Hacker is the Uber class once again

102 posts · 2006-12-10 17:33:43 to 2006-12-28 00:00:23

#36300116806 12/10/2006 17:33:43 Hacker is the Uber class once again

I have noticed alot of players going back to being hacker, and alot that never used hacker before are now hackers.  In PvP on Syntax I notice way to many using the Arbelest tree mixed with Ravager, and seeing Code Infection 1.0, 2.0, 3.0, and 4.0 stacking as well as Infect Area 1.0 and 2.0.  Also watching hackers take out MA's and Gunmen in a max of 3 rounds is just plain nuts, and seeing alot of hacker attack timers being less than 4 seconds means they can use the same hack every round, and no way in hell of getting off a attack on them, especially with upgrade attacks running.  I don't mind so much the Howitzer tree, that one is fine, its the Ballista and Ravager tree I see alot of hackers using, and even with high resistance and defense to hacks, there is no way to outroll them in interlock making them the uber class once again in combat.  Also noticed a couple of hackers that have been able to use several hacks in one round of combat.  This is something that I think should be addressed.  Back in CR1.0, you could not stack the code infections, or infect area hacks, but now they do stack and the hacker's opponent goes down fairly quick unless they have a huge supply of anti-biotics and healthpills on hand.  I could see increasing the amount of damage for the code infection or infect area and take away the stacking of these, that would solve some problems, and for the interlock, put all the hacks on the same timer and increase the time to fix the multiple hacks in one round problem.  I have /bug this numerous times and nothing seems to be getting done about it.  And its making PvP not so fun.  It's almost as bad as the spam healers, but at least with them you have a decent chance of taking them out in interlock  Figure if I post this message on here, it will finally get noticed as the /bug hasn't gotten any attention and I bug this at least 3 times a month.

#36300116812 12/10/2006 17:36:43 Re:Hacker is the Uber class once again
if you get a hacker to the point that he can't use hacks anymore, Hacks are definetaly the worst build IS wise, after a certain amount of attacks in IL then he'll run out. an MA should be able to outroll him but if he has Upgrade attacks on then its gonna be bad for those 20 seconds, but remember that upgrade attacks and any major debuff costs much more than a debuff of an MA attack and MA attacks also include alot of damage.
#36300116823 12/10/2006 17:47:07 Re:Hacker is the Uber class once again
also dont forget, Antibiotics are your best friend in this situation....
#36300116830 12/10/2006 18:05:42 Re:Hacker is the Uber class once again
I know very well that anti-biotics are my best friend, but when the anti-biotic doesn't kick in immediatly, your pretty much screwed.  But the crap with the stacking needs to be addressed, cause I shouldn't have to use 2 or more anti-biotics to remove those attacks and watch me die within a couple of minutes.
#36300116843 12/10/2006 18:30:02 Re:Hacker is the Uber class once again
this is what i know about hackers:  when i'm thinking about the quickest/easiest way to get a CQ, i almost always look for the flagged hacker.

now that i'm an MKT it's a bit of a different story, but still generally true...
#36300116844 12/10/2006 18:35:21 Re:Hacker is the Uber class once again

Now Now, if this isn't the pot calling the kettle black?

I theorize that the increased number of hackers is in direct response to the over-powered nature of the MKT tree, and the increase is those using it. Since hackers have the best defense against thrown attacks this is totally expected. I have been using various MA loads the past few months and I don't usually have much trouble with hackers in or out of interlock; factually I've only been hacked to death twice. I'm sure that if i was using a Spy loadout I'd be feeling the same way as Lucious.

yes, it is annoying that all the code infections stack, and it can get out of hand rather fast if you aren't quick to pop those antis. What I think really needs to be addressed here is the healing over time consumables. Health Inhaler 4.0 from the bartenders are described as healing 90 damage ever 2.5 seconds, for 10 seconds. However, they only heal about 21 ever 2.5 seconds for 9 seconds, meaning they heal ~63 points. Currently they are not even worth the 10,000$i that each of them costs, and have prectically no effect if you have more than 1 DoT effect on you. I believe that if this was adjusted the stacking of code infections would be much more bareable.

Also, if the Devs feel that stacking of code infections is appropriate, they should increase the chance that an anti 5.0 will sweep them. I wil agree that having 4-6 DoT effects running at once is very frustrating; it makes getting a special attack off practically impossible. While, I know they are intended to interupt abilities they shouldn't be an end all solution to winning a battle.

EDIT for spelling

#36300116858 12/10/2006 18:52:41 Re:Hacker is the Uber class once again

Using the MKT tree with Reason maxed out should give me a really good viral resistance and such, but it doesn't, even with Hyper-Deflect running (and having it capped at 50), I still get nailed frequently by hackers, and when the Mech or Merv zerg is around, add in the multiple hacks from howitzers, and the MA's who interlock to make you die in a matter of seconds.  So something is amiss here, and the hacker class is back to being out of control once again, same as the MKT/Master Assassin load that everyone runs around with on Syntax.  Syntax is not the home of the Zion Zerg.  Occasionally we get lucky and outnumber the mechs and mervs for about a hour or so, then we get pummelled. 

#36300116870 12/10/2006 19:38:55 Hacker is the Uber class once again
Overall game population Zion is going to be 50%. Used to be even between the Mechs and Mervs, but because of the recent migration, Mervs are scarce. Although that has nothing to do with Hackers, I find Zionites using the tree the most. Merv being MKT. MKT is supposed to be weak against hacker, but really, if you have hyper deflect on and thje Area K Trench, you don't get hit all that often. Keep some anti's on hand and you should be just fine. Not to mention the plethora of powerless moves in the game. I personally think that alone, Hackers are at a major disadvantage. Good additions for a perfect zerg, but not really that much of a concern alone.



#36300116881 12/10/2006 19:54:15 Re:Hacker is the Uber class once again
you guys need to review your history. before, code infect and related abs did not stack. now they do. the devs made it that way on purpose. jesus. go nerf something else for once.
#36300116891 12/10/2006 20:29:28 Re:Hacker is the Uber class once again
last couple of days of pvp have been different, cause I saw more hackers for the mervs and mechs than zion.  But even with a area k trench on and hyper-deflect running, still getting nailed by the hackers.  I've almost just given up on pvp when I see a hacker around and I know what load their using.  Not to mention for some reason you mechs and mervs pinpoint me as soon as I flag up, almost like I have a beakon on to atract all your attention, there could be 10 other zionist running around flagged, but the second I flag up, you guys go directly for me.  Didn't know I had that kind of reputation to deserve that kind of attention.  But oh well, its all fun and games, and I don't gripe very often.  But when I see something that I think should be addressed, I'll state it.  Just like here with the ravager/arbelest loadout.  I could go back to using hacker, but don't really feel like putting in the time to farm for the frags to code it all back up, and waste archive space with a loadout I will rarely use, since I have so much fun with spy, guns, and martial arts.  anyway, its getting late, and I start my new job in the morning. 
#36300116894 12/10/2006 20:49:51 Re:Hacker is the Uber class once again
Hacker is perfect as it is in my opinion. If anything, they should add a low level roll out move to the basic hacker tree like Spy has.
#36300116911 12/10/2006 21:46:20 Re:Hacker is the Uber class once again
Actually the Hacker timers are fine.  You can't use the same one round after round, you have to rotate hacks.  And the reason it looks like you get hit more than once is because hacker attacks have the same problem as MKT knives; the animations don't last long enough to make it look like a normal round.  And of course, a Hacker has no base attack besides his hacks, so once he's blown his IS it's all over.  If you survive the first onslaught there's every chance you'll take him down. 

Hacker is fine.  As has been said before, this game is as balanced as it has ever been and it's getting better all the time.
#36300116919 12/10/2006 22:13:42 Re:Hacker is the Uber class once again
*Waits for J1GOKU*

What was we talkin' about a while back? Your turn now... SMILEY
#36300117010 12/11/2006 02:36:31 Re:Hacker is the Uber class once again
krytical wrote:
Hacker is perfect as it is in my opinion. If anything, they should add a low level roll out move to the basic hacker tree like Spy has.

I would have to agree!  I have been beatin in all situations just depends on who your fighting, but I must say one on one Hackers with the right build and great IS regan are hard to kill.
#36300117017 12/11/2006 02:53:30 Re:Hacker is the Uber class once again
I Belive you all are missing the point. LB is making a valid point on the stacking issue's... And cryshal nothing is always on purpose.... for all we know the dev's made a slip up in the code scripting sequence. that it may show up as..

(( Just making a invaild sorta code up Rarebit. Just reading that dang "Game Coding Complete 1 & 2" with "Programming for Dummie's" on the side.... So dont go saying or any dev saying im just a wanabie programmer. *lets hope the community will at least like my thoguhts on trying to become a game designer*))


<buffergauge#_@MAX>
<CodeInfect1_0>
<CodeInfect2_0>
<USER=Antibiotic5_0>
<SYSTEMRNG=8>
<PLAYERRNG=5>


Im sure the rest will come to knowledge... But what im trying to say is....If it didnt stack at first it shouldnt stack now.... Just the thoguht of over 5 code infects on me all at once... and i pop a anti 5.0 and it doesnt help... sheesh.

Im sure hackers have there reasons to say nerf something else but its all in the code to be honest that will either prove one end right or wrong.....

NOTE: LB knows his ability's in's out's pro' con's and even whatever is after that.. i doubt he would try to start a accusation without taking real hard thoguht into whats going on and investigate the problem...
#36300117034 12/11/2006 03:45:40 Re:Hacker is the Uber class once again
Lucious wrote:

Using the MKT tree with Reason maxed out should give me a really good viral resistance and such,


thats because it only affects abilities, and the only 2 abilities that affect your Viral resistance is Personal Firewall and the ability below Hyper Deflect
#36300117037 12/11/2006 03:49:55 Re:Hacker is the Uber class once again
Yeh, MKT doesnt have good viral defense and they are not supposed to be good vs. hacker. MA on the other hand is strong against hacker because we have good viral defense. But, on the flipside, MA is not good against knife throwers.

Its all part of the balancing of the game. Every class is strong against one and weak against another. Knife throwers are just supposed to be weak against hackers.
#36300117040 12/11/2006 03:52:18 Re:Hacker is the Uber class once again
krytical wrote:
Hacker is perfect as it is in my opinion. If anything, they should add a low level roll out move to the basic hacker tree like Spy has.



Totally agree. Hacker is not as godly as it was in cr1, but my goodness it wasn't nerfed completely.

DOT's are a great weapon to use against your enemies. Without the DOT's you'll find hackers would probably be in a pretty useless state at times. There is a simple way to beat DOT's though and thats instant damage, just continue to fire of specials to out damage the DOT's.

Resistance is useless if you're looking to out roll or deflect.

Hackers are fine the way they are, they have strengths and weakness against different trees, like all other trees.

That is all.

#36300117047 12/11/2006 04:01:10 Re:Hacker is the Uber class once again
if you interlock them then they have to waste more IS to damage you because of the IS cost increase in IL
#36300117170 12/11/2006 07:37:29 Re:Hacker is the Uber class once again
well look at it from the hackers point of view, what use is a lv 40 ability that does a maximum of 120 damage over 30 seconds, because that is what code infection 4.0 does and if it was not stackable then you would go back to what it originaly was (and yes it was done on purpose according to rarebit) where ravager is never loaded except for the viral defence debuff, which is designed to allow the infection attacks to do the maximum damage.

but the reason you see balista/ ravager loads is that while stong on their own, the dots wont take an ma down nearly fast enough before he takes your shield down,which is why you load a high damage class like ballista.

Also, i have been outrolled quite frequently whilst trying to launch a code infection in interlock, and i was wearing viral accuracy clothing.

Just to point out that like other abilites in the hacker tree and other trees the code infections have a family reuse timer, its just that as stated above the animations are borked...
#36300117186 12/11/2006 08:03:33 Re:Hacker is the Uber class once again
pack-hunter wrote:
if you interlock them then they have to waste more IS to damage you because of the IS cost increase in IL

wrong....your IS regen gets 'nerfed'  due to the effects of combat, it doesn't get nerfed again as soon as you enter IL....and effects of combat happen as soon as you use an ability on a target....
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#36300117190 12/11/2006 08:22:34 Hacker is the Uber class once again
Lucious wrote:

I have noticed alot of players going back to being hacker, and alot that never used hacker before are now hackers. 
In PvP on Syntax I notice way to many using the Arbelest tree mixed with Ravager, and seeing Code Infection 1.0, 2.0, 3.0, and 4.0 stacking as well as Infect Area 1.0 and 2.0. 

As stated this is to combat MKT's and other spy loadouts, do you expect people to stay MA or Gun's and get spammed by knifes all day? No they use the abilities avaliable to them to combat this, hopefully this will bring more MA's back to combat the new hackers....but lets wait and see.


Lucious wrote:

Also watching hackers take out MA's and Gunmen in a max of 3 rounds is just plain nuts, and seeing alot of hacker attack timers being less than 4 seconds means they can use the same hack every round, and no way in hell of getting off a attack on them, especially with upgrade attacks running.

3rounds....yes its called interlock, UI Lag, overclock, Desperation, and spam 3 high DPS hacks, if we get stunned once, or an ability fails then we get stuffed, only way around this I found is using my Artillierst/despoiler load but hey.


Lucious wrote:

I don't mind so much the Howitzer tree, that one is fine, its the Ballista and Ravager tree I see alot of hackers using, and even with high resistance and defense to hacks, there is no way to outroll them in interlock making them the uber class once again in combat. 
Also noticed a couple of hackers that have been able to use several hacks in one round of combat.  This is something that I think should be addressed.  Back in CR1.0, you could not stack the code infections, or infect area hacks, but now they do stack and the hacker's opponent goes down fairly quick unless they have a huge supply of anti-biotics and healthpills on hand. 

ok so you hate the ballista tree because its the dmg dealer tree, just the way I hate MKT when I am MA.
No way to outroll us? only tree which I have mostly been able to outroll is the MKT, with MA and guns, its still 60/40 to them
And like said, hacks now stack to make up how 'crap' hacker is now...but fairly quick? just using aoes' it still takes about 35seconds from casting the 1st hack untill the target drops, the thing that people say to me they hate the most is when they roll out of interlock with about 300health left and HJ away, they end up dying before they land from the HJ, due to the aoes.


Lucious wrote:

I could see increasing the amount of damage for the code infection or infect area and take away the stacking of these, that would solve some problems, and for the interlock, put all the hacks on the same timer and increase the time to fix the multiple hacks in one round problem.  I have /bug this numerous times and nothing seems to be getting done about it. 
And its making PvP not so fun.  It's almost as bad as the spam healers, but at least with them you have a decent chance of taking them out in interlock  Figure if I post this message on here, it will finally get noticed as the /bug hasn't gotten any attention and I bug this at least 3 times a month.

You sound like you are fed up in dying in pvp from hackers.....but im glad im seeing hate posts, and nerf hacker again as it has only took, what 9months for people to decide to fully utilize it, and how people act like babies when they die, sheesh all it is is ner, nerf, nerf nowadays, with snipers, gunmen in general, to MKT now hackers...
1 tree isn't supposed to beable to 'pwn' all the others, where would the fun be in that, that is the reason we have the ability system like we do, to allow people to adapt to what is going on around them

but what are you trying to /bug?  that you cant win all the time? hacker is not the new uber tree, it is one of the easiest to defend against, with passive defense in guns and MA. if your having troubles then you must be doing something wrong, because I know quite a few people who can manage to defend well against hacker....

but hey..






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#36300117218 12/11/2006 08:56:41 Re:Hacker is the Uber class once again
I love resistances
#36300117252 12/11/2006 09:47:18 Hacker is the Uber class once again
5hauntaylor88 wrote:
Lucious wrote:

I have noticed alot of players going back to being hacker, and alot that never used hacker before are now hackers. 
In PvP on Syntax I notice way to many using the Arbelest tree mixed with Ravager, and seeing Code Infection 1.0, 2.0, 3.0, and 4.0 stacking as well as Infect Area 1.0 and 2.0. 

As stated this is to combat MKT's and other spy loadouts, do you expect people to stay MA or Gun's and get spammed by knifes all day? No they use the abilities avaliable to them to combat this, hopefully this will bring more MA's back to combat the new hackers....but lets wait and see.



Lucious wrote:

Also watching hackers take out MA's and Gunmen in a max of 3 rounds is just plain nuts, and seeing alot of hacker attack timers being less than 4 seconds means they can use the same hack every round, and no way in hell of getting off a attack on them, especially with upgrade attacks running.

3rounds....yes its called interlock, UI Lag, overclock, Desperation, and spam 3 high DPS hacks, if we get stunned once, or an ability fails then we get stuffed, only way around this I found is using my Artillierst/despoiler load but hey.


Lucious wrote:

I don't mind so much the Howitzer tree, that one is fine, its the Ballista and Ravager tree I see alot of hackers using, and even with high resistance and defense to hacks, there is no way to outroll them in interlock making them the uber class once again in combat. 
Also noticed a couple of hackers that have been able to use several hacks in one round of combat.  This is something that I think should be addressed.  Back in CR1.0, you could not stack the code infections, or infect area hacks, but now they do stack and the hacker's opponent goes down fairly quick unless they have a huge supply of anti-biotics and healthpills on hand. 

ok so you hate the ballista tree because its the dmg dealer tree, just the way I hate MKT when I am MA.
No way to outroll us? only tree which I have mostly been able to outroll is the MKT, with MA and guns, its still 60/40 to them
And like said, hacks now stack to make up how 'crap' hacker is now...but fairly quick? just using aoes' it still takes about 35seconds from casting the 1st hack untill the target drops, the thing that people say to me they hate the most is when they roll out of interlock with about 300health left and HJ away, they end up dying before they land from the HJ, due to the aoes.


Lucious wrote:

I could see increasing the amount of damage for the code infection or infect area and take away the stacking of these, that would solve some problems, and for the interlock, put all the hacks on the same timer and increase the time to fix the multiple hacks in one round problem.  I have /bug this numerous times and nothing seems to be getting done about it. 
And its making PvP not so fun.  It's almost as bad as the spam healers, but at least with them you have a decent chance of taking them out in interlock  Figure if I post this message on here, it will finally get noticed as the /bug hasn't gotten any attention and I bug this at least 3 times a month.

You sound like you are fed up in dying in pvp from hackers.....but im glad im seeing hate posts, and nerf hacker again as it has only took, what 9months for people to decide to fully utilize it, and how people act like babies when they die, sheesh all it is is ner, nerf, nerf nowadays, with snipers, gunmen in general, to MKT now hackers...
1 tree isn't supposed to beable to 'pwn' all the others, where would the fun be in that, that is the reason we have the ability system like we do, to allow people to adapt to what is going on around them

but what are you trying to /bug?  that you cant win all the time? hacker is not the new uber tree, it is one of the easiest to defend against, with passive defense in guns and MA. if your having troubles then you must be doing something wrong, because I know quite a few people who can manage to defend well against hacker....

but hey..







OFT.

If anything, in terms of one class being strong against another class... I'd say Martial Arts, Aikido in particular is extremely overpowered against hacker. I've seen an Aikido GM bounce a straight 9 of 10 attacks from a hacker with near max Viral Accuracy (Upgraded Attacks), to me that's insane, but I guess you could argue that Martial Arts is useless outside interlock, so the extreme Viral Defense conpensates.

Leave hackers alone. They're fine, they got a hell of a load more work to do to set up and put a target down than you dumb MA's.

So lets see what we have here...


MKT is overpowered.

Gunman is overpowered.

Hacker is overpowered.

MA is overpowered.

Sounds to me, like a balanced combat system.
#36300117274 12/11/2006 10:13:01 Re:Hacker is the Uber class once again
the akido tree is the defense tree, it offeres a huge ammount of viral defense in its style, thats how they can bounce hacks off like nothing.
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#36300117279 12/11/2006 10:20:41 Re:Hacker is the Uber class once again
some hacker dot attacks now stack, the devs did that on purpose. trust me on that. they very specifically did that cuz at first, hacker was nerfed too much. in some ways, it still is. just read the friggin update notes from previous patches.

the reason you get hit by hackers even tho you have high reason is because viral defense influence comes from BELIEF duh.

i cant believe how dense some ppl can be, in this game. and yet the devs fell for it and nerfed hacker anyway =(
#36300117295 12/11/2006 10:51:48 Re:Hacker is the Uber class once again
I like hacker the way it is, i think its a lot more varied from what i used to encounter in cr1, its not been totally nerfed but to an extent has been. Like renz said, everyone says everythings overpowered.
#36300117313 12/11/2006 11:07:10 Re:Hacker is the Uber class once again
Hacker is perfect, seems like alot of people forget to throw on viral resistance in PvP.
#36300117315 12/11/2006 11:17:22 Re:Hacker is the Uber class once again

Hacker will never been what it once was, due to people such as your self whom just cry over the fact that you do not know ways to defend themselves against hackers.  I feel the same about all you "punt" happy players whom love to kick someone and sneak up on people.  I want that to be nerfed next and while I am on a roll why don't the dev's nerf the Duelist and SMG Tree's.

Leaving Only MA to be used for anything good.

This game has become a big version of "Hello Kitty Play land".

#36300117326 12/11/2006 11:40:59 Re:Hacker is the Uber class once again
Hacker is fine as it is. Sometimes I beat them, sometimes I get beaten but as long as I'm able to beat a loadout I'm fine. The only thing that does bother me is the stackable DOT abilities. I don't know their names because hacker never interested me, but the icons are some red-planet-circly-thingy. I don't mind 1 DOT effect, or 5 DOT effects from different trees, as long as I don't see CodeDOT1.0, 2.0, 3.0 and 4.0 all on me. If they put it in on design then I want to stack my powerless and root moves and let the seconds they last count up.
#36300117463 12/11/2006 14:26:46 Re:Hacker is the Uber class once again

For the record stacking DoTs is by design and not likely to change.

Continue discussion.

#36300117747 12/11/2006 20:40:34 Re:Hacker is the Uber class once again
Before any of you others can say it, I got pwnt by a Dev.  There you happy.
#36300118243 12/12/2006 12:59:58 Re:Hacker is the Uber class once again
I dunno...
I can see stacking of individual DoT's ok... I personally never have gotten Plague Zone 1.0 and 2.0 to stack (family reuse timer)...
But getting hit with the whole family  (think its code infection) just different versions (1.0-5.0) within about 4-7 seconds from the same person...there seems to be something wrong there in my opinion
#36300118249 12/12/2006 13:02:11 Re:Hacker is the Uber class once again
LtCmdr_Tsusai wrote:
I dunno...
I can see stacking of individual DoT's ok... I personally never have gotten Plague Zone 1.0 and 2.0 to stack (family reuse timer)...
But getting hit with the whole family  (think its code infection) just different versions (1.0-5.0) within about 4-7 seconds from the same person...there seems to be something wrong there in my opinion

if ya don't wanna get killed by a hacker, just powerless him, or stun. MA's have that lvl 42 Aikido ab which I forgot SMILEY and guns can use 2 different abs which at least one has a chance of working
#36300118258 12/12/2006 13:05:31 Hacker is the Uber class once again
Yeah I don't know if anyone said this but if you use the ability to increase your resistance 75 points. I've seen doT's doing 7dmg. This one seems to be figured out pretty good.

From my 2 months into cr2, everything has been pretty well balanced. Everyone dies.
#36300118636 12/12/2006 19:31:05 Re:Hacker is the Uber class once again
The sky is falling the sky is falling


Hacker DOTs where nerfed so bad that they where useless after people complained about the damage, so to compensate for the huge DPS nerf the devs let hackers stack their DOTs. What you have to remember is without our abillities we have no DPS capability at all, this not only made the ravager tree useful again but let us DPS every round of combat bringing us back within the realm of survivability against other classes in interlock. It's not uber...its just the flavor of the month. Like SMGs, sniper, MKT before it. I've seen good KTs beat dot/spike build hackers and Ive seen artillerist hackers beat MAs. It's still pretty rough for a single hacker to survive most up and up one on one fights, but it is possible.
#36300118777 12/13/2006 01:07:17 Re:Hacker is the Uber class once again
LtCmdr_Tsusai wrote:
I dunno...
I can see stacking of individual DoT's ok... I personally never have gotten Plague Zone 1.0 and 2.0 to stack (family reuse timer)...
But getting hit with the whole family  (think its code infection) just different versions (1.0-5.0) within about 4-7 seconds from the same person...there seems to be something wrong there in my opinion
Thats because that person must have been exploiting. They all have the same reuse timer (12 seconds) which means you use one and that means you have to wait at least 6 seconds before using another, which is two rounds of IL. So to hit you with the whole family takes at least ~26 seconds, seeming each one also has a 2 sec cast timer.
And someone used Code Infection 5.0? That is some serious exploits (I acknowledge that was an honest mistake on your part, just poking some fun).
If you are reading this my sig didn't work T_T
#36300118785 12/13/2006 02:02:49 Re:Hacker is the Uber class once again
hacker is fine I think it has to be the worst tree other then the Sims tho it is nothing like it once was over powered to hell and stacking still doesnt have much damage event when I have any resistance too lol I never see to many hackers hit me everytime anyways even without hyper deflection.
#36300118799 12/13/2006 03:54:06 Re:Hacker is the Uber class once again

It's not fine.

Some of the timers are as borked as MKT: Slow, and Root. Wayyyy too long CR1 style, and overlapping use/effect timers. Plus, stackable DoT's.

Only difference is, more people like to exploit MKT's borked use timers than Hacker's SMILEY

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#36300118823 12/13/2006 05:40:56 Re:Hacker is the Uber class once again
Sneaker wrote:

Plus, stackable DoT's.


i will point you to 9mmfu's answer at the top.

9mmfu

For the record stacking DoTs is by design and not likely to change.
#36300118832 12/13/2006 05:52:43 Re:Hacker is the Uber class once again
phaydren wrote:
Sneaker wrote:

Plus, stackable DoT's.


i will point you to 9mmfu's answer at the top.

9mmfu

For the record stacking DoTs is by design and not likely to change.


Ohhh, I'm sure a lot of things are considered "by design". I'll bet neurodart and sever artery are considered "by design".

Doesn't make it right. Doesn't mean it shouldn't change.

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#36300118852 12/13/2006 06:16:51 Re:Hacker is the Uber class once again
hey i didnt want to start an argument , just pointing out the official response on the stackable dot's , and btw i agree that some timers from both trees are pretty much borked but theres no need to attack me over it.
#36300118921 12/13/2006 08:34:56 Re:Hacker is the Uber class once again
I feel that Code Infection is a little overpowered, but compared to what a hacker could do in the old system it's a blessing.
#36300118953 12/13/2006 09:14:39 Re:Hacker is the Uber class once again

consumables > stacked dots, nuff said.

#36300118957 12/13/2006 09:18:36 Re:Hacker is the Uber class once again
Arcanoloth wrote:
LtCmdr_Tsusai wrote:
I dunno...
I can see stacking of individual DoT's ok... I personally never have gotten Plague Zone 1.0 and 2.0 to stack (family reuse timer)...
But getting hit with the whole family  (think its code infection) just different versions (1.0-5.0) within about 4-7 seconds from the same person...there seems to be something wrong there in my opinion
Thats because that person must have been exploiting. They all have the same reuse timer (12 seconds) which means you use one and that means you have to wait at least 6 seconds before using another, which is two rounds of IL. So to hit you with the whole family takes at least ~26 seconds, seeming each one also has a 2 sec cast timer.
And someone used Code Infection 5.0? That is some serious exploits (I acknowledge that was an honest mistake on your part, just poking some fun).
Then the stackable DOTS from Code Infection can be sploited. The other day I recieved the whole serie from 1.0 to 4.0 in a matter of seconds, all from one guy.
I can understand why it's stackable "by design". So lower level players can compete in pvp with a hacker tree. But the re-use timers should work properly. Though it's already known we can sploit the re-use timers on all abilities, not only hackers.
Time to fill in more /bugs. Yay! ...
#36300119193 12/13/2006 13:24:28 Re:Hacker is the Uber class once again

 So fix MxO, and hacker will be ok.

 Basically.

 Re-use timers - Doesn't do exactly what it says on the tin.... SMILEY 

Ninja!


#36300119303 12/13/2006 14:42:02 Re:Hacker is the Uber class once again
Arcanoloth wrote:
LtCmdr_Tsusai wrote:
I dunno...
I can see stacking of individual DoT's ok... I personally never have gotten Plague Zone 1.0 and 2.0 to stack (family reuse timer)...
But getting hit with the whole family  (think its code infection) just different versions (1.0-5.0) within about 4-7 seconds from the same person...there seems to be something wrong there in my opinion
Thats because that person must have been exploiting. They all have the same reuse timer (12 seconds) which means you use one and that means you have to wait at least 6 seconds before using another, which is two rounds of IL. So to hit you with the whole family takes at least ~26 seconds, seeming each one also has a 2 sec cast timer.
And someone used Code Infection 5.0? That is some serious exploits (I acknowledge that was an honest mistake on your part, just poking some fun).

Ok I meant 4.0, but still...I've been hit with the whole family rather quick in the 4,3,2,1 order.
#36300119305 12/13/2006 14:44:38 Re:Hacker is the Uber class once again
it could be that you were hit by diffrent people, and thats why you were infected so fast
#36300119344 12/13/2006 15:21:10 Re:Hacker is the Uber class once again

Actually, it's 4 seconds on the family timer.

But the point is the same. Now, if they juggle abilities properly in interlock, they do get applied pretty darn quickly.

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#36300119607 12/13/2006 19:37:16 Re:Hacker is the Uber class once again
and yes the same person can cast all 4 code infections and infect area 1 and 2 within 6 seconds, saw it happen 3 times today in a matter of 30 minutes while I was doing pvp, can't remember the exact person doing it, but I timed how long it took the person to cast and successfully hit with all of those.  So if its on the same timer for code infection, the ones being able to cast these abilities are using some sort of sploit to allow it, and just before they start launching the hacks, I notice they always use upgrade attacks from the arbelest tree.  I'm not saying its upgrade attacks allowing for the sploit to be used, since I left hacker a long time ago, and I'm sure not going back to it.  I'll continue to stick with MKT/Master Assassin for missions, and pvp when I'm in the mood to run that load, otherwise its martial arts or guns.