The Other Side of the Looking Glass - February 3, 2006

47 posts · 2006-02-03 18:31:42 to 2006-02-08 02:09:20

#10300002184 02/03/2006 18:31:42 The Other Side of the Looking Glass - February 3, 2006




This thread is for discussion of The Other Side of the Looking Glass posted on Friday, February 3, 2006 on Data Node One.


PS: Since I know someone will ask: The two graphic artifacts in the middle of the screen are due to changes we're making in the hot bar UI. Since our internal XP playtest was the only place I could get a shot of the floor circles, I had to go with what I could get.

Message Edited by Walrus on 02-03-2006 06:58 PM

#10300002185 02/03/2006 19:03:06 Re: The Other Side of the Looking Glass - February 3, 2006
Hey man, how do you get to have a hat and we have to wait like months for them?

other wise thats a good explanation of things to come, and i'm waiting for screenshots of places ingame changing SMILEY
#10300002186 02/03/2006 19:05:21 Re: The Other Side of the Looking Glass - February 3, 2006
Hm...a piece of blue sky.
#10300002187 02/03/2006 19:05:53 Re: The Other Side of the Looking Glass - February 3, 2006
Sweet...NPC balance revision. From your experience, is it anything like your idea of how it should be in this thread?
#10300002188 02/03/2006 19:08:23 Re: The Other Side of the Looking Glass - February 3, 2006
Darn you and your hat screenshots!

Cant wait to celebrate 1 year in MxO!
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#10300002189 02/03/2006 19:08:36 Re: The Other Side of the Looking Glass - February 3, 2006

your wearing beta gear... theres no buffs at all in that gear....

taking on tengu solo? with no buffs?

noob'

#10300002190 02/03/2006 19:13:41 Re: The Other Side of the Looking Glass - February 3, 2006
Will this be a storyline event, or more like the holiday events we've thrown? The answer is: Yes
I don't get it will it be a storyline event or holiday kind of thing ?
#10300002191 02/03/2006 19:14:33 Re: The Other Side of the Looking Glass - February 3, 2006
Both.

Message Edited by FAOrien on 02-03-200609:14 PM

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#10300002192 02/03/2006 19:15:34 Re: The Other Side of the Looking Glass - February 3, 2006
Nice i hope the event has a name and stuff like the old ones
#10300002193 02/03/2006 19:18:03 Re: The Other Side of the Looking Glass - February 3, 2006
I'm sure it will

I'm stoked man, I cant wait.  I'm requesting those days off tomorrow at work SMILEY
#10300002194 02/03/2006 19:32:28 Re: The Other Side of the Looking Glass - February 3, 2006
Walrus wrote:
"Will this be a storyline event, or more like the holiday events we've thrown? The answer is: Yes."
Yes to which of those? Storyline or holiday?
#10300002195 02/03/2006 19:40:34 Re: The Other Side of the Looking Glass - February 3, 2006

Message Edited by 4rk on 02-03-200607:42 PM

#10300002196 02/03/2006 19:43:21 Re: The Other Side of the Looking Glass - February 3, 2006
Yea to it being storyline and holiday kind of thing it will be great
#10300002197 02/03/2006 19:44:52 Re: The Other Side of the Looking Glass - February 3, 2006
Awesome installment, tusked one.
I'm really eager to see what has been done with the new spy tree.
I can only hope that sneak attacks continue to have awesome animations...

- Void
Recursion: n - See Recursion.
Void's Sig
#10300002198 02/03/2006 20:04:41 Re: The Other Side of the Looking Glass - February 3, 2006

sweet i've been waiting for spy, guess im gonna have to start another character to get my stats right... again /pullhair.

good work tho, im honestly impressed with how much progress u guys have been making lately, keep it up :smileywink:

#10300002199 02/03/2006 20:07:08 Re: The Other Side of the Looking Glass - February 3, 2006
So does that mean we can go into sakura at lvl 44 now =D!
#10300002200 02/03/2006 20:09:24 Re: The Other Side of the Looking Glass - February 3, 2006
I love you Walrus you know SMILEY
First, this is a great TTLG, good news about CR2.0 release, take your time, you said it right !
Second, you put back the original Throught the looking glass image, i love you so much SMILEY

Cant wait for the update 5 to test, for the coming update 41 and at least but not the last, our and your MxO anniversary !

/cheer
#10300002201 02/03/2006 22:34:05 Re: The Other Side of the Looking Glass - February 3, 2006


KivoOnline wrote:
Walrus wrote:
"Will this be a storyline event, or more like the holiday events we've thrown? The answer is: Yes."
Yes to which of those? Storyline or holiday?



I'm geussin it's a yes to both. SMILEY

#10300002202 02/04/2006 00:14:22 Re: The Other Side of the Looking Glass - February 3, 2006
Blue Sky?

Could that be a loading construct in the real or a new area?????
#10300002203 02/04/2006 04:24:38 Re: The Other Side of the Looking Glass - February 3, 2006


KivoOnline wrote:
Walrus wrote:
"Will this be a storyline event, or more like the holiday events we've thrown? The answer is: Yes."
Yes to which of those? Storyline or holiday?


I think that's the point :smileywink:

And some good stuff on the horizon it sounds!

Blue sky hmm.....i've got my "eye" on you.
#10300002204 02/04/2006 04:45:56 Re: The Other Side of the Looking Glass - February 3, 2006
I know we've seen a picture of Walrus with a baseball hat before, but I failed to comment on it.

So.

To make up for it:

SPLOITS!!!!!!!!!!!!!!!!!!1111!!oneoneoneone!!exclaimationmark!one!11!

*sniff* I miss my randomly disappeared Beta gloves.

Message Edited by Musutangu on 02-04-200606:46 AM

#10300002205 02/04/2006 04:46:52 Re: The Other Side of the Looking Glass - February 3, 2006
/scream SPLOITER!
#10300002206 02/04/2006 04:47:40 Re: The Other Side of the Looking Glass - February 3, 2006


Musutangu wrote:
I know we've seen a picture of Walrus with a baseball hat before, but I failed to comment on it.

So.

To make up for it:

SPLOITS!!!!!!!!!!!!!!!!!!1111!!oneoneoneone!!exclaimationmark!one!11!

*sniff* I miss my randomly disappeared Beta gloves.

Message Edited by Musutangu on 02-04-200606:46 AM



I like how we now have alittle chance to kill Tengu and the other bosses.
#10300002207 02/04/2006 06:45:39 Re: The Other Side of the Looking Glass - February 3, 2006

Great stuffWalrus! I actually really love that idea for combat feedback, why didnt i think of that? *doh*

Keeps ya eyes on the combat itself and numbers dont really mean that much to me anyway, besides, those who do like to know that sort of thing can check their system chats (tho a seperate battle channel would definatly be nice)

#10300002208 02/04/2006 07:27:57 Re: The Other Side of the Looking Glass - February 3, 2006
More awesome with every installment. Even I am now looking forward towards those hats.

Blue sky... Hmm...
#10300002209 02/04/2006 09:09:06 Re: The Other Side of the Looking Glass - February 3, 2006
Very cool screenshots!
Lyr
#10300002210 02/04/2006 09:34:19 Re: The Other Side of the Looking Glass - February 3, 2006
Best TTLG ever. The title image is back, the new interlock indicators (though we've seen them before) look awesome, and CR2.0 live release is being pushed back. I'm so glad you're not trying to rush this one through. SMILEY

And best of all, the event is taking place when I'm actually at home and able to jack in! SMILEY
#10300002211 02/04/2006 10:05:30 Re: The Other Side of the Looking Glass - February 3, 2006


Strife2983 wrote:
So does that mean we can go into sakura at lvl 44 now =D!

I was wondering if anyone else besides me was thinking that SMILEY

/target Walrus
/point
/shout SPLOITER!

SMILEY
#10300002212 02/04/2006 10:23:41 Re: The Other Side of the Looking Glass - February 3, 2006

hmm i don't think we have so much a chance to kill tengu one on one, but at least we can hit the *CENSORED*.

what i want to see for the anniversary:  dammit update the main page so new people might actually think this game is still happening!  lol

#10300002213 02/04/2006 11:59:12 Re: The Other Side of the Looking Glass - February 3, 2006
piece of blue sky...

like a piece of sky in my pocket?

I WANT SKY IN MY POCKET! :smileymad:

hehe
#10300002214 02/04/2006 12:17:28 Re: The Other Side of the Looking Glass - February 3, 2006


cloudwol wrote:

Great stuffWalrus! I actually really love that idea for combat feedback, why didnt i think of that? *doh*

Keeps ya eyes on the combat itself and numbers dont really mean that much to me anyway, besides, those who do like to know that sort of thing can check their system chats (tho a seperate battle channel would definatly be nice)




Now that's an idea that I haven't thought up! A Battle Channel! Not sure of its feasability level, but I also think it'd be a great implementation for those of us who like to see numbers--- in my mind it would resemble the kind you see in City of Heroes (that game has a whole bunch of Chat/Action Channels).

Message Edited by PyRo_X1 on 02-04-200612:18 PM

#10300002215 02/04/2006 14:20:57 Re: The Other Side of the Looking Glass - February 3, 2006

  Everything looks good guys.   Cept the lack of baseball hats.

 It always feels good when you can see them listen to feedback and they obviously are doing so.

/devhug

#10300002216 02/04/2006 14:59:35 Re: The Other Side of the Looking Glass - February 3, 2006
"You take #" is the total amount of damage you took that round. "(# absorbed)" is the amount of damage you resisted that round, which is already included in the total. So, when you see a negative number in the parenthesis, it means your Damage Resistance was overcome and you took additional damage that round (still included in the total).
So is this spose to happen?  It's rare in interlock, but in free fire there's almost always a 2 or 1 point difference between the system chat and what is stated on the character.  Your first free-fire is generally good with the damage dealt, it's the second one and so on.

My special Machingun Fist Combo delivers 469 damage yet in system chat I deal 488 damage.
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When I finished this NPC off in interlock, the damage dealt in system chat reads zero.
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My standard power attack during this volley in interlock was 19 points off the system chat.
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The system chat read 2 dmg points above the actual dmg dealt during free fire.
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The NPC subtracts 2 dmg points from my total in system chat during free-fire.
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I receive no damage, yet the text for damage dealt by NPC is in red during interlock.
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oops... I think I get the last one.  I absorbed all his 82hp in his attack.... cool.  8]

#10300002217 02/05/2006 04:48:39 Re: The Other Side of the Looking Glass - February 3, 2006
I think it's safe to say that we haven't seen the last of the "eyes of March."
#10300002218 02/05/2006 22:46:40 Re: The Other Side of the Looking Glass - February 3, 2006
Yes please take your time.. even if it takes months.. and months... and months....
#10300002219 02/06/2006 01:34:00 Re: The Other Side of the Looking Glass - February 3, 2006

Wow, it almost going to be 1year of game play… cant wait… hopefully we get cool clothes… like we got the 3 New Year hats… Well keep up the good work and hopefully see you all on the other side of the looking glass when the party comes…

#10300002220 02/06/2006 06:42:41 Re: The Other Side of the Looking Glass - February 3, 2006
Well ya did it again... I never even gave a second thought to the interlock dancemove cirlces for interlock tohit feedback. still no number outward cept for systemchat. Making a combat channel in the chat windows might be nice. Somewhere that we can review our last battles.

I have one concern which needs to be addressed. The issue is similar to the codeflow that rises from npcs that are lootable, which has been fixed, so i dont think this will be hard to do. But these interlock footpedals we have now, they seem to get stuck lingering during and after interlock sometimes. and often after our toon drops in a duel, our circle is still there, pointing towards our opponents last position. A \bug has been done, but I just want to mention it again on this thread.

P.S. Awesome movement in CR2.0 Lets give the devs a hand for their effort
#10300002221 02/06/2006 07:57:05 Re: The Other Side of the Looking Glass - February 3, 2006

i notice that walrus is fighting Tengu at lvl 44 in Sakura. and i notice how he is wearing the baseball cap listed in the guide. has anyone ever found the baseball cap?

i just think its quit unfair how things are held back and not put into the game. i think its unfair the rate of drops in the archives. the re-spawn times in hideouts. there isnt any increase in drop rates that i have seen. they might as well release some new enhanched items like all the shades and caps. when the new system takes over the items may turn out to be junk.

people love the clothing and items in this game. and it adds to the experience of the game by finding or aquiring them. when you have worked your butt off to beat Tengu or Gargoyle he wont drop what you want. you have to beat him for hours and hours. and then you level past the limit and never get an item. it really sucks!!  i dont know who has tighter pockets, Tengu or the Devs....

#10300002222 02/06/2006 11:38:17 Re: The Other Side of the Looking Glass - February 3, 2006
I am extremely excited about the coming changes!
#10300002223 02/06/2006 15:11:26 Re: The Other Side of the Looking Glass - February 3, 2006
We are aware that the interlock circles occassionaly become unstuck to the players and are working to resolve the issue.

Bsingin64 wrote:
Well ya did it again... I never even gave a second thought to the interlock dancemove cirlces for interlock tohit feedback. still no number outward cept for systemchat. Making a combat channel in the chat windows might be nice. Somewhere that we can review our last battles.

I have one concern which needs to be addressed. The issue is similar to the codeflow that rises from npcs that are lootable, which has been fixed, so i dont think this will be hard to do. But these interlock footpedals we have now, they seem to get stuck lingering during and after interlock sometimes. and often after our toon drops in a duel, our circle is still there, pointing towards our opponents last position. A \bug has been done, but I just want to mention it again on this thread.

P.S. Awesome movement in CR2.0 Lets give the devs a hand for their effort



#10300002224 02/06/2006 15:25:31 Re: The Other Side of the Looking Glass - February 3, 2006
Devs take your time with CR2....take your time....I hope the Man isn't breathing too hard down your neck.  :smileywink: 
When Walrus mantioned the intended target date of Feb. 14th I almost fell over.
#10300002225 02/06/2006 20:38:52 Re: The Other Side of the Looking Glass - February 3, 2006

Oh by the way, I thought I'd point something out.  I fear the insanely intense focus on CR2.0 is being made at the expense of live server stability.  I've crashed at least 20-30 times in the past few days.  Yes, I fill out crash reports and /ccrs.  My mates are having the same problems.  Someone explain to me the point of playing a game that crashes every 5-10 minutes.  It reminds me of the saying that the definition of insanity is to continue to make the same mistake over and over again but expecting a different result.  I always get the same result...a nice fat crash....and I am not insane enough to keep wasting time on a bugged-to-the-point-of unplayability game.

Mark my words.  I'm going to take a break from this game for a short while to see if the stability improves.  When I get back, if the stability hasn't improved, you have lost another customer.  One who has been a loyal player and loyal member of the MxO community since Beta (November 2004).

#10300002226 02/07/2006 11:00:20 Re: The Other Side of the Looking Glass - February 3, 2006





Cognoscente wrote:



"You take #" is the total amount of damage you took that round. "(# absorbed)" is the amount of damage you resisted that round, which is already included in the total. So, when you see a negative number in the parenthesis, it means your Damage Resistance was overcome and you took additional damage that round (still included in the total).

So is this spose to happen?  It's rare in interlock, but in free fire there's almost always a 2 or 1 point difference between the system chat and what is stated on the character.  Your first free-fire is generally good with the damage dealt, it's the second one and so on.



Oar sez: The reason for the discrepancy is that you're finishing these opponents off. The chat text is showing the total amount of damage you're doing, but the effect only shows how much it took to kill your opponent--nothing over the amount it takes to kill your opponent will show in the damage effect.
#10300002227 02/07/2006 11:00:22 Re: The Other Side of the Looking Glass - February 3, 2006
"External Playtest Update 5
As I mentioned on the forums, we've been testing Update 5 for release this week. There is a problem with the current version that has kept us from releasing it, however. Since I know you like the gory details, we were having a region-server stability problem. As it turns out, some NPCs were attempting to use weapons they didn't have in their inventory. The team is working to fix that issue, so we should have it out early next week."

Walrus, this item with the NPCs using weapons that they do not have or abilities that
use weapons that they do not have has been going on for quite a while.  I reported this
bug ages ago, and it seemed to of been fixed, but it came back and I reported it again
and never heard anything about it.  This was on the normal servers before the CR 2.0 was
even thought of.

Message Edited by DelstarDotstar on 02-07-200602:08 PM

#10300002228 02/07/2006 16:05:49 Re: The Other Side of the Looking Glass - February 3, 2006

I´d like to thank the Dev. team for their great work on the CU2.0

I do have some things that I feel need to be adressed

*The Overall understanding on what is happening in Interlock has dropped to a minimal
compared to the old Interlock

*this is not a CU2.0 Issue but here it comes. Myself as many other MxO players are die hard fans of the franchise. The reason we still stick with this game is because of the tight knit community that we have.
I would like to state this, I truly hope you will add way more content into the game (endgame, contested areas, construct and more) otherwise I feel this game will fail in the end.

Dev team and players.
Nothing but love for u all.

Peace in 2006 and the future

/WaVeShifT

#10300002229 02/08/2006 00:33:34 Re: The Other Side of the Looking Glass - February 3, 2006


Walrus wrote:

Oar sez: The reason for the discrepancy is that you're finishing these opponents off. The chat text is showing the total amount of damage you're doing, but the effect only shows how much it took to kill your opponent--nothing over the amount it takes to kill your opponent will show in the damage effect.

Oh yeah, I've seen that before, but this is different  In those pictures I posted, the NPC is not dying.  They die two or three hits later.  The damage on the system chat is not synced with the actual damage dealt.  The NPC hits just fine... its my free-fire and some moves in interlock that don't damage correctly.

I'll make a movie of it if you don't believe me.

Message Edited by Cognoscente on 02-08-200603:36 AM

#10300002230 02/08/2006 02:09:20 Re: The Other Side of the Looking Glass - February 3, 2006


Miggesch wrote:


Strife2983 wrote:
So does that mean we can go into sakura at lvl 44 now =D!

I was wondering if anyone else besides me was thinking that SMILEY

/target Walrus
/point
/shout SPLOITER!

SMILEY



LoL Tengu at lvl 44, that would be a walk in the park, even on cr2, we opned a box 4 on QA for **bleep**s and giggles and i beat one of the npcs, cant remmber his lvl 55-60, but sad to say, the 4 of us didnt win the box lol

Message Edited by DooRDie on 02-08-200602:16 AM