Martial Arts lameness
19 posts · 2006-04-11 08:32:19 to 2006-09-22 09:46:00
and just so you know. Someone who knows how to use the Aikido tree correctly in this game can beat other MA classes, I've done it and have had it done to me...
Message Edited by Sephiroth+X on 04-11-200609:40 AM

Theres a really good post explaining all this somewhere giving examples. I think NoRepro posted it if you want to look for it.
Message Edited by Renesis13B on 04-11-200606:51 PM
Jilted_1 wrote:Now understand that this isn't abosultely accurate, just a generalization of potential DPS.
I guess you missed that line there huh? and I'm the procces of making more accuracte calculations based one things like IS cost, execute timer, states required, and buff/debuffs caused. The formula is proving a bit of a challenge but coming along slowly.
But given that the MA trees are 99% interlock only abilities, hence 4 second execute timers, the generalization is not as skewed as the Gunmen trees.
-Jilted
Message Edited by Jilted_1 on 04-11-200604:53 PM
I see 3 things wrong here, ER seems pretty weak, SMGs are a bit high, and KungFu is outrageous. In comparrison to the other trees it should be obvious that KungFu and SMGs are are doing alot more DMG than the others. This holds true to my experience in game as well.
My point is those numbers are useless without the execute timer which you left out of your original post. Without mentioning the timers someone who doesnt know the system would look at those numbers and see something seriously wrong. Your comments appeared to me that you didnt know about the timers so thats why I posted.
Jilted_1 wrote:
I agree that in the right hands Aikido can win against other MAs, however I have some numbers that shine some interesting light on things.
Just to get an idea of potentiial DPS for each of the soldier branches I added the DPS for all the specail moves together and here is what i got.
Aikido = 339
Karate = 357
KungFu = 495
Duelist = 358
SMG specialist = 472
Expert Rifleman = 235
Now understand that this isn't abosultely accurate, just a generalization of potential DPS.
I see 3 things wrong here, ER seems pretty weak, SMGs are a bit high, and KungFu is outrageous. In comparrison to the other trees it should be obvious that KungFu and SMGs are are doing alot more DMG than the others. This holds true to my experience in game as well.
-Jilted
RIfles are a mainly non interlock class! Three shot burst does really nasty damage both in and out plus butt smash is a way of withdrawing with a much higher success rate. PLus rifles have sniper.
Jilted_1 wrote:I agree that in the right hands Aikido can win against other MAs, however I have some numbers that shine some interesting light on things.Just to get an idea of potentiial DPS for each of the soldier branches I added the DPS for all the specail moves together and here is what i got.Aikido = 339Karate = 357KungFu = 495Duelist = 358SMG specialist = 472Expert Rifleman = 235Now understand that this isn't abosultely accurate, just a generalization of potential DPS.I see 3 things wrong here, ER seems pretty weak, SMGs are a bit high, and KungFu is outrageous. In comparrison to the other trees it should be obvious that KungFu and SMGs are are doing alot more DMG than the others. This holds true to my experience in game as well.-Jilted
That's completely inacurate way to look at Kung Fu. KF is based on versitility and being able to adapt to any situation, hence the term (in my guild) of Kung Fu Roulette. Any state applied to you a KF (or properly made Hybrid MA) can capitalize on.
If you were really going to try and compare effective DPSs you'd subtract Piston and Triple Front Kicks' DPS values, subtracting 199 points, or since:
- Karate has Machinegun Kick for Dazed.
- Aikido has only Off-Balance reqs. but it has those nice self-buffs.
Just subtract a 100, which puts them all in very similar situations (and for Riflemen, Deadly Shot doesn't require a state so that's a big boost in effective DPS).
Martial Arts are now really unbalanced, before, je difference was acceptable, but, now, that really weard!
they don't like MA, especialy Karate Master, look my sign !!
Same caractere, same stats & same equipement, these are the basic bonus for the different MA (yes, the karaté have is defenseless!! (the self defense give better defense bonus than karaté)
Need a CR 3 i guess?
After the Combat Reduct 2.0 , the Combat Reduct 3.0?
Message Edited by Antcrist on 05.20.2006 01:56 PM
most people know that smg and kung fu is stronger then the rest, and when you fight one you hope he has a bad day and dont hits to much.
Its like the hacker in the previous combat system, everyone knows its overpowerd but most people dont wanne know becuase they like being uber.
The grow of smg and kung fu guys has grown alot, i hardly see any karate or aikido masters.
I do see duelists for the high defense,and they combo with smg for the hihg dam output,just full auto redux is enough to take a halfbar of hp away.
to me no tree is too over powered each has the ups and downs and i thought for a long time that proxy coder was lame till i dueled with RockyB and its very good as well stick toa tree master it then move to the next one so far it seems this game is way more balanced than before and as for everyone being SMG/Kungfu its because(to me) they arent that hard to use and takes little time to master these
gayal wrote:
most people know that smg and kung fu is stronger then the rest, and when you fight one you hope he has a bad day and dont hits to much.
Its like the hacker in the previous combat system, everyone knows its overpowerd but most people dont wanne know becuase they like being uber.
The grow of smg and kung fu guys has grown alot, i hardly see any karate or aikido masters.
I do see duelists for the high defense,and they combo with smg for the hihg dam output,just full auto redux is enough to take a halfbar of hp away.

Message Edited by Spartan1818 on 05.23.2006 09:40 AM
I have a bronze medal for a little bit of Tae Kwon Do that I know. I also know a bit of Aikido. And a bit of Karate. And a bit of wrestling. Oh... and if you put me on skates look out... I'll pull the jersey over your head and pummel you into the penalty box. hehe. I know what real fighting looks like. Been in a few.
Fighting in MxO, MA or not, has NOTHING to do with how fights go in the real. It's movie fighting. The sooner people come to that realization the better.
And the Aikido skill set in MxO is very effective if you know how to use it. The trick is learning how to use it.

phi wrote:
Being able to do this is essential as grab has a rather low accuracy
Completey incorrect.
Grab has +5% acc.
Power has -15% acc (somwthing like that)
Speed has +15% acc
Being able to do this is essential as grab has a rather low accuracy relative to speed
Fixed

phi wrote:
Being able to do this is essential as grab has a rather low accuracy relative to speed, but considerabley better accuracy than power.
Fixed better


