PvP-balance

15 posts · 2006-02-17 12:35:25 to 2006-02-27 14:28:51

#35500000095 02/17/2006 12:35:25 PvP-balance
Let´s open a thread to post pvp experiences.


Kung Fu  vs. Aikido.... no chance. never won a fight.
Got to stay in grab-tactic. power and speed is suicidal.

Kung Fu vs. Karate... lost often, too often to say it´s balanced. but not always.
Getting heavy damage sometimes

Kung Fu vs. Kung fu ... 50 / 50 cance.


My suggestion. If Kung Fu is still meant to be the state-specialist. Kung Fu needs a much higher chance to do states in interlock. Else the Akido and Karate are overpowered.

Kung Fu vs. Rifleman... once the bubble is down. He´s as good as dead in interlock.
sometimes i´m getting heavy damage.




dave

Nachricht bearbeitet von davemusic am 02-17-200609:39 PM

#35500000096 02/17/2006 13:29:39 Re: PvP-balance
Just noticed melee accuracy bonus still stacks. :smileyindifferent:
That´s why i loose against people with mixed MA loadout.


dave
#35500000097 02/17/2006 14:34:38 Re: PvP-balance
My Ballita loadout vs. MAs... I was winning fairly often. SMILEY

>revolt_
#35500000098 02/17/2006 19:56:13 Re: PvP-balance

I have been very happy with the balence of the MA's

I have done very well with Kung Fu. I still do not have the Karate tree yet, though.

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#35500000100 02/17/2006 22:21:31 Re: PvP-balance

revolt_ wrote:
My Ballita loadout vs. MAs... I was winning fairly often.

>revolt_

Except for that pesky someone 12 levels below you SMILEY

Message Edited by Konvertor on 02-17-200611:22 PM

#35500000101 02/18/2006 02:25:28 Re: PvP-balance
I think its quite difficult for us to estimate PvP correctly. Its very subjective and there is a new aspect to the game, i dont wanna say skill coz its been said to many times, but there are obviously some new tweaks to learn.

Revolt mentioned he hadnt any problemes with MA.  I remember having no problems fighting against him as a MA. Its all about things you miss to do which makes your character worse. Wrong buffs, abilities, attributes....

I think its too early to analyse pvp and i disbelieve we are able to do it this way. The devs are the ones to do fine tuning. We should just look out for bigger mistakes like Davemusic mentioned. If there is something wrong leading to an unbalance and you can prove it, its time for a bugreport. But just because someone killed you during PvP is not an evidence for an unbalnce SMILEY .

I really hope the devs wont listen to balance-reports written by noobs coz they got killed though they had the allmighty hacker loaded SMILEY (not directed to revolt).
#35500000103 02/18/2006 20:11:33 Re: PvP-balance
Heh, yeah, Konvertor and you were like the only two MAs I had big problems with (your VD was extremely high).

>revolt_
#35500000104 02/18/2006 22:16:07 Re: PvP-balance
o come on revolt,  i taken you a few times,   of course it wasnt easy.  :smileytongue:
#35500000108 02/19/2006 10:14:10 Re: PvP-balance
And of course I brought you down a few times too. SMILEY

>revolt_
#35500000120 02/21/2006 14:44:15 Re: PvP-balance
..... enough of spreading testosterone , guys:smileyvery-happy:



dave


#35500000134 02/25/2006 09:43:32 Re: PvP-balance
yeh i also think that Assasins should have a better chance in Interlock also
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#35500000135 02/26/2006 07:29:42 Re: PvP-balance
I would like to kick in a little something I've noted since the last update to CR 2.0  It seems that when they messed with the balance of resistance and resistance bonuses its gotten to the point where you can pretty much absorb all the damage from either melee or ranged fighters, I don't know if this has been addressed here on this forum, so if it has forgive me.

The top level armor clothes, in my opinion, give far to much boostage to the damage resistance.  Basically if two level 50's are doing about 32 damage using power tactics and the firearms/prowess buff something doesn't fit.  If a 3rd tree special does 100 damage or less...definately something out of whack with that.  Not to say that you shouldn't be able to pump up your resistance, I just think that might be a wee bit too high at the moment.  I'm sure the new combat system was intended to make things go faster, but with these resistance/damage ratio ratings, duels can last quite a long time.

Anyone else think this might need a bit of tweaking?
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#35500000137 02/26/2006 10:52:05 Re: PvP-balance


TheEx wrote:
I would like to kick in a little something I've noted since the last update to CR 2.0  It seems that when they messed with the balance of resistance and resistance bonuses its gotten to the point where you can pretty much absorb all the damage from either melee or ranged fighters, I don't know if this has been addressed here on this forum, so if it has forgive me.

The top level armor clothes, in my opinion, give far to much boostage to the damage resistance.  Basically if two level 50's are doing about 32 damage using power tactics and the firearms/prowess buff something doesn't fit.  If a 3rd tree special does 100 damage or less...definately something out of whack with that.  Not to say that you shouldn't be able to pump up your resistance, I just think that might be a wee bit too high at the moment.  I'm sure the new combat system was intended to make things go faster, but with these resistance/damage ratio ratings, duels can last quite a long time.

Anyone else think this might need a bit of tweaking?



Yeah I was worried about this at first too. What is needed are more cloths with + damage. This way u could have Tanks or Damage Dealers. From what I hear the resistantance caps at 200. So damage is probably the same.

__________________________________

We can only move forward from this point.

#35500000139 02/27/2006 07:32:47 Re: PvP-balance
Yea I don't mind having tanks or damage dealers, but with the way it is right now we can't really have either, and to guage a good fight you pretty much have to ask the other person / agree to not to wear the top level armored clothing.  However, this could be solved easily I feel by adding more weapons with the peircing effect.  Personally, I wouldn't mind seeing more variety in the clothing section, but if they want a quick fix add some more peircing weapons/items/moves to the game.
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#35500000141 02/27/2006 14:28:51 Re: PvP-balance