Ability Accuracy Bonuses?

29 posts · 2006-02-10 18:03:18 to 2006-04-10 22:46:19

#34900005119 02/10/2006 18:03:18 Ability Accuracy Bonuses?
In the live version of the game, its obvious to see that abilities roll higher than your average CT score (sidekick combo)

In QA, is this the same? What are the added accuracy bonuses per move? Are they just the same as the tactic you are currently using?
#34900005121 02/10/2006 20:14:56 Re: Ability Accuracy Bonuses?
Someone correct me if im wrong but I think it does add a percent to accuracy like the speed (i think) attack does.  Not sure what that percent is though.  Apparently there is another bug with specials preventing them from landing right now.

Message Edited by Renesis13B on 02-10-200611:18 PM

#34900005122 02/10/2006 20:24:45 Re: Ability Accuracy Bonuses?
Yeah but the point is what % of accuracy bonuses to the abilities get?
#34900005124 02/10/2006 20:45:01 Re: Ability Accuracy Bonuses?
According to this post there isnt any bonus at all.  I thought I read somewhere there was a bonus..ill see if I can find it.
#34900005126 02/10/2006 22:58:57 Re: Ability Accuracy Bonuses?
Hmm. Thats interesting...so do they roll off ur current style CT (speed,power etc)....in this case you'd want to change to the highest rolling one whenever you used an ability.

Renesis13B wrote:
According to this post there isnt any bonus at all.  I thought I read somewhere there was a bonus..ill see if I can find it.



#34900005156 02/11/2006 20:50:43 Re: Ability Accuracy Bonuses?
Now im really confused.  Check the known bugs list

<Interlock>

  • The proper accuracy bonuses are not being applied when Special Abilities are used in interlock resulting in players missing with Special Abilities far more than intended.



#34900005241 02/14/2006 19:10:27 Re: Ability Accuracy Bonuses?
bump.
#34900005255 02/14/2006 23:19:57 Re: Ability Accuracy Bonuses?
Hm, well... I don't think that those Karate moves add any accuracy bonuses at all now. I have the feeling those Karate moves weren't  intended to be boosted at all to begin with...

>revolt_

Message Edited by >revolt_ on 02-14-200611:24 PM

#34900005269 02/15/2006 08:45:35 Re: Ability Accuracy Bonuses?

Hrmm let me clarify as one of my posts was quoted here.

Special abilities like Machinegun Fists do not have an inherant Acc bonus to them. Your Acc bonuses are the same for when you use a normal Tactic attacks (Speed, Power, Grab) and when you use your Special Abilities.

As for the Known Issue quoted, QA found that special abilities were not reliably having your normal bonuses used which resulted in a very high miss rate with special abilties. Your special abilities should have the same hit rate as your normal attacks with all things equal.

#34900005272 02/15/2006 09:37:34 Re: Ability Accuracy Bonuses?
Thanks for clearing that up although I think specials should have an accuracy bonus on top of what your normal attacks give.
#34900005277 02/15/2006 11:46:46 Re: Ability Accuracy Bonuses?
I'm just wandering whether accuracy bonuses are worth looking for? since the rolls are so random now and we can't even see our roll scores anymore will I notice any difference if I put on my 1% melee accuracy bonus shirt...probably not.
#34900005278 02/15/2006 12:17:22 Re: Ability Accuracy Bonuses?
I think a 1% bonus wouldnt do anything.  Having a 10% or 15% bonus would definately help with specials.
#34900005281 02/15/2006 13:23:46 Re: Ability Accuracy Bonuses?
Thanks for clarifying!

NoRepro wrote:

Hrmm let me clarify as one of my posts was quoted here.

Special abilities like Machinegun Fists do not have an inherant Acc bonus to them. Your Acc bonuses are the same for when you use a normal Tactic attacks (Speed, Power, Grab) and when you use your Special Abilities.

As for the Known Issue quoted, QA found that special abilities were not reliably having your normal bonuses used which resulted in a very high miss rate with special abilties. Your special abilities should have the same hit rate as your normal attacks with all things equal.




#34900005284 02/15/2006 14:33:16 Re: Ability Accuracy Bonuses?


NoRepro wrote:

Hrmm let me clarify as one of my posts was quoted here.

Your special abilities should have the same hit rate as your normal attacks with all things equal.



well i disagree with this function.  i think that the abilities should have a better chance to hit like they already do in live. 

this is especially importany in SPY with ALL of the attacks that require you to be sneaking.  because if you are sneaking how can a lvl 16 block a lvl 50 Punt??? (yes this happens, and more than just once)  the enemeys should't be able to block a sneak attack unless they have significant "SNEAK ATTACK DETECTION" to overcome our attack.

I <3 MGK!!!
#34900005286 02/15/2006 14:38:39 Re: Ability Accuracy Bonuses?

I believe there maybe some miss information going around.

In CR 2.0 a character's base chance to hit is already much higher against an even level opponent than it is in live. However there are some bugs in the current Test world dealing with abilities that prevent this from being apparent. See Known Issues for Update 5 in that regard. And I should say a greater chance to hit doesn't mean a guarantee to hit, just a greater chance.

Message Edited by NoRepro on 02-15-200602:41 PM

Message Edited by NoRepro on 02-15-200602:41 PM

#34900005287 02/15/2006 14:44:00 Re: Ability Accuracy Bonuses?
Yeah, sneak attacks are definetly bugged. I think that's in the known issues.
#34900005289 02/15/2006 14:45:41 Re: Ability Accuracy Bonuses?
We are hoping to have the fix for the ability Acc problem for the next Test World patch. Check the notes when it goes up.
#34900005291 02/15/2006 14:47:39 Re: Ability Accuracy Bonuses?

thanks Norepro

your really on the ball today

soo....

any ETA on update 6?:smileytongue:

I <3 MGK!!!
#34900005292 02/15/2006 14:48:07 Re: Ability Accuracy Bonuses?


NoRepro wrote:
We are hoping to have the fix for the ability Acc problem for the next Test World patch. Check the notes when it goes up.

Does that mean a new patch soon? :robotvery-happy:


#34900005369 02/18/2006 09:21:05 Re: Ability Accuracy Bonuses?
If you are using the speed attack and use a special (once this is fixed) would you have a better chance at landing a special then if you were using the power attack?
#34900005388 02/19/2006 09:39:46 Re: Ability Accuracy Bonuses?


ChambersOfShaolin schrieb:
If you are using the speed attack and use a special (once this is fixed) would you have a better chance at landing a special then if you were using the power attack?




Yeah. That´s my experience.
And when grab-tactic is acitve the specials damage is much lower, but the defense is much higher and you are harder to hit for opponents. If power is active the specials do higher damage.


dave

Nachricht bearbeitet von davemusic am 02-19-200606:41 PM

#34900005389 02/19/2006 10:06:59 Re: Ability Accuracy Bonuses?
Now, I'm wondering... do the tactics affect ballistic, viral and thrown attacks too? If I use speed tactics, do I have a 10% higher chance to hit with my Logic Barrage?

>revolt_
#34900005419 02/20/2006 10:12:59 Re: Ability Accuracy Bonuses?


>revolt_ wrote:
Now, I'm wondering... do the tactics affect ballistic, viral and thrown attacks too? If I use speed tactics, do I have a 10% higher chance to hit with my Logic Barrage?

>revolt_


good question, was about to ask that myself.

so how about thrown abilities, or anything else?
#34900005438 02/21/2006 09:38:20 Re: Ability Accuracy Bonuses?
The stances (Speed, Power, Grab) affect any attack made whether an ability or just a normal one.
Or perhaps I should say they "Should". If you find in your testing that they don't seem to be affecting something please report it with as much detail as possible.

Message Edited by NoRepro on 02-21-200609:39 AM

#34900005439 02/21/2006 09:39:37 Re: Ability Accuracy Bonuses?

>revolt_ schrieb:
Now, I'm wondering... do the tactics affect ballistic, viral and thrown attacks too? If I use speed tactics, do I have a 10% higher chance to hit with my Logic Barrage?

>revolt_



Yes, tactics influence your stats generally in all fight-styles. There are general values in the bonus tab and are shown in every fightstyle. Works great for me in every style. I put enough time on QA-Server to be able to say there is a big difference in the chance to hit in grab and in speed.

The only thing i´m confused in is the defense influence. Means defense here only the rolls. Or damage resistance too. When i read the tabs i would say rolls only. But my in combat "it feels" like the damage resistance is influenced too.

Any statement on this devs?



Here is speed tactic active




Here is power active





But ...pssssst.... don´t tell any aikido- fighters please. Grab tactic is my way to win against hard opponents.:smileywink:


One of the points i can´t wait to get this stuff live.


dave


Edit:
Argh.... NoRepro was 1 minute faster then me...grmbl..... Well.... While you are here on the board: Would you please give a statement on what "defense" exactly means here? Rolls only? Rolls and resistance?

Nachricht bearbeitet von davemusic am 02-21-200606:48 PM

#34900005451 02/21/2006 15:24:07 Re: Ability Accuracy Bonuses?
Defense is strickly what you roll vs an opponents attacks. And is not related to Damage Resistance in any way.
#34900005473 02/22/2006 08:06:41 Re: Ability Accuracy Bonuses?
thanks.


dave



#34900008232 04/10/2006 21:34:44 Re: Ability Accuracy Bonuses?
I was able to get Ashencourte Pants and Shirt that give 2% melee accuracy points each.  I don't see a difference in my CT when wearing them.
#34900008233 04/10/2006 22:46:19 Re: Ability Accuracy Bonuses?
you need to understand the difference between Attributes, Stats, & Influences ( Oh My! )
that should help.
-Jilted