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Jilted1

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Halloween Update Discussion

OK the delay is understood, I'm sure most of the community realizes that it was no cause of SOE that the delay took place. However, I'm still curious about why it is taking so long to get the update going. I mean from my understanding of t...

Update Discussion · 10/29/2007 19:16:51

CQ revamp

Tytanya_MxO wrote: Tracking cq's should be a transient thing...at each server reboot all players cq totals are taken, subtracted from the previous survey and a top 20 list of the most aggressive operatives on each server for that period ca...

Player Versus Player Feedback · 07/08/2007 14:55:47

Merovingian party June 22 at Club Masamune

Anyone else feel kinda railroaded? I wasn't there so i don't know what actually happened, I'm just going on rumors, but from what I've heard this was by far the worst attempt SOE has made at a live event.

Events - Syntax · 06/22/2007 19:52:12

MA vs Spy

Bayamo wrote: I've been MA for a week now with a broken hand, and I've yet to find a MKT (or any build, even) that's given me trouble. MA is pure EZ mode. I might have been gone for months, but I know little has changed. I have to disagree...

Player Versus Player Feedback · 06/10/2007 11:14:23

Hacker is the Uber class once again

Now Now, if this isn't the pot calling the kettle black? I theorize that the increased number of hackers is in direct response to the over-powered nature of the MKT tree, and the increase is those using it. Since hackers have the best defe...

Player Versus Player Feedback · 12/10/2006 18:35:21

CQ revamp

AnXieTy wrote: concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'mon A 10% toughness buff adds 10 points to all resistance...

Player Versus Player Feedback · 12/10/2006 16:16:21

Let's talk spy......

Xiose wrote: dude man seriosuly your not good at this game you dont know the system just stop whatever LMFAO, this is where you hope I get angry and start popping off at the mouth with smart *CENSORED* comments, not unlike yourself. Howeve...

Player Versus Player Feedback · 11/02/2006 17:33:43

Let's talk spy......

Xiose wrote: Okay so why do i not have a problem againsit MKTs with guns and MA's BUT YOU DO! How about you do this you candy land scrub Wear all SHIELDED yes i said SHIELDED clothing And have your thrown res capped Guess WHAT!!!!!! Proble...

Player Versus Player Feedback · 11/02/2006 15:12:21

Let's talk spy......

Xiose wrote: This isnt 9Dragons guys having everyone load up Kung-fu will make the game gh3y and unoriginal bassically the same thing over and over and over and over by fighting spy's your spicing up the game a little bit And just because...

Player Versus Player Feedback · 11/02/2006 13:40:13

Let's talk spy......

I am extremely tired of this argument. I have alot of expereince with this game. I know whow the system works, I know how o test for flaws and I know when a fight is not going farely. I've seen bug after bug exploited, I've seen people bra...

Player Versus Player Feedback · 11/01/2006 13:35:33

Let's talk spy......

timeframe01 wrote: Jilted1 wrote: I can't hardly call 6 hits in a row balanced with any stretch of the imagination. It's called CR 2 (meaning, random rolls!). When I was a spy, I missed 7 knives in a row against an NPC 1 lvl lower than me....

Player Versus Player Feedback · 10/28/2006 18:24:30

Let's talk spy......

Renzouken wrote: Bayamo wrote: Just as MA can kill 3 people with little IS using state specials, MKT can do so with sneak attacks. Your portrayal of the Spy tree as imbalanced is slanted and fails to consider all aspects of the combat syst...

Player Versus Player Feedback · 10/28/2006 12:09:48

hyper block....

PBlade wrote: Hyper Deflect/Sense and Hyper Dodge/Block can run at the same time. Currently, Hyper-Deflect and any of the other 3 hyper abilities can be run together. It is not possible at this time to have hyper sense running with Hyper-b...

External Playtest Discussion · 05/10/2006 13:16:08

hyper block....

I'd like to take this chance to reffer everyone to another thread i created about this subject. I'd like to get more opions ont he matter. Thank you -JIlted Here

External Playtest Discussion · 05/08/2006 23:03:51

hyper block deletes enhanced dodge (upgrade master)

I noticed that enhanced dodge even deletes teh hyper-sense abiulity which doesn't even have thrown defense. Now I can understand the purpose of enhanced dodge is to save your teammates a few extra memory slots, but Hyper-Sense ? either thr...

External Playtest Discussion · 05/05/2006 00:15:27

Update 43 Hotfix (2) Discussion Thread

I'm hoping there is a really good reason that these new clothing items are only available for a short time. Considering they aren't buffed in anyway it seems a bit uncalled for to remove them completely. Don't you think ? -Jilted

Update Discussion · 05/03/2006 06:22:06

Code Infection "fix" cannot be correct (Please Read)

this is the result of whiners that are afraid to be killed by hackers. remember if they had their way the hacker tree would entirely be gone. So Hacker takes nerf after nerf till finally it's pintles to even have those abilities at all. Al...

Ability Feedback · 04/28/2006 03:19:07

hyper block deletes enhanced dodge (upgrade master)

bugged this back on EP same happens with hyper deflect & network firwall or viral shielding. Since it hasn't been changed I'm guesing it's by design. -Jilted

External Playtest Discussion · 04/19/2006 23:55:43

Vitality influences and You!

Fade2blacK wrote: RockyB wrote: One thing still bothers me. I have an Inner Strength Regen Rate of 30%, and an Inner Strength Regen Rate Bonus of 26% Surely 126% of 30% is 37% (rounded down)? Yet my Inner Strengh Regen Rate is still listed...

External Playtest Discussion · 04/15/2006 08:34:22

Revamp the FM-700

yes there is an FM1100 it is the same model as the bedlams and all the westeks. that's the whole point I think of this thread; we are calling for a change. So not everyone above lvl 35 is using the same gun model, or at 50 the augmented re...

Items and Clothing Feedback · 04/13/2006 22:20:41

Revamp the FM-700

/sign if the naming schema was consistant the FM700, FM900, FM1100 all have the same 3D model. instead it looks like some WesTek's got miss-labeled at the factory. -Jilted

Items and Clothing Feedback · 04/13/2006 03:21:05

Martial Arts lameness

Jilted_1 wrote: Now understand that this isn't abosultely accurate, just a generalization of potential DPS. I guess you missed that line there huh? and I'm the procces of making more accuracte calculations based one things like IS cost, ex...

Player Versus Player Feedback · 04/11/2006 15:46:26

Vitality influences and You!

they are being applied correctly from my testing, but as Fade2black said, the problem seems to be that there aren't enough attributes for these influences to ... well influence. vitality seems pretty meaningless unless you plan to be only...

External Playtest Discussion · 04/11/2006 13:49:34

Martial Arts lameness

I agree that in the right hands Aikido can win against other MAs, however I have some numbers that shine some interesting light on things. Just to get an idea of potentiial DPS for each of the soldier branches I added the DPS for all the s...

Player Versus Player Feedback · 04/11/2006 13:41:33

Ability Accuracy Bonuses?

you need to understand the difference between Attributes, Stats, & Influences ( Oh My! ) that should help. -Jilted

External Playtest Discussion · 04/10/2006 22:46:19

The /invoke Command and New Master Upgrades

if you do a /savelo and then open the xml file that is created it will give you the names of all the abilites in the loadout according to the game. That was teh easiest way I found to effectively use the /invoke command. -Jilted

Ability Feedback · 04/10/2006 20:52:41

Invitation to the Dev's

HCFrog wrote: Intriguing. I'd appreciate some more feedback on this - are most people in agreement that they're too easy now? They can be very easily adjusted... *evil laugh* Anyhow I'll snoop that box opening if I can, I'm not exactly sur...

Player Versus Environment Feedback · 04/07/2006 22:50:37

/loadlo and benches

I know this was bugged on the live server about 2 months ago, when some friends and I found it. *shakes head* I can't believe you guys didn't know that was the #1 cause of the breaking benches? You don't even have to use /loadlo, if you si...

Player Versus Environment Feedback · 03/26/2006 13:42:25

Unique items conversion

I have to know about Jokah's Beenie it was +25% evasion now it's +3% stun duration bonus (I think) How does that happen ? I mean I was thinking it may have been nerfed but to totally change the type of buff.; was this a mistake ? -Jilted

Items and Clothing Feedback · 03/24/2006 23:28:55

Zero Sum, in-IL Reuse Timers,Hacks, Kung Fu, and Special Moves Spam

HCFrog wrote: Yes it's been seen Sorry I can't comment more because I don't know what exactly we're going to do with this, just wanted you to know we've seen it. I appologize for my negativity. I've had better days than today if you know w...

External Playtest Discussion · 03/20/2006 17:01:11

Zero Sum, in-IL Reuse Timers,Hacks, Kung Fu, and Special Moves Spam

this must be what is happening to me I know that I have done doezens of duels and of late noticed that in many fights I can't get a hit in edge-wise. knowing that I have better iniative than my opponent, similar accuracy and stil I loose 9...

External Playtest Discussion · 03/20/2006 13:41:20

Where is Proxy Master ?

as you can see I only get the proxy technician aura buff, the proxy master buff is not appearing int he actions pannel. I talked to some others in game that experienced this as well, so i thought it was worth posting. -Jilted

Ability Feedback · 03/18/2006 15:53:27

Patchers: Utility Master / Force Enhancer? Combos - Darn near unbeatable

HCFrog wrote: Renesis13B wrote: The health regen you can get with stacking Fast Healing 1.0 and Fast Healing 2.0 is rediculous. Its one reason why they are so hard to kill but if you hit them with Cancel Upgrade 2.0 they are screwed. Ooooo...

Player Versus Player Feedback · 03/15/2006 07:41:24

Designer Journal - "Care Bear Stare" - Friday, March 10, 2006

Kudos to HCFrog for the write up. Those are some alright spreadsheets, but if that's all you need to know to be an SOE Dev where do I apply. :smileywink: Impressive system though, nice to have some insight into the Dev proccess, and I expe...

Broadcast Depth · 03/13/2006 18:20:58

CR2.0 is going to kill the game

AnXieTy762 wrote: I myself will probably be leaving mxo when this hits live if I havnt left before that. I dont like the new system, I think its over complicated and not enjoyable, that is my personal opinion, and that opnion is shared by...

Player Versus Player Feedback · 03/13/2006 10:11:02

So does no one like the Combat Revisions?

there needs to be at least 2 more balancing passes, IMHO. Though over all it's alot more balanced than live ever has been. Combat feels more fare, flows better, and seems to have fewer bugs. - SMG specialist needs to have dmg & IS usage ba...

Player Versus Player Feedback · 03/09/2006 09:38:03

Evade Shield too unbreakable?

I too think it's a bit too hard to break shields. On avg I think 3 attempts should break a shield, and in the rare occassion that circumstances are right maybe 6 attempts but that should be rare. Currently it's taking 5-8 attempt to break...

Player Versus Player Feedback · 03/09/2006 09:00:06

A suggestion for a new martial art for the game tae kwan do

If someone asked me,of all the martial arts inthe world which one would you like to most see added to MXO. my answer would be Capoeira Since between the 4 styles we have most of the common styles are already covered. Tae Kwan Do isn't far...