Unique items conversion

134 posts · 2006-02-12 13:31:43 to 2006-03-31 10:35:24

#35600000397 02/21/2006 15:22:27 Re: Unique items conversion
is there a list of present clothes on the test server atm, ive been on today to try and farm some lvl 50 clothing
and came up with pants, shoes and jackets, i suspect there is shirts to but i only got lvl40, hats and gloves seems abit harder to find, if they even exist, so can someone be nice to point me in the right direction if this info already exist on these forums.
/cheers illian
#35600000398 02/22/2006 00:57:43 Re: Unique items conversion
I can say that, yes, there are level 50 armored and shielded shirts out there.

Where I found them? Hm, from other players and on the marketplace I think...

>revolt_
#35600000399 02/22/2006 04:15:08 Re: Unique items conversion
Are the updated clothes going live with update 6?
#35600000407 02/22/2006 11:00:23 Re: Unique items conversion
I literally just finished updating all of the collector/dungeon/archive loot less than a minute ago... it will either be in the next patch or the one after that. I'll be sure it gets into the patch notes SMILEY

Now to buff up some simulacras... SMILEY
#35600000409 02/22/2006 11:23:05 Re: Unique items conversion
Oh, and a couple of things to note with new enhanced items.

1. Items never buff stats any more. So, no +15 to focus going on.

The reason: Under the new system, stats count a lot more toward bonuses than any clothing or other additional buffs. If clothes buffed stats, it would throw the whole system out of whack, as well as taking away the emphasis on stats.

2. Buff numbers look different. You'll rarely see anything above +4 or maybe +5, unless it's one of the old buffs to a skill level.

Reason: The new bonuses don't apply to skill level or points of damage, they apply to influences. So, for example, to find out how much damage you'll do, the system combines your stats bonus with your loadout bonus, plus any clothing bonuses or other buffs, to calculate the total damage.

3. Clothing matters less under CR2.

For any influence, the biggest bonus any player will get is from stats. Your stats will give you the majority of your bonus - at least half of your bonus will come from stats. The next largest bonus you'll get will be from your ability loadout, from buffs and such. Then come the buffs from items.

In the previous system, this would have gone abilities > items > attributes. Attributes (now stats) have risen greatly in importance and will have a lot more to do with your fighting ability than they ever did in the past.
#35600000411 02/22/2006 11:31:30 Re: Unique items conversion
All the more reson to have the RARH as a constant buyable item, albeit for a large sum. The huge importance of stats this time round basically calls for a way of changing your stats in case you screw up or wanna change your playstyle. Wasnt no player regret one of the selling points of MxO?
#35600000412 02/22/2006 11:58:18 Re: Unique items conversion
I'm happy that clothing will not be as important as it currently is. Perhaps we'll see more variation in what people wear now.

But yes, I'm curious as to what these new bonuses look like? Perhaps post what the Sakura Bandana or the Widow's Lenses look like now, sinch those boosted our stats in the old system by a lot.
#35600000413 02/22/2006 12:31:52 Re: Unique items conversion
OK. Please, as an example, tell us how the Troll's Skin or the Sakura Bandana will appear under the new CR 2.0, as both give huge boosts to attributes on live.

TekMon, The New Order
#35600000414 02/22/2006 12:54:37 Re: Unique items conversion
The RSI hack will be available once CR2 goes out. We're in the process of figuring out how to make it available, but hard to get... just making it expensive isn't going to cut it, since what is affordable to a level 50 is out of reach of a level 25.

With this first pass, the Trolls' hide is:

Melee Damage Resistance 18 pts
Viral Damage Resistance 18 pts
Ranged Damage Resistance 18 pts
Ballistic Defense Bonus +3%
Melee Defense Bonus +3%
Thrown Defense Bonus +3%
Viral Defense Bonus +3%
Initiative Bonus +3% (more likely to win in a special move vs. special move situation)

Direwolf Skin:

Melee Damage Bonus +3%
Max Health +350 pts
Health Regen Rate +20%

Torturer's Gloves:

LockPicking +10 (woowoo)
Melee Damage Bonus +3%
Viral Resistance 25 pts
Viral Defense Bonus +4%
Thrown Damage Bonus +4%
+ the occasional Negative Condition Sweep when you take damage

And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence.

In general, IS and Health regens are still there but less than what they used to be. Resistances have either stayed the same or increased. Damage and Accuracy bonuses have switched over to the new influences system.

Message Edited by HCFrog on 02-22-200604:53 PM

#35600000415 02/22/2006 12:55:53 Re: Unique items conversion
Oh, almost forgot:

Sakura Ninja Bandana:

IS Regen +15%
Melee Damage Resistance +25 pts
Ranged Damage Resistance +25 pts
Viral Defense Bonus +4%

Message Edited by HCFrog on 02-22-200604:51 PM

#35600000416 02/22/2006 13:04:03 Re: Unique items conversion
I dont like those buffs, make them higher. only seems right.
#35600000417 02/22/2006 13:14:24 Re: Unique items conversion
Nerfs = bad.
I really hope I didn't amass these special items in vain.
#35600000418 02/22/2006 13:20:20 Re: Unique items conversion
I'll say it over and over. Be prepared to see a clone army of MxO players run into Mara C looking all identical with their special drop clothing.

It is very obvious that these clothes are much more powerful than any clothing dropped by regular NPCs. Thus once again negating personal style over who camped the hideout longer. Like I said before not all change is quality change.

Every piece of clothing should have couterparts that are buffed and these buffs should be consistant over all clothing.

For example

Shirt 1 -> Shirt 1 (+1 viral) -> Shirt 1 (+2 viral) -> Shirt 1 (+3 viral)
Shirt 1 -> Shirt 1 (+1 melee) -> Shirt 1 (+2 melee) -> Shirt 1 (+3 melee)
Shirt 2 -> Shirt 2 (+1 viral) -> Shirt 2 (+2 viral) -> Shirt 2 (+3 viral)
Shirt 2 -> Shirt 2 (+1 melee) -> Shirt 2 (+2 melee) -> Shirt 2 (+3 melee)

All clothing needs to be equal to be fair and to bring back personal style.

Message Edited by lithium on 02-22-200604:25 PM



#35600000419 02/22/2006 13:36:38 Re: Unique items conversion
shouldnt the sakura end up with balistic acuracy if there staying similar to there current functions?

#35600000420 02/22/2006 13:38:59 Re: Unique items conversion
I'm also concerned about what this will do to clothing variation, however the buffs from those items don't seem to be all that influential. so with any hope, they wont become a requirement to combat proficiency. Something I dislike the most about the existing combat system.
#35600000421 02/22/2006 13:41:28 Re: Unique items conversion


Tseng. wrote:
shouldnt the sakura end up with balistic acuracy if there staying similar to there current functions?


That was one of the tougher ones... it had focus +15 before, right? Which would amount to about +1 or +2 RCT, or about +0.5 Ballistic Accuracy under the new system. Plus all the other things that focus did.

So I decided to put IS regen on it instead, which is something that everyone can use, can make a big difference in a fight, and is harder to come by under the new system.
#35600000423 02/22/2006 13:50:15 Re: Unique items conversion


TheTaxidermist wrote:
I'm also concerned about what this will do to clothing variation, however the buffs from those items don't seem to be all that influential. so with any hope, they wont become a requirement to combat proficiency. Something I dislike the most about the existing combat system.


The result we're aiming for is kind of a middle ground. Clothes that are worth getting, but aren't uber over everything else.

Hopefully, damage resistance will be enough of a factor in the new system that everyone won't be wearing the unique items all the time. When you wear one of these, you're going to be giving up some resistances, which are really important now. It should be more of a choice and consequences sytem, rather than "Why wouldn't I wear my Troll's Hide as an MA, I mean come on." If you wore all unique items, with little or no resistance, you're going to feel it in combat.

Add to that the fact that there are versions of every single item of clothing, in all levels of armored and shielded (up to 36% I believe), and hopefully we'll see more variety.

I'm sure it's going to involve some tweaking though. SMILEY
#35600000424 02/22/2006 14:07:52 Re: Unique items conversion
How about Squad Leaders Shirt?
#35600000425 02/22/2006 14:10:48 Re: Unique items conversion
Squad Leader's Shirt:

Ballistic Accuracy Bonus +4%
Ballistic Damage Bonus +3%
Ballistic Defense Bonus +4%
Evade Interlock +15%
Ballistic Resistance +25 pts
Detect +25
+ a negative condition sweep every so often when you're damaged.

Message Edited by HCFrog on 02-22-200604:51 PM

#35600000426 02/22/2006 14:14:56 Re: Unique items conversion
What about the Taskmaster Baseball Cap? SMILEY

Oh come on, you know that's what you changed it to.
#35600000427 02/22/2006 14:30:59 Re: Unique items conversion
What about the Seraphim Shoes, and the Prison Mastery Device?  Are those still similar to their old stats?
#35600000428 02/22/2006 14:37:06 Re: Unique items conversion


HCFrog wrote:
And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence.


I thought bonuses to influences would be stated in %? So if it is a bonus to the influence shouldn't it be something like +3%?

But when it's a bonus to the base statistic (to which the % influence will be applied to) shouldn't you refrain from calling it an influence bonus? I thought influences were the % statistics that will be applied to the numerical base statistics?

Say I have a melee defense bonus of 110 and my melee defense "influences" are 15%, wouldn't the result of this be a total score of 126,5? (110x1.15)

>revolt_
#35600000430 02/22/2006 16:46:31 Re: Unique items conversion
How about the Widow moor glasses, Fighters gloves, or Watcher glasses?
#35600000431 02/22/2006 16:51:00 Re: Unique items conversion


>revolt_ wrote:


HCFrog wrote:
And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence.


I thought bonuses to influences would be stated in %? So if it is a bonus to the influence shouldn't it be something like +3%?

But when it's a bonus to the base statistic (to which the % influence will be applied to) shouldn't you refrain from calling it an influence bonus? I thought influences were the % statistics that will be applied to the numerical base statistics?

Say I have a melee defense bonus of 110 and my melee defense "influences" are 15%, wouldn't the result of this be a total score of 126,5? (110x1.15)

>revolt_


uhhhh.... yes.

I hope I can still edit those posts... hehe :smileysurprised:
#35600000432 02/22/2006 16:53:46 Re: Unique items conversion
Definately want to hear widows moore Glasses due to there utter rairty.

Even more. What about my Army Boots? Hardly a handful of people have those. SMILEY

And I would seriously LOVE to see the taskmasters gear changed. Maybe a one in a million drop to encourage PVP outside of Mara.
#35600000433 02/22/2006 16:54:51 Re: Unique items conversion
.....And will the cap on Hyperjump remain at level 25 or so?  I'd love to see it removed and see how far I can fly with my Beta HJ + Taskmaster Beret.   BTW I do hope you still allow clothes with Super Jump bonuses (especially the slightly buffed ones for lower lvl characters....they really help my lowbie characters survive in a bad neighborhood).
#35600000434 02/22/2006 16:57:43 Re: Unique items conversion


Warboy090 wrote:
How about the Widow moor glasses, Fighters gloves, or Watcher glasses?


Widows Moor glasses:

Powerless Duration Bonus +4%
Initiative Bonus +3%
Debuff Area Radius Bonus +3%
Inner Strength Regen Rate +15%
Health Regen Rate +15%


Fighters Gloves:

Force Combat +9%
Melee Damage Bonus +1%


Watcher's Shades:
Initiative Bonus +3%
Detect +45
Stealth Detection +40
Sneak Attack Detection +60

(the watcher's shades will probably be changed again, I'm not certain that those abilities will work the same under CR2)
#35600000435 02/22/2006 17:11:17 Re: Unique items conversion
Cool, thanks for the clarification. SMILEY

>revolt_
#35600000436 02/22/2006 17:18:25 Re: Unique items conversion
You wouldn't happen to have a full list that you could put up for us, would ya?
#35600000437 02/22/2006 21:36:11 Re: Unique items conversion
what about the assassin's mask?
#35600000438 02/22/2006 23:54:11 Re: Unique items conversion


HCFrog wrote:


Warboy090 wrote:
How about the Widow moor glasses, Fighters gloves, or Watcher glasses?


Widows Moor glasses:

Powerless Duration Bonus +4%
Initiative Bonus +3%
Debuff Area Radius Bonus +3%
Inner Strength Regen Rate +15%
Health Regen Rate +15%



Fighters Gloves:

Force Combat +9%
Melee Damage Bonus +1%


Watcher's Shades:
Initiative Bonus +3%
Detect +45
Stealth Detection +40
Sneak Attack Detection +60

(the watcher's shades will probably be changed again, I'm not certain that those abilities will work the same under CR2)


Woot!!! IS regen!
#35600000439 02/23/2006 03:47:21 Re: Unique items conversion
What about the Sakura Ninja Boots, the Sparkling Fedora, and the Tigerskin?
#35600000440 02/23/2006 07:53:16 Re: Unique items conversion

What about Jack's Gloves?  (Just kidding)

Hey seriously though for the real new players I hope they get a comparable equivalent with the Industrial Shirt and Pants.  Super-lowbies need all the help they can get.

While I'm on the subject, I copychar'd a level 8 and a level 15.  The gear they are wearing had an increased level requirement....a coat for my level 15 used to be minimum level 10 now it's upped to 20 for some reason.  A shirt my 8 had with no level requirement went up to some much higher level too.  It's my favorite gear for both of them, not for insane buffs which they don't have (the buffs are slight) but for also for stylistic purposes.

I can /ccr bug the stats for them if you want.

Again while I'm on the subject will some of the original functionality of buffs on non-unique items be reajusted back so that they have some correlation to what the original buffs were?  ie. a +5 MCT pair of pants which was replaced with a bonus for code crafting for example.  You know, non-sequitors like that.

#35600000441 02/23/2006 07:57:36 Re: Unique items conversion
I think HCFrog was planning on making stuff more similar to what it is now...but I dont have an answer to the question about him adjusting stuff thats already been changed for CR2 before him..


HCFrog...make sure you just dont toss buffs out the window to what you think players want...thats my main warning. What you think..isnt necessarily what is true.  I'd just make sure everything is as close to the old system buff wise so people dont feel ripped off for all the hard work they did grinding these rare items.
#35600000442 02/23/2006 14:23:41 Re: Unique items conversion
Hey Frog, how bout that Prison Mastery device I worked so hard for.....?  :smileyvery-happy:
#35600000445 02/24/2006 01:30:00 Re: Unique items conversion

..this is the best opportunity theres ever likely to be for changing the 'theme' of some item buffs. some ppl look sideways at certain strange combinations such as dodge ranged, and viral damage buffs.

as someone who only uses hacker and gunner, i think this makes perfect sense. with a hacker loadout, operative bonuses arent your specialty. as such, you get bullets upside the head a bit more often than if you were packing a gunner loadout. thus, some dodge to go along with your hax buffs just makes sense.

as you go over all these items, LOOK at the relation between each buff and think about if it makes sense =D

try also to think about shirt vs pants, or gloves vs boots.. it would be cool if at least some items were arranged in such a way that someone could put together a consistent, coherent full suit of clothing for a certain purpose. if its like you say, clothing just wont help as much as it used to.. then whats the harm?

im a gunner and as of recently, i piddle around with a hacker loadout. my hacker 'outfit' is decent but it has melee gloves. it has melee gloves cuz i cant find anything that aids my hacking efforts =D

im level 28 and ive been playing for 10-11 days now.. so im still quite the noob, its entirely possible i have this all wrong. your mileage may vary =D

#35600000448 02/24/2006 12:57:35 Re: Unique items conversion
I wonder if there will be a patch with items today on TEST.

Please SMILEY
#35600000462 02/28/2006 03:58:27 Re: Unique items conversion


bonopi wrote:
what about the assassin's mask?



Yes i'm curious on this too.
#35600000467 03/01/2006 10:51:55 Re: Unique items conversion
The Assassin's Mask is still very nice, but it ain't as nice as it used to be...

movement speed +10%
ballistic accuracy bonus +5%
max buffer +40 pts
max health +400 pts
max inner strength +35 pts
health regen rate +20%
IS regen rate +20%
#35600000468 03/01/2006 11:09:34 Re: Unique items conversion
Any chance we can get the buffs on the Taskmaster Beret Baseball Cap? SMILEY
#35600000469 03/01/2006 11:29:41 Re: Unique items conversion


HCFrog wrote:
The Assassin's Mask is still very nice, but it ain't as nice as it used to be...

movement speed +10%
ballistic accuracy bonus +5%
max buffer +40 pts
max health +400 pts
max inner strength +35 pts
health regen rate +20%
IS regen rate +20%


ahhh now thats more like it! It's still pretty hardcore but really only a little better than a really good (accessable) hat is.
#35600000470 03/01/2006 11:56:13 Re: Unique items conversion
So how are there Seraphim Shoes doing? SMILEY
#35600000472 03/01/2006 13:27:42 Re: Unique items conversion


HCFrog wrote:
The Assassin's Mask is still very nice, but it ain't as nice as it used to be...

movement speed +10%
ballistic accuracy bonus +5%
max buffer +40 pts
max health +400 pts
max inner strength +35 pts
health regen rate +20%
IS regen rate +20%


*Maniacle laughter*
#35600000473 03/01/2006 14:28:21 Re: Unique items conversion


HCFrog wrote:
The Assassin's Mask is still very nice, but it ain't as nice as it used to be...

movement speed +10%
ballistic accuracy bonus +5%
max buffer +40 pts
max health +400 pts
max inner strength +35 pts
health regen rate +20%
IS regen rate +20%



how about making the fly virus immunity work against its coruption pulse :smileyvery-happy:
#35600000474 03/01/2006 19:22:13 Re: Unique items conversion
Give Guys Ninja Masks...... We Want Them... Also Please Make The Buffed Clothes Awesome Looking And Not Have Us Look Like We Were Blind When We Put Our Clothes On...
#35600000475 03/02/2006 03:15:18 Re: Unique items conversion
lol twist is now coruption causes 500 damage :smileytongue: lol jking
#35600000482 03/03/2006 10:55:57 Re: Unique items conversion

sorry for the nub question but are the percentages added onto base stats or stats at the end of a buff persay?

Regards

#35600000483 03/03/2006 11:05:50 Re: Unique items conversion

Ok for those of you that do not have the old stats here is what the old items
did. Note: I could be off on some of the names or old buffs as the info is
coming from some of my old notes. I have included what the new items were
said to look like from previous posts in this thread.  I did not incluse the
Old Collector items.  Tha will be in another post


-------  Hideout Items -----
Old Dark Forest Shirt / Halen's Raiment
 Viral Resistance +13%,
 Melee Physical Damage Resistance +13%,
 Ranged Physical Damage
 Resistance +13%,
 +5 All Atributes
 (Male: Even though it says ability levels +5, it actually gives Reason: +5,
  Perception: +2, Belief: +8, Focus: +5, Vitality: +5))
Old Evergreenskin Shirt / Black Widow's Threads
 Viral Resistance +15%,
 Melee Physical Damage Resistance +15%,
 Ranged Physical Damage Resistance +15%,
 all abilities +7, Min lvl 40)
Old Trolls Hide / Emma's Vengeance
 Viral Resistance +18%,
 Melee Physical Damage Resistance +18%,
 Ranged Physical Damage Resistance +18%,
 all abilities +9, Min level 40)

First pass, New Trolls' hide is:
 Melee Damage Resistance 18 pts
 Viral Damage Resistance 18 pts
 Ranged Damage Resistance 18 pts
 Ballistic Defense Bonus +3%
 Melee Defense Bonus +3%
 Thrown Defense Bonus +3%
 Viral Defense Bonus +3%
 Initiative Bonus +3% (more likely to win in a special move
                       vs. special move situation)
                       

Old Blackwolf Coat
 Max Health +250,
 Health Regen +30%,
 Belief +7, Min lvl 30
Old Greywolf Coat
 Max Health +300,
 Health Regen +45%,
 Belief +8, Min lvl 30
Old Direwolf Skin
 Max Health +350,
 Health Regen +60%,
 Belief +9, Min level 30

New Direwolf Skin:
 Melee Damage Bonus +3%
 Max Health +350 pts
 Health Regen Rate +20%


Old Surefoot Sneakers
 Level 10 min,
 Range Damage +20 pts,
 Combat Evasion +5%,
 Perception +3 Levels
Old Steady Sneakers
 Level 10 Min,
 Perception +4,
 Range Damage +20,
 Combat Evasion +7%
Old Solid Sneakers
 Min level 10,
 Perception +5,
 Ranged Damage +30,
 Combat Evasion +10%


Old Ravenswing
 min level 9,
 Viral Damage +20 pts,
 Focus +3 Levels,
 Viral Trasmitter +10%
Old Ravenstail
 min level 9,
 Viral Damage +25 pts,
 Focus +4 Levels,
 Viral Trasmitter +15%
Old Ravensfeather
 Focus +5,
 Viral Damage +30,
 Viral Transmission +20, Min lvl 9)


Old Corrupt Gloves
 Level 9 min,
 Perception +3,
 Melee Damage +20,
 Melee Combat Tactics +5
Old Defiled Gloves
 Level 9 min,
 Perception +4,
 Melee Damage +25,
 Melee Combat Tactics +7
Old Fighter's Gloves
 Perception +5,
 Melee Damage +30,
 Melee Combat Tactics +10,
 Min lvl 9

New Fighters Gloves:
 Force Combat +9%
 Melee Damage Bonus +1%


Old Euphoricap
 Belief +5,
 Viral Resistance +10%,
 Viral Deflection +20, Min lvl 14
Old Hygenicap
 Belief +6,
 Viral Resistance +12%,
 Viral Deflection +25, Min lvl 14
Old Asepticap
 Belief +7,
 Viral Resistance +15%,
 Viral Deflection +30, Min level 14


Old Dark Shadow Jacket
 Belief +6,
 Grants Sneak While Active, Min lvl 19
Old Black Shadow Jacket
 Belief +7,
 Grants Sneak While Active, Min lvl 19
Old Deep Shadow Jacket
 Belief +8,
 Grants Sneak While Active, Min level 19


Old Detection Shades
 Concealment Detection +16,
 Stealth Detection +20%,
 Sneak Attack Detection +30%,
 Perception +5, Min lvl 25
Old Perception Shades
 Concealment Detection +24,
 Stealth Detection +25%,
 Sneak Attack Detection +40%,
 Perception +6, Min lvl 25
Old Watcher's Shades
 Concealment Detection +32,
 Stealth Detection +30%,
 Sneak Attack Detection +50%,
 Perception +7, Min lvl 25

New Watcher's Shades:
 Initiative Bonus +3%
 Detect +45
 Stealth Detection +40
 Sneak Attack Detection +60


Old Lionskin Wrap
 Reason +5,
 Inner Strength Regen +20%,
 Max Inner Strength +20 pts, Min level 16
Old Tigerskin Wrap
 Reason +6,
 Inner Strength Regen +25,
 Max Inner Strength +25 pts, min level 16
Old Dragonskin Wrap
 Reason +7,
 Inner Strength Regen +30%,
 Max Inner Strength +30 pts, Min level 16


Old Widow's Gi/Dress
 Force Combat +40%,
 Movement Speed +25%,
 Melee Combat Tactics +5,
 Reason +5, Min lvl 24
Old Spider Gi/Dress
 Force Combat +50%,
 Movement speed +30%,
 Melee Combat Tactics +7,
 Reason +6, Min lvl 24
Old Black widows Gi/Dress
 Force Combat 40%
 Dodge Ranged +3
 Melee Physical Damage
 Resistance 5%
 Reason 5 Lvls, Min lvl 24
Oldest  Black widows Gi/Dress
 Force Combat +60%,
 Movement speed +40%,
 Melee Combat Tactics +9, 
  Reason +7, Min lvl 24
Note: You need to have a different version of this because plenty of people
 still have this version.  I know I do at full purity


Old Lancet ((Pistol)
 Base Damage: 180-260pts,
 Range 16m,
 Armor Piercing,
 Focus +7,
 Ranged Combat Tactics +5,
 5% chance Causes Stun 8secs, Min lvl 35
Old Needler ((shotgun)
 Base Damage: 180-260pts,
 Armor Piercing,
 Focus +8,
 Ranged Combat Tactics +5,
 5% chance Causes Stun 8secs, Min lvl 35
Old Stinger ((shotgun)
 Base Damage: 180-260pts,
 Armor Piercing,
 Focus +9,
 Ranged Combat Tactics +5,
 5% chance Causes Stun 8secs, Min lvl 35

-------- Construct Items ---------
Old Yuki Ninja Bandanna
 Melee Physical Damage Resistance 6%,
 Ranged Physical Damage Resistance 6%,
 Viral Deflection 25pts,
 Focus +10 Levels, Minimum character level at 30
Old Yuki boots (I don't have this info)
Old Yuki gloves (I don't have this info)


Old Ashencourte Shades
 concealment detection +10,
 concentration +10
 perception +12
Old Ashencourte Leggings
 Melee Combat Tactics +3,
 Ranged Physical Damage Resistance +6%,
 Dodge Ranged +3, Min Level 25


Old TaskMaster Beret
 Super Jump 60pts no min level required non tradable or sellable
Old Heavy Meson Rifle Mk II (I don't have this info)
Old Light Meson Rifle Mk II
 130 - 200 pts Damage,
 Armor Piercing
 Range 20m,
 Ranged Combat Tactics -5,
 15% chance to Cause Stun 8 secs, Min char Level 30
Old Medium Meson Rifle Mk II (I don't have this info)

Old Sakura Ninja bandana (male) / Sakura Ninja Mask (Female)
 melee damage resist 9%,
 ranged damage resist 9%,
 viral deflection 50pts,
 focus +15 levels, min Level ?35?

New Sakura Ninja Bandana:
 IS Regen +15%
 Melee Damage Resistance +25 pts
 Ranged Damage Resistance +25 pts
 Viral Defense Bonus +4%

Old Sakura ninja boots
 Stealth +40
 Combat Evasion +50%, min level 35
Old Sakura Nija Gloves
 Melee Physical Damage Resist +6%,
 Melee Damage +40, Min Level 30


Old Widow's Moor Lenses
 Focus +5,
 Perception +5,
 Inner Strength Regen Rate +25%,
 Health Regen Rate +25%,
 Belief +15

New Widows Moor glasses:
 Powerless Duration Bonus +4%
 Initiative Bonus +3%
 Debuff Area Radius Bonus +3%
 Inner Strength Regen Rate +15%
 Health Regen Rate +15%

Old Widow's Moor Cap
 Inner Strength Regen +25%,
 Vitality +10 Levels
Old Window's Moor Wool
 Viral Resistance +8%,
 Combat Evasion +40%

------- Other Items -----
Old Assassian Mask: Gotten from having the killing blow on the Assassian
 Combat Tactics +5,
 Max Buffer +40,
 Max Health +400,
 Max Inner Strength +35
 Health Regen Rate +100%,
 Inner Strength Regen Rate +100%,
 Movement Speed +10%,
 Special Corrupt Pulse attack (not sure on this), Min Level 45
 
New Assassin's Mask
 movement speed +10%
 ballistic accuracy bonus +5%
 max buffer +40 pts
 max health +400 pts
 max inner strength +35 pts
 health regen rate +20%
 IS regen rate +20%

Old Torturer's Gloves
 Melee Dmg +50,
 Viral Resistance +10%,
 Viral Deflection +12,
 Stealth Dmg +60,
 Lock Picking +10
 
New Torturer's Gloves:
 LockPicking +10 (woowoo)
 Melee Damage Bonus +3%
 Viral Resistance 25 pts
 Viral Defense Bonus +4%
 Thrown Damage Bonus +4%
 + the occasional Negative Condition Sweep when you take damage
 And remember, when you see something like Thrown Defense +3, that's
 not +3 to your roll, it's +3 to the Thrown Defense influence.

Formally of Algorithm then Method and now on Recursion
Last of The Guardians
#35600000490 03/03/2006 17:51:33 Re: Unique items conversion
the taskmaster beret still has its great buff of 60 to HJ and its still a beret,
**bleep** me for gettin my hopes up for a baseballcap with some nice buffs,
maybe in the future *crosses fingers*
/cheers illian

Message Edited by -Illian- on 03-03-200605:52 PM