The Zero One Taskmaster

31 posts · 2006-03-01 09:06:04 to 2006-03-12 12:27:58

#35400000278 03/01/2006 09:06:04 The Zero One Taskmaster
I just tried out the Zero One Taskmaster with a few different loadouts, and it did not go very well.

He seems to have an incredible amount of damage resistance, to the point where moves like Full Auto Redux only do about 70 damage to him.  He regenerates far faster than you can damage him.  His offensive capabilities are about right, he is dangerous, but not overwhelmingly so.  His defense just seems to be a bit over the top.  This should be addressed now, as the behavior of uber-NPCs becomes very important in Pandora's Box.

P.S.  My Patch Daemon did about 6 damage per shot to him.  I know its only a Patch Daemon, but he is level 50.
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#35400000279 03/01/2006 09:23:48 Re: The Zero One Taskmaster

In the next update all the construct bosses and the CrestonHeights exile hideout boss are getting a make over to address some issue with difficulty.

#35400000282 03/01/2006 13:01:46 Re: The Zero One Taskmaster
That has to be before the damage was balanced.  Try that now and watch what happens.  Thanks for the speedy reply NoRepro.
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#35400000283 03/01/2006 13:51:28 Re: The Zero One Taskmaster
NoRepro wrote:

In the next update all the construct bosses and the CrestonHeights exile hideout boss are getting a make over to address some issue with difficulty.



YES!

dave
#35400000284 03/01/2006 17:38:13 Re: The Zero One Taskmaster


NoRepro wrote:

In the next update all the construct bosses and the CrestonHeights exile hideout boss are getting a make over to address some issue with difficulty.



Good news. I tried to solo the
Sakura Tengu (level 50) as a level 38 both before and after update 6. Before update 6 this was do-able. He did hit me for 1000+ with normal attacks, but he only hit me 3 times, and I was able to eventually defeat him (only doing ~200dmg). After update 6 I wasn't even able to touch him, and IF I did I only hit for 6-12 dmg.  My specials did MAYBE 20. And he was still hitting me for 1000+...
#35400000297 03/06/2006 03:41:05 Re: The Zero One Taskmaster
This problem seems to be fixed with Update 7.  The Taskmaster is still very hard to damage, but he is killable, it just takes awhile, and you have to be careful not to die.:smileywink:

Message Edited by The_Wendigo on 03-06-200603:41 AM

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#35400000298 03/06/2006 13:28:49 Re: The Zero One Taskmaster
Were you fighting him solo?

Also, has anyone tried taking on the other construct bosses since the most recent patch?
#35400000299 03/06/2006 13:43:10 Re: The Zero One Taskmaster
Well  I tested the lvl37 (why 37????) Gargoyle with my lvl28 in Ashencourte..

So the mobs (lvl25) are no problemo, with their free fire attacks they just did like 4 dmg to me.. I could easily kill them (even larger groups). But then Gargoyle.. (blinded by the success about the lvl25 mobs I went to get him) first he hit me with his weapon.. just 37 dmg and I was like wohooo.. time to pwn! (I was using Karate with a lil' bit of Kung-Fu) So I tried some Melee Free Fire and I hit... for 9 dmg... um. So I tried Interlock.. Same thing here, I couldn't hit him for not more than 10 dmg with speed and not more than 25 with some specials (didn't get to use piston kicks) and he did 516 dmg to me with every 'Blood Drink' attack (what he did 2 times) and around 100-150 dmg with his speed/power/grab attacks. Hm.. well I was trying to solo him and I'd say this isn't possible.. (from my point of view).. but with a larger group it should be (see, the problem is.. when I happened to hit him I don't do enough dmg and he just regenrates it before I can land the newxt hit.) - anyone interested for some more testing? SMILEY
#35400000301 03/06/2006 15:39:23 Re: The Zero One Taskmaster
To answer HCFrog, yes I was able to solo the Taskmaster with a bit of difficulty (Health Pills are a must), but he is easily defeated with a team of two or more.  The odd thing is, with a team, he seems to do far less damage.  It could be because we killed him so much quicker, but he never got me below 50% health when I had one person behind me, where I came close to dying about 3 times when I solo'ed him.
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#35400000302 03/06/2006 15:40:50 Re: The Zero One Taskmaster
I spent some time trying to kill the Taskmaster in 01 today as a level 50 duelist using bedlams.  I had no problem hitting him but the damage was only around 30-55 or so I ran out of innerstrength way before I could kill him.  I got his health down to about 80% before my is ran out.

Heres my innerstrength stats:
Innerstrength Regen Rate: 5.5575
Max Innerstrength: +45pts
Innerstrength Regen Rate: +15%
Innerstrength Cost Modifier Bonus +21%
Max Innerstrength Bonus +18%

With infinite innerstrength he would have been killed but it would have taken me about 15 mins or more to do it.
Id like to bring a team here and see if we could take him down.  Anybody up for it?




Message Edited by Renesis13B on 03-06-200606:44 PM

#35400000303 03/06/2006 15:42:14 Re: The Zero One Taskmaster
What build are you using?

The_Wendigo wrote:
To answer HCFrog, yes I was able to solo the Taskmaster with a bit of difficulty (Health Pills are a must), but he is easily defeated with a team of two or more.  The odd thing is, with a team, he seems to do far less damage.  It could be because we killed him so much quicker, but he never got me below 50% health when I had one person behind me, where I came close to dying about 3 times when I solo'ed him.



#35400000304 03/06/2006 15:46:52 Re: The Zero One Taskmaster
Mixed Duelist/SMGs.  The real key to a quick takedown is to have one other person freefiring him to cause the appropriate state for your power moves.  I stayed on Speed attack and had a friend using Grab from freefire.  I was able to go back and forth between Pistol Whip, Dual Pistol Point Blank, Full Auto Redux, Dual Pistol Execution, and Pistol Aerial and take him apart in no time.  The Vector code-launcher really helps with IS regen.  In terms of stats, I am pure gunman with full Focus and Perception.
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#35400000305 03/06/2006 15:48:19 Re: The Zero One Taskmaster
I have the launcher.  You said you soloed him if im not mistaking.

Message Edited by Renesis13B on 03-06-200606:48 PM

#35400000306 03/06/2006 15:55:01 Re: The Zero One Taskmaster

HACKER TESTING OF CR2

Testing the TaskMaster with Hacker.

Okay the other day I loaded up a full hacker tree and tested several different things out.  We'll start with the load out.  I took All of Ballista and then Network Attacker down to Codeshock and the first ability 'Hostile Programming' in Vector.  My attributes are set up as follows.  Belief 30 / Perception 8 / Reason 5 / Focus 25 / Vitality 30.  My bonuses with the various HyperDodge, Hacker buffs running was as follows.  Viral Accuracy +111 / Viral Accuracy Bonus 20% / Viral Damage +156 / Viral Damage Bonus 74% / Ballistic Defense +120 / Ballistic Defense Bonus 29%

As far as the Taskmaster after about 5 minutes of trial and error I was able to solo him fairly regurlarly by just using Logic Barrage 4.0 and logic blast 3.0.  He would deflect perhaps 1 out of every 3 Hacks from me, and was able to hit me 1 of about every 2-3 shots, but I was able to sustain the damage and continue hacking.  Most times he would have me at about 25-40% health before I killed him.  Only problem was he never interlocked or attempted to interlock.  If he had I'm sure I would have been in trouble. 

Testing NPC with Hacker. 

With the same loadout I hardlined into CrestonHeights and proceded over to the boss area in the park.  Surprisingly most of the NPC's were one shot kills with Logic Barrage 4.0 or Logic Blast 3.0.  They would  deflect I'd say 1 out of 3, sometimes less.  The Boss and all three chevron NPC's in the area were two shot kills with Logic Barrage 4.0 and Logic Blast 3.0 or one shot kills with Logic Cannon 2.0 (Logic Canon 1.0 and 2.0 did insane damage to NPC's).  Damage on the high lvl NPC's in Creston maintained at a regular 1800-1900 for both Logic Blast 3.0 and Logic Barrage 4.0 However damage for Logic Cannon 2.0 went through the roof at over 6k a shot.   I was hit farily frequently with ranged attacks but with never enough damage to concern me.  I used the same build on a Pandora's Box 3 with pretty much the same results, though I was in a full group.   I was hit much more frequently with ranged attacks with the PB and took more damage.  I easily would ahve been killed by the ranged damage if I had not been in a group

Testing PVP with Hacker.

Again with the same loadout I dueled a few faction members who were loaded up as Akido Grandmasters, and then took the build described above to Mara C where I battled a few other hackers and duelest.  The logic Canon 2.0 did significant damage when getting through on people, for the most part almost halfing their health with about 1300-1400 damage.  The logic Canon 1.0 did about 300 damage less.  The timer for the Logic Canon 2.0 and Logic Canon 1.0 are both about 10 seconds reuse.  In the same amount of time you can use the following attacks Logic Barrage 4.0 followed by Logic Blast 3.0 followed by another Logic Barrage 4.0.  The damage difference between the Logic Cannon 2.0 and the three attacks described with Logic Barrage and Logic Blast was negligible and seemed extremley balanced.  It seems that players who had Viral Defenses loaded up deflected about 1 out of every 3 perhaps 1 out of 2 of my hacks.  However those who had no defenses against Viral Attacks died quickly within 2-3 hits or in about 20-30 seconds.

Interlock

Both NPC and Players seemed to have a harder time interlocking me with CR2. With an Akido Grandmaster taking about 3 hits to break my Evade.  I could not find my Evade score but my bonuses were Combat Evastion 15% and Evade Interlock Bonus 13%

Debuffs

I didn't test debufs much but it seemed like by the time I hit someone with a debuf they were out of it before I gained any benefit from casting the Hack.

Inner Strength Regain

Inner strength Regain was a problem with it running out in a prolonged fight.  My stats for IS was as follows Max IS 77% / IS Regen Bonus 55% / IS Regen Bonus 62 % / IS Cost Modifiere 5% / Max IS 20 pts.  I could however throw on the Skript Kiddie buff and get another 10% IS Regen Bonus. 

#35400000307 03/06/2006 15:59:31 Re: The Zero One Taskmaster
I heard hacker is bugged and doing more damage than its suppose too.  How much damage were you doing to the taskmaster?
#35400000308 03/06/2006 16:02:30 Re: The Zero One Taskmaster
Not nearly as much as I was doing to the NPC's in Creston.  I can't remember off hand but I'd say way less then half of what I was doing to the NPC's in Creston.  I seem to remember it being in the 400-600 range for the logic blast 3.0 and logic barrage 4.0.  Never attempted the logic cannon to long of a timer that could be disrupted with a hit.
#35400000309 03/06/2006 16:05:59 Re: The Zero One Taskmaster
Seems really high since my strongest duelist attack only does like 60 dmg.
#35400000310 03/06/2006 16:43:51 Re: The Zero One Taskmaster
Ah read a thread where it shows that when you have the Stinger or Lancet loaded it bugs out your viral attacks and causes alot more damage.  I had a Stinger loaded during the entire testing so there goes that round :smileymad:
#35400000311 03/06/2006 18:20:55 Re: The Zero One Taskmaster
Yes, I did solo him Renesis, but it was far from quick.  When you say you could only do 60 damage with your strongest attack, which one do you mean?  Outside of interlock I could not do very much damage to him either, (Dual Pistol Execution would land for about 200, Full Auto Redux slightly higher maybe 220-260) but inside interlock, less powerful moves like Pistol Aerial worked with decent regularity and did between 200 and 300 damage.  He was much more consistent in damaging me, doing between 100 and 200 per normal attack, but that was all he ever did.  He did not use any specials to cause any debilitating states, and his damage was easily mitigated with health pills, though I just read that those may be restoring to much health.

I hope I answered your question, if there was one.
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#35400000312 03/06/2006 18:43:17 Re: The Zero One Taskmaster
What gun were you using?  Those numbers are way too high.  If your using a hampton hideout gun (stinger, lancet or needler) then that would explain it.  Those guns havent been converted yet and shouldnt be used for balance testing.
#35400000318 03/07/2006 05:07:53 Re: The Zero One Taskmaster
I'm well aware of the brokeness of the Hampton Green guns.  I was using Bedlam in interlock and Clamor in freefire.  Clamor's 15% Stun is a big factor as well.
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#35400000320 03/07/2006 09:08:02 Re: The Zero One Taskmaster

ok I did some testing of Taskmaster with my Destroyer/Arbalest loadout.

It was me and an Karate Grandmaster (I think) and no I didn't use the bugged guns because I recycled them.

Overall Taskmaster was pretty balanced. It took us a while but he still needs to be a little harder because it should really be hard for 1 or 2 players and take 3 or more to kill him. The one thing I noticed right away was that he didn't do any damage using free-fire on me. I could even sit down and regen my IS while he shot me and only did 1pt damage to me.

But while I was sitting on the ground I ran into a bug. I didn't have my sheild up and he interlocked me. But the system didn't recognize that I was fighting so I was unable to use my abilities cause it thought I was still sitting.

I was able to do a little damage which his viral resist and defense is just about right if we were fighting with 3+ people. I would hit him with my logic blast/barrage about 3/5 times and most of the debuffs the same except for Destroyer and Logic Cannon3 which should be about right. For those to get through I'd have to use upgrade attacks and overclock, use destroyer to lower his viral resistance and then Logic cannon 3 to be able to do any significant damage which was around 5-700pts damage. But that only landed about 1/3-4 which is just about right since it does so much damage.

#35400000321 03/07/2006 16:15:49 Re: The Zero One Taskmaster
As a level 50 duelist with some smg and rifles loaded my Dual Pistol Execution using bedlams does 58 damage to the taskmaster.  I dont understand how you could be doing 200+ damage with bedlams.  I can do 225 damage if I use a stinger, lancet or needler.  Something isnt right here.
#35400000329 03/08/2006 12:37:00 Re: The Zero One Taskmaster
Indeed.  Seems like you have a problem.
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#35400000330 03/08/2006 13:06:18 Re: The Zero One Taskmaster
There were a couple of other people there yesterday when I went and they couldnt do a lot of damage either.  I still think my numbers are right and yours are wrong.  Can you please go back there with duelist and try it again.  Email your hampton guns to yourself before you go and lets see what happens.

Message Edited by Renesis13B on 03-08-200604:21 PM

#35400000334 03/08/2006 15:46:34 Re: The Zero One Taskmaster
Looks like the hampton guns have been fixed already.
#35400000336 03/09/2006 04:11:59 Re: The Zero One Taskmaster
I just took a run at him with MKT/Assassin, and it wasn't pretty....  First off, my suplex only did 87 damage to him, and my knives were doing in the 20s...  I didn't have any trouble hitting him, but he was just absorbing too much...      
#35400000340 03/09/2006 10:17:41 Re: The Zero One Taskmaster
Thats my experience exactly but The_Wendigo is saying something different.
#35400000353 03/12/2006 12:27:58 Re: The Zero One Taskmaster
Taking on Taskmaster with Utility coder loaded is simply farcical. With me doing 11 damage a shot, and my sim doing around 30-40 per hack, I manage to get him down by around 400 health over the course of 10 minutes. Then he killed my sim and went into evade.

Yeah, next time I'll bring a proper team.