The Other Side of the Looking Glass - February 14, 2006

137 posts · 2006-02-14 15:24:33 to 2006-02-17 02:06:00

#10300002334 02/15/2006 11:33:06 Re: The Other Side of the Looking Glass - February 14, 2006


Rarebit wrote:
."

Conspiracy theories are fun, but the sad fact is that this was all a highly unfortunate oversight by your friendly neighborhood MXO dev team. We were not gagged by anyone higher up the ladder here at SOE.


Well, I wrote my most recent post before seeing your response to mine, Rarebit, and I would like to say that while the implication I made may seem like a "conspiracy theory", I more call it a business practice that SOE has engaged in before. So, my guess as to what was going on here was based purely on my experiences with SOE. My experiences aren't exhaustive. I'm one player, one person. As such is the case, then please do dispell any myths I may have about proceedings, development, etc.  I do find it hard to believe that no "gagging" occurred, however, as it's clear that both Walrus and yourself read the forums quite often. You just responded to me now, for that matter. The talks of new Orgs have existed on these forums for quite a long while. And yes, I've read the forums even during my own abscence from the game, as the Matrix storyline is one of particular interest to me. But forgive me if I do have trouble believing that it was simply an oversight on the Dev team's part. Then again, I'm just one person with all the flaws that come from having but one point of reference, my own.


#10300002335 02/15/2006 11:41:09 Re: The Other Side of the Looking Glass - February 14, 2006
The predictament though Trevor is, when they introduce content that is only "You had to be there for it to be fun" then it's sort of a waste of time to some degree. Granted it's very valuable to the players that were there, but that content wont keep the game alive forever and foster new player subscriptions.

They are trying to do both dynamic and static content. Building the game from the bottom up while doing side appearances of the Live Events Characters, in conjunction with the many LESIG made characters floating around in the Matrix.

I recognize the catch-22 their in....and theres no real good answer to solve it SMILEY
#10300002336 02/15/2006 11:45:14 Re: The Other Side of the Looking Glass - February 14, 2006
Exactly.

Why were we allowed to entertain the idea that we'd be getting this for so long, if it simply wasn't going to happen?

I bet if a number of players started making posts saying that SOE is going to buy every player in it's MxO player base brand new 2006 Nissan 350z convertables, you guys would be a lot quicker to jump up and say "Um, no."
#10300002337 02/15/2006 12:30:01 Re: The Other Side of the Looking Glass - February 14, 2006
All I can say for myself is that try as I might to have a player's perspective on things, I'm not a player, and I don't always succeed. I've been having to deal with the three orgs that I knew I'd have to deal with for so long that I haven't given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn't until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we'd better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he'd been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.

Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.

By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.
#10300002338 02/15/2006 12:34:26 Re: The Other Side of the Looking Glass - February 14, 2006
i just wanna say thanks for being so honest rarebit, it helps us understand things a lot. SMILEY
#10300002339 02/15/2006 12:35:29 Re: The Other Side of the Looking Glass - February 14, 2006

So theres no hope whatsoever of ever getting other orgs? Well that royally sucks...

Spose they aint ever gonna be plans for player owned constructs either?! Or an overhauled coder system?! or RSI hair/tat manipulation?! Or what about the marketplace we were meant to get LAST YEAR?!

All of these things are major concerns, wants and dreams for the community, open your eyes guys! See what we, the costumers, actually want and please for the good of the game and all who play it work on them...

But yes, thanks for your honnesty rarebit, thank you and all the other devs for everything you do, this is not a flame, sures its a complaint but not a flame.

All im saying is some serious player need evaulation needs to be done, lets start listening to the communities major issues so things like the org split never happen again.

Message Edited by cloudwol on 02-15-200608:37 PM

#10300002340 02/15/2006 12:36:23 Re: The Other Side of the Looking Glass - February 14, 2006

While finally learning the truth is a little disapointing, we'll all get over this news soon enough (like when the event comes SMILEY).

There's ways to make the game better, this would have been one...but I understand the reasons behind making this choice.

Just please, once CU 2.0 is out and you all are back to the drawing board for making the game better, please get on some content. I know that this is the plan, but along with the huge marketing push from SOE (god I hope that this is gonna happen now..) players need to have more content to make this successful.

If there aren't many bugs during this release then we'll get more players, once we get more players we need content to keep them here which is lacking right now. We need more events (major ones SMILEY) and better mission design and I think it would cover up the smaller problems that will give you time to fix.

I have faith in you guys...its amazing how after getting the rug pulled from under your feet so many times but yet you keep this game running and the story running. If SOE doesn't realise that MxO needs more resources (devs/LET) after getting more players with the marketing push after CU 2.0 then that might be the final say that SOE doesn't want this game to succeed but rather just "get by" enough to keep a small amount of income coming into their pockets.

#10300002341 02/15/2006 12:37:10 Re: The Other Side of the Looking Glass - February 14, 2006
Archon announced a revamp of the marketplace for starters

Walrus said we'd be able to exchange all our Zen master abilities for info and codebits/frags

Walrus mentioned that we were going to have a relaunch of the game...what's the status of that?

Those are just a start.

Message Edited by QforQ on 02-15-200603:39 PM

#10300002342 02/15/2006 12:42:14 Re: The Other Side of the Looking Glass - February 14, 2006
One glaring thing noone probably remembers but me... the ability to trade our beta clothes. The announcement was made that we were going to be able to do this "in a couple weeks"... that announcement was a year ago.

 Also, Rarebit, are we correct to assume that we will NEVER get the new orgs, and that many faction and player RP is now basicaly invalidated?
#10300002343 02/15/2006 12:44:40 Re: The Other Side of the Looking Glass - February 14, 2006


Rarebit wrote:

Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.



Regardless of anything and everything going on, I want you to know that this statement cemented respect for you as a person, Rarebit. If my impressions are incorrect as to why this lack of communication occurred, so be it, but your ability to own up to a mistake confirms in my mind that the Devs here do care about this game, and it's not just a paycheck for you all. Other MMOs should follow your lead in this, as many of them claim to not make mistakes. Everything that happens, to them, is just part of the "vision". Anyway, emotion aside, the community will get over this snafu. And your willingness to acknowledge and take responsibility for it will go a long way in making that recovery process quicker.


#10300002344 02/15/2006 12:59:20 Re: The Other Side of the Looking Glass - February 14, 2006

QforQ wrote:
The predictament though Trevor is, when they introduce content that is only "You had to be there for it to be fun" then it's sort of a waste of time to some degree. Granted it's very valuable to the players that were there, but that content wont keep the game alive forever and foster new player subscriptions.

They are trying to do both dynamic and static content. Building the game from the bottom up while doing side appearances of the Live Events Characters, in conjunction with the many LESIG made characters floating around in the Matrix.

I recognize the catch-22 their in....and theres no real good answer to solve it SMILEY



That's the POINT of an MMO though isn't it?  "You had to be there for it to be fun" MAKES people WANT to be there.  This of course means that subscription rates MIGHT go up when players who are hyped about the last LE post in thier blogs, journals and tell friends about it.  That is the primary reason I rejoined MxO after being on the Beta was for LE's.  I quit shortly before the massive LE that signaled the end of the Beta (due to circumstances I will not go into here) but I remember staying up until 2 in the morning (or so) to listen to the LIVE broadcast from Radio Free Zion as redpills were called out -by name- then hunted down and killed.  I remember listening as DJ after DJ was 'killed' in game and thier broadcasts went silent.  It was something in gaming I had never experienced before... FULL interactivity!

THAT my friend was the original point of MxO.  THAT is what I (wrongly?) assumed was still taking place in MxO.  LIVE Storytelling that involved the listener and the teller to the point where the line between audience and storyteller was blurred.

True, LE events won't keep a game going forever... but WITHOUT the LE's... well, you can see what's happening all around us now.  People have been (appearantly) leaving MxO in droves and THAT hurts SOE's bottom line.  Perhaps the answer is not petitioning Dev's to 'save your baby' (though it is a noble idea Trevor) but hitting SOE where it hurts by quitting MxO.  The problem, of course, is that SOE probably would pull the plug (rather than revitalize) as soon as we did that therefore eliminating MxO entirely.  Truely, a Catch-22.

Perhaps then, a compromise can be reached?

Why aren't players creating thier own stories?  True, there are the (current) limits of there only being three factions... and from what I've read many people are writing thier own stories to some extent, but what we really need are the Dev's help in this.

MxO is nothing without a healthy player base and Dev's willing to work with the player base to keep the game alive.  From what I've seen, the Dev's are doing all they can but I think perhaps MxO could be taken a step further by letting the players write the scenarios.  Imagine having a LE hosted by a hovercraft crew with Dev assistance?  Imagine if you will a 'Trevor Incident'?  A 'QforQ Incident' where the scenario is written by players?

For one, the prestige of having a LE (PlayerLE?) named after YOU would be tremendous.  This would result in a greal deal of participation from the user base.  True, some real stinkers would be sent in but amongst the mud there would be many viable ideas that the Dev's could assist the players in hosting.  Perhaps voting on the best scenarios would also be a good idea?

Example:

Crew Alpha has been captured by (Faction) and is being held because of (reason).  Other crews/factions would have the OPPORTUNITY to decide weither or not to help (or hinder) the rescue efforts.

Yes, this is an overly simplistic idea, but you see the point?  Crew Alpha would owe thier saviors a massive debt of gratitude, and have even more reason to 'hate' those who helped thier enemies.  But by directly involving a specific crew it puts more at risk for the players than even 'canon' characters and a chance to help/hurt people you're aligned with/against.

Not being a game programmer, I don't know how difficult implementing this would be... but is anything worthwhile easy?  The potential of doing this would be to have crews competing to be in the next PLE and potentially attracting more players to the game, thus increasing the revenue/profitablity of MxO is SOE's estimation.

Because let's face it... it's ALL about the money in the end.

This is, of course, just a suggestion like the thousands of others the Dev's have received.  I am hopeful that such a suggestion is viable and that it would at least be attempted.  If this has been suggested/attempted before, then consider this an additional vote in the favor of the previous request.

#10300002345 02/15/2006 13:21:09 Re: The Other Side of the Looking Glass - February 14, 2006


Rarebit wrote:
All I can say for myself is that try as I might to have a player's perspective on things, I'm not a player, and I don't always succeed. I've been having to deal with the three orgs that I knew I'd have to deal with for so long that I haven't given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn't until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we'd better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he'd been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.

Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.

By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.

Perhaps the best post by a MxO dev/mod/producer in history.

Other things I think we're all hotly anticipating and have at least a glimmer of hope in

-pvp reward system

-player housing/constructs

-more inventory/banks

-more faction panels

This, at least, is what I know many people are expecting within 4-5-6 months.
#10300002346 02/15/2006 13:25:08 Re: The Other Side of the Looking Glass - February 14, 2006

trevor: you're my hero

rare: ty for taking the time to address our concerns.  i think you understand that we really want the game to succeed, and we've been sticking it out for months (and months) for... something!  i was really looking forward to the splits because of the new 'content' it would offer merely on an interactive level with my fellow players. 

criticals frankly don't mean squat to me.  i don't do crits everyday, i interact with other players everyday.  to have new organazational allies and enemies would go a long way (especially, i believe, on vector). 

along the lines of what trevor said:  we don't hate you guys/gals/exiles.  we hate that the game is not getting the support it requires, and i can't believe that more people aren't playing!  crap man!  take us down to one server if you have to, i'm sure the population wouldn't be excessive.  build from there.

#10300002347 02/15/2006 13:28:37 Re: The Other Side of the Looking Glass - February 14, 2006
Oi, vey.  Rarebit, I feel for you.  You're going to be taking flak from everybody for a while now.  Especially with all the "SO we're not going to be getting [ insert pie in the sky, far out idea  here ]" to follow.  And to ignore any number of them would result in yet another conspiracy theory about how SOE is evil and how this game is going down the drain fast.

As for the guy referring to player events... they EXIST.  Crew A kidnapped by faction B held for reason C to be rescued by parties D but could be hindered by party E EXISTS.  I've SEEN it happen on Regression.  The event went off with a great success(ask anyone from Regression about the Delinquent fisasco, particular people like Fenshire, Liliane, Kabell, Eclipses).  And guess what?  WIth very little interaction from the Devs.  The Devil's Advocates got a party with Ookami, Flood, and the Merv at the end of their event.

The most successful player event on Regression was about a character named "Matrixulated."  And this event had the following Dev interaction:  Agent Gray showed up at the end of the event and watched.  THAT.  WAS.  IT.

We do not need Rarebit... HCFrog... Oar... or Walrus to hold our hands and walk us through events that we can easily create on our own.  The player community DOES write it's own stories.  If the Devs were to inculde these stories in the main storyline, or get special "prestige" and recongition from them would be showing FAVORITISM towards one group or the other and SOE would take even MORE flak.

"Why should so-and-so get an LE character named after them?  I've done just as much as they have.  I pay $15 a month just like them.  It's not fair."

As for the extra organizations... boohoo, too bad.  It would have been neat to have Cypherite, Niobe, or E Pluribus Neo tags next to your name, BUT IT WAS NOT REQUIRED TO FACILIATE ROLEPLAY WHICH WOULD HAVE BEEN THE ONLY REASON WHY YOU'D WANT OR NEED THEM.  I cannot stress that enough.  You people whine enough about how "boring the grind is."  Did you REALLY want to do all the missions nessacery to delevel your current reputation and raise the reputation with said group?  Probably not.  I can see the whining threads about it now, considering most people have the max reputation of 127 with one group or another.

And now I wait for the "SOE BROWN NOSER," "STOP SUCKING UP" comments to follow.

I'm not going to argue with you people because it'll be like banging my head against the wall.  I might think I'm getting somewhere, but at the end of the day, all I have to show for my efforts is a headache.  I won't be replying to any comments.

Message Edited by Musutangu on 02-15-200603:37 PM

#10300002348 02/15/2006 13:35:03 Re: The Other Side of the Looking Glass - February 14, 2006


ReguIus wrote:


Rarebit wrote:
All I can say for myself is that try as I might to have a player's perspective on things, I'm not a player, and I don't always succeed. I've been having to deal with the three orgs that I knew I'd have to deal with for so long that I haven't given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn't until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we'd better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he'd been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.

Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.

By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.

Perhaps the best post by a MxO dev/mod/producer in history.

Other things I think we're all hotly anticipating and have at least a glimmer of hope in

-pvp reward system

-player housing/constructs

-more inventory/banks

-more faction panels

- player vehicles


This, at least, is what I know many people are expecting within 4-5-6 months.


Fixed :smileyhappy:
#10300002349 02/15/2006 13:36:57 Re: The Other Side of the Looking Glass - February 14, 2006
You forgot the ever-popular melee weapons, FAOrien.
#10300002350 02/15/2006 13:40:58 Re: The Other Side of the Looking Glass - February 14, 2006
/selfslap

Yes we definately need melee weapons and I think it would be perfect as a free fire class like MKT.
#10300002351 02/15/2006 13:44:38 Re: The Other Side of the Looking Glass - February 14, 2006
Wow... i´m wordless after i read this thread.
And trevvorlocke.... if there is a way to make you instant-Transcendent, you would have earned it.

I came to MxO because i read and heard of amazing Events in the beginning.
Two or three weeks after i joined MxO the took-over was announced and backstep followed of a backstep is what the community experienced since then.



dave
#10300002352 02/15/2006 13:45:13 Re: The Other Side of the Looking Glass - February 14, 2006
I waited a good long time before posting a response to this, so as to not be overly venomous, but now I'm just flat.

The real problem for me is reconciling my monthly expenditure on this game with the growing track record of disappointments.  I don't have alot of money, but I choose to spend $15 on this game every month.  My $15 may make me a low priority on SOE's to-do list, but it means alot to me, and when things like this KEEP happening, it hurts.

I swore to stay here to the bitter end, but my resolve continues to be tested.  I appreciate the work of the Dev team, but still fail to understand where the disconnect is.  It is not necesary for a Dev to think like a player, or put themselves in a player's shoes to understand where we are coming from or what we want.  We have forums!  You are smart people.  Was it really that hard to tell how much the playerbase was counting on Org splits?  That it was only noticed in the past few weeks is totally unbelievable to me.

I think perhaps less time should be spent guessing what the players want, and more time ASKING them.  We are on the forums, we are in game, we have keyboards, and we can communicate DIRECTLY.

Sad to say, a little bit of open communication could have saved alot of work.  Most players would have preferred some rebalancing to the grand untertaking that is CR 2.0.  Too late now, I know, but the fact remains that there was all of the opportunity in the world to find out what players really wanted and make it so.  That course was not taken, and I am only left to wonder how many more times I can tolerate our wishes being ignored or back-burnered and keep paying $15 a month for it.
#10300002353 02/15/2006 13:49:39 Re: The Other Side of the Looking Glass - February 14, 2006
Great post Wendigo.

/QFT Stamp

Message Edited by FAOrien on 02-15-200603:49 PM

#10300002354 02/15/2006 13:49:45 Re: The Other Side of the Looking Glass - February 14, 2006


Musutangu wrote:
As for the guy referring to player events... they EXIST.  Crew A kidnapped by faction B held for reason C to be rescued by parties D but could be hindered by party E EXISTS.  I've SEEN it happen on Regression.  The event went off with a great success(ask anyone from Regression about the Delinquent fisasco, particular people like Fenshire, Liliane, Kabell, Eclipses).  And guess what?  WIth very little interaction from the Devs.  The Devil's Advocates got a party with Ookami, Flood, and the Merv at the end of their event.

The most successful player event on Regression was about a character named "Matrixulated."  And this event had the following Dev interaction:  Agent Gray showed up at the end of the event and watched.  THAT.  WAS.  IT.

We do not need Rarebit... HCFrog... Oar... or Walrus to hold our hands and walk us through events that we can easily create on our own.  The player community DOES write it's own stories.  If the Devs were to inculde these stories in the main storyline, or get special "prestige" and recongition from them would be showing FAVORITISM towards one group or the other and SOE would take even MORE flak.


That's freaking awesome!  Like my proviso at the end... it was merely a suggestion.  The fact that people are doing it WITHOUT Dev help is great!  I haven't been here for a -long- time... looks like I need to keep my eyes open on the forums about player events more hmmm?

Thanks for the correction/information, Musutangu!  I honestly appreciate it.

Message Edited by stixmun on 02-15-200601:53 PM

#10300002355 02/15/2006 13:59:59 Re: The Other Side of the Looking Glass - February 14, 2006


Musutangu wrote:
Oi, vey.  Rarebit, I feel for you.  You're going to be taking flak from everybody for a while now.  Especially with all the "SO we're not going to be getting [ insert pie in the sky, far out idea  here ]" to follow.  And to ignore any number of them would result in yet another conspiracy theory about how SOE is evil and how this game is going down the drain fast.

And now I wait for the "SOE BROWN NOSER," "STOP SUCKING UP" comments to follow.
_________________________________________________________________________________


I would first like to address your "SOE BROWN NOSER" comment. Any who would label you as such would be doing not only a disservice to you, but also to themselves. The purpose of these forums is to offer feedback and to intelligently discuss various issues, as well as offer opinion so long as it can be done without insulting/flaming someone else. You are merely expressing an opinion that is favorable of and to SOE. That is perfectly valid, and you're completely entitled to do so. In fact, I encourage you to do so for the very reason that there *are* people like myself who are aggrivated with SOE in general. The community needs dialectic. Both sides of a situation always need to be presented. Indeed, the term "both" is actually not applicable, as there are no less than a multitude of positions to be held on any situation. All deserve consideration, and all deserve respect, even in the face of disagreement.

As for the conspiracy theory comment, I fear you are not quite understanding what the term you are using, in fact, means. A very common business practice is for management of an organization to instruct PR on what and what not to say to the general populace. In fact, that is the entire point of PR. Walrus, Rarebit, and other devs/mods that post on these forums are engaging in PR, and so, it is not unreasonable to intimate that things they do and do not say are dictated from higher up the command chain, as it were. This is no more conspiracy than a door greeter at Wal-Mart always giving a specific greeting because it is what management has instructed them to do. This is simply business. Now, Rarebit has informed me that this particular instance was not a bit of managerial shushing, and instead the Dev team simply failed to realize how important this indicated feature was to the playerbase. While my misgivings about SOE as a company are still about, it does take a certain measure of proffesional courage that, quite frankly, too few have to admit that a team made a genuine mistake. So far from being persecuted for his accepting responsibility, Rarebit should be commended.

On a different note, apparently I'm Bethlahem's hero now. *chuckle*
#10300002356 02/15/2006 14:11:30 Re: The Other Side of the Looking Glass - February 14, 2006


Walrus wrote:
As for option two...well, we're still working on that. With luck and some hard work, anyone who didn't see them on the forums will have a chance to see them (or parts of them) in a different way.

sorry if someone already posted this but im too lazy to search through. anyways

sounds like MXO or SOE whoever is going to make a new commercial. maybe for the re-release and snips of our fan vids will be in them SMILEY

#10300002357 02/15/2006 16:06:03 Re: The Other Side of the Looking Glass - February 14, 2006

I just wanted to add, that guys would you stop all the worry? Walrus said not right now.he didnt say NOT EVER! We just thought the event would introduce the org split. That's really why we all got the hype up rarebit. We were excited about the event. Well that's our mistake. No one said that the org split would happen then and we should not be too disappointed with that. In the constructs there are spots for like 6-9 orgs i cant remember. Well i don't think they will be empty for ever. And seriously if you want your new orgs get all your friends to play and their friends.

In the mean time guys do what we have always been doing. VH keep doing your cypherite thing, Zion keep debating if what niobe is doing is right for us and if what E Pluribus Neo is doing what Neo and morpheus would of wanted. Mervs keep on trying to get Ookami and malphas to put the final straw on the camel's back and have them break off. Hell i don't know what all you guys are doing. But keep doing it. This doesn't mean that we cant continue. And plus just wait a while for the splits they will EVENTUALLY happen.

And guys i mean come on we were expecting an org split ever since the hunt for morpheus. That was almost a year ago. Who says we cant wait another? In the Mean time enjoy the dev interactions, enjoy the event for the anniversary and keep your chin up this isn't the end of the world.

plus........:smileywink: could all this sudden excitement about no org splits be a ploy to throw us all off and make us even surprised when they introduce a new org during the anniversary? Who knows SMILEY

Message Edited by Mercio on 02-15-200604:10 PM

#10300002358 02/15/2006 17:53:46 Re: The Other Side of the Looking Glass - February 14, 2006


FAOrien wrote:


ReguIus wrote:

Rarebit wrote:
All I can say for myself is that try as I might to have a player's perspective on things, I'm not a player, and I don't always succeed. I've been having to deal with the three orgs that I knew I'd have to deal with for so long that I haven't given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn't until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we'd better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he'd been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.

Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.

By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.

Perhaps the best post by a MxO dev/mod/producer in history.

Other things I think we're all hotly anticipating and have at least a glimmer of hope in

-pvp reward system

-player housing/constructs

-more inventory/banks

-more faction panels

- player vehicles
- Organisational specific abilities/benefits

This, at least, is what I know many people are expecting within 4-5-6 months.


Fixed :smileyhappy:


Fixed 2 :smileyhappy:
#10300002374 02/15/2006 20:34:55 Re: The Other Side of the Looking Glass - February 14, 2006


Rarebit wrote:

By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.


Rarebit... First... you guys have been awesome communicating with us on these forums.  But your technique is not your problem... Trevvor said it perfectly with his "paradigm shift post"

This game will not succeed if it works the same as every single other MMO in a glutted market getting more and more glutted.  Making this game a level grind = death.  Making it a gold farm = death.  Making it like every single other MMO = death.

This game's ONLY chance to survive and thrive is to do something different.  It's only hope is to deliver on the CENTRAL PROMISE it gave...

BE A PART OF THE STORY OF THE MATRIX.

I know you just work on what you're told to work on but tell the suits what it is that we're screaming!!!

Story, dynamic content.  The tools for us to be players and creators.  You know we'll mostly entertain ourselves if you give us the right tools, motivation, and direction. 

SAVE YOUR BABY!!!

#10300002375 02/15/2006 21:07:41 Re: The Other Side of the Looking Glass - February 14, 2006


Moondog548 wrote:


Rarebit wrote:

By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.


Rarebit... First... you guys have been awesome communicating with us on these forums.  But your technique is not your problem... Trevvor said it perfectly with his "paradigm shift post"

This game will not succeed if it works the same as every single other MMO in a glutted market getting more and more glutted.  Making this game a level grind = death.  Making it a gold farm = death.  Making it like every single other MMO = death.

This game's ONLY chance to survive and thrive is to do something different.  It's only hope is to deliver on the CENTRAL PROMISE it gave...

BE A PART OF THE STORY OF THE MATRIX.

I know you just work on what you're told to work on but tell the suits what it is that we're screaming!!!

Story, dynamic content.  The tools for us to be players and creators.  You know we'll mostly entertain ourselves if you give us the right tools, motivation, and direction. 

SAVE YOUR BABY!!!




to this i say Amen
#10300002385 02/16/2006 03:33:50 Re: The Other Side of the Looking Glass - February 14, 2006


Rarebit wrote:

By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.

All the devs seem to be avoiding questions of re-marketing. So any clarification there?
#10300002386 02/16/2006 05:29:13 Re: The Other Side of the Looking Glass - February 14, 2006
This one goes to the devs:
I haven't read through the whole thread, but my point of view is this:
It's kinda unacceptable. If you haven't got the resources to create missions for the new organsizations, then come up with a solution without missions. You're creative folks, aren't you? Make up something that fits your economy and lets us play these orgs and everyone will be happy (that was my guess, but the situation will look much better than now).

Disappointed,
Campusanis

Message Edited by Campusanis on 02-16-200605:33 AM

Message Edited by Campusanis on 02-16-200605:34 AM

#10300002388 02/16/2006 07:07:03 Re: The Other Side of the Looking Glass - February 14, 2006

E Pluribus Neo...

#10300002395 02/16/2006 14:04:51 Re: The Other Side of the Looking Glass - February 14, 2006


Tytanya_MxO wrote:


FAOrien wrote:


ReguIus wrote:

Rarebit wrote:
All I can say for myself is that try as I might to have a player's perspective on things, I'm not a player, and I don't always succeed. I've been having to deal with the three orgs that I knew I'd have to deal with for so long that I haven't given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn't until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we'd better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he'd been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.

Anyway, I'm not going to try to make excuses for it. We don't see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.

By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.

Perhaps the best post by a MxO dev/mod/producer in history.

Other things I think we're all hotly anticipating and have at least a glimmer of hope in

-pvp reward system

-player housing/constructs

-more inventory/banks

-more faction panels

- player vehicles
- Organisational specific abilities/benefits

This, at least, is what I know many people are expecting within 4-5-6 months.


Fixed :smileyhappy:


Fixed 2 :smileyhappy:


Best fixed 2 ever.
#10300002401 02/16/2006 18:51:34 Re: The Other Side of the Looking Glass - February 14, 2006
I'm going to take a second and thank Rarebit for addressing this directly. I'm the mouthpiece for the team, but that doesn't mean I have all the answers. Hence, dev forum-accounts!


Combat Revision 2.0 and the Anniversary Event are major tasks for us at the moment. We also will be sitting down in the near future to review our priorities, and generating content will certainly be high on the list.


As for the relaunch, it's essentially taking place during March. As for the full details, I'm not sure what Marketing has cleared for release, which is why you haven't heard anything specific. As far as I know, there are no plans for a brick-and-mortar re-distribution; that's why we're on Direct2Drive.
#10300002407 02/16/2006 20:21:21 Re: The Other Side of the Looking Glass - February 14, 2006
what about commercials? any plans on those or a new promotional movie tie-in?

how about reviewers? will they be joining in on the anniversary event? because thats one big thing that I don't think most reviewers knew about...how bad-arse events are! If you let them in on special accounts to check it out then I can only imagine that the reviews will be superb and we'll get alot of press over it.

I got a thing for marketing and I feel that a movie and temp accounts for reviewers to check the event out first hand to see how the storyline is immersive would be the best thing for this game. The only thing I really saw in reviews for launch were about how it was buggy...so make sure that is covered as well so that they can focus their words about how good the events are in MxO. Cause any MMO gamer wants to partake in fantastic events!
#10300002410 02/16/2006 21:17:33 Re: The Other Side of the Looking Glass - February 14, 2006
I say do another trial program to kickstart the re-release.
#10300002412 02/17/2006 00:59:02 Re: The Other Side of the Looking Glass - February 14, 2006
I think they shoul have a weeks trial or so, for people during the 1 year aniversary, which more than likely will be a kick azz event, and that will help getting ppl's attention again, one thing i wish we had was some words from the W brothers about the game, even a "hi" anything from them would be really encouraging SMILEY
#10300002416 02/17/2006 02:02:49 Re: The Other Side of the Looking Glass - February 14, 2006
I think they shoul have a weeks trial or so, for people during the 1 year aniversary

I know it sounds mean and all, but I'd actually hope they didn't. Given the complete shambles that happened the last time they did that during an event. Events while something amazing to witness, have far too many server side problems which will actually deter new people instead of keeping them in. They need to do the trial during a non-event time when server load won't cause foul ups and they can be sure there are no bugs left in introduction/seduction and critical missions.
#10300002418 02/17/2006 02:06:00 Re: The Other Side of the Looking Glass - February 14, 2006


Chuui wrote:
I think they shoul have a weeks trial or so, for people during the 1 year aniversary

I know it sounds mean and all, but I'd actually hope they didn't. Given the complete shambles that happened the last time they did that during an event. Events while something amazing to witness, have far too many server side problems which will actually deter new people instead of keeping them in. They need to do the trial during a non-event time when server load won't cause foul ups and they can be sure there are no bugs left in introduction/seduction and critical missions.


Not sure if i was about during that, but if they structure an event in such a manner that doesnt envolve everyone on the server at 1 location, its possible, i.e the hunt fragments event was good....i think if they did a free trial then lets say not a live event, but enough when we have  a ongoing few days of LET interaction, i mean its quite good now, but even more, make ppl feel part of it more....

just to throw something out there, if say Morpheus return is at that time (example!) then its a perfect time to get ppls enthusiams back into it....