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PyRo_X1

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Animatrix What the...

"Final Flight of the Osiris" looked amazing to me. Not a surprise considering the graphics style is made by the same people who did the Final Fantasy movie. Very superb work: hope video games can reach that level of rendition soon. Message...

Matrix Universe · 04/11/2006 20:36:57

Stat Set-Up Assistance

For your level 50, I have these suggestions to give: 1) Belief: for accuracy in your Melee Attacks 2) Perception: for Ballistic Accuracy 3) Focus: for Melee Damage A good balance between those three (don't have to max every one of them out...

External Playtest Discussion · 04/11/2006 17:05:45

A pre-patch solution for those with slow connections

Another option: Would it be possible just to delete the useropts.cfg file from my EP Server Installation once Update 42 comes out, patch the game with the Event files, and then delete my original Live Game Installation , thereby running my...

Broadcast Depth · 03/17/2006 17:47:27

Abilites you feel should be toned down..

No Moderator has moved this thread yet, so it's just fine here... Aside from that, I have to fully agree with lowering the magnitude or even removing the huge glow that comes from using Intensify Dmg. NPC's tend to use this one very much,...

Ability Feedback · 03/15/2006 23:25:30

Hyper-Speed In Interlock

Othinn1 wrote: You could always deactivate the ability by holding down Shift and right clicking the icon under the hotbar. I thought I read in one of the EP/QA Patch Notes that the SHIFT-Click combo for clearing Upgrades and Buffs was disa...

Animation Feedback · 03/12/2006 21:20:17

The Other Side of the Looking Glass - Friday, March 3, 2006

I was in beta also, and I am in no way delimiting the accomplishments of those who did decent work in the beta game (reporting bugs, helping to shape up the game), but I think this whole debate is like trying to fight water. Anyone can tak...

Broadcast Depth · 03/06/2006 17:07:52

The Matrix: History

[-------] Just felt the need to put this at the top again.

Next Renaissance - Recursion · 02/27/2006 00:03:58

New Modified standard mission system for CR 2.0

To throw in a small idea here: It is always a good idea to have a game where teamplay is encouraged and rewarded well, and I think this game could use improvements in that respect. But as so many would also agree, the ability to solo and d...

Player Versus Environment Feedback · 02/16/2006 23:01:36

Wednesday night - Recursion - 2/15/2006

Like I insisted many days ago Symm, you have connections. Even this guy (who I would be "most joyed" to meet) backs me up. It's all just hush hush...

Live Events · 02/16/2006 22:56:26

The Matrix: History

This is a very superb work. I feel that you have done a great job linking up all these threads and ideas together (many of which mirror my own: you did better at putting them into a logical order ), and gave good support/interpretations us...

Next Renaissance - Recursion · 02/15/2006 23:45:31

Image Retrieval - February 15, 2006

And what lass what be on your background, Romav? Megaritz wrote: Japanese is an interesting language, what with it's unnecessisarily complex symbols and stuff. Your statement basically applies to almost every language that is not Latin/Gre...

Broadcast Depth · 02/15/2006 23:21:09

Image Retrieval - February 15, 2006

Very good quality render! This makes me wonder, could we possibly request/suggest certain characters to show in IR when it comes to official images like these?

Broadcast Depth · 02/15/2006 19:52:31

The Other Side of the Looking Glass - February 14, 2006

I am more of a moderate on this issue, agreeing with some of the opinions (such as the fact that they released the news about these "new Orgs" hazardously late, although I had no expectation of joining them anyways, but nonetheless), and d...

Broadcast Depth · 02/15/2006 01:15:38

The Other Side of the Looking Glass - February 3, 2006

cloudwol wrote: Great stuffWalrus! I actually really love that idea for combat feedback, why didnt i think of that? *doh* Keeps ya eyes on the combat itself and numbers dont really mean that much to me anyway, besides, those who do like to...

Broadcast Depth · 02/04/2006 12:17:28

Beginning animations

If I recall correctly, wasn't there more than one beginning Attack animation to begin with (as in the Live Server Combat Build), such as body tackles, slide tackles, and others in addition to the classic "punch to the side of the head"? Th...

Animation Feedback · 01/30/2006 20:25:56

Exile Hideouts and CR2

I am not saying your post has no merit, but there are some good reasons for keeping this ability for lower levels to hit the higher-leveled. First, we can all agree that the system is not completely well-balanced at this time, and that som...

Player Versus Environment Feedback · 01/29/2006 13:20:47

Exile Hideouts and CR2

Well, considering at the state right now where it is hard to fight two or more mobs, 2, 3, even 6 levels below you (36 vs. 30) without dying over 80% of the time, soloing through the dungeon itself with its many enemies will be harder than...

Player Versus Environment Feedback · 01/27/2006 23:03:52

Taking screenshots take forever

What is the Video Card, Processor, and RAM specs on that laptop? And also what brand? Might shed a bit of light... I forgot, in addition to those above, what resolution are you running the game at, with how much detail setting (Low/Medium/...

General Technical Help and Questions · 01/25/2006 21:05:15

Live Event character Meeting tokens/badge

That sounds like a pretty good idea to me. Though implmentation of an LET character meeting token/marker might be difficult (would they have to do something on their part each time they meet w/ someone, such as actually Trading and giving...

· 12/24/2005 01:30:20

Is it worth to kill the archive boss?

The drops can be worth it; the question is how much time are you gonna spend trying to get it, lol? I have on several occasions went with teams to take out the bosses of Yuki and later Ashencourt Archives, and it's pretty annoying on those...

Districts, Neighborhoods, and Constructs · 12/23/2005 20:49:30

Disarm!

Well, Evade Combat by itself isn't at its strongest; what makes it stronger is all the special moves like Gaussian Blur and such that Hackers use to increase their Combat Evasion (at least it should, though I think there needs to be some f...

Character Development · 12/23/2005 20:25:20

A suggestion about some interlock moves....

Firemaker911 wrote: melee attacks disarm u anyway, that sucks make it so that only grab attacks can disarm with melee, and make a resistance to disarm (like u have DR and VD) my 2cents I disagree with your point on making Grab the only wea...

Player Versus Player · 12/23/2005 20:16:46

Lowest level Sniper Rifle

From where I looked, the lowest level ACTUAL sniper rifle (has it in its name) doesn't show up till level 30 or so; I might be wrong on that, but I'm pretty sure snipers are stuck w/ "assault rifle" type guns for their sniping needs until...