So does no one like the Combat Revisions?
17 posts · 2006-02-04 17:47:28 to 2006-03-10 14:34:26
>revolt_

Overall, I love it...
If I couldn't imagine how much its gonna kick *CENSORED*( when its ready), I would not be playing this game very much longer. I agree dont rush it (as many) - already been through that from beta to live. Alot of us knew rushing Live release was a HUGE mistake, but it happened anyways. This is a 2nd chance. If i didn't see the potential for 2.0 to be the combat system we should have had all along, I wouldnt be on the QA server all the time, much less stay playing this game. 2.0 was make or break the game for me. I am glad it is so much better in beta than live combat system is in many areas. if it was not better, or didnt happen at all, I would and will be gone.
I think hacker needs to start to be balanced more asap. I personally HATE being a hacker, so its not for my gain. The stuns and code shock need to be raised. Maybe 10 seconds for code shock, and stuns last 8-12 seconds. They were way unbalanced before, but they cant be unbalanced to they are unusable either. Also, MKT needs one attack with stun, like before. Nothing too long (like live), but a lower amout of time. That really screws up a MKT'rs combat system not having any stun at ALL. Maybe there is one that stuns in the assassin tree, but not that i have seen. I havnt touched assassin much, so I could be wrong.
Message Edited by jonkeppen on 02-14-200604:41 PM
Basically I love it.
I like it a lot.
I look forward to doing more testing when I have the time and being able to contribute more to the development of the new combat system through advice and bug reports.
xDarkDragoNx wrote:Yeah I did not like it at first, but the more I learn the more I like it.We just need more people over there testing it. The last few days I've been there, it has been empty.I want to see this workout, but it is going to take more then the 5 people I've seen there the last few days.
I would If I could dragon - but am on holiday. And an integrated intel card on my Grandfathers comp won't cut it 
However If you could share some of the info with me I'll need help learning the skillz 
Just a little note - the sniper tree has been bugging me too. One of the other designers just made a wee change to Line Up The Shot that I think you'll appreciate... mwahahaha
Jilted_1 wrote:- Sniper skills ( concealed shot & sniper shot ) take a long long time to execute and I feel do too little dmg, perhaps they should also provide a chance to keep the sniper concealed, it would not be uncommon to get both shots off before being detected.
Do you need to kill us if we find out too soon or something?

I havn't tried them yet, I am downloading the test center now.
*points to sig*
dave
Message Edited by davemusic on 03-09-200608:36 PM
davemusic wrote:
I havn't tried them yet, I am downloading the test center now.Is it pretty much a hated revision? Like SWG's Cu's?SOE is known for ruining games if you didn't know already heh.Free your mind from the stuff you know about the old combat system, and i bet you´ll love it like me.
*points to sig*
daveMessage Edited by davemusic on 03-09-200608:36 PM
Love the sig dave! Absolutely love it!
Siros7 wrote:
What is it with devs and being all secret.
Do you need to kill us if we find out too soon or something?
The thing is that would be the same as them saying "we will release super awesome feature #59", however because of one thing or another they are unable to and that would make them look bad (ie management says no, budget cuts, etc.)
Anyway back on topic....
CR2 is looking very nice, besides a few bugs that are fairly small in my opinion. This is going very nicely.
I approve of CR2! (Plz reduce my dev field launch time =p I'll be your friend.)



