
I'm sure that there's weaknesses, but from what I've seen even two MAs, and MA and a Hacker, and an MA and a gunman can't take one Utility Master Combo down. And that seems rather unbalanced to me.
21 posts · 2006-03-14 12:56:25 to 2006-03-18 09:30:12

Ha yea I agree. I'm not the greatest PvPer but me and others could barely touch the force enhencers or utility masters. We'd literally fight for ages and get them down to half health and then they'd heal themselves instantely and buff themselves up making it easy to kill us.
This was serious over powering and not just "find their weakness"
Ooooookay that's good to know. I don't think those two abilities are supposed to stack. :\
Renesis13B wrote:
The health regen you can get with stacking Fast Healing 1.0 and Fast Healing 2.0 is rediculous. Its one reason why they are so hard to kill but if you hit them with Cancel Upgrade 2.0 they are screwed.


RockyB wrote:
Wait, what the hell was I thinking? It's UPGRADE masters and Force Enhancer / Doc combos
If any mod wants to edit the title, feel free




I fell prone to some who got it, but others still used the wrong damage ty... ah, wait, I shouldn't help you... 


HCFrog wrote:Ooooookay that's good to know. I don't think those two abilities are supposed to stack. :\
Renesis13B wrote:
The health regen you can get with stacking Fast Healing 1.0 and Fast Healing 2.0 is rediculous. Its one reason why they are so hard to kill but if you hit them with Cancel Upgrade 2.0 they are screwed.
Jilted_1 wrote:
who needs damage resistance when 65+pts in accuracy means you never get hit.
shauntaylor88 wrote:
@ devs....please do not make the fast healings unstackable, as that means alot of memory is wasted in loading abilities that cant be used.....we already cant stack CT(or whatever it is now) with combat aura 1+2 and combat tacics
stacking fast healings is the only chance that the patchers have of attempting to stay alive in interlock with an operative...as by the time they have got round to withdrawing from combat they are done to under 1/2 health anyway and thats just 1v1 combat
Isn't that really how a support class such as FM/UM should be anyway? They shouldn't be able to stand up in 1v1 interlocked combat, especially with anyone from the operative tree.
/offtopic
something i dont quite like about cr2.0 is it increases the power of the zerg, viral attacks have been nerfed so they do less damage (i dont mind less damage) but the times have been hugely incresed, so instead of standing still for 5seconds and being shot at while casting abilities your there for 10, this will probably deter people from using hacker as the timers are too long, the damage is right but timers are notIsn't this also a good thing? Offensive hackers are also a support class. Fewer hackers=better fights. One of the reasons they are doing CR2.0. Everyone was a hacker because it was the easiest way to quickly kill. I would be ecstatic if they pushed the delete key on the entire hacker tree, except for maybe doctor, and even then get rid of the buffs on the doctor tree other than healing and rezzing. You hackers better be glad it's not my decision :smileywink:
well dude i for one am glad its not your decision
(1) well if you cant go through mssions as an upgrade master or force enhancer then there is seriousley something wrong with the game as what if nobody wants to mission with you - then you are pretty much screwed as you cant solo a mission (example - you walk into an "easy" mission area and get insta killed)
(2) the game is about class diversity and i know hacker is overpowered and that is why im glad to see a leveling of the playing field with cr2. But where do all you kung fu addicts get off saying that they should delete the tree altogether except for doctor in effect you are saying to anybody who wants to be a hacker that you can go do some other tree unlees you want to be bored out of your mind rezzing and healing me because your tree is nerfed
(3)now imaging this scenario - my finger hovering over the delete button of the operative tree.
seiphroth wrote:(3)now imaging this scenario - my finger hovering over the delete button of the operative tree.
Now there's a brilliant idea, a game based on the matrix trilogy, with no martial arts or gun combat wich the movies were built around. It's pretty easy to imagine MxO with only the operative tree's as it would actually be more like the movies.
You remove the operative tree you might as well remove the matrix from the name.
Been that way for ages in live Senor Frog... been using it for ages... guess my 462% health regen LO on live is going to hit the can... it was fun while it lasted =(
HCFrog wrote:Ooooookay that's good to know. I don't think those two abilities are supposed to stack. :\
Renesis13B wrote:
The health regen you can get with stacking Fast Healing 1.0 and Fast Healing 2.0 is rediculous. Its one reason why they are so hard to kill but if you hit them with Cancel Upgrade 2.0 they are screwed.

erm, if you delete the hacker tree, there wont be any zions in recursion. :smileywink:
Electrify wrote:
If for some miracle they do delete the hacker tree, 100 people get upset. If you delete the operative tree, 1000 quit the game.
