The /invoke Command and New Master Upgrades

21 posts · 2006-04-10 14:57:47 to 2007-03-24 04:54:59

#35300001438 04/10/2006 14:57:47 The /invoke Command and New Master Upgrades
Its a minor gripe, but I still wanna see if I can get it fixed.  It appears, for some reason, that the new Master Buffs (i.e. Karate GM Upgrade, SMGSpecialist Upgrade, etc...) are unable to be invoked by the /invoke command.  Lower tree buffs like the Gunman Buff are able to be invoked using the command.  I could macro them by putting them in the hotbar, but using /invoke saves me hotbar space, which allows me to tune my loadouts more effectively.  Could I get a QA person or Dev to look into this?  I have sent a /bug about it already.
#35300001439 04/10/2006 15:17:24 Re: The /invoke Command and New Master Upgrades
The names are just kind of funny -- the capitalization of the MA ones is different from the abilities themselves -- but they do work once you have that.

KarateGrandMasterBuff
KungFuGrandMasterBuff
AikidoGrandMasterBuff

the others are just

ExpertRiflemanBuff
DuelistBuff

etc.
#35300001440 04/10/2006 15:32:03 Re: The /invoke Command and New Master Upgrades
I was going to dig through some install files to make a list of the invoke commands for the abilities that were added with CR2, but after searching through lines and lines of code, I realized a much easier way. If you come across any other abilities you don't know how to invoke, go to "Profiles" in your root directory, and open up your loadlo xml file for the loadout. The abilities should all be listed there, including buffs.
#35300001441 04/10/2006 15:44:40 Re: The /invoke Command and New Master Upgrades


Bayamo wrote:
I was going to dig through some install files to make a list of the invoke commands for the abilities that were added with CR2, but after searching through lines and lines of code, I realized a much easier way. If you come across any other abilities you don't know how to invoke, go to "Profiles" in your root directory, and open up your loadlo xml file for the loadout. The abilities should all be listed there, including buffs.



OMG HAXOR !!!!1 Stop HIM b4 HE DOWNLOADS THE INTERNET @!@@!!!!!@
#35300001442 04/10/2006 15:59:17 Re: The /invoke Command and New Master Upgrades
Ok, there we go.  I was reading the XML files for the /savelo's and I was apparently messing up the capitalization.

Win.

Thanks Frog.
#35300001443 04/10/2006 20:52:41 Re: The /invoke Command and New Master Upgrades

if you do a /savelo and then open the xml file that is created it will give you the names of all the abilites in the loadout according to the game. That was teh easiest way I found to effectively use the /invoke command.

-Jilted

#35300001484 04/12/2006 22:45:44 Re: The /invoke Command and New Master Upgrades
HackerCombatStyle
SelfDefenseStyle
HyperJump
HyperSpeed
RestoreHealth1
FreezeSystem1
Overheat1
Freeze
CodeFreeze2
Avoidance
CodeFreeze1
Slow1
UILag1
LogicBlast2
EmergencyRepairs1
LogicBlast1
ViralAttackerBuff
HyperSprint
EvadeCombat
HyperDodge
NetworkHackerBuff
RemoteProxy1
RepairSimulacra1
RepairSimulacra2
CodeShaper
AcousticDecoy1
UtilityCoder
DaemonBoost
AcousticDecoy2
LogicDaemon3
EngageFoes
PatchDaemon2
PatchDaemon1
LogicDaemon2
LowBlow
FortifySimulacra1
LogicDaemon1
StopProxy1
RemoteProxy2
Tinkering
MinorRepairs
CoderCombatStyle
RestoreHealth1
PassiveCode
BolsterHealth1
MovementAccelerator1
NetworkFirewall1
CancelUpgrade1
RecallTeamMember
GroupRepairs2
CombatAura1
ResistCombat1
RestoreHealth2>
HarmfulCode
GroupRepairs1
LogicBlast1
HyperSprint
EvadeCombat
TeamHealerBuff
PathogenistBuff
GaussianBlur1
AreaDisruption1
Miasma1
LogicBomb1
SpyBuff
OperativeBuff
InfiltratorBuff
HinderingShot
SneakGrant
DisguiseGrant
SixthSense
Invisibility
LegSweep
EscapeCartwheel
SneakFreeHarryingAttack
FindWeakness
EscapeSideRoll
SneakFreeDisableShield
SneakAttackSpinBack
PoisonKnife
IntenseAttack
CompelCloseCombat
Lockdown1Ability
StaticBlast2
StaticBlast3
RepairSimulacra3
Enrage1Ability
RemoteProxy4
StaticBlast1
PowerBoost1
RemoteProxy3
StopProxy1
Tinkering
MinorRepairs
MartialArtsInitiateBuff
OperativeBuff
SoldierBuff
GuardBreaker
IronBody
Aikido
KungFu
Karate
IronGuard
BodyShot
NeuroDart
OverhandSmash
Handguns
CoveringFire
PistolDisarmingShot
Submachineguns
QuickRecovery
FastHealing1
PersonalFirewall1
RevitalizeRSI
RestoreRSI
CombatEnhancement1
RestoreHealth3
GuardianHealerBuff
QuickCoding
AdvancedTinkering
PathogenistBuff
StandOff
DisruptInputs1
ViralAttackerBuff
SelectivePhageBuff
-----------------------------------------------------------
this is what i got so far i apologies for any errors
feel free to add to it or correct me if i am wrong
#35300001487 04/13/2006 00:59:20 Re: The /invoke Command and New Master Upgrades
Wow, nice list! One thing to watch out for: some of these names aren't
going to line up with what you expect them to be. For instance... I'm
trying to remember, not sure if this is right:



LogicBlast1 = Logic Blast 1.0

LogicBlast2 = Logic Barrage 1.0

LogicBlast3 = Logic Blast 2.0

LogicBlast4 = Logic Barrage 2.0



... or something along those lines. Those hardcoded ability names were
set way back in beta or before, and by the time somebody decided to
change the names, so many things pointed at them that they left the
hardcoded name the same and just changed the string that you see
in-game.



This also happened some with CR2, so for instance the hardcoded name for "Overclock" is still Avoidance.

#35300001497 04/13/2006 05:12:57 Re: The /invoke Command and New Master Upgrades
Now that's just mental. Say, if you wanted to change the name of 'AbilityX' to something else, isn't there something that can change ALL instances of that name within the code?
#35300001807 05/02/2006 13:57:56 Re: The /invoke Command and New Master Upgrades
he he he my list was taken from the loadout xml files i created so the names are correct
#35300003506 07/09/2006 17:44:16 Re: The /invoke Command and New Master Upgrades
Has anyone done the research and found out what all the names are for the new abilities like say Determination and stuff? Just curious if it's been done so i don't have to spend hours trying to figure it out.

any help would be appreciated.
#35300003635 07/14/2006 12:55:56 Re: The /invoke Command and New Master Upgrades
Awakened
------------------------
SelfDefense
EvadeCombat
HyperSpeed
------------------------



Hacker
------------------------
HackerCombatStyle
RestoreHealth1
GaussianBlur1
LogicBlast1
HarmfulCode
------------------------



Patcher
------------------------
PassiveCode
MovementAccelerator1
Healer
BolsterHealth1
GroupRepairs1
RestoreHealth2
------------------------



Team Patcher
------------------------
TeamHealerBuff
NetworkFirewall1
CombatAura1
ResistCombat1
GroupRepairs2
------------------------



Corpsman
------------------------
GroupRepairs3
GroupRepairs4
CorpsmanBuff
------------------------



Guardian Patcher
------------------------
FastHealing1
GuardianHealerBuff
CombatEnhancement1
RestoreRSI
RestoreHealth3
PersonalFirewall1
------------------------



Doctor
------------------------
RestoreHealth5
RestoreHealth4
RevitalizeRSI
HarmfulCode2
FastHealing2
DoctorBuff
------------------------



Physician
------------------------
HarmfulCode3
RejuvenateRSI
RestoreHealth6
------------------------



Coder
------------------------
CoderCombatStyle
WriteCodeActivate
Tinkering
MinorRepairs
RemoteProxy1
RepairSimulacra1
------------------------



Code Shaper
------------------------
CodeShaper
Decoy1
RepairSimulacra2
LogicDaemon1
RemoteProxy2
StopProxy1
FortifySimulacra1
------------------------



Utility Coder
------------------------
AcousticDecoy1
LowBlow
LogicDaemon2
PatchDaemon1
------------------------



UtilityTechnician
------------------------
UtilityTechnician
LogicDaemon3
PatchDaemon2
EngageFoes
AcousticDecoy2
DaemonBoost
------------------------



Utility Master
------------------------
Bash
LogicDaemon4
EnhanceDaemon
------------------------



Proxy Coder
------------------------
StaticBlast1
RemoteProxy3
PowerBoost1
ProxyCoder
Lockdown1
------------------------



Proxy Technician
------------------------
RemoteProxy4
ProxyTechnician
RepairSimulacra3
Enrage1
StaticBlast2
StaticBlast3
------------------------



Programmer
------------------------
AdvancedTinkering
QuickCoding
------------------------



Virologist
------------------------
Avoidance
CodeFreeze1
Slow1
UILag1
EmergencyRepairs1
LogicBlast1
ViralAttackerBuff
------------------------



Network Hacker
------------------------
NetworkHackerBuff
Overheat1
CodeFreeze2
FreezeArea1
FreezeSystem1
------------------------



Skript Kiddie
------------------------
SkriptKiddieBuff
CodeRot1
Overheat2
LogicBlast2
------------------------



Martial Arts Initiate
------------------------
MartialArtsInitiateBuff
GuardBreaker
IronGuard
Karate
Aikido
KungFu
------------------------



Operative
------------------------
OperativeBuff
CompelCloseCombat
IntenseAttack
HinderingShot
Operative
------------------------



Soldier
------------------------
BodyShot
Taunt
OverhandSmash
MartialArts
SoldierBuff
Soldier
Firearms
------------------------



Kungfu Master
------------------------
MisdirectPunch
KungFuMasterBuff
DimMakStrike
MachinegunFistCombo
PistonKicks
------------------------



Kungfu Grandmaster
------------------------
WoodenDummyDrill
KungFuGrandMasterBuff
SuicidalButterfly
ExtremeFallingKick
TripleFrontKick
------------------------



Akido Master
------------------------
AikidoMasterBuff
SereneCalm
IronBody
MakiOtoshi
CounterThrow
------------------------



Akido Grandmaster
------------------------
AikidoGrandMasterBuff
PunchReversal
KiBurst
AerialTakedown
TomoNage
------------------------


i know it isnt finished but i aint got all the abilities so i cant
#35300003672 07/17/2006 10:51:23 Re: The /invoke Command and New Master Upgrades
if i had all the abilities in the game i could of listed the lot
#36300195161 03/23/2007 18:51:27 Re:The /invoke Command and New Master Upgrades
Anyone know the invoke comands for these abilities?

Enhanced Dodge
Efficiency
Viral Shielding
Weapons Boost
#36300195179 03/23/2007 19:06:35 Re:The /invoke Command and New Master Upgrades
add them to your loadout then save it with a weird name so youll know what to look for, then look for the .xml in the matrix folder with your other saved loadouts. youll see each one delineated as usual
#36300195188 03/23/2007 19:19:56 Re:The /invoke Command and New Master Upgrades
I tried that and and it was not working. Efficiency for example i copied and pasted to make sure and it's not working.
#36300195193 03/23/2007 19:28:20 Re:The /invoke Command and New Master Upgrades
EnhancedDodge
Efficiency1
WeaponsBoost

according to my loadlos...
#36300195200 03/23/2007 19:39:41 Re:The /invoke Command and New Master Upgrades
I miss Frog SMILEY
#36300195231 03/23/2007 20:46:25 Re:The /invoke Command and New Master Upgrades
Thanks.

I must have typed something off but i still can't seem to get Viral Shielding in the Trauma Surgeon to work.

Oh and does anyone know what the one for Improved Hacking is?

I have tried:

/invoke ImprovedHacking;
and
/invoke ImprovedHackingAbility;
#36300195421 03/24/2007 04:54:59 Re:The /invoke Command and New Master Upgrades
i think regardless of the acctual text if its a buff it will be followed by a 1.0 or 2.0

so try bot of those with a 1.0 at the end of it.