While Im not denying that there was a problem maybe with the math in
code infection I must say that the "fix" that was implemented Wed.
CANNOT be correct.
Why? Because Static Field a level 10 ability now does more or around
the same damage as Code Infection 4 which is a level 44 ability.
Overclock both and you get the same results against another level 50
with moderate Viral res.
This cant be working as intended................ A level 44 ability
which is the basis of the ravager tree doing the same damage output as
a
level 10 ability which is the weakest of all viral damage.
How could this possibly be possible?
This renders the Ravager tree completly USELESS.
Something is terribly wrong here and I sincerily hope that someone will look into this.
code infection I must say that the "fix" that was implemented Wed.
CANNOT be correct.
Why? Because Static Field a level 10 ability now does more or around
the same damage as Code Infection 4 which is a level 44 ability.
Overclock both and you get the same results against another level 50
with moderate Viral res.
This cant be working as intended................ A level 44 ability
which is the basis of the ravager tree doing the same damage output as
a
level 10 ability which is the weakest of all viral damage.
How could this possibly be possible?
This renders the Ravager tree completly USELESS.
Something is terribly wrong here and I sincerily hope that someone will look into this.
Message Edited by IgnitionX on 04-28-2006 03:29 AM
of the hacker 




) + Healing) * Launch Time * (1 + Damage Percent)


), that unless you're using Free-Fire MA, are kinda rare in small fights.
.