Beginning animations

6 posts · 2006-01-28 08:57:49 to 2006-01-30 20:25:56

#35100000024 01/28/2006 08:57:49 Beginning animations
I've notice that when someone pulls me into interlock, it shows the usual "get punched in the head and fall down" animation.  

Another thing i've noticed is that I also do damage to them due to the new zero sum system, so shouldn't the animations be changed for the first enterting interlock to show maybe both participants hitting eachother?
#35100000047 01/29/2006 19:47:59 Re: Beginning animations
I agree, I wouldn't mind a little variation with the beginning interlock animations.
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#35100000054 01/30/2006 15:57:00 Re: Beginning animations
Thanks for posting this. We will try to fix this bug asap.
#35100000055 01/30/2006 16:17:58 Re: Beginning animations
Wow, I didn't think it was a bug lol.  But hey if you've already got the animations juiced up and ready to roll then more power to ya :smileywink:
#35100000056 01/30/2006 18:44:09 Re: Beginning animations


Oar wrote:
Thanks for posting this. We will try to fix this bug asap.


...Lawl!

So that's been a bug... Hah... More variation with the beginning attack animations = Good.
#35100000057 01/30/2006 20:25:56 Re: Beginning animations

If I recall correctly, wasn't there more than one beginning Attack animation to begin with (as in the Live Server Combat Build), such as body tackles, slide tackles, and others in addition to the classic "punch to the side of the head"? They should be brought back for variance.

And I also hardly-- I don't think ever-- see these Beginning Attacks blocked in CR 2.0 anymore-- does anyone? (For example: your opponent's first move when the fight starts is to tackle you, but you stop him short with a swift kick to his chest, damaging him and saving you from his first strike--- do you see this kind of thing anymore?)