Lets look at this in a mature way. I have been playing MxO for about a year now. I know that there are going to be times when there isn't going to be a fair fight (Zergs) and such. That doesn't bother me, but there are ways around that aswell; However Spies have an unfair advantage.
Think about it. The spy has ranged weapons. They can slow you down or even root your character. All the whille throwing knives at you whilst a poison knife is constantly taking hitpoints from you. Once you are able to move they can root you again. To top it all off. After they have done all of this they can go back into sneak and then punt you. A spy can also sneak up on me as an Martial Artist even with detection on. I can see them creeping around and they can still Punt or do a throw attack on me before I get a chance to interlock them. I didn't even mention that my RSI is buffed out the Wazzu with thrown buffs.
Think about it Martial Art are the close quarter combatants. They are the equivalent of a tank in the Matrix. A poorly prepared Tank. The few buffs that they do have like in akido only last a short while
This is how I see making it an equal playing field. Spies should have to have their damage lowered a little, martial artist should have a strong buff against rooted if not Immunized to it, or Martial Artist should have a ranged weapon as well. Like throwing Stars or Throwing Daggers. Everyone else has a ranged weapon that can still be used in CQC. Being a martial artist. My guns barely even scratch NPCs (about 194 hitpoints on average and thats a level 30 npc) much less a buffed up PC. In real life, once an assasins cover is blown they would have a hard time taking out their target.
I don't expect to win every fight in pvp. I have won many and I have lost many, but I have never once won against a Spy at level 50.













