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Spartan18

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As requested by Rarebit....And Many Others!!

see, one of the biggest problems MxO has, is that we got players trying to convince the extremely limited amount of developers that we have to take on a huge, time consuming project that really wont serve that big of a purpose, and will do...

General Discussion · 02/18/2007 17:26

A slight change in HJ?

GypsyJuggler wrote: Spartan18 and timeframe01, please take your argument into PMs rather than this thread. Thank you. i would like to announce we have a new mod on the mxo forums, GypsyJuggler. everyone tell him "hey" and welcome aboard. a...

Development Roundtable · 02/18/2007 17:19

A slight change in HJ?

timeframe01 wrote: Spartan18 wrote: lol, its a call each other stupid contest even though we dont know the other person!! you're stupid, you're stupid, you're stupid!!! yay i win!! how bout this, you're immature, you're immature, you're im...

Development Roundtable · 02/18/2007 12:37

The incomplete GM buffs and master buffs

hmm, sounds like a good idea to me. i would think that they wouldnt be able to make it give too much IS for balance issues and all, but i cant see what 15 or so points of IS would hurt. that way the max IS bonus would actually serve a purp...

Ability Feedback · 02/18/2007 07:45

Congrats Devs, you did it...some praise for you

Rarebit wrote: Spartan18 wrote: thanks cloud. yeh, i will be keeping a close eye on how the luggable implementation goes, as well as the story line advances go. if things get interesting enough, ill prolly be back In that case you might wa...

General Discussion · 02/18/2007 07:43

Congrats Devs, you did it...some praise for you

thanks cloud. yeh, i will be keeping a close eye on how the luggable implementation goes, as well as the story line advances go. if things get interesting enough, ill prolly be back

General Discussion · 02/18/2007 04:28

A slight change in HJ?

timeframe01 wrote: Spartan18 wrote: im pretty confident that our developers can make a "jump exceeds the limit" message not set off a timer. lmao. please, dont be so stupid. D'uh. Considering how some bugs work, that's what I can picture s...

Development Roundtable · 02/17/2007 14:27

Congrats Devs, you did it...some praise for you

not to try to sound negative, but i kinda have the opposite perception of the game. i joined right at american launch, played until june of last year, and then quit. i quit for 5 months until november, and the game just hasnt really done e...

General Discussion · 02/17/2007 10:45

PvP -2/16/07

i believe he wants to turn this game into, "The RP Online". i dont know if he has ever watched the movies, but guess what, there is fighting in them. its not a bunch of people just standing there doing a circle jerk. they actually have to...

World Discussion - Syntax · 02/17/2007 10:38

A slight change in HJ?

timeframe01 wrote: Spartan18 wrote: dont worry about trying to convince them man, they will never get past their biases. And yours would be...? Thought so. Don't be so stupid. I can just picture it. Go to Hyper Jump, get the "jump exceeds...

Development Roundtable · 02/17/2007 10:36

A slight change in HJ?

dont worry about trying to convince them man, they will never get past their biases. just be patient because Rarebit said he will do something to fix the imbalance with HJ when he was asked about it in his thread. hopefully this will be so...

Development Roundtable · 02/15/2007 15:17

MxO on Jeopardy!

bonobi wrote: and one of the questions answers was Matrix Online. Nice publicity . you mean one of the answer's questions was, "what is the matrix online?", hehe. but thats pretty cool!! EDIT: did the kid get it right?

General Discussion · 02/08/2007 17:17

It's been fun

cya later sweetpoison, maybe something big will happen to this game someday to bring ya back, who knows.

World Discussion - Syntax · 02/08/2007 15:07

Ask the Devs an MXO question v.3

so far, are you pleased with the way the liasons being able to post on the general forums has been going/ how it has been accepted by the community?

Archive Construct · 02/06/2007 19:07

WTS Blue Pill

how much?

Marketplace - Syntax · 02/06/2007 13:56

WTS - Blue Pill

Z, how long are you planning on keeping the bidding open?

Marketplace - Syntax · 02/05/2007 18:16

Not sure why I'm an idiot. "Confessions of a Delusional Mind"

Yasamuu1 wrote: If HT and Mathalos were to quit and wiped off the face of mxo, what would happen? Another group of players would step up and take their place as being hard working and always searching for events. What would happen to them?...

General Discussion · 02/05/2007 06:56

Not sure why I'm an idiot. "Confessions of a Delusional Mind"

broin wrote: Hmmmmm... Sytnax Machine org, Vector Machine org, and Recursion Zion org. I can think of one or two players who are Machine in Syntax, Machine on vector, and Zion on Recursion..... Anyone else see the pattern? all that says to...

General Discussion · 02/04/2007 19:04

Not sure why I'm an idiot. "Confessions of a Delusional Mind"

no, because even if you had one macro for each char, which would be a little silly might i add, you would still have to click on each of them for checking every character which would still be the effect of sending out mass tells. and i don...

General Discussion · 02/04/2007 13:39

Not sure why I'm an idiot. "Confessions of a Delusional Mind"

bonobi wrote: So the single macro version is allowed? no, that single macro would still be sending out mass tells. if you are referring to making a single macro to do one tell, then yes, that would be allowed i suppose.

General Discussion · 02/04/2007 13:19

Mathalos

Bayamo wrote: Mathalos can handle CSR requests just on his own... no need to /ccr, just send Mathalos a tell! <3 lol, this one made me laugh considering, ummm, well i think you know

World Discussion - Syntax · 02/04/2007 13:17

Not sure why I'm an idiot. "Confessions of a Delusional Mind"

first off, the method you suggested is the old way of doing it, and they have now changed how characters names are displayed. secondly, i will not be telling the new method set to hide the characters names, because Rarebit has specifically...

General Discussion · 02/04/2007 12:59

Ask the Devs an MXO question v.3

phaydren wrote: would it be possible seeing as the chances for players of getting zen master have been stated on numerous occasions as being in the slim to nothing range, to do a rough balance of it and add it to some mission npcs. It woul...

Archive Construct · 02/04/2007 05:17

Ask the Devs an MXO question v.3

would you think it a good idea if zen master were added in game? i know you said before that you thought other new abilities would eventually be added and you didnt think the zen master and other leaked trees would be added, but i just wan...

Archive Construct · 02/04/2007 04:51

Ask the Devs an MXO question v.3

well, i mean Rarebit has been doing the events this way for close to a year now, so i dont see why there is an urgent reason to change it all of a sudden. if Rarebit deems that a meeting has a necessity to exclude other orgs, then he has w...

Archive Construct · 02/03/2007 09:20

Ask the Devs an MXO question v.3

NightTrace wrote: In alot of the LE's that group would show up after the event had started, and when they did so, wouldnt contribute to the actual event. It became a source of annoyance for me personally, as the group wasnt contributing to...

Archive Construct · 02/03/2007 07:28

Ask the Devs an MXO question v.3

GamiSB wrote: For later maybe now. Linky Yeah yeah marketing we know, Think we could have Walrus or someone though put in a good word with whomever to get MxO on it maybe? Please!!!!!

Archive Construct · 02/02/2007 17:52

Sniper shot question

umm, did she have anything like destroyer on her? that gives a pretty big hit to ballistic resistance. i've had times before where people have whined about high damage and i'm like, you prolly had destroyer on you.

Ability Feedback · 02/02/2007 17:37

Ask the Devs an MXO question v.3

have you seen this before? since you just referenced will ferrell and all i thought i would ask(his part is in like the last 2 minutes, he plays the architect)

Archive Construct · 02/02/2007 16:16

The Real Matrix

and if you think that was funny, check this out. i wonder if this is where HCFrog got his name from

World Discussion - Syntax · 02/02/2007 13:54

WTS Code Compiler Tool

i heard Mathalos is in the market for one. send him a tell ingame.

Marketplace - Syntax · 02/02/2007 12:58

Server combine?

problem i have with health pills is the fact that people macro them and have constant a health supply which is basically like being your own personal trauma surgeon, which really isnt how they were intended to be used. and you dont have to...

Development Roundtable · 02/02/2007 12:54

Server combine?

i use anti's, but we only have 2 people i can think of who use health pills. basically for the same reason most of us dont use hyper jump. it seems like the fighting on recursion and syntax is very, very different.

Development Roundtable · 02/02/2007 03:04

Max IS and max IS bonus

yeh, i think it would be better if the attributes under vitality gave actual IS and health regen rather than IS and health regen bonus . i think it would add some variety into people's load outs, as some people might go all defense and vit...

Ability Feedback · 02/01/2007 15:48

Stigma - Cypherites

hmm, if Moose if cookin, tell him to brew up some Moose Juice

Crew and Faction Recruiting - Syntax · 01/31/2007 16:45:56

Stigma - Cypherites

pjpecw wrote: Stigma will layeth the smacketh down on all your candyasses. We are the best there is, the best there was and the best there ever will be. Ok thanks bye. well, i sent a tell to the oracle and thats not what she said

Crew and Faction Recruiting - Syntax · 01/28/2007 16:25:51

PVP Enabled Areas (Zones)

well, one could argue that this is exactly what the constructs currently do, and people hardly ever use them to pvp in, so i would guess the devs feel like why should we give them more pvp zones when they dont use the constructs. still it...

Player Versus Player Feedback · 01/28/2007 11:56:56

Make Initiative Matter

(sorry for the quick ms paint job i did, i just wanted to show what this would look like) Ok, as most of you know, a new aspect to combat, Initiative, was added when CR 2.0 was introduced. While it has the potential to add another element...

Development Roundtable · 01/27/2007 18:17

Update 49 Discussion

yeh, i wonder what the big "build issues" they were having were. i was hoping the issues were because they were finalizing things with the luggables, but i guess not.

Update Discussion · 01/20/2007 09:28:39

The Winter Holiday must die! - 1/18/07

Ic3b3rg wrote: awww no picture of the recursion yeti??? I guess we killed it to fast before he could hit his f12 key. Good bye winter, you are dead to me! i think he just didnt want to show that it was pwnt by a level 8

· 01/20/2007 05:57:51

Update 49 Discussion

though im not really one who of the people crying for a nerf of MKT, i find it strange that they add two things that both help MKT's when the majority of the people think it is over-powered.

Update Discussion · 01/19/2007 17:27:34

Code archive meter

and while they are at it, a few more spaces of memory would be nice

Development Roundtable · 01/17/2007 13:31:16

Thank God DE isn't STILL broken eh....

pack-hunter wrote: I think if you die and you arn't rezzed then you should be held in the LA for about a minute. yeh, i like this idea, it would be a pretty cool addition.

Ability Feedback · 01/15/2007 09:22:29

Thank God DE isn't STILL broken eh....

Tytanya_MxO wrote: While its being fixed, lets make some changes No area chat while dead while de is present the players pvp flag is held off (even on hostile) All worn items lose 1 pt stability Yes I know it may seem harsh but death needs...

Ability Feedback · 01/15/2007 06:38:28

Perma invisible DE is back, upgraded better than ever

noooooo, i thought perma DE was gone forever!!! uggh now it looks like its back, hopefully it can get fixed for good this time. i havent noticed if its happened to me yet, but ill be on the look out for it now.

User-Interface Feedback · 01/13/2007 14:38:44

Highest Melee Acc Reached

ZaneZavin wrote: You have shoes and a hat with 3% BA? meh, i wish ppl would find all the 3% MA stuff on syntax.

Dojo - Operative Discussion · 01/12/2007 13:05:07

Lovely Winter Holiday - 1/3/07

Shinryu wrote: Hey, that's not the no level limit version of Yuki that players have been clamouring for for a long time, right? Didn't think so I would assume he took those while he was in Yuki for the Vector tournament.

Live Events · 01/04/2007 16:58:12

Lovely Winter Holiday - 1/3/07

HostileIntention wrote: Most of the dialogue was about Veil's bum anyways. OoOoO hate i missed it lol

Live Events · 01/04/2007 16:57:31

Zion: "We're bringin sexy back"

great night of pvp tonight everyone!! zion had 11 people at one point. mechs had 7-8 at their highest point. it was lots of fun for everyone!

World Discussion - Syntax · 12/27/2006 20:44