The Other Side of the Looking Glass - February 14, 2006

137 posts · 2006-02-14 15:24:33 to 2006-02-17 02:06:00

#10300002234 02/14/2006 15:24:33 The Other Side of the Looking Glass - February 14, 2006




This thread is for discussing The Other Side of the Looking Glass, posted on Tuesday, February 14, 2006 on Data Node One at 5:00 PM Pacific Standard Time.

Message Edited by Walrus on 02-14-2006 03:41 PM

#10300002235 02/14/2006 16:04:46 Re: The Other Side of the Looking Glass - February 14, 2006
Nothing, First post though. You set up a link to a black page.

Message Edited by DontEatRawHagis on 02-14-200604:05 PM

#10300002236 02/14/2006 16:08:48 Re: The Other Side of the Looking Glass - February 14, 2006
It's only 4pm PST, not 5pm. SMILEY

I'm going to bed now so guess it will have to wait till tommorow. SMILEY

Jeffers
#10300002237 02/14/2006 16:56:50 Re: The Other Side of the Looking Glass - February 14, 2006
Best...Looking Glass...Ever! :smileytongue:
#10300002238 02/14/2006 17:02:58 Re: The Other Side of the Looking Glass - February 14, 2006
Yay it's up now!
#10300002239 02/14/2006 17:10:39 Re: The Other Side of the Looking Glass - February 14, 2006
I dont have windows media(Dont ask about it) so do the new cinimatics work with Real and Quicktime.
#10300002240 02/14/2006 17:11:26 Re: The Other Side of the Looking Glass - February 14, 2006
Well, I can't say I'm not disappointed to hear that new organizations won't be introduced. There are a lot (and I mean a LOT) of people who were expecting these new orgs to come out sooner or later, and there were a lot of signs that pointed to this happening. (see the thread about the Construct locations, and the many, many threads about the contact lists, for example, not to mention the /orgreps or whatever command that listed E Pluribus Neo as an organization way back during Beta)

The new orgs would have introduced a lot of new content and dynamics to the game, and new content is definitely needed.

Bad move, IMO. You guys had over a year to work on it.

On the plus side, I hope CR2.0 is coming along well, and that the anniversary event will be spectacular, because, I'll be blunt, those are about the only two things that are keeping us playing.


Message Edited by Symmetric on 02-14-200608:26 PM

#10300002241 02/14/2006 17:12:05 Re: The Other Side of the Looking Glass - February 14, 2006
 

A Question of Organization
There have been some questions about new Organizations on the forums recently. Since I'm an expert on Organization (stop laughing), I wanted to address them now.

I know you're all excited about the impending storyline that seems to point at a new splinter Org. However, at this time, there are no plans to implement new player Organizations in The Matrix Online. Given the intricacies of Organization mechanics and the extra content these Orgs would require, we're not prepared to tackle that issue.

Would new Organizations for players be a cool feature? Absolutely, we won't argue that point. But we aren't prepared to go down that road right now and I wanted to give a definitive answer to that topic.



Well, I'm glad Im merv... Sucks to be a Cypherite or a Neo wannabee right now don't it? :smileytongue::


errr... What about a new Sentinel? Why hasn't that been released yet? I mean, its been done for a couple of weeks now...

Message Edited by Insertion on 02-14-200605:13 PM

#10300002242 02/14/2006 17:18:36 Re: The Other Side of the Looking Glass - February 14, 2006


However, at this time, there are no plans to implement new player Organizations in The Matrix Online.

Oh, dear. Now that was unexpected. I'm not going to get too upset about it, but I was certainly expecting to see the new splinter factions soon, and I know a lot of other players were anxious for it.

On the plus side, I'm really ready for this anniversary event. I think something major is going to happen that'll change the face of The Matrix...for-ev-er.

#10300002243 02/14/2006 17:20:09 Re: The Other Side of the Looking Glass - February 14, 2006
Sigh...
#10300002244 02/14/2006 17:29:52 Re: The Other Side of the Looking Glass - February 14, 2006
Uh...

W.T.F???

youve had what....a year to say that you werent going to introduce new orgs...and now you tell us that we're doing all this for no reason while these new orgs are at the peak of their interest....

another good move by MxO.

Why was this simply not stated earlier???

I feel betrayed again.
#10300002245 02/14/2006 17:35:58 Re: The Other Side of the Looking Glass - February 14, 2006
THANK GOD, I personally am very excited to see how far the dev's take the new cinematics, I posted along time ago how it seemed like an arbitratry waste of effort and resources to make the cinematics in Mxo's game engine. Now the sky's the limit baby... 
#10300002246 02/14/2006 17:50:32 Re: The Other Side of the Looking Glass - February 14, 2006
Ok what I don't get is that you have in one of the packmap files info to suggest that there are three new orgs. This being the Cyphrites Pluribus Neo and Niobe. Along with this there are the two contacts. Veil and Shimirda in the resource files. So what's the deal? The story has us all thinking that hey there's two new orgs now. In fact I think i remember reading an article saying that while at the start of the game there would only be 3 orgs to choose from but there may be more later. So what gives Walrus? Was this all just a set up to get all or hopes high just to kick us down? Cuse that's what it seems like.
#10300002247 02/14/2006 17:56:55 Re: The Other Side of the Looking Glass - February 14, 2006


ReguIus wrote:
Uh...

W.T.F???

youve had what....a year to say that you werent going to introduce new orgs...and now you tell us that we're doing all this for no reason while these new orgs are at the peak of their interest....

another good move by MxO.

Why was this simply not stated earlier???

I feel betrayed again.


QFT
yup.  i am SERIOUSLY bummed about this.  you also gloss over it in the looking glass as if it's an afterthought.  i know you all play this game.  i know you all want the splits too.  i know you see how unbalanced the orgs are on vector. 

i know you will see a spike in the number of those leaving because of this, especially, i think, on vector.  I'm crushed!  how can there be no splits?  are the e plurbus and cypherites to remain npcs?  how long do you think we can take this?

you need to kick soe in the arse and get them to understand how awesome this game COULD be, how much money and people they COULD attract.  If they keep making decisions like these, I suggest you quit your jobs.  I wouldn't work for someone who kept cutting my legs out from under me.

I love this game, but they are making it difficult to stay.

#10300002248 02/14/2006 17:59:11 Re: The Other Side of the Looking Glass - February 14, 2006
I think they had intended - and probably still do intend at some point in the distant future - to add the new orgs around this time in the storyline back when the plot was still being formulated, but due to the lackluster sales of the game, the layings off of the LET, and the buyout by SOE, they simply don't have the resources to release and maintain them properly. I mean, new organizations mean more criticals, more storyline character interaction, and a bevy of other programming ins and outs that we probably can't even begin to understand. We basically have a couple of devs and a group of players controlling the story at this point, and I'm sure they're strained enough with the tasks they're given with the current three orgs. I imagine adding one or multiple orgs right now would make things too **bleep** hectic and cause Rarebit to rip out all of his hair after it turns gray.
It's disappointing, but I'm not really surprised they aren't going through with the new orgs at this point in time.
#10300002249 02/14/2006 18:06:53 Re: The Other Side of the Looking Glass - February 14, 2006


Bethlahem wrote:

I love this game, but they are making it difficult to stay.

My sentiments exactly. I preached this game to my friends ever since Beta. I got all three people I gave my trial keys to during The Hunt for Morpheus event to sign up for a full account (never got my rewards, by the way). I try my darndest to keep myself and my factionmates entertained during lulls between updates and events.

But this...is just inexcusable. You can't brush off a year's worth of speculation and anticipation with three two-sentence paragraphs. There are so many hints towards new organizations being formed, and now we find out, after almost a year since going live, that they haven't been worked on? Why weren't we told this earlier? What possible reasoning could there be not to implement such a highly-requested and popular addition to the game?

I really respect you guys. You've got a lot of talent, but sometimes I wonder if the person making the decisions around there has any idea what the community wants. Whether it's Andy Kaplan or Walrus, or some big-wig at SOE, they need to reconsider this huge mistake.
#10300002250 02/14/2006 18:07:59 Re: The Other Side of the Looking Glass - February 14, 2006
That looking glass hurt. I really feel like I've just taken a hit to the nads.

Why did it take so long for us to be told it wouldn't be happening anytime soon?
#10300002251 02/14/2006 18:09:04 Re: The Other Side of the Looking Glass - February 14, 2006
*sigh* Just when it started to look good  I get Punted " No thats not an extra adams apple those are my webos"  
#10300002252 02/14/2006 18:11:47 Re: The Other Side of the Looking Glass - February 14, 2006
As someone told me in a tell. "It feels like someone jsut bulldoged me when i read that." well least we have the PN over on Rec I guess. Cuse thats about as good as it looks like it will get.
#10300002253 02/14/2006 18:17:15 Re: The Other Side of the Looking Glass - February 14, 2006

I just want to say it again: take your time to get CR 2.0 right.  I just don't see any big rush with this.  Take the time you need to get everything working smoothly and satisfactorily. 

And let me encourage people to get active on the QA server.  I was there yesterday, trying out the coding, and saw veeery few other people there.

#10300002254 02/14/2006 18:19:23 Re: The Other Side of the Looking Glass - February 14, 2006


Bethlahem wrote:

I love this game, but they are making it difficult to stay.

Again, ditto...

This tells me one of two things...

a) the devs don't read the forums (we've kinda figured this for a while now) and don't realise that people are starting to speculate about such things to the point where it almost becomes expected...

b) the devs don't care whether or not we speculate. 

Someone finally had to mention it in a OSotLG in a blase, disinterested way.  And I DO NOT WANT TO HEAR this "sorry, I can't answer that question because it's a future release question..."  CRUD.  If someone asks something to which the answer is NO!... then tell them that before it gets out of hand as it apparently has.

you give hints without realizing it and then expect us to believe that it was all coincidental. 

Bad move devs... bad move


#10300002255 02/14/2006 18:24:05 Re: The Other Side of the Looking Glass - February 14, 2006


Reiatsu wrote:


Bethlahem wrote:

I love this game, but they are making it difficult to stay.

Again, ditto...

This tells me one of two things...

a) the devs don't read the forums (we've kinda figured this for a while now) and don't realise that people are starting to speculate about such things to the point where it almost becomes expected...

b) the devs don't care whether or not we speculate. 

Someone finally had to mention it in a OSotLG in a blase, disinterested way.  And I DO NOT WANT TO HEAR this "sorry, I can't answer that question because it's a future release question..."  CRUD.  If someone asks something to which the answer is NO!... then tell them that before it gets out of hand as it apparently has.

you give hints without realizing it and then expect us to believe that it was all coincidental. 

Bad move devs... bad move





i think it is wrong to accuse the devs here.  the devs play this game.  the devs (i think!) love this game as much as we do (probably more, it's their baby).  They are just not getting the support they need ie new employees etc to handle the workload that this game requires. 

I fear they never will get the support, because cutting features is no way to encourage a new player base. 

#10300002256 02/14/2006 18:28:18 Re: The Other Side of the Looking Glass - February 14, 2006
I understand it's not the devs fault per-se... but SOMEONE either overlooked the fact that so many people were starting to expect new orgs, or they did not care (God help SOE if it's the latter)

I seem to remember a while back when everyone was speculating about melee weapons in game (oh the threads created dedicated to that topic... *shudder* )... but i seem to remember one of the devs stepping up and dismissing that claim as "not in the works, but definately on the table as something to think about, possibly for a future expansion"... this is the kind of answer we expect.

Also, if I remember correctly, the Org speculations occured right around the time of the melee speculations... why was one dismissed but not the other?

As I said, bad marketing leads to bad PR...
#10300002257 02/14/2006 18:47:01 Re: The Other Side of the Looking Glass - February 14, 2006

The packmaps have voice clips of other organizations heads, i.e. Cryptos saying "I'm pleased you've joined us."

So why would those clips have been made a loooooong time ago, if the plan was to not implement new orgs?

Seems to me like Lith was planning on new orgs, and SOE changed their mind about it :0

#10300002258 02/14/2006 18:48:29 Re: The Other Side of the Looking Glass - February 14, 2006
That's a definate possibility, and SOE completely either ignored it or didn't even know it was there (hence the reason why I think they never read the general discussion threads)
#10300002259 02/14/2006 18:51:51 Re: The Other Side of the Looking Glass - February 14, 2006
rofl man, this game is going to hell.I'm so happy i didnt stay in this crap game. I thought that maybe the new orgs could iunno?...lighten up the game, But obviously im wrong SMILEY!!

/lame                                         Keep it up Soe!!


Ex-Mxo Player.
#10300002260 02/14/2006 18:53:18 Re: The Other Side of the Looking Glass - February 14, 2006
This better be a lie like that whole "Morpheus really is dead" thing.
#10300002263 02/14/2006 19:38:37 Re: The Other Side of the Looking Glass - February 14, 2006

i am absolutely crushed, you devs better release some apology or a "we'll work on it NOW" or something. I know how big CR 2.0 is and all, but CR 2.0 is not what the game needs at this moment. CR 2.0 had better make me wanna self-substatiate in my seat. If it doesn't then the Anniversary had better be absolutely HUGEcuz if its not, im not sure if i can continue to pay my subscription. The whole community is willing to pay at least say $3 per month more to get some real results.

No swords, no cars, no apartments, no solid objects, no new orgs, no better music, no fair punishments, no lag reduction, no cinematics till April, no Sentinels till God knows when (still got the one from November 05), Tasteewheats gone so no ZionMainframe, no Parties in Club Hel without enormous complication, no new districts, no Zion construct, no use of the Construct hardline feature.............

But remember ppl, we still got CR 2.0 and the anniversary. sure.

Honestly, I reeeeeeeeeeeally wanted to join Niobe or the Kid. And RP can only distract us from the truth for so long. I can't wait to see Espi and Phrack's reactions. People like them have been trying to get peoples spirits up for some time, they've prepared them for the "promised orgs". You've failed to deliver.

Im still paying, but March 26 is the deadline. MxO dies on March 27 if nothing good happens. I'm staying just to watch because i still have a tiny glimmer of hope for this game.

You might as well blow up the world like you did in Beta, at least the game would go out with a bang instead of fizzling.

#10300002264 02/14/2006 20:23:16 Re: The Other Side of the Looking Glass - February 14, 2006
sigh....

Message Edited by ReguIus on 02-14-200608:23 PM

#10300002265 02/14/2006 20:23:42 Re: The Other Side of the Looking Glass - February 14, 2006

I'm really dissapointed by this. I've always been the LAST person to blame soe. Heck, I've loved every single thing that's happened so far EXCEPT THIS.

The whole plot since the death of the assasin has been leading up to:

A. Cypherites becoming an established org.

B. Plubris Neo becoming a splinter group of zion, dedicated to morpheu's ideals

C. The General securing power as the new major Exile

D. The Merovingian loosing power, perhaps being deleted.

The fact that these will NOT effect player orgs is sad. A LOT of Zionites are split on wether they are of the MIlitants (niobe, etc) or Neonites (The Kid et al). And there are a lot of players who are geninuely interested in being cypherites (The former masked agenda, interis (sp?), and more.)

I'm not leaving MXO over this, but I am very, very dissapointed in this decision.

#10300002266 02/14/2006 20:34:53 Re: The Other Side of the Looking Glass - February 14, 2006
I'm gonna go ahead and jump in here, since I probably can't make things much worse anyway. Well, maybe I can. We'll see. Call this fuel for the fire.

The decision not to start splitting orgs was made before launch. That means it was made before SOE was even a glint in anyone's eye. The decision was made by our lead designers. We realized that we did not have the resources, even back at the height of the team size at Monolith, to cover missions, events, etc for six orgs. It just couldn't happen, even given all the devs we had at the time.

It's not just that you're doubling the number of critical missions that have to be written each update, and org-specific events that have to be run; it's also that you're profoundly increasing the number of story elements that have to be prepared and tracked in order to keep the relationships between the orgs straight, and moving along in a dynamic fashion.

Yes, there was agonizing and hair-pulling over it. But that couldn't change the hard reality of the situation.

There were other considerations as well. Not that I want to spoil much of Paul's story here...but some of those new orgs were not written to be permanent. This would have meant opening up an org, then closing it, or drastically realigning it, based on a plot twist in the story. Upon review, it was pretty obvious that something like that would not fly with players.

We don't expect people to be thrilled with this situation, and yes, we do read the boards, and we do know that there were plenty of players looking forward to going to one of these other orgs. I don't think anyone on the dev or publisher side has said since launch that the orgs were going to split, but obviously you guys had that perception from info leaked in beta, found hinted at in game resource files, etc.

The reason Walrus felt that he had to take the bullet for this now was because we saw a large increase in the speculation over these orgs in the past few weeks, particularly since the revelations about the Kid's group.

Just to summarize what many have known for a while, and to stick it in a tidy little timeline that you can all wave angrily at us forevermore, here's how the org break-down was originally drawn up by Paul:


***SORTA-SPOILERS HERE!***


Okay.

Chapter 1.3
Niobe's Organization was to be playable
Leader: Niobe
Controller: Anome

Chapter 4.2
E Pluribus Neo was to be playable
Leader: The Kid
Controller: Shimada

Chapter 4.3
The Cypherites were to be playable
Leader: Cryptos
Controller: Veil
#10300002267 02/14/2006 20:35:47 Re: The Other Side of the Looking Glass - February 14, 2006
Being a beta-tester who quit about a month after the release of the game, and recently rejoined, I've seen what the Monolith team could do, and I've already seen SOE's way of dealing with other games.
I cannot say that I'm surprised by these developments. I trust the Devs to make CR2 something worthy of my time, yes. I do not trust them to do anything else whatsoever until CR2 is rock-solid. I do not trust them to tell us with reliability what we can expect in the future, nor do I expect them to create anything monumentally impressive in the near future. MxO's entire life up until this point has ben a very long, painful growth period. MxO was beta-tested by an optimistic and emotionally-charged set of mentalities and expectations, released to a world that had lost interest and become disillusioned with The Matrix and its ideas, and has been desperately trying to change itself for the better ever since. I have followed this game throughout its life, and I have never given up hope. I think that MxO can realize its dream of becoming a definitive simulation of the world of the Matrix, as envisioned by the fans when they walked out of the first movie. They were stunned, speechless, and thoroughly awed by what they had just seen.
This kind of awesomeness is not easily produced. It requires time, planning, money, manpower, hope, and more than a little luck. SOE's MxO division appears to be stretched on most of those fronts, but the one thing that we cannot take from them is hope. As long as we keep believing in the Devs and giving them hope, we will see the Matrix Online go places that we can only imagine right now. I will see this game through, until it either blossoms into full bloom or explodes into a million pieces. I can only ask others to do the same.

EDIT- Thanks, Fugitiv3, for reminding me. Thank you to Walrus for telling us this, and thank you too to Rarebit for divulging such cloistered developer secrets.

Message Edited by SilentW on 02-14-200608:43 PM

#10300002268 02/14/2006 20:39:38 Re: The Other Side of the Looking Glass - February 14, 2006
Rarebit, thanks for taking the time to once again clear things up. And thank Walrus for us, for once again biting the bullet and telling us the lowdown.
#10300002269 02/14/2006 20:43:11 Re: The Other Side of the Looking Glass - February 14, 2006


Rarebit wrote:
I'm gonna go ahead and jump in here, since I probably can't make things much worse anyway. Well, maybe I can. We'll see. Call this fuel for the fire.

The decision not to start splitting orgs was made before launch. That means it was made before SOE was even a glint in anyone's eye. The decision was made by our lead designers. We realized that we did not have the resources, even back at the height of the team size at Monolith, to cover missions, events, etc for six orgs. It just couldn't happen, even given all the devs we had at the time.

It's not just that you're doubling the number of critical missions that have to be written each update, and org-specific events that have to be run; it's also that you're profoundly increasing the number of story elements that have to be prepared and tracked in order to keep the relationships between the orgs straight, and moving along in a dynamic fashion.

Yes, there was agonizing and hair-pulling over it. But that couldn't change the hard reality of the situation.

There were other considerations as well. Not that I want to spoil much of Paul's story here...but some of those new orgs were not written to be permanent. This would have meant opening up an org, then closing it, or drastically realigning it, based on a plot twist in the story. Upon review, it was pretty obvious that something like that would not fly with players.

We don't expect people to be thrilled with this situation, and yes, we do read the boards, and we do know that there were plenty of players looking forward to going to one of these other orgs. I don't think anyone on the dev or publisher side has said since launch that the orgs were going to split, but obviously you guys had that perception from info leaked in beta, found hinted at in game resource files, etc.

The reason Walrus felt that he had to take the bullet for this now was because we saw a large increase in the speculation over these orgs in the past few weeks, particularly since the revelations about the Kid's group.

Just to summarize what many have known for a while, and to stick it in a tidy little timeline that you can all wave angrily at us forevermore, here's how the org break-down was originally drawn up by Paul:


***SORTA-SPOILERS HERE!***


Okay.

Chapter 1.3
Niobe's Organization was to be playable
Leader: Niobe
Controller: Anome

Chapter 4.2
E Pluribus Neo was to be playable
Leader: The Kid
Controller: Shimada

Chapter 4.3
The Cypherites were to be playable
Leader: Cryptos
Controller: Veil

Can't we just get

Regulus-Cypherites
<Viral Humanity>

pleaseeeeeeeeee!!!

And I for one was aware that if there was a cypherite org, it would eventually be destroyed, I even planned for it. I think most of the community would be happy if we could just have the tags, and the pvp option, even if we know that the orgs will one day be gone.
#10300002270 02/14/2006 20:44:33 Re: The Other Side of the Looking Glass - February 14, 2006
ya thanks for posting that rarebit. It didnt add to the fire but put it out for me. So now all I can say is Thank God for Role Play
#10300002271 02/14/2006 20:48:23 Re: The Other Side of the Looking Glass - February 14, 2006

Ah...in response to Rarebit's informative post...and sorry if my messages are a bit jumbled, etc...but I for one am kind of extremely angry and in the middle of both ingame and out-of-game conversations.

I'd like to clear up, kind of officially, from my point of view, is this the way it was decided:

It was decided pre-launch not to split up orgs....so no official announcement was attempted to be made regarding the nullification of those events, said to happen by Paul Chadwick in various pre-launch interviews.  Thus, ignorance was kind of considered bliss (beautiful Cypherite pun there...), and the storyline was essentially planned as if the orgs were still to split, and the build up would mount until the point that it would happen.  Knowing that the orgs would not split, there were no measures taken to satisfy the response to a potential org split even though the developement team knew we would be kind of...stuck none the less.

So, I guess the essential message of the previous paragraph was:  There were never to be org splits, so there were never any plans to correct that section of the storyline to be workable within three orgs, causing quite a dilemma that I think we'll be seeing.

What's the dilemma?  It's how to work out a seperation of orgs, while being unable to be called the organization.  Therefore, no Organization is truely an Organization, since each segment is thus segmented.  "I'm a Cypherite...yet you have a Machine tag."

I'd say we at least need the tag, without the reputation system, to differentiate players...because otherwise it is a meshed and confusing little plot hole that is, and was generally unnesscesary.

And personally...about blame.  It's no ONE's fault, it should be on behalf of the developement team of both past and present.  Walrus isn't going to be hated on for this...and the digust that players feel won't be directed primarily at him...but rather the whole developement.

#10300002272 02/14/2006 20:49:30 Re: The Other Side of the Looking Glass - February 14, 2006
I agree to Regulus, the tags alone would solve the major problem caused by this.
#10300002273 02/14/2006 20:55:20 Re: The Other Side of the Looking Glass - February 14, 2006
But what about if joining one of those orgs was just part of an event itself.  Cypherites could recruit into one Cypherite faction, then when the event was over or the Cypherites fell it would be gone.  No crits necessary...
Sure they would be sad when it was gone, but if their revolution failed that is what would happen.  I know there is a way you guys can do more with this, you just have to find it.
#10300002274 02/14/2006 21:00:45 Re: The Other Side of the Looking Glass - February 14, 2006
Thank you Rarebit, but I must ask... why wait a YEAR since Paul's Interview to let us know that Paul's(and subsequently the community's) "vision" isn't going to happen? Many of us are becoming angry because of this.

Many of us RPers now have to completely re-write our stories, and somehow make it seem like all the events that would lead to an org-switch never happened.
#10300002275 02/14/2006 21:05:19 Re: The Other Side of the Looking Glass - February 14, 2006
Double Sigh...
#10300002276 02/14/2006 21:07:01 Re: The Other Side of the Looking Glass - February 14, 2006


RogueA wrote:
Thank you Rarebit, but I must ask... why wait a YEAR since Paul's Interview to let us know that Paul's(and subsequently the community's) "vision" isn't going to happen? Many of us are becoming angry because of this.

Many of us RPers now have to completely re-write our stories, and somehow make it seem like all the events that would lead to an org-switch never happened.



I don't have a great answer for that. In fact, I'm not even clear on what Paul said way back when. Does anyone have a handy link to whatever interview(s) of his talked about the other orgs coming along?
#10300002277 02/14/2006 21:07:53 Re: The Other Side of the Looking Glass - February 14, 2006


Rarebit wrote:
I'm gonna go ahead and jump in here, since I probably can't make things much worse anyway. Well, maybe I can. We'll see. Call this fuel for the fire.

The decision not to start splitting orgs was made before launch. That means it was made before SOE was even a glint in anyone's eye. The decision was made by our lead designers. We realized that we did not have the resources, even back at the height of the team size at Monolith, to cover missions, events, etc for six orgs. It just couldn't happen, even given all the devs we had at the time.

It's not just that you're doubling the number of critical missions that have to be written each update, and org-specific events that have to be run; it's also that you're profoundly increasing the number of story elements that have to be prepared and tracked in order to keep the relationships between the orgs straight, and moving along in a dynamic fashion.

Yes, there was agonizing and hair-pulling over it. But that couldn't change the hard reality of the situation.

There were other considerations as well. Not that I want to spoil much of Paul's story here...but some of those new orgs were not written to be permanent. This would have meant opening up an org, then closing it, or drastically realigning it, based on a plot twist in the story. Upon review, it was pretty obvious that something like that would not fly with players.

We don't expect people to be thrilled with this situation, and yes, we do read the boards, and we do know that there were plenty of players looking forward to going to one of these other orgs. I don't think anyone on the dev or publisher side has said since launch that the orgs were going to split, but obviously you guys had that perception from info leaked in beta, found hinted at in game resource files, etc.

The reason Walrus felt that he had to take the bullet for this now was because we saw a large increase in the speculation over these orgs in the past few weeks, particularly since the revelations about the Kid's group.

Just to summarize what many have known for a while, and to stick it in a tidy little timeline that you can all wave angrily at us forevermore, here's how the org break-down was originally drawn up by Paul:


***SORTA-SPOILERS HERE!***


Okay.

Chapter 1.3
Niobe's Organization was to be playable
Leader: Niobe
Controller: Anome

Chapter 4.2
E Pluribus Neo was to be playable
Leader: The Kid
Controller: Shimada

Chapter 4.3
The Cypherites were to be playable
Leader: Cryptos
Controller: Veil


I can understand why the decision to not implement these was made, but I cannot understand the storyline given that. The story is flawed as it is, Machine and Zion should not be hostile. I think that originally it should have been a Truce org (Machine and Zion), a Merovingian org, and a pro war/Neo anti truce faction. For some reason, the developement group decided to stray from the storyline of the movies. This could have been fixed by adding even just one more org, a pro Neo one. Now, all of Zion is stuck together. I personally follow Zion, not Neo. The majority of the immature and annoying Zion players would follow Neo. Creating this org would help PvP balance dramatically.

As someone else said, Cypherites should at least be temporarily available. Some sort of event where some players go Cypherite and all the other orgs band together to eliminate this threat to the matrix. No crits, no special LET interaction, just a continuation of the story. A

All the crits, events, and cinematics since Morpheus' death have been leading up to apparent org splits. If the plan was never to make new orgs, why did everything point that way? If CR2.0 is the only content coming I will be very dissappointed. I love CR2.0, but to be honest, the progress on it has been less than speedy. A new patch is released every few weeks. How an entire dev team can be only working on this and not adding the new orgs doesn't make sense. I could understand the slow patches when I believed other conent was being developed, but now :smileyindifferent:

I'm beginning to think the entire dev team consists of Walrus, Rarebit, HCFrog, Oar, and NoRepro. SMILEY

#10300002278 02/14/2006 21:10:36 Re: The Other Side of the Looking Glass - February 14, 2006


Rarebit wrote:


RogueA wrote:
Thank you Rarebit, but I must ask... why wait a YEAR since Paul's Interview to let us know that Paul's(and subsequently the community's) "vision" isn't going to happen? Many of us are becoming angry because of this.

Many of us RPers now have to completely re-write our stories, and somehow make it seem like all the events that would lead to an org-switch never happened.



I don't have a great answer for that. In fact, I'm not even clear on what Paul said way back when. Does anyone have a handy link to whatever interview(s) of his talked about the other orgs coming along?

Sorry no visual, but exact quote out of the fanzine in front of me-

"Zion, the Machine Civilization (Agents), and the Merovingian all offer missions. Successfully complete them ,and you gain abilities, guns, tools, and power. As the story develops, more organizations form. Most (not all) offer missions. Some just want to kill you."

Message Edited by ReguIus on 02-14-200609:11 PM

#10300002279 02/14/2006 21:13:28 Re: The Other Side of the Looking Glass - February 14, 2006

Regulus and I are on the same page, he just got to it before I did!

I agree with Xeros that a way needs to be formulated to let us change our tags.  This would alleviate the storm that has formed because of this.  This will not be acceptable to more than a few of us. 


Message Edited by machete on 02-15-200612:21 AM

#10300002280 02/14/2006 21:14:15 Re: The Other Side of the Looking Glass - February 14, 2006
Ahhh, the fanzine. Okay.
#10300002281 02/14/2006 21:14:52 Re: The Other Side of the Looking Glass - February 14, 2006
Any comments about it?

Rarebit wrote:
Ahhh, the fanzine. Okay.


#10300002282 02/14/2006 21:15:28 Re: The Other Side of the Looking Glass - February 14, 2006


ReguIus wrote:


Rarebit wrote:


RogueA wrote:
Thank you Rarebit, but I must ask... why wait a YEAR since Paul's Interview to let us know that Paul's(and subsequently the community's) "vision" isn't going to happen? Many of us are becoming angry because of this.

Many of us RPers now have to completely re-write our stories, and somehow make it seem like all the events that would lead to an org-switch never happened.



I don't have a great answer for that. In fact, I'm not even clear on what Paul said way back when. Does anyone have a handy link to whatever interview(s) of his talked about the other orgs coming along?

Sorry no visual, but exact quote out of the fanzine in front of me-

"Zion, the Machine Civilization (Agents), and the Merovingian all offer missions. Successfully complete them ,and you gain abilities, guns, tools, and power. As the story develops, more organizations form. Most (not all) offer missions. Some just want to kill you."

Message Edited by ReguIus on 02-14-200609:11 PM




No no, give him the quote where he explains the new orgs and the "why" behind their creations. He doesnt name any but lists why each is made.

He also said some will be hostile to all Players, and thus non-joinable by Players or something.

#10300002283 02/14/2006 21:16:14 Re: The Other Side of the Looking Glass - February 14, 2006

"I might add that in short, there are four, five  or more organizations, though some aren't interested in having redpills join them."

Can you give any hints about them?

"They're reactions to developements in the story.  One group forms for vengeance. (Niobe)  One seeks power.  (General, maybe later on?)  One is misrepresting itself and hiding its true motives (Cypherites).  Another is a quasi-religion.  Neo died for us, you know." 

Pg. 16 of the MxO Fanzine questionaire, Paul Chadwick section.  that's the first mention.