The mighty Walrus hath decreed that I am getting swept into this whole crazy CR2.0 world to convert the existing unique items (collector rewards, Exile hideout loot drops, Construct boss loot drops, etc) over to the CR2.0 system.
This task is just about converting their buffs over as closely as possible to the new system; it is not about changing their appearance, separating them from the clothing system, etc.
So if you think there might be something I'm in danger of overlooking regarding the buffs on these items, now would be a good time to let me know.
Rarebit wrote: So if you think there might be something I'm in danger of overlooking regarding the buffs on these items, now would be a good time to let me know.
I understand that clothing is supposed to have less of an impact on combat and the like, as the system makes attributes and influences more important...however...for the love of God...please don't forget to make clothes that properly buff other things...like Coding...Movement Speed...and the like.
All this "1% Bonus to Decompile Skill!!!!!! ISN'T THAT FREAKING SWEET?!?!?!?!?!" is a bit...frustrating.
Rarebit wrote: The mighty Walrus hath decreed that I am getting swept into this whole crazy CR2.0 world to convert the existing unique items (collector rewards, Exile hideout loot drops, Construct boss loot drops, etc) over to the CR2.0 system.
This task is just about converting their buffs over as closely as possible to the new system; it is not about changing their appearance, separating them from the clothing system, etc.
So if you think there might be something I'm in danger of overlooking regarding the buffs on these items, now would be a good time to let me know.
I think pretty much the most important thing that you can do, is make sure all the items have pretty much the same buffs as they did before. Its very confusing when your MCT pants all of a sudden are good for a coder.
It seems like with the clothes on the test server now just kinda got thrown in a hat and the buffs were pulled out of a lottery machine. I mean seriously....it's completely random which is annoying at times.
These rare items are very very important to the players that own them, so it's a very important thing to get right
Yes, our technical designer, from whom I am inheriting this task, had said that he was going to redesign that darn beret. I'll have to see if he's got a spec for it, or if I'll have to come up with one on my own.
Rarebit wrote: Yes, our technical designer, from whom I am inheriting this task, had said that he was going to redesign that darn beret. I'll have to see if he's got a spec for it, or if I'll have to come up with one on my own.
Silly Rarebit, berets are for kids! Nice to hear that! Since the Sakura bandana is pretty much the best drop, I would think the new loot for Zero One should be better than it post CR 2.0. Maybe an item that gives a bonus to multiple defenses, with a low drop rate or something.
main thing i can think of is are the legacy speed items (widows gis,cautionboots,ashencourte leggings). sur e they probly wont keep that buff, but they should be diff from the new versions so they dont destroy the market value completly.
I've said it before and I will say it again. Probably won't do much good but here it goes.
Just remove every piece of buffed clothing. Let players choose their style rather than forcing their style based on what clothing has the best buffs. Special drops should be redesigned to be unique looking rather than unique buffs.
Unless every style of clothing has an equal buff in it's color, personal style will never exist. The matrix online needs to focus back on individual style rather than who can wear the uglist clothing with the biggest and most favorite buffs.
I would say just to convert as close as possible. For items that must change due to large +attribute bonuses in old system, I would say to try to add upgrades based on things those attribues use to do.
Rare, please keep in mind the levels of the drops. As you may or may not be aware (not sure how in tune you are with the current items), there are items from constructs, that can radically increase your strength, and can only be found in the earlier constructs. While the items in the later constructs, are effectively worthless (Taskmaster's Beret, a super jump cap? No thanks).
So, long story short, hopefully we'll see items that have a proper buffs for their level
Edit: And Lithium, while I understand what you're trying to say, as someone mentioned earlier, removing content = bad. There are no MMOs that have personal style in their equipment. While there are some that allow you a multitude of options, you eventually go for a set of clothes that is the most powerful for combat. If you're looking for a game that you don't have to worry about that thing (and this isn't meant as a flame, please don't take it as one), about the only place you're gonna find that is Second Life (I think that's what it's called at least).
Since Sykin can't post, I'm going to play Sykin says:
"Sykin says to make the Troll's Hide do something cool, ergo, make it better and something I would have to think about really hard when it comes to wearing a Squad Leader Shirt and the Troll's Hide. And if at all possible, make all unique drops black.
Rarebit wrote: The mighty Walrus hath decreed that I am getting swept into this whole crazy CR2.0 world to convert the existing unique items (collector rewards, Exile hideout loot drops, Construct boss loot drops, etc) over to the CR2.0 system.
This task is just about converting their buffs over as closely as possible to the new system; it is not about changing their appearance, separating them from the clothing system, etc.
So if you think there might be something I'm in danger of overlooking regarding the buffs on these items, now would be a good time to let me know.
Please please please do not make the old speed items the same as the new ones. Many of us have worked hard to get or keep the old items for sprinting or just as a collection. It would be a horrible to lose all of those.
ShadowSK wrote: Rarebit, promise us you will be changing the Taskmaster Beret to do something useful or scrapping it for another item all together. :smileyhappy:
Just for reference:
Taskmaster's Beret Super Jump 60pts Non-Sellable Non-Tradeable
We all know it's pointless, especially since hyper-jump unofficially caps at ~ level 30.
Message Edited by ShadowSK on 02-12-200603:02 PM
Actually, I've done the math, it caps at precisely Level 25.
Removing buffed items could mean removing some content. But that doesn't mean that it would be removing quality content. Instead of flooding the database with different buffed clothes flood it with different clothing styles, some that are rare. I obviosuly understand I am asking a lot and some sacrifice but somtimes it is good to think outside the box and try ideas that other games won't.
An even better solution would be to make a better crafting system. One where you could move buffs around and decompile buffs from drops. For some reason it is always said that our system isn't setup like that. Well no kidding it isn't. That is why the devs need to sit down and use their object orientated programming skills and make it so you can transfer x-amount of buffs to a specific clothing item without sacrificing personal matrix style.
I agree with Lithium. Assassin's are supposed to look bad-*CENSORED* with sleek fitting clothes to make them look dangerous, but the best clothes available to an Assassin are... A black bandanna, a Black Leather Jacket, a Suit, a pair of bright-purple pants, and a pair of weird ninja shoes... oh and the yellow-grey gloves. Does that sound like a bad-*CENSORED* look to you? Either let us change the buffs around, or remove 'em completely.
Off the top of my head, things that could be include the regular collector items (trade in gang drops for them at a collector), event collector items (traded in documents during hunt for Morpheous at org specific collector), legacy items that were removed from the game entierly (Speed buffed Gi, ect.) legacy items that were removed and replaced with a newer version (the richland dungeoun drops I think), archive boss drops, regular dungeoun boss drops, Pandora's Box items, plus you should tack on some buffs to the Beta gear and flaming eye trench. ::Grins::
Well if u are working on the clothing and adding the buffs could you please let us trade the items to anyone and then just make sure each collectors clothing matches the lvl of the area.
Otherwise the clothing is in your hands and is up to you.
lithium wrote: I've said it before and I will say it again. Probably won't do much good but here it goes.
Just remove every piece of buffed clothing. Let players choose their style rather than forcing their style based on what clothing has the best buffs. Special drops should be redesigned to be unique looking rather than unique buffs.
Unless every style of clothing has an equal buff in it's color, personal style will never exist. The matrix online needs to focus back on individual style rather than who can wear the uglist clothing with the biggest and most favorite buffs.
Message Edited by lithium on 02-12-200606:23 PM
Yes, yes, yes, yes, yes!
I don't want to rely on my out fit to keep me alive. Let me just tell you what that is right now in CR2.0 shall i :
Brown pants Pink shirt Green Trench Brown hat.
Now that is U.G.LY. I want to wear what ever i like in combat and not be restricted to stupid buffed, ugly clothes!
lithium wrote: Removing buffed items could mean removing some content. But that doesn't mean that it would be removing quality content. Instead of flooding the database with different buffed clothes flood it with different clothing styles, some that are rare. I obviosuly understand I am asking a lot and some sacrifice but somtimes it is good to think outside the box and try ideas that other games won't.
An even better solution would be to make a better crafting system. One where you could move buffs around and decompile buffs from drops. For some reason it is always said that our system isn't setup like that. Well no kidding it isn't. That is why the devs need to sit down and use their object orientated programming skills and make it so you can transfer x-amount of buffs to a specific clothing item without sacrificing personal matrix style.
Message Edited by lithium on 02-12-200608:59 PM
/raiseglass
Here here!
Our strength in the matrix should come from being able to bend it to our will. Not bend it to our clothes' will.
I know you said you won't change appearance, but please for the love of god, make the Sakura for females a bandana! I don't want to have to go S+M style for nice buffs. PLEASE!!!
The_Wendigo wrote: I know you said you won't change appearance, but please for the love of god, make the Sakura for females a bandana! I don't want to have to go S+M style for nice buffs. PLEASE!!!
#1 Definitely look at the "item balance"...the best handgun in the game is the Lancet...level 30 min. Why aren't the level 40-45 guns at least comparable? Arguably the best pants for MA are the +9MCT Red Derin Sheen pants...level 20 min (I think)...again higher level items should have better buffs IMO. (I know this was brought up in previous posts...just thought I'd weigh in.)
#2 01 Drops...set the loot tables on these robots to drop the top tier items from the dungeons and previous constructs.
What this would do...
give level 50s something to do (until more end-game content is added) and a reason to go in there (right now it is a ghost town)
give a purpose to PvP...if these items were only available to higher level players in 01, I'd imagine that a lot of these players would be working together to "control" this construct to allow farming of these items.
Set the drop rate at around 1-2% to prevent the marketplace from being flooded, but not so rare that people don't think that it's not worth the effort to get in there and try to get them. Killing 50-100 mobs will net you something, it might not be what you are looking for or the correct gender, but at least there is a chance that we could pick up some of these rare items. If "flooding the marketplace" is a major concern then make these items non-tradeable, non-sellable.
Hopefully, could we have like 10-20+ different style t-shirts with the same buffs, same with al the cothing in fact so its possible to have the same bufed clothing as someone else and look compleatly different. As at the moment im still worried that the majority of people will begin to look the same after a few weeks once they learn whats the best clothing.
so loads and loads of different style clothing with the same buffs is a must
I think unique items still need to be good items to have, but also there needs to be a way to make sure they don't become a crutch in combat. I.e something you would need to even stand a chance, like they are now.
Woot! HCFrog is taking this task over from me, 'cause he likes to do the technical stuff. It was starting to make me dizzy going through all the items. Go HCFrog!
HCFrog you have a lot on your plate and I appreciate it. Maybe the easiest thing to do would be to retain more of the current buffs, and for the items that grant ability bonuses give them the attendent benefits that the increased abilitiy (abilities) would have given anyways. Maybe not all of them, but maybe take one or two of them and amp them up big time. We invested a lot of time and effort into aquiring these items and it would be a shame to nerf them into oblivion. And no, they are not crutches, they are special rewards for special risks taken.
On Edit: Yay Rarebit! You can focus more time on the "ask the devs" thread :smileywink:
I'm a big fan of upgrade bonuses being tied to the level of the item. Having a level 45 pair of shoes that gives you 30 IS is bogus compared to the +40 VT shirt with a level of what 3 or 4.
I think you should design a upgrade set for each tree and combo that you can think of and then disperse them to the clothing so each tree has suitable upgrades and bonuses from clothing will be important as we no long may be able to pull of each tree due to our ability stats.
EDIT
I guess that last bit don't really work for the hideout and collector items but the first bit on level requirements i do think plays a big role. Perhaps show some love to some of the less fortunate trees too.
Message Edited by Hanzyl and Gretyl on 02-18-200606:01 AM
Not sure if this has been pointed out before, but i think it would be nice if each piece of clothing was specific to a certain set. And not mixed around, like giving 20pts decomepile skill and 20pts karate damage, it just seems odd. Have each piece of clothing's buffs work for the same ability.
They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*
HCFrog wrote: They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*
Crosses Legs, Arms, Toes, Etc...
I just have a question, will our current items (i.e. exile drops, collector items) have fast decay on them, and if so I take it we will have to farm for the special items again.
HCFrog wrote: They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*
Crosses Legs, Arms, Toes, Etc...
I just have a question, will our current items (i.e. exile drops, collector items) have fast decay on them, and if so I take it we will have to farm for the special items again.
I think Rarebit has said that wont happen, and the decay was a legacy system in place and wasnt intended last time around. That the buff change should be dynamic
Why should they change the generic buffed clothing back to what it was before? I mean, why should level 9 pants be more usefull to a level 50 character than actual level 50 clothes? That's just bogus. Just remember yourself that level 50 clothes are much better now than all the low level stuff. And it's not THAT hard to get new level 50 stuff...