AnXieTy wrote:concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'mon
and also, a high CQ count only reflects the fact that a person has spent alot of time pvp'ing, it reflects nothing upon the players "difficulty level". There's players with 1k CQ's who can beat thoes who have 20k because as fighters neither has anything better than the other to give them an advantage. So for a system such as this to go into play, you better start rewarding thoes with high CQ's with some gear that actually does give them the advantage so they do have a "difficulty level" to justify rewarding players more heavily for killing them. Other wise there's no difference between killing someone with no cq's, and someone with 20k plus.
More than that, until CQ's do something, this entire concept is pointless as you have no need to quickly raise your CQ count.
somthing like that i would be happy to go along with....
also along with another persons suggestion of...[Edit] Fa11enHero's suggestion
Total CQ earnt:
Current CQ:
resetting the CQ does really suck and im totally against it as well....
but implimenting somthing like Anx has mentioned with some other ideas would be good....so CQs becomes a currancy to buy better items from an Org vendor in the Org areas...those ones that require the Org keys...would make more people actually visit the Org areas for a reason, might justify spending the 100mil to get the key in the 1st place.
but yeah using CQ to buy items from an org vendor, would make that person harder to kill in pvp...then u could have your greater cq reward for killing someone of a higher rank.
and this way u wouldnt have to reset peoples CQs either.
if they implimented a system like that they can put EVERYONES CQ to the...
Total CQ earnt: 25000
and put their..
Current CQ: 0
so they couldnt buy all the best items right away and come to mara and own everyone and discourage new people from pvping....then at the start of the new system everyone would have 0 cq to spend but have their lifetime CQ count still intact, and everyone is on equal footing at the start. eventually it would become unfair as those of us who pvp alot compared to those who pvp hardly. but atleast at the beginning of the system it would be even. this might encourage more pvp as well.