Update 49 Discussion

47 posts · 2007-01-19 17:00:38 to 2007-02-18 21:06:06

#36300145442 01/19/2007 17:00:38 Update 49 Discussion
This thread is for discussion of Update 49, currently scheduled to release on Tuesday, January 23, 2007.
#36300145449 01/19/2007 17:06:47 Re:Update 49 Discussion
Some very nice fixes I see. Nice update for the start of 2007 id say. Cant wait for the mission's to roll on out
#36300145458 01/19/2007 17:17:13 Re:Update 49 Discussion
I am most looking forward to this Cinematic. I will cry if it is bad.

YAY FOR WORLD EVENTS!

"Holy Water, Wooden Stakes, Silver Bullets, and EMPs can now miss."

THANK YOU!!
#36300145462 01/19/2007 17:22:12 Re:Update 49 Discussion

AA doesn't uncheck itself, you say?

World Events?

...Awesome!!!!!!

#36300145463 01/19/2007 17:24:03 Re:Update 49 Discussion
Im liking the Weak Points and Deadly Throw fixes.

Along with everything else.

- RedLynk
#36300145466 01/19/2007 17:27:34 Re:Update 49 Discussion
though im not really one who of the people crying for a nerf of MKT, i find it strange that they add two things that both help MKT's when the majority of the people think it is over-powered.
#36300145472 01/19/2007 17:32:36 Re:Update 49 Discussion
I'm wishing they would have fixed the Neuro dart timer by now. Guess that's how the devs wanted it!

/happydance

::end sarcasm::
#36300145496 01/19/2007 17:55:41 Re:Update 49 Discussion

Typo in patch notes: the consumable in question is "EMCP", not "EMP". 

#36300145523 01/19/2007 18:17:05 Re:Update 49 Discussion

yay the AA bug gets fixed - I've been waiting for that!

#36300145543 01/19/2007 18:41:29 Re:Update 49 Discussion
Baah. I was hoping to see luggables appear in this patch.

Wonder how well the World Events thing would work out if at most all of the liasons are actually active.


#36300145560 01/19/2007 18:54:07 Re:Update 49 Discussion
w00t for the bug fixes and etc. but I was kinda hoping to see something new maybe? Some content? I guess not...
#36300145562 01/19/2007 18:55:30 Re:Update 49 Discussion
Im looking forward to the crits/events/cinematic!
#36300145593 01/19/2007 19:28:23 Re:Update 49 Discussion
"We have re-activated the World Events in-game menu item."

...about dang time!  SMILEY

All-in-all...looking like a solid patch with some good fixes/additions.  SMILEY
#36300145673 01/19/2007 22:30:21 Re:Update 49 Discussion
BloodWork wrote:
w00t for the bug fixes and etc. but I was kinda hoping to see something new maybe? Some content? I guess not...


What?!
That's ludicrous.

I mean jesus.. They straightened one of the arrows in the abilities UI. =P
I like to jack in and play with those for hours at a time.

Alright I'll stop now.

All in all it looks like a nice patch. =)

#36300145693 01/20/2007 01:01:54 Re:Update 49 Discussion
"Fixed some mission typos" - sorry for the silly question, is this in standard missions, or somewhere else?
#36300145718 01/20/2007 02:51:14 Re:Update 49 Discussion
Dam no luggables!
Update 50 eh? Will that be the big one?

Glad that the world events will be used now.
#36300145742 01/20/2007 04:16:22 Re:Update 49 Discussion
About the Downtown District rebundle, does that mean that the lag is gone, or is it still going to plague us for the next decade? Good updates though.
#36300145770 01/20/2007 05:29:16 Re:Update 49 Discussion
indeed, I am thinking update 50 will have all the timer and family timer fixs for every single tree. ah the dreamer can dream a good dream.
#36300145779 01/20/2007 05:52:38 Update 49 Discussion
I'm not gonna pretend to not be disapointed with the lack of stuff here (even if the stuff that is there is good).

Heres hoping 6.3's story and Update 50 make up for it.

Also, why the mega tone down on DoT sound? It wasn't loud to me =P

And heres hoping the spin at /tell fix extends over to the *CENSORED* that does that too.
#36300145809 01/20/2007 07:28:03 Re:Update 49 Discussion
Canbus wrote:
About the Downtown District rebundle, does that mean that the lag is gone, or is it still going to plague us for the next decade? Good updates though.

Come on.  It hasn't been that long. SMILEY

From what the devs have said, I don't think this is expected to fix the lag.  However, since they don't really know why the lag occurs on the live servers, maybe we'll get lucky.  Here's hoping.
#36300145848 01/20/2007 08:58:30 Re:Update 49 Discussion

Looking forward to the new cinematic and missions!

Illyria

#36300145862 01/20/2007 09:20:57 Re:Update 49 Discussion

Meh, I normally don't take this tone but:

 That's it?  They delayed a patch, and for that matter, the storyline for two weeks for nothing new? 

#36300145865 01/20/2007 09:24:02 Re:Update 49 Discussion
Hm To be honest I didn't want to say it but this patch is a bit lacklustre.
All this time for only a few things its kinda more like a hotfix, no offence dev's but there aint much there.
#36300145866 01/20/2007 09:28:39 Re:Update 49 Discussion
yeh, i wonder what the big "build issues" they were having were. i was hoping the issues were because they were finalizing things with the luggables, but i guess not.
#36300145951 01/20/2007 12:31:14 Re:Update 49 Discussion

(( Well nice to fix some bugs...

But i agree with some here. I was hoping something new. I guess not Oh well .... !

I will see the new Cinematics and Critical Missions then.

Sad to see the state of MxO these days... at least we got a great community ))

#36300145989 01/20/2007 14:43:23 Re:Update 49 Discussion
Super_Jenius wrote:
Canbus wrote:
About the Downtown District rebundle, does that mean that the lag is gone, or is it still going to plague us for the next decade? Good updates though.

Come on.  It hasn't been that long. SMILEY

From what the devs have said, I don't think this is expected to fix the lag.  However, since they don't really know why the lag occurs on the live servers, maybe we'll get lucky.  Here's hoping.

Jenius, that thread is very old and has outdated information. The only time the lag ever went away was when Syntax did the "Save Brenda Utley" event.
#36300145994 01/20/2007 14:54:25 Re:Update 49 Discussion
Xeros wrote:

Meh, I normally don't take this tone but:

 That's it?  They delayed a patch, and for that matter, the storyline for two weeks for nothing new? 


No, they delayed it because of build errors.   And remember, all that work on the Halloween and Winter evenrs was what detracted from work on other stuff.  With that out of the way, I'm sure we're bound to have some aweseome stuff in update 50. Come to think of it, the way things are going, 50 will be out just in time for the second anniversary.
#36300147402 01/22/2007 19:06:56 Re:Update 49 Discussion
and from walrus says 49 is good to go SMILEY cant wait for the Cin
#36300147683 01/23/2007 05:46:43 Re:Update 49 Discussion
nubious81 wrote:
and from walrus says 49 is good to go SMILEY cant wait for the Cin

Me either, the cinimatic won't play for me...the rest do though.SMILEY
#36300147687 01/23/2007 05:52:33 Re:Update 49 Discussion

The Cinematics are definatly Br0ke i had one tell soon as i loged in about it and mines black too SCR3W SOE!!! im seriously reconsidering not getting vanguard when its released Grrrr..... BTW ... Fear me 10% accuracy maybe now i can stat hack  a point or 3 sumwhere else  tehee

#36300147751 01/23/2007 07:30:06 Re:Update 49 Discussion
OoRoyoO wrote:

The [c]inematics are defin[i]t[e]ly [b]r[o]ke[n] [I] had one tell soon as [I] lo[g]ged in about it and mines black too $#@*% SOE!!!

Your frustration is somewhat understandable, however, by your comment I'd venture to guess that you've not been awakened for very long. The patch update woes have been like this since epoch. Please understand, If you feel that you're not getting any value for money, your complaint should be logged with customer service or QA (/bug) , NOT the forums.

 Surely the entirety of Sony Online Entertainment can't be responsible for your lack of satisfaction.

#36300148408 01/23/2007 19:12:27 Re:Update 49 Discussion
Final District Rebundle - Downtown
This update includes the last District rebundle to fix the bugs with White Hallway door locations. All Organization doorways should now appear on the in-game map correctly when running the White Hallway missions.




I don't think this worked quite the way it was intended. I just ran a normal tiny/easy infiltration mission downtown and it led me to the white hallways with no way to finish the mission. Crazy breakage!!



#36300148527 01/24/2007 00:05:56 Re:Update 49 Discussion
Ghostwise wrote:


I don't think this worked quite the way it was intended. I just ran a normal tiny/easy infiltration mission downtown and it led me to the white hallways with no way to finish the mission. Crazy breakage!!





I was taken there with a pandora's box mission and an assassination mission, Zion.

I was able to finish both missions. Luckily, I had DLMission Map. That's a lot of rooms to search.

#36300148529 01/24/2007 00:10:58 Re:Update 49 Discussion

Yeah I ran the Hoar Key mish yesterday and the same thing happened ..

BUT we had a door and it lead us to the machine construct in which we killed the Anti and his Goons ...

God that was fun I can tell ya ^^

#36300148663 01/24/2007 04:17:09 Re:Update 49 Discussion

Yup, I ran my crit in DT.  The first phase took me into the construct where apparantly some bluepill was enjoying a wander about.  Then I got sent about 1km across town to the next phase where I picked up a couple of enforcers for backup.  Then got sent another 1km back across town, which was only according to the waypoint, the map icon was placed outside the boundries of the city.  Then back into the hallways where I lost the escorts I had run 1k to keep hold of.  Then back into the construct which Commando's had apparantly made a base out of, then finished. 

I opened up a quick retrieval mission to see if it was anything with the crit and it instantly waypointed me to the white hallway door as well.

#36300148762 01/24/2007 07:02:30 Re:Update 49 Discussion
OoRoyoO wrote:

The Cinematics are definatly Br0ke i had one tell soon as i loged in about it and mines black too

Patience is the answer. This happens to me everytime I watch a cin. Just doupleclick the screen and wait for like 3mins, then it will start.

However, probably a good patch. I'm looking forward to run the new crits. I bet No50 is gonna be the big one. SMILEY

BUT: am I the only one who doesn't like the nerf of Bullets/Stakes/Waters? No more killing Lv45 Tengu for little Lv31 DirkDiggler SMILEY


Cheers,
Anuk
#36300149363 01/24/2007 23:50:50 Re:Update 49 Discussion
Still no different hacker simes SMILEY
#36300149387 01/25/2007 01:40:10 Re:Update 49 Discussion

...any other snipers notice that Concealment seems to be breaking a LOT more lately?

While PvPing today, it broke in the transition from E&E more than half of the time.

#36300149558 01/25/2007 12:25:49 Re:Update 49 Discussion
Sneaker wrote:

...any other snipers notice that Concealment seems to be breaking a LOT more lately?

While PvPing today, it broke in the transition from E&E more than half of the time.


Yeah, why does it even break in the first place? I thought it was Lag-based at first but it breaks even when the lag-meter is green.  Sometimes its fine then other times it a right pain in the *CENSORED*!
#36300154075 01/30/2007 22:48:22 Re:Update 49 Discussion

I enjoy the DT rebundle. Laggy as it use to be. SMILEY

But I'm very excited for u50

#36300154688 01/31/2007 14:02:12 Re:Update 49 Discussion
looks good keep up the good work
#36300161138 02/08/2007 04:52:23 Re:Update 49 Discussion
Relapse wrote:
Sneaker wrote:

...any other snipers notice that Concealment seems to be breaking a LOT more lately?

While PvPing today, it broke in the transition from E&E more than half of the time.


Yeah, why does it even break in the first place? I thought it was Lag-based at first but it breaks even when the lag-meter is green.  Sometimes its fine then other times it a right pain in the *CENSORED*!

This is still a problem 1st I thought it was lag based too but now especially in 01 it's like 90% of the time with 50ms ping even
#36300163241 02/10/2007 12:12:17 VISTA broke the Matrix

I wanted to bring this to light to you few who are developing this game.

 Vista is incompatible with MxO. 

 My sound dies upon entry every time and my graphics are way f-ed up.  Nothing I have done to try and fix this has helped. 

To see some of my graphics problems, please view the links.

 This all happened after my system upgrade to Vista.  It is not my computer that has the problems, it is the game code itself.

http://pics.livejournal.com/tibby101/pic/00011bkg

http://pics.livejournal.com/tibby10...c/000129cq

http://pics.livejournal.com/tibby101/pic/0000zhp4

 For $16.00 a month - this .... stuff .... should not be happening.  Tell f-ing Sony to get some developers on this or cancle the subscription fee.  I would expect this of a free play game like Runescape .. not of a PAID service.

#36300165203 02/13/2007 08:35:23 VISTA broke the Matrix
Darkhawk wrote:

I wanted to bring this to light to you few who are developing this game.

 Vista is incompatible with MxO. 

 My sound dies upon entry every time and my graphics are way f-ed up.  Nothing I have done to try and fix this has helped. 

To see some of my graphics problems, please view the links.

 This all happened after my system upgrade to Vista.  It is not my computer that has the problems, it is the game code itself.

http://pics.livejournal.com/tibby101/pic/00011bkg

http://pics.livejournal.com/tibby10.../000129cq

http://pics.livejournal.com/tibby101/pic/0000zhp4

 For $16.00 a month - this .... stuff .... should not be happening.  Tell f-ing Sony to get some developers on this or cancle the subscription fee.  I would expect this of a free play game like Runescape .. not of a PAID service.

What video card do you have?  Nvidias drivers for Vista are pure crap right now and the devs have no control over that. 
#36300169577 02/18/2007 21:06:06 Update 49 Discussion
It is an Nvidia GeForce 6800 - and yes the drivers are a bit sticky. However - My Warcraft has absolutely no problems and seemlessy made the transition with 0 problems. Smae with my other programs and games - they are fine.

This is a mix of badly written game code mixed with the way Vista handles the card drivers.

I expect this to be researched and taken into account as several other ppl, in my faction made the upgrade to Vista and have been having similar problems.

Also - the sound dies after only 5 minuets or so of gameplay in Vista.