs seemed low averaging around 50 or lower. Overall most of us felt these lower numbers where nice for the amount of time free fire successfully hits.
Moving on we attempted an Arc 4 Pandora's Box which was supplied by HCFrog.

Upon opening the box we quickly realized we needed to try to get them one by one by ganging up.

The first wave we where able to take down in about 20mins. The NPCs where easy for an organized group of 6 to handle and we did good damage against them.
We ran into a brick wall on the second wave. Pulling them one by one was a challenge in itself. We managed to kill about 4 before the box timed out. Each kill took 10 to 15 mins. We where do insanely low damage against them. On a 3 cheveron level 58 nobody was about to exceed a hit of anything over 100 the spy came closest with a damage of 80 once. Also some of their specials where bugged just as the NPCs in creston doing low damage and appearing blue in the system bar.


I also discovered a bug when sitting down free fire attacks did very very low damage usually 1ptas seen in the screen below.

After taking down about 5 of the second wave all but 3 NPCs disappeared. The remaining stood in place and were not attackable. We stood around for 5mins more and they where still jsut standing there. (Head to the building east of Edgewater West and they still may be there! lol)

In closing we compiled a list of major noticable bugs we found.
- Clicking Interlock button on an NPC that is already in interlock causes your interlock and freefire timer to roll, meaning you need to wait to interlock someone else or free firing.
- Interlock Immunity could be done away with.
- Evade Bug! We almost had a PB NPC dead and he freaking evades! How Annoying!
- /sit does not work while in combat stance.
- No easy way to switch hotbar numbers (advanced keybinding options stink!)
- IS regen may be a tad low. Hackers need to sit a lot.
- Sneak Detection was inevitable if the NPC looked at you.
- Many hacker animations are not sync'ed to their new cast times (Despoil and Dev Field are obvious ones)
And I am sure my buddies that tagged along will put their two cents in two!
Again thank you HCFrog and everyone who helped!
Message Edited by lithium on 02-25-200602:23 AM

After I'm done killing someone or an NPC, I cannot activate buffs/abilities "while using that tactic" yet I did not switch my tactics to block at all during or after the fight, so I have to select a new tactic to release the message.

