Someone correct me if im wrong but I think it does add a percent to accuracy like the speed (i think) attack does. Not sure what that percent is though. Apparently there is another bug with specials preventing them from landing right now.
Message Edited by Renesis13B on 02-10-200611:18 PM
Hmm. Thats interesting...so do they roll off ur current style CT (speed,power etc)....in this case you'd want to change to the highest rolling one whenever you used an ability.
Renesis13B wrote: According to this post there isnt any bonus at all. I thought I read somewhere there was a bonus..ill see if I can find it.
The proper accuracy bonuses are not being applied when Special Abilities are used in interlock resulting in players missing with Special Abilities far more than intended.
Hm, well... I don't think that those Karate moves add any accuracy bonuses at all now. I have the feeling those Karate moves weren't intended to be boosted at all to begin with...
Hrmm let me clarify as one of my posts was quoted here.
Special abilities like Machinegun Fists do not have an inherant Acc bonus to them. Your Acc bonuses are the same for when you use a normal Tactic attacks (Speed, Power, Grab) and when you use your Special Abilities.
As for the Known Issue quoted, QA found that special abilities were not reliably having your normal bonuses used which resulted in a very high miss rate with special abilties. Your special abilities should have the same hit rate as your normal attacks with all things equal.
I'm just wandering whether accuracy bonuses are worth looking for? since the rolls are so random now and we can't even see our roll scores anymore will I notice any difference if I put on my 1% melee accuracy bonus shirt...probably not.
Hrmm let me clarify as one of my posts was quoted here.
Special abilities like Machinegun Fists do not have an inherant Acc bonus to them. Your Acc bonuses are the same for when you use a normal Tactic attacks (Speed, Power, Grab) and when you use your Special Abilities.
As for the Known Issue quoted, QA found that special abilities were not reliably having your normal bonuses used which resulted in a very high miss rate with special abilties. Your special abilities should have the same hit rate as your normal attacks with all things equal.
Hrmm let me clarify as one of my posts was quoted here.
Your special abilities should have the same hit rate as your normal attacks with all things equal.
well i disagree with this function. i think that the abilities should have a better chance to hit like they already do in live.
this is especially importany in SPY with ALL of the attacks that require you to be sneaking. because if you are sneaking how can a lvl 16 block a lvl 50 Punt??? (yes this happens, and more than just once) the enemeys should't be able to block a sneak attack unless they have significant "SNEAK ATTACK DETECTION" to overcome our attack.
I believe there maybe some miss information going around.
In CR 2.0 a character's base chance to hit is already much higher against an even level opponent than it is in live. However there are some bugs in the current Test world dealing with abilities that prevent this from being apparent. See Known Issues for Update 5 in that regard. And I should say a greater chance to hit doesn't mean a guarantee to hit, just a greater chance.
If you are using the speed attack and use a special (once this is fixed) would you have a better chance at landing a special then if you were using the power attack?
ChambersOfShaolin schrieb: If you are using the speed attack and use a special (once this is fixed) would you have a better chance at landing a special then if you were using the power attack?
Yeah. That´s my experience. And when grab-tactic is acitve the specials damage is much lower, but the defense is much higher and you are harder to hit for opponents. If power is active the specials do higher damage.
dave
Nachricht bearbeitet von davemusic am 02-19-200606:41 PM
Now, I'm wondering... do the tactics affect ballistic, viral and thrown attacks too? If I use speed tactics, do I have a 10% higher chance to hit with my Logic Barrage?
>revolt_ wrote: Now, I'm wondering... do the tactics affect ballistic, viral and thrown attacks too? If I use speed tactics, do I have a 10% higher chance to hit with my Logic Barrage?
The stances (Speed, Power, Grab) affect any attack made whether an ability or just a normal one.
Or perhaps I should say they "Should". If you find in your testing that they don't seem to be affecting something please report it with as much detail as possible.
>revolt_ schrieb: Now, I'm wondering... do the tactics affect ballistic, viral and thrown attacks too? If I use speed tactics, do I have a 10% higher chance to hit with my Logic Barrage?
>revolt_
Yes, tactics influence your stats generally in all fight-styles. There are general values in the bonus tab and are shown in every fightstyle. Works great for me in every style. I put enough time on QA-Server to be able to say there is a big difference in the chance to hit in grab and in speed.
The only thing i´m confused in is the defense influence. Means defense here only the rolls. Or damage resistance too. When i read the tabs i would say rolls only. But my in combat "it feels" like the damage resistance is influenced too.
Any statement on this devs?
Here is speed tactic active
Here is power active
But ...pssssst.... don´t tell any aikido- fighters please. Grab tactic is my way to win against hard opponents.:smileywink:
One of the points i can´t wait to get this stuff live.
dave
Edit: Argh.... NoRepro was 1 minute faster then me...grmbl..... Well.... While you are here on the board: Would you please give a statement on what "defense" exactly means here? Rolls only? Rolls and resistance?
Nachricht bearbeitet von davemusic am 02-21-200606:48 PM