Let's talk spy......

131 posts · 2006-10-27 13:57:31 to 2007-12-16 03:47:13

#36300082120 10/27/2006 13:57:31 Let's talk spy......
BEFORE YOU FLAME ME, READ....PLEASE.
Ok I have noticed sometihng very annoying. Ceratain abilities on spy tree (like staggering trow) do insane amount of dmg
without requiring special states AND only in 3 seconds. When I am a sniper and do snipershot it takes me at least 5 seconds + I have to activate the dmg ab in order to make as much dmg as staggering trow. I suggest at least ONE of the 3 following things to be implemented.
1.Lower the dmg to 100 dps.
or
2.make the spy work for the dmg and make the ab require a state.
or
3.Make the timer longer. And not just 4 seconds. I think 5.5 secs is perfect.

Coz now we have this: "Fatty laugher: Hohohoho I amke 1000 dmg with staggering trow. I totally pwn." with one single button.
This is not the only ability and I suggest that others underpowered  spy abilities need more dmg. Gotta work devs... chapp chapp!!!
#36300082299 10/27/2006 18:41:21 Re:Let's talk spy......
I think u should make all the knives have a timer, I hate the fact that they can be spam thrown, with the reduced IS MKT can enter interlock with an MA, pwn him and then enter interlock with another and give him a run for his money!!
#36300082467 10/27/2006 20:51:26 Re:Let's talk spy......
if your getting damaged for 1000 damage with staggering throw you just need some throw resistance, as far as timers go hacker has the best advantage, as far as you know which abilities to use and when, this game is really about knowledge and wisdom, knowing your load and knowing when and how to use it. once you get to that point any class can fall to you, or be fallen by you. (btw i am not at this point nor do i claim to Pwn anyone lol i just know this from observation)
#36300082472 10/27/2006 20:55:24 Re:Let's talk spy......
Wh1t3Kn1ght wrote:
if your getting damaged for 1000 damage with staggering throw you just need some throw resistance, as far as timers go hacker has the best advantage, as far as you know which abilities to use and when, this game is really about knowledge and wisdom, knowing your load and knowing when and how to use it. once you get to that point any class can fall to you, or be fallen by you. (btw i am not at this point nor do i claim to Pwn anyone lol i just know this from observation)

well unfortunately even the best gunman cannot always take an average MKT because in all honesty an MKT has the defense buffs for guns
#36300082589 10/27/2006 22:06:38 Re:Let's talk spy......
How's this for IS costs. I put Inefficiency field 2.0 on an MKT. After % bonuses this roughly means that all their knives cost 50% more IS and they have NO IS regen. NONE at all, even if they were rolling with a sakura/WM/Seraphim set. They could still spam kinves for the whole 30 seconds in which it affected them and killed someone then proceeded to keep knifing constantly until they were finally killed ~15 seconds after that. How can you justify that?

Knives just don't cost any IS, they should increase the costs BADLY cause right now MKT's can IL and kill 3 people before they need a break to get back IS. I don't mind if they can get one person, but they never stop and never run out of IS, its just line up 3 buttons on your hotbar and click on each one in a row, then go back to the start.
If you are reading this my sig didn't work T_T
#36300082607 10/27/2006 23:03:05 Re:Let's talk spy......
Just as MA can kill 3 people with little IS using state specials, MKT can do so with sneak attacks. Your portrayal of the Spy tree as imbalanced is slanted and fails to consider all aspects of the combat system. Any decent hacker can destroy even a good MKT. MA and MKT are equal attribute-wise, it comes down to the skill of the player and the strength of their builds in such fights. I've fought MAs as MKT what were a cakewalk in IL, and I've had every single one of my specials outrolled as a MKT fighting a MA with high accuracy.

MKT really isn't imbalanced. Yes it has low IS cost but it also has no free fire. The exact same goes for hacker - low IS for dmg abilities, hell look at the Code Infections and their 10 IS cost. But there is a method to this madness, which is often overlooked.
#36300082663 10/28/2006 02:26:34 Re:Let's talk spy......

I think what he's reffering to also is that an MKT can punt and spam knives inside interlock, it's a proven method which can beat 9/10 people when the punt first hits then it's spam a load of high accuracy knives, against a gunman it's almost impossible then because a gunmans average accuracy is rubbish compared to MA or MKT. couple that with MKT's high defense bonus and that makes it almost impossible for gunmen.

#36300082718 10/28/2006 04:06:32 Re:Let's talk spy......
what i dont like is that hacker was nerfed for being too stong in interlock, because its a ranged class, and knifethrower, and the gun trees recieve no debuf or interlock penalty at all, its just astounding.

They didnt balance the game, they just made it easier for the tree that was supposed to kill assassins / mkts to be killed by said tree.

Thats where the imbalance started, they broke the chain (Mkt > Gunman > MA > Hacker > Mkt) making any of the spy classes really powerfull againts everything else.

#36300082726 10/28/2006 04:38:39 Re:Let's talk spy......
I have found only 2 ways to kill a spy out of IL (where you are more safe that is) and one is hacker ( a rly good one), the other is sniper with much luck. While as a gunman they just do staggering trow while I am lets say in IL with naother gunman, and I reciave about 900 dmg + beig staggered wich helps the gunman of course. The are more abilities like that and I still thjink my 3 suggestions are perfect to balance THIS particular tree. I do not talk about underpowered whatsoever tree. At least not yet.
#36300082769 10/28/2006 05:36:07 Let's talk spy......
The Leo wrote:
BEFORE YOU FLAME ME, READ....PLEASE.
Ok I have noticed sometihng very annoying. Ceratain abilities on spy tree (like staggering trow) do insane amount of dmg
without requiring special states AND only in 3 seconds. When I am a sniper and do snipershot it takes me at least 5 seconds + I have to activate the dmg ab in order to make as much dmg as staggering trow. I suggest at least ONE of the 3 following things to be implemented.
1.Lower the dmg to 100 dps.
or
2.make the spy work for the dmg and make the ab require a state.
or
3.Make the timer longer. And not just 4 seconds. I think 5.5 secs is perfect.

Coz now we have this: "Fatty laugher: Hohohoho I amke 1000 dmg with staggering trow. I totally pwn." with one single button.
This is not the only ability and I suggest that others underpowered  spy abilities need more dmg. Gotta work devs... chapp chapp!!!


The problem is that in order for us to fire off Staggering Throw, we must be stealthed, within 6m of our target AND behind them.  Once thrown, there is no guarantee of insta-death unless they are significantly lower leveled.

I usually average 1,000 damage on my Staggering Throws, but on my Sniper I average about 1,800 damage.  In fact, if my target doesn't have much ballistic defense, I can kill them faster than with my Master Assassin. 

By like all things, it's all about circumstance.

#36300082798 10/28/2006 06:30:35 Re:Let's talk spy......
Bayamo wrote:
Just as MA can kill 3 people with little IS using state specials, MKT can do so with sneak attacks. Your portrayal of the Spy tree as imbalanced is slanted and fails to consider all aspects of the combat system. Any decent hacker can destroy even a good MKT. MA and MKT are equal attribute-wise, it comes down to the skill of the player and the strength of their builds in such fights. I've fought MAs as MKT what were a cakewalk in IL, and I've had every single one of my specials outrolled as a MKT fighting a MA with high accuracy.

MKT really isn't imbalanced. Yes it has low IS cost but it also has no free fire. The exact same goes for hacker - low IS for dmg abilities, hell look at the Code Infections and their 10 IS cost. But there is a method to this madness, which is often overlooked.

Quoted, for absoloute truth. I've played, PvP'd as and learned every single tree there is to play besides one since the release or CR2.0 and in my opinion the system is in greater balance now than it has ever been. I've played as a Gunman, beat Spies, played as a Martial Artist, beat Gunmen and vice versa obviously. Every class of loadout has the potential to get within the 150 accuracy range. Martial Arts - Kung Fu Style, Guns - Rifle Style, Spy - MKT Buff, Hacker also all depending on your loading of passive buffs and clothes. Every class of loadout has the potential to get near the 180 defense mark for two types of class.

Granted, some are better in and out of interlock than others, some are better at debuffing / rooting than others, some are best at dealing raw damage or doing damage over time. Each class has a particular role and specialize in a specific area, but as for saying stats are imbalanced things couldn't be further from the truth. The strength of a Spy comes from his ability to catch you off-guard, exactly the same as any sneak class (Sniper), if a Spy or Sniper manages a successful sneak attack it's game over.  The strangth of an MA comes from his ability to land state specials, if a Martial Artist lands his successful Wooden Dummy Drill, Machinegun Kick it's game over.

As for his Knives costing such low IS, think it this way. How would a Martial Artist feel about having to pay IS to use Speed, Grab, Power et cetera tactics inside Interlock? Spamming specials is the only thing a Knifer, or hacker for that matter can do inside Interlock to say they should cost more IS is rediculous.

Regarding Staggering Throw, it really isn't that dangerous. You have to successfully rig up a desguise and be behind the target before even attempting to land it. Once you've used it, hit or miss, all other sneak attacks will be offline for roughly another 30 seconds. It's useless unless the target is allready in Interlock with another player, and if that's the case you're most likely allready as good as dead.

Maybe free-fire sneak attacks do need to be toned down a little, to lower the potency of the Zerg if nothing else but as for the rest of Spy leave it alone, it's fine.

As for Gunmen being so weak against MKT. It's this way because it was made this way. A challenge I put toward all the Gunmen complaining MKT is overpowered: Go Hacker for a day and hunt some MKT's. Then you'll see how overpowered Spy is.

For those saying Hacker is crap against Spy, sorry to be blunt but you gotta be a really, really lame hacker.

#36300082805 10/28/2006 06:35:56 Re:Let's talk spy......

Well said, Renzouken.

The game is balanced quite well.  And in that context I mean that there is no sole dominant tree anymore.  The combat system is very much like rock/paper/scissors now.  It's just up to you to choose the tree that best suits your style.  However, in doing so you must accepts its pros and cons.  No single tree is ultimate.

It's up to its master for it to be used effectively and powerfully.

Rock > Scissors > Paper > Rock...and so on and so forth.

#36300082993 10/28/2006 09:05:26 Re:Let's talk spy......
Bayamo wrote:
Just as MA can kill 3 people with little IS using state specials, MKT can do so with sneak attacks. Your portrayal of the Spy tree as imbalanced is slanted and fails to consider all aspects of the combat system. Any decent hacker can destroy even a good MKT. MA and MKT are equal attribute-wise, it comes down to the skill of the player and the strength of their builds in such fights. I've fought MAs as MKT what were a cakewalk in IL, and I've had every single one of my specials outrolled as a MKT fighting a MA with high accuracy.

MKT really isn't imbalanced. Yes it has low IS cost but it also has no free fire. The exact same goes for hacker - low IS for dmg abilities, hell look at the Code Infections and their 10 IS cost. But there is a method to this madness, which is often overlooked.

Firstly, this MKT wasn't sneak attacking, just spamming knives and only knives. And for an MA to get someone in a state they have to free fire them into it or use regular tactics whilst in IL. Both are extremely stupid when fighting an MKT. Firstly, out of IL an MKT will root you without fail so you can't get close enough to melee free fire and MKT's have a high ballistic defense so using guns is out of the question aswell. Trying to use regular tactics in IL with a knifer is also extremely stupid, MA's will have a rather low thrown defense so the MKT will spam knives while you will miss with your regular tactics while taking thousands of knives. The lesson, it is EXTREMELY hard to get an MKT into a state as an MA. So saying state required specials balance things is just plain wrong.

Secondly, I Don't mind that an MKT can Punt then finish someone off, thats what they are made for. But they can miss the Punt and still have more than enough resources left to kill the target from in IL and have a giant pile of IS left at the end.

Code infections can be removed with an anti biotic or a sweep ability from the patcher tree. If you are fighting someone who loves their DOT effects get a friendly Patcher to fix that, or take a few anti's. What can you do to stop a MKT from spamming? I told you that code infection 2.0 seems to do not a thing and they can always take anti's to remove that if they want to.

As soon as an MKT has IL'd a hacker the hacker is dead, MKT's can pwn in and out of IL quite easily, they can miss the Punt and still kill you. They can root and slow down without fail and have abilities that have shorter reuse timers than the actual debuff duration. They have such low IS costs that you never need to worry about IS ever again. Nearly everyone agrees they are overpowered, even people who used MKT in CR 1 and CR 2 admit this.

Sure you can always say "But tree X has beaten tree Y" but those are merely single incidences. Look at the tree as a whole and tell me you can honestly say its balanced. All the buffs in this game are anti MA, Gunner and Hacker. All the debuffs are anti Gunner, MA and hacker. Even thrown resistance bonuses don't work (Don't assume I'm a noob and I'm talking clothes, I tried activating Calm Mind Calm Body and its always 75 points).

In its current state MKT is very much overpowered. It does not need to be tailored to kill a certain tree, it automatically has all the attacks it needs to pwn anything and everything. It never runs out of IS, defenses against it (what few there are) are mostly bugged and don't work properly. There are a lack of moves to help defend against it and a lack of moves to debuff it.

All in all it needs a fix, the vast majority of PvPers use it, therefore it must be the best tree available at this time. As a result of this it is not unreasonable to assume it is overpowered.
If you are reading this my sig didn't work T_T
#36300083018 10/28/2006 09:23:05 Re:Let's talk spy......
Arcanoloth wrote:
As soon as an MKT has IL'd a hacker the hacker is dead, MKT's can pwn in and out of IL quite easily, they can miss the Punt and still kill you. They can root and slow down without fail and have abilities that have shorter reuse timers than the actual debuff duration. They have such low IS costs that you never need to worry about IS ever again. Nearly everyone agrees they are overpowered, even people who used MKT in CR 1 and CR 2 admit this.

LOL...

No offense but for a MKT to kill a Hacker in IL, the MKT has to be really good, and/or the hacker has to be really bad. A hacker in IL with a MKT can use Plague Zone 1 and 2 with speed, which activate OUTSIDE of IL. Due to attributes and the lack of an accuracy penalty for the out-of-IL abilities, those are guaranteed hits. Those alone can kill a MKT. A Vector can also use grab to stack DOTs on you - why? Because tactics don't influence dmg at all for DOTs, unlike any other attack in the game... they can use whatever tactic they want to ensure it hits and it'll do the same damage regardless. Code Infections are also lower level abilities, and as such suffer lesser accuracy penalties. And we're not even referencing the fact that hackers have a 100pt accuracy bonus available to them for 5 IL rounds. With the 2 plague zones and a couple code infections, any MKT will die quickly even with good resistance.

I'm not saying Hacker should be nerfed. I'm not saying MKT is weak. The point is that Hacker is SUPPOSED to beat MKT, and it does in most cases. Just like MKT is SUPPOSED to beat guns. There are obviously exceptions, but this system of mutual weaknesses and strengths is the most balanced the game has ever been.
#36300083025 10/28/2006 09:31:33 Re:Let's talk spy......
couldn't have put it better myself
#36300083033 10/28/2006 09:37:53 Re:Let's talk spy......
Arcanoloth wrote:
Firstly, this MKT wasn't sneak attacking, just spamming knives and only knives. And for an MA to get someone in a state they have to free fire them into it or use regular tactics whilst in IL. Both are extremely stupid when fighting an MKT. Firstly, out of IL an MKT will root you without fail so you can't get close enough to melee free fire and MKT's have a high ballistic defense so using guns is out of the question aswell. Trying to use regular tactics in IL with a knifer is also extremely stupid, MA's will have a rather low thrown defense so the MKT will spam knives while you will miss with your regular tactics while taking thousands of knives. The lesson, it is EXTREMELY hard to get an MKT into a state as an MA. So saying state required specials balance things is just plain wrong.

Secondly, I Don't mind that an MKT can Punt then finish someone off, thats what they are made for. But they can miss the Punt and still have more than enough resources left to kill the target from in IL and have a giant pile of IS left at the end.

Code infections can be removed with an anti biotic or a sweep ability from the patcher tree. If you are fighting someone who loves their DOT effects get a friendly Patcher to fix that, or take a few anti's. What can you do to stop a MKT from spamming? I told you that code infection 2.0 seems to do not a thing and they can always take anti's to remove that if they want to.

As soon as an MKT has IL'd a hacker the hacker is dead, MKT's can pwn in and out of IL quite easily, they can miss the Punt and still kill you. They can root and slow down without fail and have abilities that have shorter reuse timers than the actual debuff duration. They have such low IS costs that you never need to worry about IS ever again. Nearly everyone agrees they are overpowered, even people who used MKT in CR 1 and CR 2 admit this.

Sure you can always say "But tree X has beaten tree Y" but those are merely single incidences. Look at the tree as a whole and tell me you can honestly say its balanced. All the buffs in this game are anti MA, Gunner and Hacker. All the debuffs are anti Gunner, MA and hacker. Even thrown resistance bonuses don't work (Don't assume I'm a noob and I'm talking clothes, I tried activating Calm Mind Calm Body and its always 75 points).

In its current state MKT is very much overpowered. It does not need to be tailored to kill a certain tree, it automatically has all the attacks it needs to pwn anything and everything. It never runs out of IS, defenses against it (what few there are) are mostly bugged and don't work properly. There are a lack of moves to help defend against it and a lack of moves to debuff it.

All in all it needs a fix, the vast majority of PvPers use it, therefore it must be the best tree available at this time. As a result of this it is not unreasonable to assume it is overpowered.

Not so.

Here's the difference between MKT and the other trees.  IF I am rendered in any state against a Soldier, I'm dead.  There's no two ways about it. 

Dazed:
- Full Auto Redux
- Wooden Dummy Drill
- MachineGun Kick
- Pistol Whip

Staggered:
- Full Auto
- Ki Charged Footsweep
- Ki Charged Punch
- Three Round Burst
- Piston Kicks


Off-Balance:
- Triple Front Kick
- Counter Throw
- Dual Pistol Point Blank
- Pistol Aerial

All of the above moves easily do 1,000 damage.  Some even do close to 2,000 damage.  As a spy, I have the following optional moves inside interlock:

- Throat Cutting Throw
- Leg Sweep
- Deadly Throw
- Paralyzing Throw (eats IS like crazy)

The maximum I can do, on average, is about 400-600 on those IF Find Weakness decides to work.  Most times, it doesn't.

As far as hackers are concerned...I've been eaten alive inside interlock by professional hackers.  I'm not talking about the novice ones running around with Logic Barrage and Blast.  I'm talking about the ones who loadup the AoEs and DoT attacks.  I've been hit by so many inside interlock that I am literally being nuked alive. 

The truth is it sounds like you need more determination and initiative.  They lower the time of negative states and give you the extra boost to land specials.  As an MA, I used a Kung Fu/Karate Hybrid and I could kill people in 3-4 hits easy.  But as I've said time and time again:

"It's all about KNOWING your build and how to effectively use it."

Spamming specials is NOT going to cut it.  Not even for an MKT. 

#36300083177 10/28/2006 12:09:48 Re:Let's talk spy......
Renzouken wrote:
Bayamo wrote:
Just as MA can kill 3 people with little IS using state specials, MKT can do so with sneak attacks. Your portrayal of the Spy tree as imbalanced is slanted and fails to consider all aspects of the combat system. Any decent hacker can destroy even a good MKT. MA and MKT are equal attribute-wise, it comes down to the skill of the player and the strength of their builds in such fights. I've fought MAs as MKT what were a cakewalk in IL, and I've had every single one of my specials outrolled as a MKT fighting a MA with high accuracy.

MKT really isn't imbalanced. Yes it has low IS cost but it also has no free fire. The exact same goes for hacker - low IS for dmg abilities, hell look at the Code Infections and their 10 IS cost. But there is a method to this madness, which is often overlooked.


Quoted, for absoloute truth. I've played, PvP'd as and learned every single tree there is to play besides one since the release or CR2.0 and in my opinion the system is in greater balance now than it has ever been. I've played as a Gunman, beat Spies, played as a Martial Artist, beat Gunmen and vice versa obviously. Every class of loadout has the potential to get within the 150 accuracy range. Martial Arts - Kung Fu Style, Guns - Rifle Style, Spy - MKT Buff, Hacker also all depending on your loading of passive buffs and clothes. Every class of loadout has the potential to get near the 180 defense mark for two types of class.

Granted, some are better in and out of interlock than others, some are better at debuffing / rooting than others, some are best at dealing raw damage or doing damage over time. Each class has a particular role and specialize in a specific area, but as for saying stats are imbalanced things couldn't be further from the truth. The strength of a Spy comes from his ability to catch you off-guard, exactly the same as any sneak class (Sniper), if a Spy or Sniper manages a successful sneak attack it's game over.  The strangth of an MA comes from his ability to land state specials, if a Martial Artist lands his successful Wooden Dummy Drill, Machinegun Kick it's game over.

As for his Knives costing such low IS, think it this way. How would a Martial Artist feel about having to pay IS to use Speed, Grab, Power et cetera tactics inside Interlock? Spamming specials is the only thing a Knifer, or hacker for that matter can do inside Interlock to say they should cost more IS is rediculous.

Regarding Staggering Throw, it really isn't that dangerous. You have to successfully rig up a desguise and be behind the target before even attempting to land it. Once you've used it, hit or miss, all other sneak attacks will be offline for roughly another 30 seconds. It's useless unless the target is allready in Interlock with another player, and if that's the case you're most likely allready as good as dead.

Maybe free-fire sneak attacks do need to be toned down a little, to lower the potency of the Zerg if nothing else but as for the rest of Spy leave it alone, it's fine.

As for Gunmen being so weak against MKT. It's this way because it was made this way. A challenge I put toward all the Gunmen complaining MKT is overpowered: Go Hacker for a day and hunt some MKT's. Then you'll see how overpowered Spy is.

For those saying Hacker is crap against Spy, sorry to be blunt but you gotta be a really, really lame hacker.


In all due respect, if these statements where true the Devs would be talking about adding in the Zen Master, Citadel Coder, & Trojan Horse abilities, or even raising the level cap and expanding the map. But in fact they have mentioned that doing so would only further unbalance the game, and that first priority must be to debug and balance the system.

MKT vs. Hacker is roughly a 50/50 fight, but MKT vs. anything else (1on1) is a very one-sided fight. Granted in PVP you might have friends helping you, and that makes it possible to drop that MKT. I've seen them drop player after player, I've been hit with 6 knives in a row while running Hyper sesne and in block tactics. (that's the highest defense I can get as an MA) I can't hardly call 6 hits in a row balanced with any stretch of the imagination.

And just as we have seen in the past, once this is fixed another tree will become unbalanced. Fact is, this game is going to be extremely difficult to get balanced. Especially, with players that take pride in finding the next exploit or inbalanced. Back on the test server I suggested that the Devs take me time to thuroughly balance the system before going live, but that was not benificial to the profit margin I guess. Now, that hindsight is 20/20 I can hardly agree with anyone stating that this game is completely balanced, and I don't think I'm alone on that.

#36300083284 10/28/2006 14:51:00 Re:Let's talk spy......
Well if you want those changes, then we need to make it so MA's can't spam specials either.  I mean after all, they can win a match without having to do just a normal speed/power/grab attack.  Don't you also find it really funny that almost every kung fu specials has the possibility of stunning you or will stun you?  LOL!
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#36300083287 10/28/2006 14:52:57 Re:Let's talk spy......
Jilted1 wrote:
I can't hardly call 6 hits in a row balanced with any stretch of the imagination.
It's called CR 2 (meaning, random rolls!).  When I was a spy, I missed 7 knives in a row against an NPC 1 lvl lower than me. 
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#36300083308 10/28/2006 16:03:14 Re:Let's talk spy......
timeframe01 wrote:
Well if you want those changes, then we need to make it so MA's can't spam specials either.  I mean after all, they can win a match without having to do just a normal speed/power/grab attack.  Don't you also find it really funny that almost every kung fu specials has the possibility of stunning you or will stun you?  LOL!

only 3 moves have a chance to stun and thats DMS, EFK and PK
#36300083397 10/28/2006 18:24:30 Re:Let's talk spy......
timeframe01 wrote:
Jilted1 wrote:
I can't hardly call 6 hits in a row balanced with any stretch of the imagination.
It's called CR 2 (meaning, random rolls!).  When I was a spy, I missed 7 knives in a row against an NPC 1 lvl lower than me. 


First things first, when was this? Between which 2 patches exactly? Cause the spy tree has not always been so uber as it is now.

Second, let's discuss random. Yeah, at the heart of the system is a random number generator, but those random numbers are adjusted by things like, influences. More accurately CR2.0 is semi-random rolls. From personal testing I can tell you that an MA running Hyper-Sense in block tactic only has about a 10% chance to dodge a knife attack, in the current state of things.

reguardless of how you want to justify it, kid yourself and try to convince us that the spy tree is balanced, it is not; plain and simply!

#36300083402 10/28/2006 18:28:16 Re:Let's talk spy......
the main problem is that knives have to throw knives, otherwise it can't get the damage it needs, and they are specials and you can't have 2 ppl doin specials in a round, if it's a special it's head to head. u MA and want to beat knifers? reverse catch slam em
#36300083416 10/28/2006 18:52:48 Re:Let's talk spy......
Jilted1 wrote:
More accurately CR2.0 is semi-random rolls. From personal testing I can tell you that an MA running Hyper-Sense in block tactic only has about a 10% chance to dodge a knife attack, in the current state of things.

First off for accurate testing you need like 10,000 or so samples in this system.. I doubt you've done that. I also have missed repeated strings of attacks against lowbies.

If you're getting consistently hit by MKTs in IL then, no offense, I think there's something wrong with your build. And it's always better to use special v special than use block... block is not the way to dodge MKT, outrolling them is the way.

And once more I'll reiterate that it is not a 50/50 shot for hacker/MKT, any decent hacker can destroy even the best of MKTs unless they get really lucky.

Just because you are losing to MKT does not mean MKT is unbalanced.
#36300083557 10/28/2006 23:41:43 Re:Let's talk spy......
pack-hunter wrote:
timeframe01 wrote:
Well if you want those changes, then we need to make it so MA's can't spam specials either.  I mean after all, they can win a match without having to do just a normal speed/power/grab attack.  Don't you also find it really funny that almost every kung fu specials has the possibility of stunning you or will stun you?  LOL!

only 3 moves have a chance to stun and thats DMS, EFK and PK

Exactly.  Stun_Special>Special>Stun_Special>Specia and so on...  I'm just making a point to the topic.
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#36300083561 10/28/2006 23:54:59 Re:Let's talk spy......
Well Garu, it appears you completely ignored the section of my post where it says MA's find it EXTREMELY hard to get MKT's into a state. Let me repeat it to you.

To get someone into a state you must use regular tactics, an MKT in IL will spam knives. IF you are to use regular tactics on them, to hit them the round must end up a hit/miss round. For this to happen the MKT must miss you and you must hit them, any other variation is bad. Because MA's have a low thrown defense chances are the knife will hit you and you will miss cause the round will be a zero sum round. This means you have a snowballs chance in hell of actually hitting them with a regular tactic. This means you have 30% of a snowballs chance in hell of getting them into that state. This means you will probably NEVER get them into a state. Sure, you could Punch Catch them but thats 40 IS down the drain for 1,
thats right just ONE, round of powerless on them, then its back to them
spamming for little to no IS costs.
The same thing applies for gunners as they also have an extremely low thrown defense, the only other class that has good thrown defense is hackers, and guess what? They don't have state specials. So how can anyone use state specials as justification that MA or Gunners are balanced against MKT.

Sure knifers have to throw knives to get the damage they want, but has anyone noticed the IS cost on knives is so low they NEVER run out.... EVER. Secondly, an MA spamming specials will run out of IS WAY WAY WAY WAY faster than an MKT will, again, how is this balanced? Thirdly, an MA is extremely lucky to even get into IL with an MKT who doesn't want to be in IL. MKT's have so many slowing and rooting attacks the MA will probably never move. And the fact that the debuffs last longer than the actualy reuse timer is even more broken.

Knifers can also use sneak attacks, and Punt does more damage than ANY other move in the game. And honestly speaking, its easier to get someones shield down and punt them rather than try to get them into a state. I know, I've used Spy hybrid LO's with Suplex, and I've also used pure MA. The spy hybrid was more successful than any other LO I've ever made. I'd have MA stats and still hit with the suplex more often and was more sucessful than trying to get someone into a state and then Tomo Nage/WDD/Foot Sweep them.

So lets go through the checklist of what different classes get
MKT:
  • Most Powerful attack in the game, Punt.
  • A plethora of knives that can be used in and out of IL for low low IS costs with a range of debuffs that last longer than the reuse timer. Meaning they can throw knives and stack so many debuffs you'll be dead 5 times before you hit the ground.
  • So many rooting attacks that they control combat better than anyone else.
  • Very high accuracy so they can outroll most other people, hackers take LARGE penalties when in IL, MA's can't get a high enough accuracy, MKT's have a high gun defense so the gunner will probly miss anyway.
  • A large range of sneak attacks that all do very reasonable damage and have some very powerful debuffs giving you the edge you need to finish said victim off (This is the only thing I think is balanced, MKT's should be able to do this)
MA:
  • State requiring specials, it takes an extreme amount of luck to get other classes into a state, for all the reasons pointed out above.
  • NO practical use when not in IL
  • When in IL still is only mildly good as MKT and gunner are just as good if not better whilst in IL
  • High DPS attacks but at high IS costs aswell.
  • Poor defense against the other two IL classes so they are even more screwed when in IL
Gunner:
  • Quite reasonable in IL
  • Quite effective out of IL, can use some state requiring specials out of IL which makes them quite effective
  • Similar sort of IS costs as the MA
  • Flexibility to adapt to any situation (Sniping the zerg, debuffs from out of IL, pwning in IL)
  • Overall I think gunner is pretty balanced, they aren't the pwn in or out of IL but can handle themselves quite well in any situation.
Hackers:
  • Can be EXTREMELY effective when used well and backed up effectively
  • SUCKS ARSE when in IL, except for a few abilities which are exceptions to the huge accuracy debuff in IL
  • High IS costs for a lot of attacks, some have very low IS costs but those are DOT effects and can be sweeped
  • A large range of debuffs that are very useful, but can also be sweeped with an antibiotic.

Could some people actually address the issues I have brought up rather than just quote a few instances that occured that weren't the norm?
If you are reading this my sig didn't work T_T
#36300083676 10/29/2006 03:37:18 Re:Let's talk spy......
Arcanoloth wrote:
Well Garu, it appears you completely ignored the section of my post where it says MA's find it EXTREMELY hard to get MKT's into a state. Let me repeat it to you.

To get someone into a state you must use regular tactics, an MKT in IL will spam knives. IF you are to use regular tactics on them, to hit them the round must end up a hit/miss round. For this to happen the MKT must miss you and you must hit them, any other variation is bad. Because MA's have a low thrown defense chances are the knife will hit you and you will miss cause the round will be a zero sum round. This means you have a snowballs chance in hell of actually hitting them with a regular tactic. This means you have 30% of a snowballs chance in hell of getting them into that state. This means you will probably NEVER get them into a state. Sure, you could Punch Catch them but thats 40 IS down the drain for 1,
thats right just ONE, round of powerless on them, then its back to them
spamming for little to no IS costs.
The same thing applies for gunners as they also have an extremely low thrown defense, the only other class that has good thrown defense is hackers, and guess what? They don't have state specials. So how can anyone use state specials as justification that MA or Gunners are balanced against MKT.

Sure knifers have to throw knives to get the damage they want, but has anyone noticed the IS cost on knives is so low they NEVER run out.... EVER. Secondly, an MA spamming specials will run out of IS WAY WAY WAY WAY faster than an MKT will, again, how is this balanced? Thirdly, an MA is extremely lucky to even get into IL with an MKT who doesn't want to be in IL. MKT's have so many slowing and rooting attacks the MA will probably never move. And the fact that the debuffs last longer than the actualy reuse timer is even more broken.

Knifers can also use sneak attacks, and Punt does more damage than ANY other move in the game. And honestly speaking, its easier to get someones shield down and punt them rather than try to get them into a state. I know, I've used Spy hybrid LO's with Suplex, and I've also used pure MA. The spy hybrid was more successful than any other LO I've ever made. I'd have MA stats and still hit with the suplex more often and was more sucessful than trying to get someone into a state and then Tomo Nage/WDD/Foot Sweep them.

So lets go through the checklist of what different classes get
MKT:
  • 1)Most Powerful attack in the game, Punt.
  • A plethora of knives that can be used in and out of IL for low low IS costs with a range of debuffs that last longer than the reuse timer. Meaning they can throw knives and stack so many debuffs you'll be dead 5 times before you hit the ground.
  • So many rooting attacks that they control combat better than anyone else.
  • Very high accuracy so they can outroll most other people, hackers take LARGE penalties when in IL, MA's can't get a high enough accuracy, MKT's have a high gun defense so the gunner will probly miss anyway.
  • A large range of sneak attacks that all do very reasonable damage and have some very powerful debuffs giving you the edge you need to finish said victim off (This is the only thing I think is balanced, MKT's should be able to do this)
MA:
  • State requiring specials, it takes an extreme amount of luck to get other classes into a state, for all the reasons pointed out above.
  • NO practical use when not in IL
  • When in IL still is only mildly good as MKT and gunner are just as good if not better whilst in IL
  • High DPS attacks but at high IS costs aswell.
  • 2)Poor defense against the other two IL classes so they are even more screwed when in IL
Gunner:
  • Quite reasonable in IL
  • Quite effective out of IL, can use some state requiring specials out of IL which makes them quite effective
  • Similar sort of IS costs as the MA
  • Flexibility to adapt to any situation (Sniping the zerg, debuffs from out of IL, pwning in IL)
  • Overall I think gunner is pretty balanced, they aren't the pwn in or out of IL but can handle themselves quite well in any situation.
Hackers:
  • Can be EXTREMELY effective when used well and backed up effectively
  • SUCKS ARSE when in IL, except for a few abilities which are exceptions to the huge accuracy debuff in IL
  • 3)High IS costs for a lot of attacks, some have very low IS costs but those are DOT effects and can be sweeped
  • A large range of debuffs that are very useful, but can also be sweeped with an antibiotic.

Could some people actually address the issues I have brought up rather than just quote a few instances that occured that weren't the norm?

hackers certainly don't suck arse in interlock, come onto vector and fight kaosdevil or KR0N0Z and they'll show you how much hacker pwns in interlock. I find a few points wrong on that

1) it's not the most powerful attack ingame, FAR does more damage and it can be used outside of interlock and you can't honestly say that getting wooden dummy drilled then machinegun kicked is any less damage.

2) I guess you've never heard of Aikido, as a gunman even some of the average MA's can give me a run for my money with aikido on grab.

3) the only attacks with high IS costs are debuffs and stuns/pacifies other than that your using about 10-15 IS per attack, more if it's an area attack

#36300084186 10/29/2006 17:28:26 Re:Let's talk spy......
Arcanoloth man, you're taking a lot of things for granted and I think it's skewing your view of PvP. 
I don't mean to be offensive here, I just want to point out a few things:

Arcanoloth wrote:
Firstly, this MKT wasn't sneak attacking, just spamming knives and only knives. And for an MA to get someone in a state they have to free fire them into it or use regular tactics whilst in IL. Both are extremely stupid when fighting an MKT. Firstly, out of IL an MKT will root you without fail so you can't get close enough to melee free fire and MKT's have a high ballistic defense so using guns is out of the question aswell. Trying to use regular tactics in IL with a knifer is also extremely stupid, MA's will have a rather low thrown defense so the MKT will spam knives while you will miss with your regular tactics while taking thousands of knives. The lesson, it is EXTREMELY hard to get an MKT into a state as an MA. So saying state required specials balance things is just plain wrong.

If you are in range of an MKT's knives then you are in range to free fire him with a gun.  His ballistic defenses don't matter at this point because as an MA you only want the state, damage comes later. 
Also you make assumptions about what defense people will have; like 'MKT's have a high ballistic defense' and 'MA's will have a rather low thrown defense'.  This sort of thing cannot be taken for granted.  Sure it may be that in your experience this is usually the case, but specific defense values are something that can be changed at the drop of a hat. 
Even just in your first paragraph, this sort of thing invalidates the point you are trying to make - that 'saying state required specials balance things is just plain wrong.' 
An opposing example would be suppose a MA with good thrown/viral defense catches a MKT with low melee/ballistic defense.  The MKT roots and starts throwing knives, forcing the MA to pull out a rifle and try for states from a distance.  By the time a state is caused, the MA is free of root and rushes into interlock just in time, with a couple of specials queued up right behind his tackle.  That would be game over for the unlucky MKT. 
I'm not saying I see this happen all the time, but it's the sort of possibility you've completely ignored in your post. 

Edit: Woo, I totally missed a page of thread there, but it's more of the same really.  I don't want to answer it point by point but I think if you look real close you can see all the places where you've taken something for granted, or just skimmed over without looking closely. 
#36300084475 10/30/2006 01:27:24 Re:Let's talk spy......
I am on syntax and when I pvp ("cough"SMILEY and IL some1 (I am ususally MA) a knifer comes always and guesss what- staggering trow! 900 HP like tht poof for 3 seconds. Not even a round. Then of course I am also staggered so the gunman or anothe MA or whoever I am in IL with does his move like foot sweep and I am swept. Now I don take this for granted. It happens 90% of the time. The other 10% I am either punted or bulldoged or whatever. More of 50%  of the pvpers on syntax are spy. There is a reason. Tell me anout ANY ability that nerfs trown acuracy or dmg. Plz tell me coz I am curious how this game is balanced. I don't care if i am zerged or dead or watever. But having everyoine spy just makes me sick.
#36300084550 10/30/2006 03:58:38 Re:Let's talk spy......
Ok, I was too lazy to read all the stuff from 2nd page (*CENSORED*, keep your comments short).

1st I'll quote myself from another thread.

    Why is everybody crying for nerfs, cause he/she
    got killed by xyz in peeeveeeepeee with tree abc? Each tree can kill
    another tree, there are no upper-trees IMO, only trees that are a lil
    bit easier to use. Of course there are trees with adv against other
    trees (Gunman > MA > Hacker >MKT > Gunman ....), but it
    does not mean that MAs will always lose against gunman and always win
    against hackers.

Then I have to agree with all of the comments made by Renz and Bay.
This is the most balanced system MxO have seen so far. I'm happy the way it is. And if a hacker got beaten by a MKT, well the hacker did something wrong. Just have a look at the Vector Olympics MKT vs Hacker tourney. All MKTs lost with 2-0 and the MKTs knew there LO as well as the hackers. If you know what you are doing and using clothes / abs to max your resi, you can even survive 2 sneak attacks and kill the MKT. For myself, I only lost MKT vs Hacker as a novice.

The only reason many peeps using the MKT tree is the same reason as for the sniper tree - IT'S EASY TO USE
(but hard to master SMILEY )

So plz stop crying for nerfs, d@mn !t.

peace,
CJ
#36300084559 10/30/2006 04:12:59 Re:Let's talk spy......
Coming from a Spy himself I do feel that free fire sneak attacks need to be toned down but as for all this MKT is overpowered and owns everything crap, that's plain bull. The only loadout Spy is "overpowered" against is Duelest, maybe I'm missing something but I was under the impression it was s'posed to be that way. A Kung Fu Grandmaster can reach greater accuracy and does far greater damage with specials inside interlock than a Spy, a Hacker can easily own a good Spy, a decent Rifleman can own a good Spy if he's clever.

Fact.

There's your short post CJ.


#36300084580 10/30/2006 05:00:57 Re:Let's talk spy......

Most of the suggestion that mkt is overpowered derives from the ability to spam knives, but that is a bug, not part of the design, and needs to be fixed plain and simple...once it is MKT will most likely be underpowered compared to other classes (we can argue that it *might* be overpowered now but remove the significant buff given by the occasional spammed attack - it can happen by accident - and a very different picture emerges)

The range of knives means the user is very close and once out of stealth very vulnerable. Knives in IL are high powered yeah but no more so than special attacks for MA or gunman and once the IS is gone a spy's tactic attacks are barely strong enough to counter normal health regen. The only other factor that gives spy any real power is ignorance on the part of the enemy, but thats a can of worms in its own right.

Fix the problems and bugs BEFORE there is ANY thought of further balancing to spy.

#36300084587 10/30/2006 05:18:13 Re:Let's talk spy......
it seems like you dunces only have one defense to the argument posed about spies: "hackers beat spies easy".

ok let's all go home, problem solved.  hackers can beat spies. 

a rock-paper-scissors system is terrible.  builds should have advantages over others, but there should be no guaranteed wins.  my guess is almost all of you are MKTs and are desperate to keep the system the way it is bc you have a CQ field day with everybody.

who cares if hacker can beat spy? hackers are few and far between these days and they get eaten alive by the numerous gunmen and MAs.

the solution is to give other builds some thrown defense % bonuses so they stand a chance.  everytime an MKT interlocks me i'm amazed.  I'm an MA, IL should be MY TERRITORY.  yet somehow i get riddled with knives by my IL opponent  and from the 20 MKTs surrounding me.  yes 20 MKTs.

and i'm not being one sided.  give spies defense % bonuses they lack.  not so much that it's dead even though.  make sure builds have advantages over other builds.  but don't make it a paper rock scissors game.

right now with hyper sense i get about 45 or so pts of Thrown Defense.  That of course isn't going to cut it.
#36300084591 10/30/2006 05:18:49 Re:Let's talk spy......
to avoid confusion about the overused phrase "spam knives"

spam knives version 1 (from Ty's point of view) = an ability that is not supposed to do double dmg does double dmg to you (e.g. leg sweep)
 ---> this is a general bug and not a spy bug and it's around since old combat system

spam knives version 2  = using knives in every round (1st round -> using knife 1, 2nd round -> using knife 2). This is the way it is supposed to be (look at gunman or ma they can fight without using a normal attack), but a MKT can't use specials in every combat round, cause of the reuse timer (maybe i'm wrong, cause i haven't used mkt for a while, but as i can remeber u have to use a normal attack each 4th round).

peace,
CJ

Edit:
redalibi wrote:
who cares if hacker can beat spy? hackers are few and far between these days and they get eaten alive by the numerous gunmen and MAs.

Sorry, but ..... HAHAHAHAHAHHA.
Only true words in this comment - hackers are few. You know the reason? It's not as easy to use and some of the "old" hackers still missing there code shock - IL - LC2 SMILEY

And MAs can beat MKTs even without using state specials, same for gunman (except duelist), but you have to know how to deal with them.

I guess the main problem isn't a 1on1 fight, cause spy are a very strong support class. They can end an ongiong 1on1 fight really quick, but sniper can do that as well.
#36300084604 10/30/2006 05:34:36 Re:Let's talk spy......
I dont cry for a nerf. I cry for balance. As MA IL by MKT they just trow knifes and overrow all my rolls and abs even with hypersence and 92% mellee accuracy bonus (yea 92%). NOW tell me tht is by design. Some skifes need more dmg while others are overpowered in my oppinion but spam abs is the worst of everything.
#36300084607 10/30/2006 05:44:37 Re:Let's talk spy......
Arcanoloth wrote:
Well Garu, it appears you completely ignored the section of my post where it says MA's find it EXTREMELY hard to get MKT's into a state. Let me repeat it to you.


Sorry dude, but since CR2, I've been a Kung Fu Grandmaster, Karate Grandmaster, Duelist, Sniper, Ballista, Destroyer, Upgrade Master, Master Shadow and Master Assassin.

Firstly, if you NEED a state to kill an MKT, then you are a poor MA.  I'm just going to be frank (you can be Lindsey).  With MA, I only needed Sky-High, Extreme Falling Kick and Machine-gun punch to completely annihilate an opponent.  None of them require a state and can easily destroy 2600 health points.

If you're waiting for that magical finisher with a state-required special, then you're wasting time.  Not because its hard to state an MKT, but because you're showboating and want a dramatic kill.  Get the job done or go home.  That simple.

All gunmen have rooting/speed debuffing moves.  I've fought plenty of MKT and got away because of Immobilizing Shot and Disabling Shot. 

I have 4 50s and I PVP on Vector and Recursion, so I've had my fair share of variety to test on.  I've faced incredibly buffed MKTs and lost poorly.  I found them later with buffs, and iced them, and vice-versa.

Simply put:  Sometimes you win, sometimes you don't. 

FYI:  Why do I choose Master Assassin?  Because I like it.  I've been one since December of 2004 in BETA.  Call me old-school, but bulldog still rocks.  SMILEY  Secondly, I'm machinist, so I tend to see red zergs more often than blue ones.

#36300084670 10/30/2006 07:27:44 Re:Let's talk spy......
More important than any ability balancing now is the need to address situations of impromtu or 'natural' pvp, the presence of an extra person on one side or another holds far too much sway over the outcome of battles and this effects every class.
#36300084723 10/30/2006 09:14:01 Re:Let's talk spy......
redalibi wrote:
a rock-paper-scissors system is terrible.  builds should have advantages over others, but there should be no guaranteed wins.  my guess is almost all of you are MKTs and are desperate to keep the system the way it is bc you have a CQ field day with everybody.

the solution is to give other builds some thrown defense % bonuses so they stand a chance.  everytime an MKT interlocks me i'm amazed.  I'm an MA, IL should be MY TERRITORY.  yet somehow i get riddled with knives by my IL opponent  and from the 20 MKTs surrounding me.  yes 20 MKTs.

Okay, so an ideal situation would be for you to walk into a group of 20 Master Knife Throwers as a Kung Fu Grandmaster, Interlock one and obliterate him without him landing a finger on you and walk away without a scratch huh? Sheesh, first Rifleman, now Master Knife Thrower/Master Assassin. You sound like the typical dude who's just finished grinding to 50 using martial arts, pounding NPC after NPC, that marches into a group of reds at Mara with a big cheesy grin on his meat-ball expecting to do the same to other players. Don't go accusing people of wanting to keep MKT the way it is now because they want to use an overpowered build, when you yourself sound like the only thing you want from MxO is to be untouchable with a martial artist build.

As a spy the maximum Thrown Accuracy I've been able to acquire is 155 points. As a Kung Fu Grandmaster the maximum Melee Accuracy I've managed is 160. A spy can hit you with specials that deal low damage, cost low IS. A martial artist can hit you with specials that cost high IS, deal high damage. I know if I'm faced with taking down a particilar loadout, a good martial artist is the one I'd think twice about, the fight will allways come down to both sides clinging to thier last breath, desperate to get the finishing blow (Just ask a real martial artist like Tonyjaa, Mercio or Xitem from Vector what I mean there)

Aside from heals that deal 700HP every two seconds to every friendly in the area and Interlock Gunmen being underpowered in terms of accuracy IMO, (Aside from when using a Rifle with your build) the system is in great balance. I can honestly say I believe every loadout in the game is enjoyable to play now.

With this system a one vs. one between two players with different loadouts that know thier build inside out is anyone's game, if it's more than one vs. one there's 80% chance that you're taking a dirt nap, the reason MKT is so wideley used is because it is so efficient and "user friedly" when used in a group, "MKT is easy to use, hard to master" but that's a different matter alltogether. It's called the Zerg factor...
#36300084765 10/30/2006 10:10:04 Re:Let's talk spy......

Back in CR1, they used to gripe about Riflemen until everyone discovered Dodge Ranged.  Prior to that it was hackers until they dumped 20 memory slots in to deflection.

Soon as they discover the secret to surviving knives, it'll be something else.  Bet money?

#36300084811 10/30/2006 11:56:36 Re:Let's talk spy......
Lets be clear on someting. The system is completely different in accuracies of different loads. They are NOT comaparable. U can't compare the lower accuracy spy or hacker has. Y u ask? Because thee isnt anything in lets say MA tree that gives trown defence. NOTHING at all. While spy gets melee defence bonus%. Ever seen hacker complain about low accuracy?
#36300084875 10/30/2006 13:28:10 Re:Let's talk spy......
renzouken you couldn't be further from the truth, and you're a *CENSORED* moron.  all you've done is put up straw man arguments against me.

until you play against me, don't say *CENSORED* about my skill.  this is cr2 we're talking about anyways....

and i don't know how ppl can deny that there's SOMETHING that makes MKTs overpowered, when at the last all-build tourney i went to (TC's king of the hill), MKTs completely dominated and were pretty much ONLY beaten by other MKTs.

#36300084949 10/30/2006 15:25:06 Re:Let's talk spy......
*takes some popcorn and leans back*
Renz, it's your turn.

Well, let's get serious ...... or maybe not.
You know what it is that makes MKT sooooo overpowered - a group of MKTs. Oh, but wait. If gunmen attack you in groups, they'll kill you too .... mmh. Maybe they are overpowered too?

Oh and plz don't get me wrong, but I'm not a MKT (no need to think, "oh another MKT that don't want to see nerfs on his fav tree"SMILEY.

When talking about ovepowered, do you think it's ok that MAs can daze their opponent and use 2 stat specials? Do you think it's ok that MAs are the only tree that can easily max out viral defense? Do you think it's ok that a MA can kill you with 4 hits (not talking about stat-specials)?
What do you think if everybody unloads his abs and everybody is using "awakened" only? Sounds good to me, or?

BTW - I would use another sig, cause peeps under 18 visiting this forum too SMILEY

peace,
CJ
#36300085000 10/30/2006 17:02:37 Re:Let's talk spy......
my god i'm not saying builds shouldn't have advantages over other builds.  i'm saying the game shouldn't be a paper-rock-scissors system where 1 build is completely dominant over a particular other build.  it should be player vs player, not build vs build.

and what is so wrong with the word *CENSORED*?  *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do.

who wants to join the pen 15 club?
#36300085088 10/30/2006 18:35:00 Re:Let's talk spy......
redalibi wrote:
and what is so wrong with the word *CENSORED*?  *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do.


LMAO!  The *censored*'s make it that much funnier.
#36300085317 10/30/2006 23:34:31 Re:Let's talk spy......
Firstly, I was quoting the futility of an MA trying to get an MKT into a state because you, Garu, were trying to use it to justify that MA's were balanced against MKT's. Don't assume anything about the way I PVP. You said MA's have state specials so they are balanced against MKT's. I've said that MA's can't get people into states to use those state specials. THATS why I was saying its an exercise in futility to try for states. Besides, MKT's get Punt/bulldog/Freedom to Joints etc....
And your latest post just rebutted your whole state specials thing anyway, you were saying you may as well not bother. I whole heartedly agree, they only way to fight these days is spam specials.

Secondly, someone was saying something about MA's being rooted, then they free fire the MKT into a state and when the root ends they IL and pwn them. Thats just plain wrong aswell. MKT's (Based on their attributes) will typically have a high ballistic defense. So an MA will have a VERY hard time hitting them. Also, MA's will have only an average ballistic accuracy, free firing in self defense and no bonuses to ballistic accuracy in the MA tree will generally make this so. So assuming the MA is lucky enough to get them into a state, assuming they could hit them, they then have to hope the root ends on time, they then have to hope the MKT's shield is down, they then have to hope the MKT doesn't hit them with another rooting/slowing knife, they then have to hope the MKT hasn't killed them with free fire knives whilst they were shooting them into a state, they then have to hope they hit with the state special cause an MKT will pwn them with a knife spam in IL.
Does it have to be made much more clear to you?

Someone was saying Hackers are great in IL. Well thats just one or maybe two different hacker builds that can do that (I'm talking use Ballista and mix it up with vector/ravager or something else for DOT effects, I am NOT saying there are only TWO specific LO's that can do that. I AM saying that the scope a hacker has to win in IL is limited to whoring accuracy with ballista and stacking DOT's.) So unless you tailor your LO as a hacker to pwn in IL you will get pwnt in IL. People are also saying that hackers can do lots of damage with Low IS costs. Unless you haven't noticed you can ALWAYS have hyper deflect activated, so you always have a fair chance to deflect the attack. You don't have hyper sense activated at all times, so if an MKT gets the jump on you they can punt you for 1500+ dmg and then sink 2 knives into you before you can click on it in your hotbar.

Sorry about these long posts CJ but some people refuse to accept the obvious until its laid out to them..... 500 times.

Do you people even read my posts?
If you are reading this my sig didn't work T_T
#36300085337 10/31/2006 00:39:13 Re:Let's talk spy......
Well I could write a big long reply but really I don't have the patience anymore.  Many of the people involved in this discussion don't seem likely to give other people's points fair consideration.  Renzouken, I hope you have the stamina to deal with these guys, I'm not sure I can be bothered. 
I feel that the game is pretty well balanced in most respects.  Not perfect, but it's getting there. 

#36300085422 10/31/2006 03:35:09 Re:Let's talk spy......
redalibi wrote:
and what is so wrong with the word *CENSORED*?  *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do.

who wants to join the pen 15 club?
*sigh* this shows how mature some peeps in our community are.


redalibi wrote:
my god i'm not saying builds shouldn't have advantages over other builds.  i'm saying the game shouldn't be a paper-rock-scissors system where 1 build is completely dominant over a particular other build.  it should be team vs team, not player vs player. (MMORPG = Massively-Multiplayer Online Role-Playing Game)
This is how the combat system works. It's designed the way that builds have minimum one other build they have to fear (for MKTs -> Hacker, Rifler, Patcher).
Oh, and I fixed your statement.  SMILEY


On a site note, why do you care about PvP? Let me quote you from another thread (where you already showed your lack of combat knowledge).

redalibi wrote:
... it's not worth the trouble bc pvp has gotten boring anyways ...

Ok, lets get back to the "real problem".
The thread starts about insane dmg of sneak attacks. Sure abs like staggering thrown can end a fight really quick, but sniper shot or LC2 can do this as well, but each high dmg ability isn't that easy to use (e.g.  staggering throw - you must be behind your enemy in a range of 6m).
IMO this is only a problem if you are on the receiving end of the zerg, but this isn't a "spy-only" problem. For example, you are fighting a KungFu GM and a SMG Spec is free-fireing. SMGs got a 2.5 sec reuse timer, ergo there is a high chance to get you in a state and both - the KFG and SMG Spec - can use their high dmg state specials.

And btw, do you know that there are certain clothes that can make it almost impossible for a spy to land a sneak attack (ok, I have to admit that I haven't test this for about a month or so, but I guess it still works).

Arcanoloth wrote:
Firstly, I was quoting the futility of an MA trying to get an MKT into a state because you, Garu, were trying to use it to justify that MA's were balanced against MKT's. Don't assume anything about the way I PVP. You said MA's have state specials so they are balanced against MKT's. I've said that MA's can't get people into states to use those state specials. ..........

Secondly, someone was saying something about MA's being rooted, then they free fire the MKT into a state and when the root ends they IL and pwn them.
Well, as a MA it's hard to get a spy into a state, but why do you need a state? Your chance to hit a spy is equal or maybe a lil bit lower, but you do much more dmg in IL as a spy can do and you got abilities to blind (lower accuracy) your opponent or make him powerless (spy got such an ability as well, but it requires a state SMILEY ). Knives in IL do (maybe a spy can help me with this) something between 200 and 300dmg, a normal MA attack can do the same amount of dmg and if a MA uses SSK + EFK it does around 1k dmg (even to peeps with good resi).
And for the roots / downgrading abs, pop some pills - it's pvp and not a duel SMILEY.

Ah *CENSORED*, I wrote too much *slap self*

peace,
CJ
#36300085502 10/31/2006 05:44:25 Re:Let's talk spy......
Arcanoloth wrote:

And your latest post just rebutted your whole state specials thing anyway, you were saying you may as well not bother. I whole heartedly agree, they only way to fight these days is spam specials.

Do you people even read my posts?


Incorrect.

I said that the advantages all other trees have is high-powered moves that requires states.  MKT's have no moves that require states because none of their moves are high-powered, save their initial interlocking move (i.e. punt). 

My latest post was in response to your accusation that its so hard to get an MKT in a state.  The point of my thread was that if you NEED a state to win against an MKT inside interlock, then you are not a very good MA.  And before you shet a brick, "You" is general.

As an MA, my moves were not tailored to needing states.  I didn't spam specials, I just knew which moves to apply and in the right order.  3 hits and I could kill 90% of whom I interlocked (provided there was no zerg killing me outside of IL).

And yes, I do read your posts.  To imply that I do not simply because I only address points I disagree with is...well, rude.  If I don't bring up something you said, it's generally because I agree with you or that I feel its more important to focus on something else.

/formalbow

#36300085510 10/31/2006 06:04:28 Re:Let's talk spy......

Cr2 claimed to put more of an emphasis on player skill in pvp and although I am not a fan of CR2 I think this discussion makes it clear it did achieve this aim. There are ways to use a build effectively and ways to miss a builds full potential. By design you should not be able to comprehensively defend against all attackers....I know from experience there are Ma's I can own and others who I would stand very little chance, same with gunmen of all flavours.

Its no good trying to relate all aspects as equal, for reason of variety spy behave different to MA which behaves different to gunmen which behaves different to hacker et al. (case in point as has been raised the mellee defense buff, the converse of which is that no spy ability is able to debuff thrown defence in a target (all other trees can buff AND debuff to max their own type of damage) etc) the application of pros and cons is different and it is there you need to look to address your issues with any class.

I say again if you are struggling against spy's you need to look to yourself and your own LO before you start making accusations of imbalance....and in any event there are far more influencial aspects outside of that envelope in far greater need of attention at this moment in time.

#36300085585 10/31/2006 09:16:51 Re:Let's talk spy......
gypsy you're not even level 50 you don't have enough experience playing the game in pvp situations to have a well thought out opinion on the subject.  i don't mean to be arrogant but that's just a fact.
#36300085587 10/31/2006 09:21:43 Re:Let's talk spy......
CrazyJun wrote:
redalibi wrote:
and what is so wrong with the word *CENSORED*?  *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do.

who wants to join the pen 15 club?
*sigh* this shows how mature some peeps in our community are.



no it shows how immature you are that you think the word is profane and should be excluded from our vocabulary.  i bet you call it your "secret place" don't you?