PVP Enabled Areas (Zones)

59 posts · 2007-01-27 19:39:54 to 2007-11-22 00:23:24

#36300151134 01/27/2007 19:39:54 PVP Enabled Areas (Zones)

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

#36300151135 01/27/2007 19:41:28 PVP Enabled Areas (Zones)
FAQ360 wrote:

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

Oh and I am talking full all out , you enter this area you are flagged red and are so while in that area, and even if you exit that area your flagged till you jackout or die.  Perma PVP
#36300151464 01/28/2007 11:35:53 PVP Enabled Areas (Zones)
HOSTILE

If that is what you want, play vector.

That is all.

Ninja!


#36300151476 01/28/2007 11:56:56 Re:PVP Enabled Areas (Zones)
well, one could argue that this is exactly what the constructs currently do, and people hardly ever use them to pvp in, so i would guess the devs feel like why should we give them more pvp zones when they dont use the constructs.

still it would be nice to be able to have a pvp zone not in a construct. i tend to think that it would get used more than the constructs would because the time waiting for the proxy would be eliminated.
#36300151480 01/28/2007 11:59:51 Re:PVP Enabled Areas (Zones)
anything that might encourage something other than everyone standing round Mara C and every other area completely deserted is fine by me.
#36300151528 01/28/2007 12:53:40 Re:PVP Enabled Areas (Zones)
well on symtax and recursion the devs can drop a pvp hotspot, and they function in a similar manner to the safe areas and clubs on vector, so it shouldnt be ruled out.

But that said if they ever did implement pvp hotzones throughout the city they would have to be kept to a minimum and marked on the map as a large area with diagonal red lines covering the extent of the zone, so people who want to avoid pvp can stear clear of them.
#36300151533 01/28/2007 12:56:40 Re:PVP Enabled Areas (Zones)
phaydren wrote:
well on symtax and recursion the devs can drop a pvp hotspot, and they function in a similar manner to the safe areas and clubs on vector, so it shouldnt be ruled out.

But that said if they ever did implement pvp hotzones throughout the city they would have to be kept to a minimum and marked on the map as a large area with diagonal red lines covering the extent of the zone, so people who want to avoid pvp can stear clear of them.
....and decide if they want missions (of any kind, or just certain types) to take place in these areas.

it'd be pretty interesting to run missions in that kind of environment on an otherwise non-hostile server, but it'd need some serious thought put into it. a mission type specifically geared towards being run in a dedicated pvp zone? sounds like some additional (and potentially good) extra content ftw to me.
#36300159870 02/06/2007 16:03:19 Re:PVP Enabled Areas (Zones)
Just wondering why someone brings up Perma pvp on syntax or recursion they are instantly told to go to vector....
#36300162237 02/09/2007 03:50:23 Re:PVP Enabled Areas (Zones)
dudewatthehell wrote:
Just wondering why someone brings up Perma pvp on syntax or recursion they are instantly told to go to vector....


 Cause that is where 'perma PvP' resides.

 Also the constructs.

Ninja!


#36300162422 02/09/2007 06:41:57 Re:PVP Enabled Areas (Zones)
well if they want to argue it that way then take there safe zones away and tell them to go to syntax or recursion if they want to be able to chat freely without the chance of getting ganked

they knew what they were getting into when the picked vector,

vector is supposed to be a perma pvp server yet got safezones so is it too much to ask that the other servers get a trial run at least of one pvp hotzone say somewhere in downtown.
#36300164297 02/12/2007 03:43:33 Re:PVP Enabled Areas (Zones)
phaydren wrote:
well if they want to argue it that way then take there safe zones away and tell them to go to syntax or recursion if they want to be able to chat freely without the chance of getting ganked

they knew what they were getting into when the picked vector,

vector is supposed to be a perma pvp server yet got safezones so is it too much to ask that the other servers get a trial run at least of one pvp hotzone say somewhere in downtown.


 Honestly? You could take the safe zones away and I wouldn't give a ****  -  I believe their only true value is in Live events to make them run smoothly on vector. Which is fine. blap.

  But you HAVE hostile zones - the constructs.

    Anyway,  tbh I think this moves us ever forward to the mythical 'one server'.  Downtown and international hostile, westview and richland non-hostile.  3 merge to one. One server with a big population and hideous lag.

 w00t.

SMILEY

Ninja!


#36300164304 02/12/2007 04:04:53 Re:PVP Enabled Areas (Zones)
MUCH, much, much, much more important that the "zones" for PvP is that we get an "arena type" sort of area where you can have FAIR PvP battles in let's say a 6 vs 6 or 12 vs 12 kinda style.

People don't use the constructs for PvP because it's a pain in the butt to get there and what really makes them different from any other place you pvp at? And it's a pain the butt when you die and have to get back there. And just because you pvp in the construct(s) still doesn't mean you won't have a 5 vs 15 type battle which always sucks - no matter which side you're on.
#36300165965 02/14/2007 10:07:34 Re:PVP Enabled Areas (Zones)

You have a choice of where to pvp on 2 servers.

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#36300167279 02/15/2007 21:45:31 Re:PVP Enabled Areas (Zones)

Fixing downtown lag needs to be done before thinking about adding a pvp zone there.  As long as it's not in an area that's used with farming and missions would direct players through it, I would go for it.  I was unaware of safe zones on Vector, I guess now I have an area i can go afk safely now lol.

MrMatador

#36300220593 04/22/2007 03:24:27 PVP Enabled Areas (Zones)
FAQ360 wrote:

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

My idea for a solution is VERY simple.

Make all three servers into one server, with International and Downtown being Hostile. We no longer have to deal with a lack of people and everyone can PVP or be carebears to their liking. Pac zones and un-Pac zones can be raised and lowered to the devs liking and they don't have to split their attention between three servers and make any of them feel left out.

    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300220623 04/22/2007 04:12:47 PVP Enabled Areas (Zones)
Zerotolerance wrote:
FAQ360 wrote:

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

My idea for a solution is VERY simple.

Make all three servers into one server, with International and Downtown being Hostile. We no longer have to deal with a lack of people and everyone can PVP or be carebears to their liking. Pac zones and un-Pac zones can be raised and lowered to the devs liking and they don't have to split their attention between three servers and make any of them feel left out.


No!

I am from Syntax and I spend time in DT and Inter, why should I move to Richland and Westview because I dont want to PvP?  When you get to a certain level, missions started in Richland force you to Westview when the enemies are 15-20 levels ahead of you, so the obvious idea is to move to International when a load of 50s will make your job even harder, no thanks.

Anyway, isn't there a reason Vector isn't as popular.... mabey, just mabey, not everyone wants to be perma flagged?  Mabey /pvp does a good enough job?  If you want to PvP, flag up and wait in a popular area if they want to fight, they will attack.  If you are on Vector and you want to PvP, attacking someone who doesn't will just mean they move away from you and the PvP will stop if they do they will fight back, same as Syntax and Recursion.

Also, the merger of 3 servers into one is the last thing to happen before MxO is switched off.  None of the servers are left out and they are going a good job considering.  If people want perma flagging, thats what vector is for, if they started a character on that server they wouldn't need perma flagged zones on the non-hostile places.  Non-hostile means PvP is optional, being forced into other districts is not optional.

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#36300220802 04/22/2007 08:07:04 Re:PVP Enabled Areas (Zones)
downtown, and westview, and international should be the pvp zones on the non hostile servers
#36300220842 04/22/2007 08:38:07 Re:PVP Enabled Areas (Zones)
Darkhorse wrote:
downtown, and westview, and international should be the pvp zones on the non hostile servers

If you want PvP there is a whole server dedicated to it.
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#36300220858 04/22/2007 08:54:20 Re:PVP Enabled Areas (Zones)
i know, just a matter of me grinding a 5th level 50
#36300220869 04/22/2007 09:00:25 Re:PVP Enabled Areas (Zones)
Darkhorse wrote:
i know, just a matter of me grinding a 5th level 50

Exactly, thats all it takes to have a perma flag, a week or two of grinding.  There is no reason to bring down the play of the people who dont want perma flags.
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#36300220921 04/22/2007 10:05:17 Re:PVP Enabled Areas (Zones)
its not a week or two mate, you figure all the gear money and abs to get alot more than a week or two
#36300221125 04/22/2007 13:33:23 PVP Enabled Areas (Zones)
20136098 wrote:
Zerotolerance wrote:
FAQ360 wrote:

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

My idea for a solution is VERY simple.

Make all three servers into one server, with International and Downtown being Hostile. We no longer have to deal with a lack of people and everyone can PVP or be carebears to their liking. Pac zones and un-Pac zones can be raised and lowered to the devs liking and they don't have to split their attention between three servers and make any of them feel left out.


No!

I am from Syntax and I spend time in DT and Inter, why should I move to Richland and Westview because I dont want to PvP?  When you get to a certain level, missions started in Richland force you to Westview when the enemies are 15-20 levels ahead of you, so the obvious idea is to move to International when a load of 50s will make your job even harder, no thanks. *

Anyway, isn't there a reason Vector isn't as popular.... mabey, just mabey, not everyone wants to be perma flagged?  Mabey /pvp does a good enough job?  If you want to PvP, flag up and wait in a popular area if they want to fight, they will attack.  If you are on Vector and you want to PvP, attacking someone who doesn't will just mean they move away from you and the PvP will stop if they do they will fight back, same as Syntax and Recursion. *

Also, the merger of 3 servers into one is the last thing to happen before MxO is switched off.  None of the servers are left out and they are going a good job considering.  If people want perma flagging, thats what vector is for, if they started a character on that server they wouldn't need perma flagged zones on the non-hostile places.  Non-hostile means PvP is optional, being forced into other districts is not optional. *

* Welcome to leveling on Vector. You're only concerned about an area of the city being permaflagged (like Constructs) because you're used to not being flagged. If you've played this game for any amount of time, you're used to the way your servers operates and you're like everyone else -- resistant to change. I'm not stating that as a flame; I'm just using it to detail your feelings -- your apprehension towards my suggestions.

Many people on Vector griped about the Pacification Zones, but then they found that the Zones were a good idea. I feel as though making Downtown and International into PVP zones on all servers, Richland and Westview into Pacified Zones, would change things up. Make Clubs in International and Downtown pacified, as safespots (or "holy ground"SMILEY and you've created a more MATRIX-like experience of danger and hostility lurking around every corner.

* Maybe /pvp doesn't, tho? I have lowbie alts on Syntax and Recursion. More often than naught I find that Mara Central on both of the non-hostile servers is rather boring. Only a few people flag and you have to deal with blue Logic Cannons. I'll sum it up to them being carebear servers and needing to exist for a reason. Not everyone wants to PVP, just as you stated. But there should be areas setup in the Matrix where you're safe as well as areas setup that have you constantly living in fear. You're going to be more careful Downtown, obviously, if you're flagged while there. You'll be forced to adapt and learn something new. It might even be fun.

* I'm not saying that they aren't doing a good job with this game. Certainly, other people have griped from ALL servers about not getting enough attention. I think the players are somewhat demanding, but that goes hand in hand with their dedication and a desire to want more, more, more. So maybe it's not demanding, afterall? In due time, we'll all get more attention but there are days, weeks, and months where Vector seems to be a dying cancer-patient. In the event that Vector becomes so dead that we'll need a realistic solution for all of the players on Vector to keep playing, merging it with another server -- if not both -- is going to be the logical answer.

Of course, Vectorites won't like this one bit. So there'd have to be a way to appease both crowds. Having an entire area of districts as Hostile would be an answer, but I understand you don't want to have that on your server. It's opposition like that which SOE will listen to, so luckily my suggestion will probably never come to reality. You deserve to have your peace and diplomacy. It's all that's going to be left, Recursion and Syntax, when we've finished losing the rest of our players. SMILEY

    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300221144 04/22/2007 13:58:23 Re:PVP Enabled Areas (Zones)
I think only certain places should be PvP hot on the carebear servers. Hel, Government buildings, exile leader strongholds... the such.
#36300221386 04/22/2007 19:18:24 Re:PVP Enabled Areas (Zones)
yea i undestand the rpers getting mad about me saying hotzones but this is the matrix folks, no offense, the combat system is very key for your survivale
#36300221403 04/22/2007 19:25:23 PVP Enabled Areas (Zones)
Zerotolerance wrote:
FAQ360 wrote:

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

My idea for a solution is VERY simple.

Make all three servers into one server, with International and Downtown being Hostile. We no longer have to deal with a lack of people and everyone can PVP or be carebears to their liking. Pac zones and un-Pac zones can be raised and lowered to the devs liking and they don't have to split their attention between three servers and make any of them feel left out.

Ive had this idea for awhile now, pvp would be crazy with cross server rivalries. It would also greatly improve the number of players on at any one time, with downtime lag just about fixed this wouldnt be a problem. Only problem i see is there would be a massive imbalance in the economy as players from recursion (who are ultra rich due to the crew bank bug) would come over with all their info.
#36300221408 04/22/2007 19:27:36 Re:PVP Enabled Areas (Zones)
it is the matix rper or not you need to be able to handle yourself in combat vs others
#36300221433 04/22/2007 20:45:27 Re:PVP Enabled Areas (Zones)
Darkhorse wrote:
it is the matix rper or not you need to be able to handle yourself in combat vs others


Let me translate that for my Vector peeps: "wheres ur skill noob, learn to play the game so ur not suxorz" Darkhorse has successfully understood the point I was trying to make.

Additionally, there's plenty of roleplayers on Vector. Afterall, a third of those roleplayers left for Recursion. SMILEY We'd all win, because then we'd have those people back.

    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300221538 04/22/2007 23:52:46 Re:PVP Enabled Areas (Zones)
lol
#36300225163 04/26/2007 16:33:28 PVP Enabled Areas (Zones)
Zerotolerance wrote:
FAQ360 wrote:

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

My idea for a solution is VERY simple.

Make all three servers into one server, with International and Downtown being Hostile. We no longer have to deal with a lack of people and everyone can PVP or be carebears to their liking. Pac zones and un-Pac zones can be raised and lowered to the devs liking and they don't have to split their attention between three servers and make any of them feel left out.

When pigs fly. Lag problems are bad as it is, and that moronic solution would kill off the game.
#36300233104 05/09/2007 06:25:13 Re:PVP Enabled Areas (Zones)
In my opinium are PVP Enabled Areas and Non PVP Areas a good Idea. Cuz we can talk and meeting with other Enemys at the Non PVP Areas or mission without getting ganked.


#36300233123 05/09/2007 06:53:15 Re:PVP Enabled Areas (Zones)
SonnyBlack wrote:
In my opinium are PVP Enabled Areas and Non PVP Areas a good Idea. Cuz we can talk and meeting with other Enemys at the Non PVP Areas or mission without getting ganked.



There are area's like that, they are teamp and made by Admin, there are some permanent ones in some of the clubs aswell.  I just dont want 2 whole districts made hostile and I am not worried about change, I started on a non-hostile server because I dont want to be perma flagged, if you do its your choice but if no one flags up that means they dont want to fight, forcing them to means they will just get sick and leave the game.  They are already talking about RPers being a dieing breed, and giving the people the chance to attack and ruin it.  People are trying to get RP away from Tabor W on Syntax but we would be left with the down trodden Richland or the deserted and destroyed Westview.

That fact that Vector isn't as populated is a big fact that everyone doesn't want to be flagged permanetly.

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#36300233211 05/09/2007 15:17:15 Re:PVP Enabled Areas (Zones)
SolidRevolver wrote:
SonnyBlack wrote:
In my opinium are PVP Enabled Areas and Non PVP Areas a good Idea. Cuz we can talk and meeting with other Enemys at the Non PVP Areas or mission without getting ganked.



There are area's like that, they are teamp and made by Admin, there are some permanent ones in some of the clubs aswell.  I just dont want 2 whole districts made hostile and I am not worried about change, I started on a non-hostile server because I dont want to be perma flagged, if you do its your choice but if no one flags up that means they dont want to fight, forcing them to means they will just get sick and leave the game.  They are already talking about RPers being a dieing breed, and giving the people the chance to attack and ruin it.  People are trying to get RP away from Tabor W on Syntax but we would be left with the down trodden Richland or the deserted and destroyed Westview.

That fact that Vector isn't as populated is a big fact that everyone doesn't want to be flagged permanetly.



    doenst mean people wouldnt like to play in a pvp environment, a lot of work goes into leveling a character, as well as farming for good items, like I said this is the Matrix, you need to be able to handle yourself in a given situation, im just saying international and downtown should be the hotzones


#36300233593 05/10/2007 03:16:10 Re:PVP Enabled Areas (Zones)
Your points about Pacification Zones are completely worthless. The devs pacified a few clubs, not entire districts. If the devs went and pacified all of Richland and Westview on Vector I believe people would be rather more cheesed.

How about this, there are small pacification zones on Vector, so lets make a few Dojo's and Fight Clubs hostile, sound fair?
If you are reading this my sig didn't work T_T
#36300233602 05/10/2007 03:36:26 Re:PVP Enabled Areas (Zones)
Darkhorse wrote:
SolidRevolver wrote:
SonnyBlack wrote:
In my opinium are PVP Enabled Areas and Non PVP Areas a good Idea. Cuz we can talk and meeting with other Enemys at the Non PVP Areas or mission without getting ganked.



There are area's like that, they are teamp and made by Admin, there are some permanent ones in some of the clubs aswell.  I just dont want 2 whole districts made hostile and I am not worried about change, I started on a non-hostile server because I dont want to be perma flagged, if you do its your choice but if no one flags up that means they dont want to fight, forcing them to means they will just get sick and leave the game.  They are already talking about RPers being a dieing breed, and giving the people the chance to attack and ruin it.  People are trying to get RP away from Tabor W on Syntax but we would be left with the down trodden Richland or the deserted and destroyed Westview.

That fact that Vector isn't as populated is a big fact that everyone doesn't want to be flagged permanetly.



    doenst mean people wouldnt like to play in a pvp environment, a lot of work goes into leveling a character, as well as farming for good items, like I said this is the Matrix, you need to be able to handle yourself in a given situation, im just saying international and downtown should be the hotzones

I have a 50 on Syntax, and I have started a character on Vector, on Syntax people can actually gather in one place safely to start a big PvP battle.  On Vector, there has to be a Live Event to get a large gathering of people to match anything that Syntax can come up with.  ((Bare in mind, I have only been in Richland on Vector for a small amount of time))
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#36300233616 05/10/2007 03:59:20 Re:PVP Enabled Areas (Zones)
On Vector usually we need more tactical thinking, if theres 10 Zions in Mara C we go to Mara W and buff up, then go and take as many down and hopefully occupy Mara C, then the Zions will do the same and try and take back Mara, also then you get skirmishes around the whole of the megacity with 1 or 2 people fighting. Syntax thats not really needed, unflagged all you need to take out someone is get 3 people to snipe one person when blue.
#36300233662 05/10/2007 05:07:49 Re:PVP Enabled Areas (Zones)
Darkhorse wrote:
downtown, and westview, and international should be the pvp zones on the non hostile servers
Then why call it a non hostile server?

If you want to be permanently flagged, go to Vector.

If you want to safely go AFK in Mara C, go to [insert non-hostile server here].

You can't have your cake and eat it.
#36300233708 05/10/2007 06:16:33 Re:PVP Enabled Areas (Zones)
pack-hunter wrote:
On Vector usually we need more tactical thinking, if theres 10 Zions in Mara C we go to Mara W and buff up, then go and take as many down and hopefully occupy Mara C, then the Zions will do the same and try and take back Mara, also then you get skirmishes around the whole of the megacity with 1 or 2 people fighting. Syntax thats not really needed, unflagged all you need to take out someone is get 3 people to snipe one person when blue.


That is the downside to Non-Hostlie PvP and I will admit that I have done it, but the bigger majority of people do flag up from free-fire or attempting to IL someone.  I am mainly a SMG Specialist and usually flag up with a pinning fire, mabey a Pistol Barrage if I'm feeling fruity SMILEY they are quick hitters so even if I was flagged I could probably land them on someone before they could counter-attack.  But I am adamant that making Non-Hostile servers Hostile is the worst thing to do to counter blue attacks.

~

If you dont want to start leveling a character on Vector now, you should have picked Vector earlier.  I know people who can get a level 50 in 9 real life days (not /play days) and then it is just a point of getting the clothes which can take all of 5 minutes if you find a friendly faction ( Causality ftw SMILEY ) you will have earned enough info to level all the abils from the missions.  Abils can be gained from your faction mates or by becomeing self suficient aswell.  No one said it would be easy, but if you want Hostile so much as for them to make 3 districts to be hostile you will start clean on a new server for it.

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#36300234004 05/10/2007 14:42:36 Re:PVP Enabled Areas (Zones)

RP and PVP are both alive on Vector, if you know where to look. The only problem we have stems from the majority of our population moving over to Recursion to participate in the Vector Olympics, er, Recursion Olympics or from the original migration of almost every large faction from Vector to Recursion. Dark Mavericks and Furious Angels were once very prominent groups of Mervs and Zion, respectively, until they opted to leave.

Personally, I've had a hard time stumbling across RP on Syntax and not so hard a time finding it on Vector. Unless all of the RP that takes place on Syntax happens through tells, I haven't really seen anything outstanding. If anything, I'm more bored to tears over the lack of anything to do on Syntax. With the exception of one person who has helped me quite a lot, I find that my life on Syntax is spent slow and boring. While running missions, I am flagged in the hopes that I'll stumble across someone who is my level to fight. If I stumble across someone who is much higher and they kill me, so be it. At least it's something... I'l just kill them when I am 50 in carebear land.

    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300234174 05/10/2007 22:02:00 Re:PVP Enabled Areas (Zones)
Well FAQ, you seemed to find the PVP player event tonight and Proceded to ruin it over and over again cause you have nothing better to do. how about instead of wasting the Devs time you just do what you think you can do best.
JL10899sig
#36300240461 05/19/2007 09:59:48 Re:PVP Enabled Areas (Zones)
/signed

pvp areas ftw!!
#36300240891 05/19/2007 23:54:48 Re:PVP Enabled Areas (Zones)
SolidRevolver wrote:
I have a 50 on Syntax, and I have started a character on Vector, on Syntax people can actually gather in one place safely to start a big PvP battle.  On Vector, there has to be a Live Event to get a large gathering of people to match anything that Syntax can come up with.  ((Bare in mind, I have only been in Richland on Vector for a small amount of time))
If ur a machine hit me up, I've been lookin' for people to mission with..../t majinn
#36300240948 05/20/2007 03:57:00 Re:PVP Enabled Areas (Zones)
Tenshi wrote:
SolidRevolver wrote:
I have a 50 on Syntax, and I have started a character on Vector, on Syntax people can actually gather in one place safely to start a big PvP battle.  On Vector, there has to be a Live Event to get a large gathering of people to match anything that Syntax can come up with.  ((Bare in mind, I have only been in Richland on Vector for a small amount of time))
If ur a machine hit me up, I've been lookin' for people to mission with..../t majinn

I am Merv there too, Causality, though I haven't been able to get there too much yet. SMILEY
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#36300240962 05/20/2007 04:25:03 Re:PVP Enabled Areas (Zones)
Darkhorse wrote:
yea i undestand the rpers getting mad about me saying hotzones but this is the matrix folks, no offense, the combat system is very key for your survivale
Not everyone likes to PVP.

I agree with having certain areas perma PVP, like the gov building and stuff like that but even then its a tough line.

I joined SYntax for the ability to wonder where I want without fear of attack.
#36300240997 05/20/2007 05:55:27 Re:PVP Enabled Areas (Zones)
I would like to take this time to say something....
i started out on syntax, i leveled there, created a new character once i hit 50....i totally forgot about vector. Untill a while ago. Once i started to level my character there, i found the experience something new and extremely exciting. You say you don't want to pvp, but wheres the fun in having to /flag even for RP. Have you experienced vector fully? Have you spent he time to level to 50 there? no. How can you say you don't like it when you haven't tried? SMILEY I deffinatly suggest that you do.
I would also like to note VECTOR IS NOT EMPTY! It holds the same if not slightly less people that the other two, the only reason its "empty" is because you can phisically see people! Everyone on vector has they're own place, they all go there. Very rarely do people stay at mara other than to pvp for obvious reasons.
#36300242477 05/21/2007 23:30:25 Re:PVP Enabled Areas (Zones)
I've always played on Vector-Hostile, and now I just started playing on Syntax in the faction "The Nemesis".

I gotta admit, I've noticed one thing about Syntax players. They don't use "Evade Combat Shield". That's going to be a problem if PVP Areas is going to be made, lol.

Siepher_
#36300242553 05/22/2007 03:42:55 Re:PVP Enabled Areas (Zones)
Maybe the lowbies, but in PvP nearly all the lvl 50's do.
If you are reading this my sig didn't work T_T
#36300242560 05/22/2007 03:59:22 Re:PVP Enabled Areas (Zones)
Arcanoloth wrote:
Maybe the lowbies, but in PvP nearly all the lvl 50's do.

I never loaded my shield, I only did when I put my combat clothing on after I found out that buffing up without clothing is putting me at a disadvantage.  Now I have found my costume in a level 50 armoured version and just get in, buff up, activate my shield (turn on my perp red eye) and I am ready, even holding my own against fully buffed now SMILEY
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300242804 05/22/2007 11:28:57 Re:PVP Enabled Areas (Zones)
SolidRevolver wrote:
Arcanoloth wrote:
Maybe the lowbies, but in PvP nearly all the lvl 50's do.

I never loaded my shield, I only did when I put my combat clothing on after I found out that buffing up without clothing is putting me at a disadvantage.  Now I have found my costume in a level 50 armoured version and just get in, buff up, activate my shield (turn on my perp red eye) and I am ready, even holding my own against fully buffed now SMILEY

Unfortunately, even level 50 shielded/armored doesn't work AS WELL as the Enhanced clothes for your class. So when it's a case of looking like everyone else or looking like the pwn, you should usually choose looking like everyone else. There's a few exceptions to the rule. There's a few noobs that no matter what you're wearing, you'll still kick their sloppy arses all over the Mega City.
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#36300242810 05/22/2007 11:34:31 Re:PVP Enabled Areas (Zones)
Zerotolerance wrote:
SolidRevolver wrote:
Arcanoloth wrote:
Maybe the lowbies, but in PvP nearly all the lvl 50's do.

I never loaded my shield, I only did when I put my combat clothing on after I found out that buffing up without clothing is putting me at a disadvantage.  Now I have found my costume in a level 50 armoured version and just get in, buff up, activate my shield (turn on my perp red eye) and I am ready, even holding my own against fully buffed now SMILEY

Unfortunately, even level 50 shielded/armored doesn't work AS WELL as the Enhanced clothes for your class. So when it's a case of looking like everyone else or looking like the pwn, you should usually choose looking like everyone else. There's a few exceptions to the rule. There's a few noobs that no matter what you're wearing, you'll still kick their sloppy arses all over the Mega City.


I have had better accuracy since I stopped using the propper buffed stuff SMILEY

Besides, I am an RPer, I dont PvP much which is why I chose to go on Syntax, here I only flag when and where I want to apart from the constructs which is how it is supposed to be on Syntax.  I have started a character on Vector and there I will expect to be flagged constantly and I will be in my combat gear a lot more often.

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300242812 05/22/2007 11:37:56 Re:PVP Enabled Areas (Zones)
SolidRevolver wrote:
Zerotolerance wrote:
SolidRevolver wrote:
Arcanoloth wrote:
Maybe the lowbies, but in PvP nearly all the lvl 50's do.

I never loaded my shield, I only did when I put my combat clothing on after I found out that buffing up without clothing is putting me at a disadvantage.  Now I have found my costume in a level 50 armoured version and just get in, buff up, activate my shield (turn on my perp red eye) and I am ready, even holding my own against fully buffed now SMILEY

Unfortunately, even level 50 shielded/armored doesn't work AS WELL as the Enhanced clothes for your class. So when it's a case of looking like everyone else or looking like the pwn, you should usually choose looking like everyone else. There's a few exceptions to the rule. There's a few noobs that no matter what you're wearing, you'll still kick their sloppy arses all over the Mega City.


I have had better accuracy since I stopped using the propper buffed stuff SMILEY

Besides, I am an RPer, I dont PvP much which is why I chose to go on Syntax, here I only flag when and where I want to apart from the constructs which is how it is supposed to be on Syntax.  I have started a character on Vector and there I will expect to be flagged constantly and I will be in my combat gear a lot more often.


I wear RP gear on Vector. Luckily, the Ronin uniform has some Enhanced level 50 items in it.
    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES