OK, if they do this, then what for? What do you gain from CQ points? A boost in Accuracy and Damage? Or some special clothes? Nope... for CQs you get nothing, niente, nada, nichts, $null... And that's why such a CQ revamp isn't worth the work it would cost the Devs. Aside from that CQs are gained teamwise which would mean even more undeserved CQs than now.I was thinking the other day when I was gaming. What if the CQ system was revamped to work for players that are trying to advance there experience against RSI with high/very high CQ numbers. What I am saying is if a RSI that has a low CQ level could do better with gaining CQ by killing a RSI with CQ class level higher then their own. For instance killing a Class Level 4 RSI with CQ levels of > (6000) CQ would get you (5) CQ points.
Class Level 1 RSI (0-1000) = 2 CQ points
Class Level 2 RSI (1000-3000) = 3 CQ points
Class Level 3 RSI (3000-6000) = 4 CQ points
Class Level 4 RSI > (6000) = 5 CQ points
Now these numbers are just an example to give you a visual, but you see what I mean? I know that might cause a little more work for the DEVs, but hope you could see the benefits in it. What are yall feelings?
Furthermore the luggables have degraded the game to kind of a CTF battle already. Now if there's a CQ ranking system it'll downgrade to the lowest level: A stupid everyone-ganks-everyone n00b circus. Yay... what an idea: Lets merge the servers once more, leave only Vector alive, scratch all events and RP and butt eachother's heads


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), until they get themselves sorted and set it up, we won't be seeing any rank system.







