Code archive meter

19 posts · 2007-01-17 13:07:21 to 2007-05-17 05:01:00

#36300143680 01/17/2007 13:07:21 Code archive meter
why not implement a code archive meter showing the x/y of how much space you have acctually used, similar to the memory meter in the abilities pane, as it gets annoying when you dont know how much space you have left and then you get the code archive is full message.

It would also be nice if it showed how much space is taken by abilites and items through a colour coding of the bar.
For example Red would indicate abilities, green items and blue as empty space.

(| | | | | | | | | | | | | | | | | | | ) [125/200]
#36300143684 01/17/2007 13:08:50 Code archive meter
Now that would be teh roxx0r.
#36300143703 01/17/2007 13:31:16 Re:Code archive meter
and while they are at it, a few more spaces of memory would be nice SMILEY
#36300143724 01/17/2007 13:50:40 Re:Code archive meter
nah they cant add much more space because the games code archive size is hard coded.. they had a hard time adding in the style abilites for cr2 and are pushing it at that..
#36300143847 01/17/2007 15:57:48 Re:Code archive meter
Definitely, that would be a great help to coders. Last time I had the full message, I had to purge all my lower end clothing blocks.
#36300143868 01/17/2007 16:21:24 Re:Code archive meter
isnt the code archive like more than 200 slots?

anyways /sign GOOD IDEA
#36300143869 01/17/2007 16:22:04 Re:Code archive meter
yeah same thing happend to me a few days back had to send all my compilable code to my email storage...  SMILEY took a while

oh yeah i just threw up that number for graphical represnetation SMILEY not exactly sure how big it is.
#36300144299 01/18/2007 06:21:35 Re:Code archive meter
I think it's 500 spaces. Could be wrong there though.
#36300144327 01/18/2007 06:55:39 Re:Code archive meter
Great idea! I have no clue how much of my code storage is used :/
#36300144331 01/18/2007 07:21:01 Re:Code archive meter
GamePlaya3159 wrote:
isnt the code archive like more than 200 slots?

anyways /sign GOOD IDEA

496 slots to be exact, but yeah this is a good idea.
#36300144395 01/18/2007 09:24:20 Re:Code archive meter
Huh? Code archive has a space limit?

But to be honest this isent something we really need.
#36300144397 01/18/2007 09:27:15 Re:Code archive meter
Great idea /sign
If you have never filled your code storage already, you have not yet sufficent previligies to state a comment on this issue unless positive!!! nuff said
#36300144400 01/18/2007 09:29:14 Re:Code archive meter
The Leo wrote:
Great idea /sign
If you have never filled your code storage already, you have not yet sufficent previligies to state a comment on this issue unless positive!!! nuff said
Ok fair enough.
#36300144432 01/18/2007 10:10:36 Re:Code archive meter
AltDimension wrote:
Huh? Code archive has a space limit?

But to be honest this isent something we really need.


Yes there is a limit and yes it is needed. Veteran players, because of MXOs ability to switch abilities instead of having to have a new character to try diffrent trees, will tend to have alot, if not all abilities. Some may be rarely used while others are constantly used. However the point is that these abilities take up alot of space. If you are a coder, this compounds the situation even more. As a coder, you need large amounts of bits and for higher items, red frags. An average green frag takes between 4-8 bits to make and item blocks take 4-9 green frags plus one red frag. Space is further taken up when you code clothing items, weapons, etc. Most blocks ussually have 3 items attached to them and unless your coding for a few people you are going to have a block in your storage for some time. And finally, you have the pandora box items, some of them are uploadable to the loading area which takes up even more space.

In the end, trust me, 496 is not alot and you are likely to cap it several times during the course of your time here.

#36300145480 01/19/2007 17:38:51 Re:Code archive meter
IT only 496? Dang i mist be running out. /sign again.  We could use a meter or a simple % each time we upload bits.

You have just uploaded to your code archive. You have filled 54% of your code archive already.
#36300232746 05/08/2007 13:55 Re:Code archive meter

I finally saw the code archive space usage today.  I'm glad it was added, I haven't been keeping up on updates lately.  My level 43's usage is 494/520 but I am unable to upload a stack of 10 code bit 4s due to exceeding the maximum limit.  *CENSORED* chuck.

#36300232841 05/08/2007 16:20 Re:Code archive meter
HELL YA its a much needed thing.../signed 1021390174032984759032485798342095834056708348750938950320985039428590345.999999999999999999999999999999999999999999999999999999999999999999999999999999
#36300233840 05/10/2007 10:49 Re:Code archive meter
I should prolly /bug it also. Today I also noticed a drop down selection for Code Fragments, too bad that filter isn't available when viewing the market place from a hardline.
#36300238526 05/17/2007 05:01 Re:Code archive meter

I didn't feel like making a new thread.  No one else is experiencing this?  It happened again 2 days ago and I am not even using 500/520 slots.  I guess it's a good thing I don't have Spy, Riffleman, SMG, UM, and Proxy Master.  Maybe the code for calculating utilized storage space is incorrect.

MrMatador