"Lith planned it, dropped it, SOE forgot about it."
"Lith planned it, dropped it, SOE forgot about it."
137 posts · 2006-02-14 15:24:33 to 2006-02-17 02:06:00
Xeros wrote:"I might add that in short, there are four, five or more organizations, though some aren't interested in having redpills join them."
Can you give any hints about them?
"They're reactions to developements in the story. One group forms for vengeance. (Niobe) One seeks power. (General, maybe later on?) One is misrepresting itself and hiding its true motives (Cypherites). Another is a quasi-religion. Neo died for us, you know."
Pg. 16 of the MxO Fanzine questionaire, Paul Chadwick section. that's the first mention.
Just thought of an idea...under the fixing it, if there is inevitably no fix...we could always have on each server 3 factions for each cause. It would at least give proper flags.
Respective faction names, and orgs:
Zion - E Pluribus Neo
(Niobite) Vendetta
Machines - Cypherites
But it's just not the same, PVP wise.
Xeros wrote:Just thought of an idea...under the fixing it, if there is inevitably no fix...we could always have on each server 3 factions for each cause. It would at least give proper flags.
Respective faction names, and orgs:
Zion - E Pluribus Neo
(Niobite) Vendetta
Machines - Cypherites



Message Edited by Kshana86 on 02-14-200610:06 PM
/agree 2.0
Kshana86 wrote:Can you at least PLEASE let us flag differently... I dont mind if there arent new missions and new contacts... I just dont want to flag Zion anymore...Pleaseeeeee give us a new org flag or something... PLEASE!
Message Edited by NRK1 on 02-14-200610:16 PM
Message Edited by narrakan on 02-14-200610:21 PM
Message Edited by {SoG}Esky on 02-15-200601:02 AM

Well I was also looking forward to a bit of chnage in the organisations, but like some ppl seeing the logistics of it seemed, well unrealistic, but with the current storyline, it held hope that it might happen...
Im sure the Devs are more than aware what new orgs would have brought to us... expansion, being the key word, and as mentioned even without having to add more crits etc, if there was an option to choose to divide zion factions into 2 then that would help greatly in that.... I hope if anything something they can consider, zion the biggest org by far, has the biggest issues, not all of us agree on what we represent...you have those who follow niobe completly, those who are going renegade, and then those who are somewhere in the middle.. allow us to divide in the respect would haev made it much more interesting and added content in itself that we could work with.
What we dont know if how the "core" of the system works in allowing this....if it all possible, see what can be done, the spilt could still be both zion, and even run the same crits, but outside those you make a choice....
Anyway getting back on track, CR 2 looks to be moving on nicely, and i know once that hits live, will keep many people busy learning it over agian, sure thats fustrating for some, but will make things more lively.
We all need a live event too 


I am more of a moderate on this issue, agreeing with some of the opinions (such as the fact that they released the news about these "new Orgs" hazardously late, although I had no expectation of joining them anyways, but nonetheless), and disagreeing with others (that the Dev Team are a bunch of "idiots and money-grabbers"; I'd say no one has the right to judge like that).
But the point of my hook in this water is a very paradoxical observation I have seen. Namely my surprise that there are so many skeptics/etc even among many of the "most dedicated, longest-lasting" players; I recognize many of you from past days.
I would not really consider myself a long-time, faithful player as I see some others (I was in Beta since Nov. 2004, but left after it was over, joining Live only since Oct. 2005), but the notion that our most faithful playerbase looks to be losing this faith, falling apart as I perceive it, is disheartening. Sure, I am making a broad comment that doesn't necessarily apply to each person, but that is just what it seems like.
Very good words... well said. Comparing how I felt about 1 year ago when I first jacked in and now... there is nearly nothing left. I'm kida really sad :smileysad:
[CoZ]LostProphet wrote:
I like to think that I practice what I preach - that is, not complaining too loudly about problems and asking for pie-in-the-sky ideas because I know that you guys don't have a massive team and unlimited budget.
But I'm disappointed.
IMO, there was no need to make the "No org split" announcement on the original timeline for the game, whereby we would be running through it at a rapid pace, and we'd be on what, Chapter 10/11 by now.
However we're almost a year in, and only on Chapter 4. If we continue at this rate it'll take another TWO YEARS to get to the end of the first 'year' of story.
Everything is moving slowly and thus our perceptions of what is going on are being distorted.
Morpheus was killed something like six months ago and half the players have totally forgotten him, which wasn't intended.
Cypherites started showing up what, three months ago? Four?
In all that time, players have been working overtime trying to second guess the plot, as you'd expect. But there's SO long between installments that we - apparently - end up making up totally unworkable ideas, which seem plausible, given the timescales involved.
Not having a Cypherite org would have been fine, given the fact that we'd have covered their rise to power and fall from grace in three or so fast-paced months.
But having us wait around has left us assuming that the orgs would be joinable. The thing is, we've ALL known for a long time now that the 'chapter a month' thing was never gonna happen, and when that was realised, that is when the announcement should've been made. It's not like it wasn't obvious we thought it was going to happen, we've been postulating about a Zion split ever since Morpheus bit the bullet, or whatever happened.
The players are ahead of the game in some respects, and the criticals often give out information that we've known for a long time.
Originally the criticals were the highlight of my gaming month, but I just did the first Zion critical and couldn't care less.
*Go to safe, get disk, upload disk, go to place, kill Masked attackers, go to other place, find a Neo-ite who dies without telling me something I don't already know*
The Combat Revision will be good, and will hopefully attract more players into the game. But the storyline is what keeps us here, and yet I find myself both caring less and less about what happens, and even forgetting what has happened in the past.
The latest event with LESIG characters showing up as soldiers ... I just didn't know what that was even about for a while.
Seems the only people that do have a decent clue anymore are those that can afford to spend hours on end in the game doing, apparently, very little, because there's sod all to do at Level 50, and god knows I've tried to make it interesting.
We were once one of the largest factions in the game, and now I see maybe six maximum people jacked in, which makes me very sad.
I don't want to beat up on you guys because I appreciate that there are only so many hours in the day but ... things are not going well right now.
And I think that Organo raises an excellent point, in that whilst we appreciate the amount of player contact you guys (Rarebit, Walrus, NoRepro, etc) give us, sometimes (oftentimes) it seems like you're the ONLY ones there.
Message Edited by Xpedite 01 on 02-15-200601:57 AM
This is the whole reason I am comming back is becuase I thought the story was progressing. The game is drab but we stay becuase we thought it would be a different MMO we thought it would be story based and we would have a real chance to effect it. However it is to long between each event (Considering we knew about the death of Morphous since Beta). I think if you dont listern to us on ths one it will be the end of this game and honestly the story is gone if there are no Org splits. Since the death of Morphous a lot of players have wanted to split from Zion but essentially in order to behold what little story there is and to get our levals up we must now join an orgainsation that we couldnt care less about.
Thank You SOE.
Well, look at my character and what he's been through. He had an accident with his emergency jack, went into a coma, awoke with amnesia, stole an escape pod from his hovercraft, jacked back into the Matrix with no knowledge of himself, is hunted, is rescued by a Machine faction, is killed with special bullets. He awakens 3 months later at the scene of his death with full rememberance of the events, finds he can no longer jack out, learns his corpse was found in the Real, and finds he is "technically" now a program... and one without a purpose at that. Then, to top it all off, the Merovingian has sent one of his top operatives... the very same one who killed him, to take him to Blackwood prison. With that in mind, he can no longer continue to work for the Machines, the Merovingian is an enemy, and Zion can't shelter a mind trapped in an RSI.
RetroX wrote:This is the whole reason I am comming back is becuase I thought the story was progressing. The game is drab but we stay becuase we thought it would be a different MMO we thought it would be story based and we would have a real chance to effect it. However it is to long between each event (Considering we knew about the death of Morphous since Beta). I think if you dont listern to us on ths one it will be the end of this game and honestly the story is gone if there are no Org splits. Since the death of Morphous a lot of players have wanted to split from Zion but essentially in order to behold what little story there is and to get our levals up we must now join an orgainsation that we couldnt care less about.
Thank You SOE.
To be honest I am literally stunned by this looking glass!
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A Question of Organization
There have been some questions about new Organizations on the forums recently. Since I'm an expert on Organization (stop laughing), I wanted to address them now.
I know you're all excited about the impending storyline that seems to point at a new splinter Org. However, at this time, there are no plans to implement new player Organizations in The Matrix Online. Given the intricacies of Organization mechanics and the extra content these Orgs would require, we're not prepared to tackle that issue.
Would new Organizations for players be a cool feature? Absolutely, we won't argue that point. But we aren't prepared to go down that road right now and I wanted to give a definitive answer to that topic.
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Extremely dissapointing, at a time when people are complaining about lack of content and/or leaving a split of organisation/s would have generated a real buzz almost overnight with no let input, players would be busied organising themselves, designing websites...players would actually be occupied and a bit of pressure would be taken away from the devs and indeed resistance to CR2.0 (which despite the words at street level remains very high) might fade. I saw this as a potential savior to the game in less than ideal times instead its a missed oppertunity and possibly one with very serious consequences to the game population. 
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While I'm not an expert on all the places this happens, the most obvious case is working down the Operative tree. For example, the Soldier upgrade is a generally improved Operative upgrade. Further down the tree, the upgrades split out more, but work in generally the same way. And, in any case, you can only have one Title Ability upgrade active at a time.
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Dissapointing there is no such thing as a learned skill any more - it really makes the very concept of an RSI different to what we had before imo 
Message Edited by Tytanya_MxO on 02-15-200605:05 AM
I have a different thought about this. I accept where we are; I have enjoyed the game with three organizations up to now, and don't see this changing any time soon.
As for CR 2.0, take as long as it takes to get it right. I mean, what's the rush?
Rarebit wrote:
There were other considerations as well. Not that I want to spoil much of Paul's story here...but some of those new orgs were not written to be permanent. This would have
I don't mean to prod at responses such as this, to seem like a jerk or anything, but these kind of get to me.
sugaree wrote:I have a different thought about this. I accept where we are; I have enjoyed the game with three organizations up to now, and don't see this changing any time soon.
As for CR 2.0, take as long as it takes to get it right. I mean, what's the rush?
Message Edited by {SoG}Esky on 02-15-200609:22 AM

TrevvorLocke wrote:
I'm not really much of a forum poster, and I believe this is my first post on this account. I want to start by saying that despite what this account and post count might lead one to believe, I've played MxO off and on since somewhere around the last month of Beta. During the SOE takeover, I quit the game for a couple of reasons; 1) At this point, there was increasingly less to do in the game and stagnation had occurred. 2) I've no great love for SOE and how they handle/manage their games. Recently, I began reading the MxO forums again and saw the talk of the potential new Orgs. This intrigued me, because it caused me to wonder if the storyline was finally moving again. Then I read about LESIG fully forming (at last!) and the possibility of at least small scale LEs once again being a reality. Let's face it, LEs are, and always have been the life of this game. Moreover, the dynamic story, the ability to change has always been both of paramount importance and a listed design goal for MxO.
I was genuinely excited by the Org splits occuring and offering both new chances for LEs and for the afore mentioned change. While personally I had not planned on switching Orgs, at least intially, the idea that others would be able to, that new philosophies and playstyles would develop, these things intrigued me. I am a heavy RPer when it comes to MxO, so any chance to interact with other players in a new way was not only welcomed, but basically, required by me if SOE was to again receive my $15 a month. So, with these prospects in line, a few days ago I reactivated my second account (sadly, my Beta enabled account never made the transition to SOE billing) and jacked back in to the Matrix to see how things might be.
That very day, the news that the 1 year aniversary event would be happening and would be major was posted on DN1. Yes! I must have picked the exact right time to come back, and surely this major event would feature the split of the Orgs that so many had been hoping and planning for. And then Tuesday's TOSotLG was posted... and I felt a familiar rise of anger. SOE had done it again. Tricked me with smoke and mirrors into spending more money on their products. Truthfully, I blame myself as I have played just about every SOE MMO, only to be utterly disappointed in their management.
SOE? Didn't Rarebit say that the decision to scrap the additional Orgs occurred back when 'Lith ran the show, even back in Beta? Why yes, yes he did. While I believe him, there is absolutely one single thing I'm blaming SOE for in this fiasco. Communication. Somehow, I get the impression that 'Lith wouldn't have let the speculation regarding Orgs to go on for as long as it had before finally giving Walrus the okay to tell the player base what was really going on. And yet SOE pulled a very common tactic of theirs. They purposefully allow a playerbase to want and expect a feature, and simply remain silent about it so that the speculation will continue. This drives subscriptions as players salivate over things that could be, should be. I could point to other games they have done this in (EQ2, SWG, heck, even EQlive) as well as detail how exactly they have done the very same thing, but this post is getting long enough as it is, and you other long time SOE players know exactly what I'm talking about.
So in short, I'm disappointed beyond belief. Walrus, Rarebit, other devs, I do not blame any of you at all for the lack of communication on this issue. You have both proven through various threads (particularly the Ask a Dev... thread) that you communicate with your playerbase far better than the devs of most other MMOs. I do, however, blame SOE for not allowing you to say more to the playerbase about this desperately wanted feature until now. I do encourage you to keep up the good work on the CR2.0, but I want to offer a reminder. No Combat Revision has caused substantially increased subscriptions in any SOE MMO yet. And yet all of them, save EQlive, have received or are receiving a combat revision. SWG has received two so far. So my advice is this. Finish CR2.0, but don't hit the playerbase with another one. LEs and change are what drives this game. They're what make this game different. Without them, you're left with just another EQ clone, just another endless grind. And no one grinds forever.
Looking at it from an outset, if this was made so long ago, wouldnt we really have been more aware of this by now...
good post TrevvorLocke, and i tihnk the biggest thing the org spilt was going to give was the new ideals to use in PVP / RP, it was more content added without doing too much...